diff options
author | Armin Le Grand <Armin.Le.Grand@cib.de> | 2018-09-15 13:48:12 +0200 |
---|---|---|
committer | Armin Le Grand <Armin.Le.Grand@cib.de> | 2018-09-20 20:01:07 +0200 |
commit | 66232248ff55639052ddb76918d555e21dc9c46b (patch) | |
tree | 57ab3314e473f12b1ba3f2594f13abeded3d4fed | |
parent | ad15354a7061b39d2ba22011a6d74b4ba2af4fae (diff) |
Support buffering SystemDependent GraphicData (III)
This change is for speedup of fat line drawing when using
X11. This is a long-term problem which never really progressed,
but is avoided using Cairo in the future. Still - if used,
speedup using current state and buffering possibilities.
Two speedup steps will be used:
(1) The tesselation is no longer done using trapezoids. That
works (but was done wrong leaving artifacts) but is not fast
and done every time. It is even not done with FatLines and
more than 1000 points.
New version will use triangulation. Dspite using the existing
triangulator (that works but is slow) extend the FatLine
geometry creator to directly create triangles.
This is also necessary since for buffering that data a
transformation-invariant version is needed (in device coordinates
the data changes all the time when scrolling). Trapezoids are
by definition *not* transformation-invariant (e.g. rotation)
(2) Buffer that triangulation - with the needed care and watch.
It is e.g. necessary to react on 'hairlines' since these change
their logical LineWidth view-dependent (zoom). In those cases, the
buffered data *has* to be removed due to the base for buffering is
the created FatLine geometry based on one stable logical LineWidth
Also took the time to adapt B2DPolygonTriangulator to use an
own data type (B2DTriangle) and a vector of these for better
understandability and security. Adapted all usages as needed.
Change-Id: Iedb2932b094a8786fd9c32d0d0ab1ca603a1a7b2
Reviewed-on: https://gerrit.libreoffice.org/60818
Tested-by: Jenkins
Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
-rw-r--r-- | basegfx/source/polygon/b2dlinegeometry.cxx | 128 | ||||
-rw-r--r-- | basegfx/source/polygon/b2dpolygontools.cxx | 11 | ||||
-rw-r--r-- | basegfx/source/polygon/b2dpolygontriangulator.cxx | 27 | ||||
-rw-r--r-- | canvas/source/opengl/ogl_canvascustomsprite.cxx | 31 | ||||
-rw-r--r-- | canvas/source/opengl/ogl_canvastools.cxx | 29 | ||||
-rw-r--r-- | canvas/source/tools/surfaceproxy.cxx | 19 | ||||
-rw-r--r-- | include/basegfx/polygon/b2dlinegeometry.hxx | 9 | ||||
-rw-r--r-- | include/basegfx/polygon/b2dpolygontools.hxx | 5 | ||||
-rw-r--r-- | include/basegfx/polygon/b2dpolygontriangulator.hxx | 35 | ||||
-rw-r--r-- | vcl/unx/generic/gdi/gdiimpl.cxx | 274 | ||||
-rw-r--r-- | vcl/unx/generic/gdi/gdiimpl.hxx | 6 | ||||
-rw-r--r-- | vcl/unx/generic/gdi/salgdi.cxx | 10 | ||||
-rw-r--r-- | vcl/unx/generic/gdi/xrender_peer.hxx | 11 |
13 files changed, 461 insertions, 134 deletions
diff --git a/basegfx/source/polygon/b2dlinegeometry.cxx b/basegfx/source/polygon/b2dlinegeometry.cxx index ca4b88238383..78f569970df3 100644 --- a/basegfx/source/polygon/b2dlinegeometry.cxx +++ b/basegfx/source/polygon/b2dlinegeometry.cxx @@ -30,6 +30,7 @@ #include <basegfx/matrix/b2dhommatrixtools.hxx> #include <com/sun/star/drawing/LineCap.hpp> #include <basegfx/polygon/b2dpolypolygoncutter.hxx> +#include <basegfx/polygon/b2dpolygontriangulator.hxx> namespace basegfx { @@ -337,7 +338,8 @@ namespace basegfx bool bStartRound, bool bEndRound, bool bStartSquare, - bool bEndSquare) + bool bEndSquare, + basegfx::triangulator::B2DTriangleVector* pTriangles) { // create polygon for edge // Unfortunately, while it would be geometrically correct to not add @@ -566,6 +568,15 @@ namespace basegfx } } + if(nullptr != pTriangles) + { + const basegfx::triangulator::B2DTriangleVector aResult( + basegfx::triangulator::triangulate( + aBezierPolygon)); + pTriangles->insert(pTriangles->end(), aResult.begin(), aResult.end()); + aBezierPolygon.clear(); + } + // return return aBezierPolygon; } @@ -664,6 +675,15 @@ namespace basegfx // close and return aEdgePolygon.setClosed(true); + if(nullptr != pTriangles) + { + const basegfx::triangulator::B2DTriangleVector aResult( + basegfx::triangulator::triangulate( + aEdgePolygon)); + pTriangles->insert(pTriangles->end(), aResult.begin(), aResult.end()); + aEdgePolygon.clear(); + } + return aEdgePolygon; } } @@ -676,7 +696,8 @@ namespace basegfx const B2DPoint& rPoint, double fHalfLineWidth, B2DLineJoin eJoin, - double fMiterMinimumAngle) + double fMiterMinimumAngle, + basegfx::triangulator::B2DTriangleVector* pTriangles) { OSL_ENSURE(fHalfLineWidth > 0.0, "createAreaGeometryForJoin: LineWidth too small (!)"); OSL_ENSURE(eJoin != B2DLineJoin::NONE, "createAreaGeometryForJoin: B2DLineJoin::NONE not allowed (!)"); @@ -703,9 +724,19 @@ namespace basegfx { case B2DLineJoin::Miter : { - aEdgePolygon.append(aEndPoint); - aEdgePolygon.append(rPoint); - aEdgePolygon.append(aStartPoint); + if(nullptr != pTriangles) + { + pTriangles->emplace_back( + aEndPoint, + rPoint, + aStartPoint); + } + else + { + aEdgePolygon.append(aEndPoint); + aEdgePolygon.append(rPoint); + aEdgePolygon.append(aStartPoint); + } // Look for the cut point between start point along rTangentPrev and // end point along rTangentEdge. -rTangentEdge should be used, but since @@ -718,7 +749,18 @@ namespace basegfx if(fCutPos != 0.0) { const B2DPoint aCutPoint(aStartPoint + (rTangentPrev * fCutPos)); - aEdgePolygon.append(aCutPoint); + + if(nullptr != pTriangles) + { + pTriangles->emplace_back( + aStartPoint, + aCutPoint, + aEndPoint); + } + else + { + aEdgePolygon.append(aCutPoint); + } } break; @@ -744,14 +786,27 @@ namespace basegfx if(aBow.count() > 1) { - // #i101491# - // use the original start/end positions; the ones from bow creation may be numerically - // different due to their different creation. To guarantee good merging quality with edges - // and edge roundings (and to reduce point count) - aEdgePolygon = aBow; - aEdgePolygon.setB2DPoint(0, aStartPoint); - aEdgePolygon.setB2DPoint(aEdgePolygon.count() - 1, aEndPoint); - aEdgePolygon.append(rPoint); + if(nullptr != pTriangles) + { + for(sal_uInt32 a(0); a < aBow.count() - 1; a++) + { + pTriangles->emplace_back( + 0 == a ? aStartPoint : aBow.getB2DPoint(a), + rPoint, + aBow.count() - 1 == a + 1 ? aEndPoint : aBow.getB2DPoint(a + 1)); + } + } + else + { + // #i101491# + // use the original start/end positions; the ones from bow creation may be numerically + // different due to their different creation. To guarantee good merging quality with edges + // and edge roundings (and to reduce point count) + aEdgePolygon = aBow; + aEdgePolygon.setB2DPoint(0, aStartPoint); + aEdgePolygon.setB2DPoint(aEdgePolygon.count() - 1, aEndPoint); + aEdgePolygon.append(rPoint); + } break; } @@ -762,9 +817,19 @@ namespace basegfx } default: // B2DLineJoin::Bevel { - aEdgePolygon.append(aEndPoint); - aEdgePolygon.append(rPoint); - aEdgePolygon.append(aStartPoint); + if(nullptr != pTriangles) + { + pTriangles->emplace_back( + aEndPoint, + rPoint, + aStartPoint); + } + else + { + aEdgePolygon.append(aEndPoint); + aEdgePolygon.append(rPoint); + aEdgePolygon.append(aStartPoint); + } break; } @@ -786,7 +851,8 @@ namespace basegfx css::drawing::LineCap eCap, double fMaxAllowedAngle, double fMaxPartOfEdge, - double fMiterMinimumAngle) + double fMiterMinimumAngle, + basegfx::triangulator::B2DTriangleVector* pTriangles) { if(fMaxAllowedAngle > F_PI2) { @@ -895,7 +961,8 @@ namespace basegfx aEdge.getStartPoint(), fHalfLineWidth, eJoin, - fMiterMinimumAngle)); + fMiterMinimumAngle, + pTriangles)); } else if(aOrientation == B2VectorOrientation::Negative) { @@ -911,7 +978,8 @@ namespace basegfx aEdge.getStartPoint(), fHalfLineWidth, eJoin, - fMiterMinimumAngle)); + fMiterMinimumAngle, + pTriangles)); } } @@ -929,7 +997,8 @@ namespace basegfx bFirst && eCap == css::drawing::LineCap_ROUND, bLast && eCap == css::drawing::LineCap_ROUND, bFirst && eCap == css::drawing::LineCap_SQUARE, - bLast && eCap == css::drawing::LineCap_SQUARE)); + bLast && eCap == css::drawing::LineCap_SQUARE, + pTriangles)); } else { @@ -940,7 +1009,8 @@ namespace basegfx false, false, false, - false)); + false, + pTriangles)); } // prepare next step @@ -958,10 +1028,22 @@ namespace basegfx else { // point count, but no edge count -> single point - aRetval.append( + const basegfx::B2DPolygon aCircle( createPolygonFromCircle( aCandidate.getB2DPoint(0), fHalfLineWidth)); + + if(nullptr != pTriangles) + { + const basegfx::triangulator::B2DTriangleVector aResult( + basegfx::triangulator::triangulate( + aCircle)); + pTriangles->insert(pTriangles->end(), aResult.begin(), aResult.end()); + } + else + { + aRetval.append(aCircle); + } } return aRetval; diff --git a/basegfx/source/polygon/b2dpolygontools.cxx b/basegfx/source/polygon/b2dpolygontools.cxx index b5d2abf7e4be..27bfa56d8ced 100644 --- a/basegfx/source/polygon/b2dpolygontools.cxx +++ b/basegfx/source/polygon/b2dpolygontools.cxx @@ -2133,7 +2133,9 @@ namespace basegfx return ((fCrossA > 0.0) == (fCrossB > 0.0)); } - void addTriangleFan(const B2DPolygon& rCandidate, B2DPolygon& rTarget) + void addTriangleFan( + const B2DPolygon& rCandidate, + triangulator::B2DTriangleVector& rTarget) { const sal_uInt32 nCount(rCandidate.count()); @@ -2145,9 +2147,10 @@ namespace basegfx for(sal_uInt32 a(2); a < nCount; a++) { const B2DPoint aCurrent(rCandidate.getB2DPoint(a)); - rTarget.append(aStart); - rTarget.append(aLast); - rTarget.append(aCurrent); + rTarget.emplace_back( + aStart, + aLast, + aCurrent); // prepare next aLast = aCurrent; diff --git a/basegfx/source/polygon/b2dpolygontriangulator.cxx b/basegfx/source/polygon/b2dpolygontriangulator.cxx index ab97419144d4..c24a78f579b8 100644 --- a/basegfx/source/polygon/b2dpolygontriangulator.cxx +++ b/basegfx/source/polygon/b2dpolygontriangulator.cxx @@ -110,7 +110,7 @@ namespace basegfx EdgeEntry* mpList; EdgeEntries maStartEntries; std::vector< std::unique_ptr<EdgeEntry> > maNewEdgeEntries; - B2DPolygon maResult; + triangulator::B2DTriangleVector maResult; void handleClosingEdge(const B2DPoint& rStart, const B2DPoint& rEnd); bool CheckPointInTriangle(EdgeEntry* pEdgeA, EdgeEntry const * pEdgeB, const B2DPoint& rTestPoint); @@ -119,7 +119,7 @@ namespace basegfx public: explicit Triangulator(const B2DPolyPolygon& rCandidate); - const B2DPolygon& getResult() const { return maResult; } + const triangulator::B2DTriangleVector& getResult() const { return maResult; } }; void Triangulator::handleClosingEdge(const B2DPoint& rStart, const B2DPoint& rEnd) @@ -203,9 +203,10 @@ namespace basegfx void Triangulator::createTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC) { - maResult.append(rA); - maResult.append(rB); - maResult.append(rC); + maResult.emplace_back( + rA, + rB, + rC); } // consume as long as there are edges @@ -370,9 +371,9 @@ namespace basegfx { namespace triangulator { - B2DPolygon triangulate(const B2DPolygon& rCandidate) + B2DTriangleVector triangulate(const B2DPolygon& rCandidate) { - B2DPolygon aRetval; + B2DTriangleVector aRetval; // subdivide locally (triangulate does not work with beziers), remove double and neutral points B2DPolygon aCandidate(rCandidate.areControlPointsUsed() ? utils::adaptiveSubdivideByAngle(rCandidate) : rCandidate); @@ -382,7 +383,10 @@ namespace basegfx if(aCandidate.count() == 2) { // candidate IS a triangle, just append - aRetval.append(aCandidate); + aRetval.emplace_back( + aCandidate.getB2DPoint(0), + aCandidate.getB2DPoint(1), + aCandidate.getB2DPoint(2)); } else if(aCandidate.count() > 2) { @@ -396,6 +400,7 @@ namespace basegfx // polygon is concave. const B2DPolyPolygon aCandPolyPoly(aCandidate); Triangulator aTriangulator(aCandPolyPoly); + aRetval = aTriangulator.getResult(); } } @@ -403,9 +408,9 @@ namespace basegfx return aRetval; } - B2DPolygon triangulate(const B2DPolyPolygon& rCandidate) + B2DTriangleVector triangulate(const B2DPolyPolygon& rCandidate) { - B2DPolygon aRetval; + B2DTriangleVector aRetval; // subdivide locally (triangulate does not work with beziers) B2DPolyPolygon aCandidate(rCandidate.areControlPointsUsed() ? utils::adaptiveSubdivideByAngle(rCandidate) : rCandidate); @@ -414,11 +419,13 @@ namespace basegfx { // single polygon -> single polygon triangulation const B2DPolygon aSinglePolygon(aCandidate.getB2DPolygon(0)); + aRetval = triangulate(aSinglePolygon); } else { Triangulator aTriangulator(aCandidate); + aRetval = aTriangulator.getResult(); } diff --git a/canvas/source/opengl/ogl_canvascustomsprite.cxx b/canvas/source/opengl/ogl_canvascustomsprite.cxx index 5f53ab4ece46..3cb5ec9fe217 100644 --- a/canvas/source/opengl/ogl_canvascustomsprite.cxx +++ b/canvas/source/opengl/ogl_canvascustomsprite.cxx @@ -191,18 +191,35 @@ namespace oglcanvas const double fHeight=maSize.Height; // TODO(P3): buffer triangulation - const ::basegfx::B2DPolygon& rTriangulatedPolygon( + const ::basegfx::triangulator::B2DTriangleVector rTriangulatedPolygon( ::basegfx::triangulator::triangulate( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(mxClip))); glBegin(GL_TRIANGLES); - for( sal_uInt32 i=0; i<rTriangulatedPolygon.count(); i++ ) + for( size_t i=0; i<rTriangulatedPolygon.size(); i++ ) { - const ::basegfx::B2DPoint& rPt( rTriangulatedPolygon.getB2DPoint(i) ); - const double s(rPt.getX()/fWidth); - const double t(rPt.getY()/fHeight); - glTexCoord2f(s,t); glVertex2d(rPt.getX(), rPt.getY()); - } + const::basegfx::triangulator::B2DTriangle& rCandidate(rTriangulatedPolygon[i]); + glTexCoord2f( + rCandidate.getA().getX()/fWidth, + rCandidate.getA().getY()/fHeight); + glVertex2d( + rCandidate.getA().getX(), + rCandidate.getA().getY()); + + glTexCoord2f( + rCandidate.getB().getX()/fWidth, + rCandidate.getB().getY()/fHeight); + glVertex2d( + rCandidate.getB().getX(), + rCandidate.getB().getY()); + + glTexCoord2f( + rCandidate.getC().getX()/fWidth, + rCandidate.getC().getY()/fHeight); + glVertex2d( + rCandidate.getC().getX(), + rCandidate.getC().getY()); + } glEnd(); } else diff --git a/canvas/source/opengl/ogl_canvastools.cxx b/canvas/source/opengl/ogl_canvastools.cxx index cbf20db3a1e5..56fa47fbf303 100644 --- a/canvas/source/opengl/ogl_canvastools.cxx +++ b/canvas/source/opengl/ogl_canvastools.cxx @@ -35,15 +35,32 @@ namespace oglcanvas const ::basegfx::B2DRange& rBounds(aPolyPoly.getB2DRange()); const double nWidth=rBounds.getWidth(); const double nHeight=rBounds.getHeight(); - const ::basegfx::B2DPolygon& rTriangulatedPolygon( + const ::basegfx::triangulator::B2DTriangleVector rTriangulatedPolygon( ::basegfx::triangulator::triangulate(aPolyPoly)); - for( sal_uInt32 i=0; i<rTriangulatedPolygon.count(); i++ ) + for( size_t i=0; i<rTriangulatedPolygon.size(); i++ ) { - const ::basegfx::B2DPoint& rPt( rTriangulatedPolygon.getB2DPoint(i) ); - const double s(rPt.getX()/nWidth); - const double t(rPt.getY()/nHeight); - glTexCoord2f(s,t); glVertex2d(rPt.getX(), rPt.getY()); + const::basegfx::triangulator::B2DTriangle& rCandidate(rTriangulatedPolygon[i]); + glTexCoord2f( + rCandidate.getA().getX()/nWidth, + rCandidate.getA().getY()/nHeight); + glVertex2d( + rCandidate.getA().getX(), + rCandidate.getA().getY()); + + glTexCoord2f( + rCandidate.getB().getX()/nWidth, + rCandidate.getB().getY()/nHeight); + glVertex2d( + rCandidate.getB().getX(), + rCandidate.getB().getY()); + + glTexCoord2f( + rCandidate.getC().getX()/nWidth, + rCandidate.getC().getY()/nHeight); + glVertex2d( + rCandidate.getC().getX(), + rCandidate.getC().getY()); } } diff --git a/canvas/source/tools/surfaceproxy.cxx b/canvas/source/tools/surfaceproxy.cxx index 5c1bff2a5950..164fb781b4d9 100644 --- a/canvas/source/tools/surfaceproxy.cxx +++ b/canvas/source/tools/surfaceproxy.cxx @@ -111,15 +111,28 @@ namespace canvas const ::basegfx::B2DPolyPolygon& rClipPoly, const ::basegfx::B2DHomMatrix& rTransform ) { - const ::basegfx::B2DPolygon& rTriangulatedPolygon( + const ::basegfx::triangulator::B2DTriangleVector& rTriangulatedVector( ::basegfx::triangulator::triangulate(rClipPoly)); + // we have now an explicit ::B2DTriangle and ::B2DTriangleVector, + // but I do not know enough about 'drawWithClip' or 'clipTriangleListOnRange' + // to adapt to that. Convert back to old three-point-in-polygon convention + ::basegfx::B2DPolygon aTriangulatedPolygon; + aTriangulatedPolygon.reserve(rTriangulatedVector.size() * 3); + + for(const auto& rCandidate : rTriangulatedVector) + { + aTriangulatedPolygon.append(rCandidate.getA()); + aTriangulatedPolygon.append(rCandidate.getB()); + aTriangulatedPolygon.append(rCandidate.getC()); + } + // dump polygons SAL_INFO("canvas", "Original clip polygon: " << basegfx::utils::exportToSvgD( rClipPoly, true, true, false )); - SAL_INFO("canvas", "Triangulated polygon: " << basegfx::utils::exportToSvgD(basegfx::B2DPolyPolygon(rTriangulatedPolygon), true, true, false )); + SAL_INFO("canvas", "Triangulated polygon: " << basegfx::utils::exportToSvgD(basegfx::B2DPolyPolygon(aTriangulatedPolygon), true, true, false )); for( const auto& rSurfacePtr : maSurfaceList ) - rSurfacePtr->drawWithClip( fAlpha, rPos, rTriangulatedPolygon, rTransform ); + rSurfacePtr->drawWithClip( fAlpha, rPos, aTriangulatedPolygon, rTransform ); return true; } diff --git a/include/basegfx/polygon/b2dlinegeometry.hxx b/include/basegfx/polygon/b2dlinegeometry.hxx index 29be9934ede0..cdfad4a0ddc5 100644 --- a/include/basegfx/polygon/b2dlinegeometry.hxx +++ b/include/basegfx/polygon/b2dlinegeometry.hxx @@ -26,7 +26,7 @@ #include <basegfx/polygon/b2dpolygon.hxx> #include <com/sun/star/drawing/LineCap.hpp> #include <basegfx/basegfxdllapi.h> - +#include <basegfx/polygon/b2dpolygontriangulator.hxx> namespace basegfx { @@ -124,6 +124,10 @@ namespace basegfx the usual fallback to bevel is used. Allowed range is cropped to [F_PI .. 