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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2015-09-16 14:02:23 +0200
committerAndras Timar <andras.timar@collabora.com>2015-09-19 21:32:22 +0200
commite8a966f447ca1ce367b6dc53d26ff560d87c7466 (patch)
tree2f8961c5ed80de5d70e8264a042710cf56e968cb
parent886aebda476c903d04f80e7d12df95a3e5279bda (diff)
opengl: support reading back 1-bit masks from texture
Change-Id: Ibe8d9140f7a54016f2cd684198856ac27d880aa3 (cherry picked from commit b85d24e430051054e54602aa14bf00b164c3865b) Reviewed-on: https://gerrit.libreoffice.org/18622 Reviewed-by: Michael Meeks <michael.meeks@collabora.com> Tested-by: Jan Holesovsky <kendy@collabora.com>
-rw-r--r--vcl/opengl/salbmp.cxx58
1 files changed, 46 insertions, 12 deletions
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index f3f131bb2075..3ba62fae6791 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -468,8 +468,6 @@ GLuint OpenGLSalBitmap::CreateTexture()
bool OpenGLSalBitmap::ReadTexture()
{
sal_uInt8* pData = maUserBuffer.get();
- GLenum nFormat = GL_RGBA;
- GLenum nType = GL_UNSIGNED_BYTE;
SAL_INFO( "vcl.opengl", "::ReadTexture " << mnWidth << "x" << mnHeight );
@@ -478,8 +476,8 @@ bool OpenGLSalBitmap::ReadTexture()
if (mnBits == 8 || mnBits == 16 || mnBits == 24 || mnBits == 32)
{
- // no conversion needed for truecolor
- pData = maUserBuffer.get();
+ GLenum nFormat = GL_RGBA;
+ GLenum nType = GL_UNSIGNED_BYTE;
switch( mnBits )
{
@@ -496,18 +494,54 @@ bool OpenGLSalBitmap::ReadTexture()
nType = GL_UNSIGNED_BYTE;
break;
}
+
+ makeCurrent();
+ maTexture.Read(nFormat, nType, pData);
+ mnBufWidth = mnWidth;
+ mnBufHeight = mnHeight;
+ return true;
}
- else
- {
- return false;
+ else if (mnBits == 1)
+ { // convert buffers from 24-bit RGB to 1-bit Mask
+ std::vector<sal_uInt8> aBuffer(mnWidth * mnHeight * 3);
+ makeCurrent();
+ sal_uInt8* pBuffer = aBuffer.data();
+ maTexture.Read(GL_RGB, GL_UNSIGNED_BYTE, pBuffer);
+
+ int nShift = 7;
+ size_t nIndex = 0;
+
+ sal_uInt8* pCurrent = pBuffer;
+
+ for (size_t i = 0; i < aBuffer.size(); i += 3)
+ {
+ sal_uInt8 nR = *pCurrent++;
+ sal_uInt8 nG = *pCurrent++;
+ sal_uInt8 nB = *pCurrent++;
+
+ if (nR > 0 && nG > 0 && nB > 0)
+ {
+ pData[nIndex] |= (1 << nShift);
+ }
+ nShift--;
+ if (nShift < 0)
+ {
+ nShift = 7;
+ nIndex++;
+ pData[nIndex] = 0;
+ }
+ }
+
+ mnBufWidth = mnWidth;
+ mnBufHeight = mnHeight;
+ return true;
}
- makeCurrent();
- maTexture.Read( nFormat, nType, pData );
- mnBufWidth = mnWidth;
- mnBufHeight = mnHeight;
+ SAL_WARN("vcl.opengl", "::ReadTexture - tx:" << maTexture.Id() << " @ "
+ << mnWidth << "x" << mnHeight << "- unimplemented bit depth: "
+ << mnBits);
+ return false;
- return true;
}
sal_uInt16 OpenGLSalBitmap::GetBitCount() const