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author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2016-11-25 22:04:42 +0100 |
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committer | Tomaž Vajngerl <quikee@gmail.com> | 2016-11-25 21:12:34 +0000 |
commit | 2ce21dd8b9075486f92c18ac007f61a27062ce63 (patch) | |
tree | 4885ee108cbd9baa330e62c14f5896c45fd88bed | |
parent | 79eb81a061fbcacaad8bf915759748232f852c9e (diff) |
tdf#103820 & tdf#103824 fix texture refactoring mistake
Change-Id: I657a4b46e3e7efbe8b1ea5c1e811e1d125f5146f
(cherry picked from commit 6d49a1bb6e2e81d001b8fdf246cb16f85eb79840)
Reviewed-on: https://gerrit.libreoffice.org/31216
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
-rw-r--r-- | vcl/opengl/texture.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/texture.cxx b/vcl/opengl/texture.cxx index 2c05b35cb95c..918dd80aa0e9 100644 --- a/vcl/opengl/texture.cxx +++ b/vcl/opengl/texture.cxx @@ -314,7 +314,7 @@ OpenGLTexture::~OpenGLTexture() bool OpenGLTexture::IsUnique() const { - return mpImpl || mpImpl.unique(); + return !mpImpl || mpImpl.unique(); } GLuint OpenGLTexture::Id() const |