0.01 * F_PI]. + @param pTriangles + If given, the methjod will additionally add the created geometry as + B2DTriangle's + @return The tools::PolyPolygon containing the geometry of the extended line by it's line width. Contains bezier segments and edge roundings as @@ -136,7 +140,8 @@ namespace basegfx css::drawing::LineCap eCap, double fMaxAllowedAngle = basegfx::deg2rad(12.5), double fMaxPartOfEdge = 0.4, - double fMiterMinimumAngle = basegfx::deg2rad(15.0)); + double fMiterMinimumAngle = basegfx::deg2rad(15.0), + basegfx::triangulator::B2DTriangleVector* pTriangles = nullptr); } // end of namespace utils } // end of namespace basegfx diff --git a/include/basegfx/polygon/b2dpolygontools.hxx b/include/basegfx/polygon/b2dpolygontools.hxx index 039000f053d1..62430d323cef 100644 --- a/include/basegfx/polygon/b2dpolygontools.hxx +++ b/include/basegfx/polygon/b2dpolygontools.hxx @@ -25,6 +25,7 @@ #include <basegfx/range/b2drectangle.hxx> #include <basegfx/polygon/b2dpolypolygon.hxx> #include <basegfx/polygon/b3dpolygon.hxx> +#include <basegfx/polygon/b2dpolygontriangulator.hxx> #include <com/sun/star/drawing/PointSequence.hpp> #include <com/sun/star/drawing/FlagSequence.hpp> #include <vector> @@ -356,7 +357,9 @@ namespace basegfx // add triangles for given rCandidate to rTarget. For each triangle, 3 points will be added to rCandidate. // All triangles will go from the start point of rCandidate to two consecutive points, building (rCandidate.count() - 2) // triangles. - BASEGFX_DLLPUBLIC void addTriangleFan(const B2DPolygon& rCandidate, B2DPolygon& rTarget); + BASEGFX_DLLPUBLIC void addTriangleFan( + const B2DPolygon& rCandidate, + triangulator::B2DTriangleVector& rTarget); // grow for polygon. Move all geometry in each point in the direction of the normal in that point // with the given amount. Value may be negative. diff --git a/include/basegfx/polygon/b2dpolygontriangulator.hxx b/include/basegfx/polygon/b2dpolygontriangulator.hxx index d3e92a017d79..7ecb819b3241 100644 --- a/include/basegfx/polygon/b2dpolygontriangulator.hxx +++ b/include/basegfx/polygon/b2dpolygontriangulator.hxx @@ -28,11 +28,42 @@ namespace basegfx { namespace triangulator { + // Simple B2D-based triangle. Main reason is to + // keep the data types separated (before a B2DPolygon + // was used with the convention that three points in + // a row define a triangle) + class BASEGFX_DLLPUBLIC B2DTriangle + { + // positions + basegfx::B2DPoint maA; + basegfx::B2DPoint maB; + basegfx::B2DPoint maC; + + public: + B2DTriangle( + const basegfx::B2DPoint& rA, + const basegfx::B2DPoint& rB, + const basegfx::B2DPoint& rC) + : maA(rA), + maB(rB), + maC(rC) + { + } + + // get positions + const basegfx::B2DPoint& getA() const { return maA; } + const basegfx::B2DPoint& getB() const { return maB; } + const basegfx::B2DPoint& getC() const { return maC; } + }; + + // typedef for a vector of B2DTriangle + typedef ::std::vector< B2DTriangle > B2DTriangleVector; + // triangulate given polygon - BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon triangulate(const ::basegfx::B2DPolygon& rCandidate); + BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolygon& rCandidate); // triangulate given PolyPolygon - BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon triangulate(const ::basegfx::B2DPolyPolygon& rCandidate); + BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolyPolygon& rCandidate); } // end of namespace triangulator } // end of namespace basegfx diff --git a/vcl/unx/generic/gdi/gdiimpl.cxx b/vcl/unx/generic/gdi/gdiimpl.cxx index a5fcf86cd3a7..8b0742b4ec68 100644 --- a/vcl/unx/generic/gdi/gdiimpl.cxx +++ b/vcl/unx/generic/gdi/gdiimpl.cxx @@ -50,6 +50,7 @@ #include <basegfx/matrix/b2dhommatrixtools.hxx> #include <basegfx/polygon/b2dpolypolygoncutter.hxx> #include <basegfx/polygon/b2dtrapezoid.hxx> +#include <basegfx/utils/systemdependentdata.hxx> #include <ControlCacheKey.hxx> #undef SALGDI2_TESTTRANS @@ -1569,6 +1570,110 @@ bool X11SalGraphicsImpl::drawFilledTrapezoids( const basegfx::B2DTrapezoid* pB2D return true; } +bool X11SalGraphicsImpl::drawFilledTriangles( + const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::triangulator::B2DTriangleVector& rTriangles, + double fTransparency, + bool bPixelOffset) +{ + if(rTriangles.empty()) + return