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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-11 05:13:40 -0500
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-12 04:07:05 +0100
commitc7a5ce27e6d27af4d868dedcde1f650fa129e6f8 (patch)
tree7d9173f04288da05d444aa2a39c675192bd098ab
parentb021b5983c62e266b82d9f0c5c6d8d8900553827 (diff)
vcl: Add initial support for linear gradient with OpenGL
Change-Id: Iccc12c94bfd68387dfc0161a5fde4f595edda0e1
-rw-r--r--vcl/Package_opengl.mk1
-rw-r--r--vcl/inc/openglgdiimpl.hxx9
-rw-r--r--vcl/opengl/gdiimpl.cxx111
-rw-r--r--vcl/opengl/linearGradientFragmentShader.glsl23
4 files changed, 142 insertions, 2 deletions
diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk
index 79dabb70bbb6..da40d7130939 100644
--- a/vcl/Package_opengl.mk
+++ b/vcl/Package_opengl.mk
@@ -11,6 +11,7 @@ $(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl))
$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
convolutionFragmentShader.glsl \
+ linearGradientFragmentShader.glsl \
maskFragmentShader.glsl \
maskVertexShader.glsl \
maskedTextureFragmentShader.glsl \
diff --git a/vcl/inc/openglgdiimpl.hxx b/vcl/inc/openglgdiimpl.hxx
index 6f920e515ee0..c9e8b6888b71 100644
--- a/vcl/inc/openglgdiimpl.hxx
+++ b/vcl/inc/openglgdiimpl.hxx
@@ -25,6 +25,7 @@
#include "opengl/texture.hxx"
+#include <tools/poly.hxx>
#include <vcl/opengl/OpenGLContext.hxx>
class SalFrame;
@@ -59,10 +60,16 @@ protected:
GLuint mnMaskUniform;
GLuint mnMaskColorUniform;
+ GLuint mnLinearGradientProgram;
+ GLuint mnLinearGradientStartColorUniform;
+ GLuint mnLinearGradientEndColorUniform;
+ GLuint mnLinearGradientTransformUniform;
+
bool CreateSolidProgram( void );
bool CreateTextureProgram( void );
bool CreateMaskedTextureProgram( void );
bool CreateMaskProgram( void );
+ bool CreateLinearGradientProgram( void );
void BeginSolid( SalColor nColor, sal_uInt8 nTransparency );
void BeginSolid( SalColor nColor, double fTransparency );
@@ -75,6 +82,7 @@ protected:
void DrawLine( long nX1, long nY1, long nX2, long nY2 );
void DrawLines( sal_uInt32 nPoints, const SalPoint* pPtAry, bool bClose );
void DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry );
+ void DrawConvexPolygon( const Polygon& rPolygon );
void DrawRect( long nX, long nY, long nWidth, long nHeight );
void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry );
void DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon );
@@ -82,6 +90,7 @@ protected:
void DrawTexture( GLuint nTexture, const Size& rSize, const SalTwoRect& rPosAry );
void DrawTextureWithMask( GLuint nTexture, GLuint nMask, const Size& rSize, const SalTwoRect& rPosAry );
void DrawMask( GLuint nMask, SalColor nMaskColor, const SalTwoRect& rPosAry );
+ void DrawLinearGradient( const Gradient& rGradient, const Rectangle& rRect );
protected:
// get the width of the device
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 2cf980641a32..72387e22cbc1 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -51,6 +51,13 @@
((float) SALCOLOR_BLUE( nColor )) / 255, \
(1.0f - fTransparency) )
+#define glUniformColorIntensity(nUniform, aColor, nFactor) \
+ glUniform4f( nUniform, \
+ ((float) aColor.GetRed()) * nFactor / 25500.0, \
+ ((float) aColor.GetGreen()) * nFactor / 25500.0, \
+ ((float) aColor.GetBlue()) * nFactor / 25500.0, \
+ 1.0f )
+
OpenGLSalGraphicsImpl::OpenGLSalGraphicsImpl()
: mpFrame(NULL)
, mbOffscreen(false)
@@ -278,6 +285,20 @@ bool OpenGLSalGraphicsImpl::CreateMaskProgram( void )
return true;
}
+bool OpenGLSalGraphicsImpl::CreateLinearGradientProgram( void )
+{
+ mnLinearGradientProgram = OpenGLHelper::LoadShaders( "textureVertexShader", "linearGradientFragmentShader" );
+ if( mnLinearGradientProgram == 0 )
+ return false;
+
+ glBindAttribLocation( mnTextureProgram, GL_ATTRIB_POS, "position" );
+ glBindAttribLocation( mnTextureProgram, GL_ATTRIB_TEX, "tex_coord_in" );
+ mnLinearGradientStartColorUniform = glGetUniformLocation( mnLinearGradientProgram, "start_color" );
+ mnLinearGradientEndColorUniform = glGetUniformLocation( mnLinearGradientProgram, "end_color" );
+ mnLinearGradientTransformUniform = glGetUniformLocation( mnLinearGradientProgram, "transform" );
