diff options
author | Tor Lillqvist <tml@collabora.com> | 2017-03-14 10:43:39 +0200 |
---|---|---|
committer | Tor Lillqvist <tml@collabora.com> | 2017-03-14 11:11:56 +0200 |
commit | a203e8112090b384b17679e22852ed2ae6eb30a8 (patch) | |
tree | a8d5679598fc0db8a841aa6c9ca2aa0bc98ddd7e | |
parent | f645294d3959ab204ac0efb6619e74b5ba85efa6 (diff) |
Revert "loplugin:implicitboolconversion"
This is not needed; the problem was in the Fedora 25 epoxy headers:
They got badly broken in an update, and should not be used from C++
code. If you use Fedora 25, make sure to use --without-system-epoxy
for now. See https://bugzilla.redhat.com/show_bug.cgi?id=1431994
This reverts commit cbb2e6b76868d5c67a713b68310b44be59bfab3e.
Change-Id: I55c77ff279f1716004ac77cd3a08c4bb3fdf644b
-rw-r--r-- | chart2/source/view/main/GL3DRenderer.cxx | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx index d62968145aa3..c00bd18f6521 100644 --- a/chart2/source/view/main/GL3DRenderer.cxx +++ b/chart2/source/view/main/GL3DRenderer.cxx @@ -934,7 +934,7 @@ void OpenGL3DRenderer::RenderPolygon3D(const Polygon3DInfo& polygon) float maxCoordX = m_fMinCoordX + m_fMaxCoordX; glUniform1fv(maResources.m_3DMinCoordXID, 1, &minCoordX); glUniform1fv(maResources.m_3DMaxCoordXID, 1, &maxCoordX); - glUniform1i(maResources.m_3DUndrawID, static_cast<GLint>(m_bUndrawFlag)); + glUniform1i(maResources.m_3DUndrawID, m_bUndrawFlag); CHECK_GL_ERROR(); //update light information glUniform4fv(maResources.m_3DLightColorID, m_iLightNum, reinterpret_cast<GLfloat*>(m_LightColor)); @@ -948,7 +948,7 @@ void OpenGL3DRenderer::RenderPolygon3D(const Polygon3DInfo& polygon) glUniform4fv(maResources.m_3DMaterialDiffuseID, 1, &polygon.material.diffuse[0]); glUniform4fv(maResources.m_3DMaterialSpecularID, 1, &polygon.material.specular[0]); glUniform4fv(maResources.m_3DMaterialColorID, 1, &polygon.material.materialColor[0]); - glUniform1i(maResources.m_3DMaterialTwoSidesID, static_cast<GLint>(polygon.material.twoSidesLighting)); + glUniform1i(maResources.m_3DMaterialTwoSidesID, polygon.material.twoSidesLighting); glUniform1f(maResources.m_3DMaterialShininessID, polygon.material.shininess); CHECK_GL_ERROR(); } @@ -1619,7 +1619,7 @@ void OpenGL3DRenderer::RenderExtrude3DObject() { glUniform1fv(maResources.m_3DMinCoordXID, 1, &m_fMinCoordX); glUniform1fv(maResources.m_3DMaxCoordXID, 1, &m_fMaxCoordX); - glUniform1i(maResources.m_3DUndrawID, static_cast<GLint>(m_bUndrawFlag)); + glUniform1i(maResources.m_3DUndrawID, m_bUndrawFlag); //update light information glUniform4fv(maResources.m_3DLightColorID, m_iLightNum, reinterpret_cast<GLfloat*>(m_LightColor)); glUniform4fv(maResources.m_3DLightPosID, m_iLightNum, reinterpret_cast<GLfloat*>(m_PositionWorldspace)); @@ -1680,7 +1680,7 @@ void OpenGL3DRenderer::RenderExtrude3DObject() glUniform4fv(maResources.m_3DMaterialDiffuseID, 1, &extrude3DInfo.material.diffuse[0]); glUniform4fv(maResources.m_3DMaterialSpecularID, 1, &extrude3DInfo.material.specular[0]); glUniform4fv(maResources.m_3DMaterialColorID, 1, &extrude3DInfo.material.materialColor[0]); - glUniform1i(maResources.m_3DMaterialTwoSidesID, static_cast<GLint>(extrude3DInfo.material.twoSidesLighting)); + glUniform1i(maResources.m_3DMaterialTwoSidesID, extrude3DInfo.material.twoSidesLighting); glUniform1f(maResources.m_3DMaterialShininessID, extrude3DInfo.material.shininess); } } @@ -2501,7 +2501,7 @@ void OpenGL3DRenderer::RenderBatchBars(bool bNewScene) { glUniform1fv(maResources.m_3DBatchMinCoordXID, 1, &m_fMinCoordX); glUniform1fv(maResources.m_3DBatchMaxCoordXID, 1, &m_fMaxCoordX); - glUniform1i(maResources.m_3DBatchUndrawID, static_cast<GLint>(m_bUndrawFlag)); + glUniform1i(maResources.m_3DBatchUndrawID, m_bUndrawFlag); glUniformMatrix4fv(maResources.m_3DBatchTransMatrixID, 1, GL_FALSE, &m_ScrollMoveMatrix[0][0]); } glUniformMatrix4fv(maResources.m_3DBatchViewID, 1, GL_FALSE, &m_3DView[0][0]); |