true; + + Picture aDstPic = GetXRenderPicture(); + // check xrender support for this drawable + if( !aDstPic ) + { + return false; + } + + // prepare transformation for ObjectToDevice coordinate system + basegfx::B2DHomMatrix aObjectToDevice(rObjectToDevice); + + if(bPixelOffset) + { + aObjectToDevice = basegfx::utils::createTranslateB2DHomMatrix(0.5, 0.5) * aObjectToDevice; + } + + // convert the Triangles into XRender-Triangles + std::vector<XTriangle> aTriVector(rTriangles.size()); + sal_uInt32 nIndex(0); + + for(const auto& rCandidate : rTriangles) + { + const basegfx::B2DPoint aP1(aObjectToDevice * rCandidate.getA()); + const basegfx::B2DPoint aP2(aObjectToDevice * rCandidate.getB()); + const basegfx::B2DPoint aP3(aObjectToDevice * rCandidate.getC()); + XTriangle& rTri(aTriVector[nIndex++]); + + rTri.p1.x = XDoubleToFixed(aP1.getX()); + rTri.p1.y = XDoubleToFixed(aP1.getY()); + + rTri.p2.x = XDoubleToFixed(aP2.getX()); + rTri.p2.y = XDoubleToFixed(aP2.getY()); + + rTri.p3.x = XDoubleToFixed(aP3.getX()); + rTri.p3.y = XDoubleToFixed(aP3.getY()); + } + + // get xrender Picture for polygon foreground + // TODO: cache it like the target picture which uses GetXRenderPicture() + XRenderPeer& rRenderPeer = XRenderPeer::GetInstance(); + SalDisplay::RenderEntry& rEntry = mrParent.GetDisplay()->GetRenderEntries( mrParent.m_nXScreen )[ 32 ]; + if( !rEntry.m_aPicture ) + { + Display* pXDisplay = mrParent.GetXDisplay(); + + rEntry.m_aPixmap = limitXCreatePixmap( pXDisplay, mrParent.hDrawable_, 1, 1, 32 ); + XRenderPictureAttributes aAttr; + aAttr.repeat = int(true); + + XRenderPictFormat* pXRPF = rRenderPeer.FindStandardFormat( PictStandardARGB32 ); + rEntry.m_aPicture = rRenderPeer.CreatePicture( rEntry.m_aPixmap, pXRPF, CPRepeat, &aAttr ); + } + + // set polygon foreground color and opacity + XRenderColor aRenderColor = GetXRenderColor( mnBrushColor , fTransparency ); + rRenderPeer.FillRectangle( PictOpSrc, rEntry.m_aPicture, &aRenderColor, 0, 0, 1, 1 ); + + // set clipping + // TODO: move into GetXRenderPicture? + if( mrParent.mpClipRegion && !XEmptyRegion( mrParent.mpClipRegion ) ) + rRenderPeer.SetPictureClipRegion( aDstPic, mrParent.mpClipRegion ); + + // render the trapezoids + const XRenderPictFormat* pMaskFormat = rRenderPeer.GetStandardFormatA8(); + rRenderPeer.CompositeTriangles( PictOpOver, + rEntry.m_aPicture, aDstPic, pMaskFormat, 0, 0, &aTriVector[0], aTriVector.size() ); + + return true; +} + +class SystemDependentData_Triangulation : public basegfx::SystemDependentData +{ +private: + basegfx::triangulator::B2DTriangleVector maTriangles; + basegfx::B2DVector maLineWidth; + +public: + SystemDependentData_Triangulation( + basegfx::SystemDependentDataManager& rSystemDependentDataManager, + const basegfx::triangulator::B2DTriangleVector& rTriangles, + const basegfx::B2DVector& rLineWidth); + + const basegfx::triangulator::B2DTriangleVector& getTriangles() const { return maTriangles; } + const basegfx::B2DVector& getLineWidth() const { return maLineWidth; } +}; + +SystemDependentData_Triangulation::SystemDependentData_Triangulation( + basegfx::SystemDependentDataManager& rSystemDependentDataManager, + const basegfx::triangulator::B2DTriangleVector& rTriangles, + const basegfx::B2DVector& rLineWidth) +: basegfx::SystemDependentData(rSystemDependentDataManager), + maTriangles(rTriangles), + maLineWidth(rLineWidth) +{ +} + bool X11SalGraphicsImpl::drawPolyLine( const basegfx::B2DHomMatrix& rObjectToDevice, const basegfx::B2DPolygon& rPolygon, @@ -1579,96 +1684,121 @@ bool X11SalGraphicsImpl::drawPolyLine( double fMiterMinimumAngle, bool bPixelSnapHairline) { - // Transform to DeviceCoordinates, get DeviceLineWidth, execute PixelSnapHairline - const basegfx::B2DVector aLineWidth(rObjectToDevice * rLineWidth); - const bool bIsHairline((aLineWidth.getX() == aLineWidth.getY()) && (aLineWidth.getX() <= 1.2)); - - // #i101491# - if( !bIsHairline && (rPolygon.count() > 1000) ) + // short circuit if there is nothing to do + if(0 == rPolygon.count() || fTransparency < 0.0 || fTransparency >= 1.0) { - // the used basegfx::utils::createAreaGeometry is simply too - // expensive with very big polygons; fallback to caller (who - // should use ImplLineConverter normally) - // AW: ImplLineConverter had to be removed since it does not even - // know LineJoins, so the fallback will now prepare the line geometry - // the same