+ return true;
+}
+
void OpenGLSalGraphicsImpl::BeginSolid( SalColor nColor, sal_uInt8 nTransparency )
{
if( mnSolidProgram == 0 )
@@ -403,6 +424,25 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( sal_uInt32 nPoints, const SalPoin
glDisableVertexAttribArray( GL_ATTRIB_POS );
}
+void OpenGLSalGraphicsImpl::DrawConvexPolygon( const Polygon& rPolygon )
+{
+ sal_uInt16 nPoints = rPolygon.GetSize() - 1;
+ std::vector<GLfloat> aVertices(nPoints * 2);
+ sal_uInt32 i, j;
+
+ for( i = 0, j = 0; i < nPoints; i++, j += 2 )
+ {
+ const Point& rPt = rPolygon.GetPoint( i );
+ aVertices[j] = (2 * rPt.X()) / GetWidth() - 1.0;
+ aVertices[j+1] = (2 * (GetHeight() - rPt.Y())) / GetHeight() - 1.0;
+ }
+
+ glEnableVertexAttribArray( GL_ATTRIB_POS );
+ glVertexAttribPointer( GL_ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, &aVertices[0] );
+ glDrawArrays( GL_TRIANGLE_FAN, 0, nPoints );
+ glDisableVertexAttribArray( GL_ATTRIB_POS );
+}
+
void OpenGLSalGraphicsImpl::DrawRect( long nX, long nY, long nWidth, long nHeight )
{
long nX1( nX );
@@ -550,6 +590,60 @@ void OpenGLSalGraphicsImpl::DrawMask( GLuint nMask, SalColor nMaskColor, const S
glUseProgram( 0 );
}
+void OpenGLSalGraphicsImpl::DrawLinearGradient( const Gradient& rGradient, const Rectangle& rRect )
+{
+ if( rGradient.GetBorder() >= 100.0 )
+ {
+ // border >= 100%, draw solid rectangle
+ Color aCol = rGradient.GetStartColor();
+ long nF = rGradient.GetStartIntensity();
+ BeginSolid( MAKE_SALCOLOR( aCol.GetRed() * nF / 100,
+ aCol.GetGreen() * nF / 100,
+ aCol.GetBlue() * nF / 100 ) );
+ DrawRect( rRect.Left(), rRect.Top(), rRect.GetWidth(), rRect.GetHeight() );
+ EndSolid();
+ return;
+ }
+
+ if( mnLinearGradientProgram == 0 )
+ {
+ if( !CreateLinearGradientProgram() )
+ return;
+ }
+
+ glUseProgram( mnLinearGradientProgram );
+
+ Color aStartCol = rGradient.GetStartColor();
+ Color aEndCol = rGradient.GetEndColor();
+ long nFactor = rGradient.GetStartIntensity();
+ glUniformColorIntensity( mnLinearGradientStartColorUniform, aStartCol, nFactor );
+ nFactor = rGradient.GetEndIntensity();
+ glUniformColorIntensity( mnLinearGradientEndColorUniform, aEndCol, nFactor );
+
+ Rectangle aBoundRect;
+ Point aCenter;
+ rGradient.GetBoundRect( rRect, aBoundRect, aCenter );
+ aBoundRect.Left()--;
+ aBoundRect.Top()--;
+ aBoundRect.Right()++;
+ aBoundRect.Bottom()++;
+ Polygon aPoly( aBoundRect );
+ aPoly.Rotate( aCenter, rGradient.GetAngle() % 3600 );
+
+ GLfloat aTexCoord[8] = { 0, 1, 1, 1, 1, 0, 0, 0 };
+ GLfloat fMin = 1.0 - 100.0 / (100.0 - rGradient.GetBorder());
+ aTexCoord[5] = aTexCoord[7] = fMin;
+ glEnableVertexAttribArray( GL_ATTRIB_TEX );
+ glVertexAttribPointer( GL_ATTRIB_TEX, 2, GL_FLOAT, GL_FALSE, 0, aTexCoord );
+
+ DrawConvexPolygon( aPoly );
+
+ glDisableVertexAttribArray( GL_ATTRIB_TEX );
+ CHECK_GL_ERROR();
+
+ glUseProgram( 0 );
+}
+
// draw --> LineColor and FillColor and RasterOp and ClipRegion
void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY )
@@ -1083,9 +1177,22 @@ bool OpenGLSalGraphicsImpl::drawAlphaRect(
return true;
}
-bool OpenGLSalGraphicsImpl::drawGradient(const tools::PolyPolygon& /*rPolygon*/,
- const Gradient& /*rGradient*/)
+bool OpenGLSalGraphicsImpl::drawGradient(const tools::PolyPolygon& rPolyPoly,
+ const Gradient& rGradient)
{
+ const Rectangle aBoundRect( rPolyPoly.GetBoundRect() );
+
+ if( aBoundRect.IsEmpty() )
+ return true;
+
+ //TODO: lfrb: some missing transformation with the polygon in outdev
+ if( rGradient.GetStyle() == GradientStyle_LINEAR )
+ {
+ PreDraw();
+ DrawLinearGradient( rGradient, aBoundRect );
+ PostDraw();
+ return true;
+ }
return false;
}
diff --git a/vcl/opengl/linearGradientFragmentShader.glsl b/vcl/opengl/linearGradientFragmentShader.glsl
new file mode 100644
index 000000000000..7b84c0693313
--- /dev/null
+++ b/vcl/opengl/linearGradientFragmentShader.glsl
@@ -0,0 +1,23 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 120
+
+uniform vec4 start_color;
+uniform vec4 end_color;
+uniform mat3x3 transform;
+varying vec2 tex_coord;
+
+void main(void)
+{
+ gl_FragColor = mix(start_color, end_color,
+ clamp(tex_coord.t, 0.0, 1.0));
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */