diff options
author | Tor Lillqvist <tml@collabora.com> | 2016-05-25 15:33:17 +0300 |
---|---|---|
committer | Tor Lillqvist <tml@collabora.com> | 2016-05-25 15:36:40 +0300 |
commit | dfa1f2c83ff57e2e225c0c79ced1d13a48f2317a (patch) | |
tree | ab291cde7fdcb2e18bbdabe49f03f8b9086ae41b | |
parent | 2864c50d0ad8a00eb5b518728d70af81120da4ab (diff) |
Use VCL_GL_INFO here
Failing to open a cached shader binary is a no reason for a
SAL_WARN. It is normal that they don't exist when first trying, that
is the very nature of a 'cache'.
Change-Id: Iaa40af11f0679b859f1fa8b246665c61640df379
-rw-r--r-- | vcl/source/opengl/OpenGLHelper.cxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx index 245159412190..5dff6894494d 100644 --- a/vcl/source/opengl/OpenGLHelper.cxx +++ b/vcl/source/opengl/OpenGLHelper.cxx @@ -290,12 +290,12 @@ namespace sal_uInt64 nBytesRead = 0; aFile.read( rBinary.data(), nSize, nBytesRead ); assert( nSize == nBytesRead ); - SAL_INFO("vcl.opengl", "Loading file: '" << rBinaryFileName << "': success" ); + VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': success" ); return true; } else { - SAL_WARN("vcl.opengl", "Loading file: '" << rBinaryFileName << "': FAIL"); + VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': FAIL"); } return false; |