way. - return false; + return true; } - // Transform to DeviceCoordinates, get DeviceLineWidth, execute PixelSnapHairline - basegfx::B2DPolygon aPolyLine(rPolygon); - aPolyLine.transform(rObjectToDevice); - if(bPixelSnapHairline) { aPolyLine = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aPolyLine); } + // need to check/handle LineWidth when ObjectToDevice transformation is used + basegfx::B2DVector aLineWidth(rLineWidth); + const bool bObjectToDeviceIsIdentity(rObjectToDevice.isIdentity()); + const basegfx::B2DVector aDeviceLineWidths(bObjectToDeviceIsIdentity ? rLineWidth : rObjectToDevice * rLineWidth); + const bool bCorrectLineWidth(!bObjectToDeviceIsIdentity && aDeviceLineWidths.getX() < 1.0 && aLineWidth.getX() >= 1.0); + basegfx::B2DHomMatrix aObjectToDeviceInv; + basegfx::B2DPolygon aPolygon(rPolygon); - // temporarily adjust brush color to pen color - // since the line is drawn as an area-polygon - const Color aKeepBrushColor = mnBrushColor; - mnBrushColor = mnPenColor; + if(bCorrectLineWidth) + { + if(aObjectToDeviceInv.isIdentity()) + { + aObjectToDeviceInv = rObjectToDevice; + aObjectToDeviceInv.invert(); + } - // #i11575#desc5#b adjust B2D tessellation result to raster positions - // basegfx::B2DPolygon aPolygon = rPolygon; - const double fHalfWidth = 0.5 * aLineWidth.getX(); + // calculate-back logical LineWidth for a hairline + aLineWidth = aObjectToDeviceInv * basegfx::B2DVector(1.0, 1.0); + } - // #i122456# This is probably thought to happen to align hairlines to pixel positions, so - // it should be a 0.5 translation, not more. It will definitely go wrong with fat lines - aPolyLine.transform( basegfx::utils::createTranslateB2DHomMatrix(0.5, 0.5) ); + // try to access buffered data + std::shared_ptr<SystemDependentData_Triangulation> pSystemDependentData_Triangulation( + rPolygon.getSystemDependentData<SystemDependentData_Triangulation>()); - // shortcut for hairline drawing to improve performance - bool bDrawnOk = true; - if( bIsHairline ) + if(pSystemDependentData_Triangulation) { - // hairlines can benefit from a simplified tessellation - // e.g. for hairlines the linejoin style can be ignored - basegfx::B2DTrapezoidVector aB2DTrapVector; - basegfx::utils::createLineTrapezoidFromB2DPolygon( aB2DTrapVector, aPolyLine, aLineWidth.getX() ); - - // draw tessellation result - const int nTrapCount = aB2DTrapVector.size(); - if( nTrapCount > 0 ) - bDrawnOk = drawFilledTrapezoids( &aB2DTrapVector[0], nTrapCount, fTransparency ); - - // restore the original brush GC - mnBrushColor = aKeepBrushColor; - return bDrawnOk; + // check data validity + if(pSystemDependentData_Triangulation->getLineWidth() != aLineWidth) + { + // sometimes small inconsistencies, use a percentage tolerance + const double fFactorX(basegfx::fTools::equalZero(aLineWidth.getX()) + ? 0.0 + : fabs(1.0 - (pSystemDependentData_Triangulation->getLineWidth().getX() / aLineWidth.getX()))); + const double fFactorY(basegfx::fTools::equalZero(aLineWidth.getY()) + ? 0.0 + : fabs(1.0 - (pSystemDependentData_Triangulation->getLineWidth().getY() / aLineWidth.getY()))); + + // compare with 5.0% tolerance + if(basegfx::fTools::more(fFactorX, 0.05) || basegfx::fTools::more(fFactorY, 0.05)) + { + // data invalid, forget + pSystemDependentData_Triangulation.reset(); + } + } } - // get the area polygon for the line polygon - if( (aLineWidth.getX() != aLineWidth.getY()) && !basegfx::fTools::equalZero( aLineWidth.getY() ) ) + if(!pSystemDependentData_Triangulation) { - // prepare for createAreaGeometry() with anisotropic linewidth - aPolyLine.transform( basegfx::utils::createScaleB2DHomMatrix(1.0, aLineWidth.getX() / aLineWidth.getY())); - } + // try to create data + if(bPixelSnapHairline) + { + if(!bObjectToDeviceIsIdentity) + { + aPolygon.transform(rObjectToDevice); + } - // create the area-polygon for the line - const basegfx::B2DPolyPolygon aAreaPolyPoly( - basegfx::utils::createAreaGeometry( - aPolyLine, - fHalfWidth, - eLineJoin, - eLineCap, - fMiterMinimumAngle)); + aPolygon = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aPolygon); - if( (aLineWidth.getX() != aLineWidth.getY()) && !basegfx::fTools::equalZero( aLineWidth.getX() ) ) - { - // postprocess createAreaGeometry() for anisotropic linewidth - aPolyLine.transform(basegfx::utils::createScaleB2DHomMatrix(1.0, aLineWidth.getY() / aLineWidth.getX())); + if(!bObjectToDeviceIsIdentity) + { + if(aObjectToDeviceInv.isIdentity()) + { + aObjectToDeviceInv = rObjectToDevice; + aObjectToDeviceInv.invert(); + } + + aPolygon.transform(aObjectToDeviceInv); + } + } + + basegfx::triangulator::B2DTriangleVector aTriangles; + const basegfx::B2DPolyPolygon aAreaPolyPoly( + basegfx::utils::createAreaGeometry( + aPolygon, + 0.5 * aLineWidth.getX(), + eLineJoin, + eLineCap, + basegfx::deg2rad(12.5), + 0.4, + fMiterMinimumAngle, + &aTriangles)); + + if(!aTriangles.empty()) + { + // add to buffering mechanism + pSystemDependentData_Triangulation = rPolygon.addOrReplaceSystemDependentData<SystemDependentData_Triangulation>( + ImplGetSystemDependentDataManager(), + aTriangles, + aLineWidth); + } } - // draw each area polypolygon component individually - // to emulate the polypolygon winding rule "non-zero" - const int nPolyCount = aAreaPolyPoly.count(); - for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx ) + if(!pSystemDependentData_Triangulation) { - const basegfx::B2DPolyPolygon aOnePoly( aAreaPolyPoly.getB2DPolygon( nPolyIdx ) ); + return false; + } - bDrawnOk = drawPolyPolygon( - basegfx::B2DHomMatrix(), - aOnePoly, - fTransparency); + // temporarily adjust brush color to pen color + // since the line is drawn as an area-polygon + const Color aKeepBrushColor = mnBrushColor; + mnBrushColor = mnPenColor; - if( !bDrawnOk ) - break; - } + // create the area-polygon for the line + const bool bDrawnOk( + drawFilledTriangles( + rObjectToDevice, + pSystemDependentData_Triangulation->getTriangles(), + fTransparency, + true)); // restore the original brush GC mnBrushColor = aKeepBrushColor; diff --git a/vcl/unx/generic/gdi/gdiimpl.hxx b/vcl/unx/generic/gdi/gdiimpl.hxx index ac80ec6f0c40..db13696c4ffc 100644 --- a/vcl/unx/generic/gdi/gdiimpl.hxx +++ b/vcl/unx/generic/gdi/gdiimpl.hxx @@ -30,6 +30,7 @@ #include <salgdiimpl.hxx> #include <basegfx/polygon/b2dtrapezoid.hxx> +#include <basegfx/polygon/b2dpolygontriangulator.hxx> #include <ControlCacheKey.hxx> /* From <X11/Intrinsic.h> */ @@ -93,6 +94,11 @@ private: XID GetXRenderPicture(); bool drawFilledTrapezoids( const basegfx::B2DTrapezoid*, int nTrapCount, double fTransparency ); + bool drawFilledTriangles( + const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::triangulator::B2DTriangleVector& rTriangles, + double fTransparency, + bool bPixelOffset); long GetGraphicsHeight() const; diff --git a/vcl/unx/generic/gdi/salgdi.cxx b/vcl/unx/generic/gdi/salgdi.cxx index 632d08d1a35b..fd82c3929c88 100644 --- a/vcl/unx/generic/gdi/salgdi.cxx +++ b/vcl/unx/generic/gdi/salgdi.cxx @@ -604,9 +604,10 @@ bool X11SalGraphics::drawPolyPolygon( return true; } - static bool bUseCairoForPolygons = false; + // enable by setting to something + static const char* pUseCairoForPolygons(getenv("SAL_ENABLE_USE_CAIRO_FOR_POLYGONS")); - if (!m_bOpenGL && bUseCairoForPolygons && SupportsCairo()) + if (!m_bOpenGL && nullptr != pUseCairoForPolygons && SupportsCairo()) { // snap to raster if requested const bool bSnapPoints(!getAntiAliasB2DDraw()); @@ -724,9 +725,10 @@ bool X11SalGraphics::drawPolyLine( } #if ENABLE_CAIRO_CANVAS - static bool bUseCairoForFatLines = true; + // disable by setting to something + static const char* pUseCairoForFatLines(getenv("SAL_DISABLE_USE_CAIRO_FOR_FATLINES")); - if (!m_bOpenGL && bUseCairoForFatLines && SupportsCairo()) + if (!m_bOpenGL && nullptr == pUseCairoForFatLines && SupportsCairo()) { cairo_t* cr = getCairoContext(); clipRegion(cr); diff --git a/vcl/unx/generic/gdi/xrender_peer.hxx b/vcl/unx/generic/gdi/xrender_peer.hxx index 492924889595..afe793b248da 100644 --- a/vcl/unx/generic/gdi/xrender_peer.hxx +++ b/vcl/unx/generic/gdi/xrender_peer.hxx @@ -62,6 +62,9 @@ public: void CompositeTrapezoids( int nOp, Picture aSrc, Picture aDst, const XRenderPictFormat*, int nXSrc, int nYSrc, const XTrapezoid*, int nCount ) const; + void CompositeTriangles( int nOp, Picture aSrc, Picture aDst, + const XRenderPictFormat*, int nXSrc, int nYSrc, + const XTriangle*, int nCount ) const; }; inline XRenderPictFormat* XRenderPeer::GetStandardFormatA8() const @@ -127,6 +130,14 @@ inline void XRenderPeer::CompositeTrapezoids( int nOp, nXSrc, nYSrc, pXT, nCount ); } +inline void XRenderPeer::CompositeTriangles( int nOp, + Picture aSrc, Picture aDst, const XRenderPictFormat* pXRPF, + int nXSrc, int nYSrc, const XTriangle* pXT, int nCount ) const +{ + XRenderCompositeTriangles( mpDisplay, nOp, aSrc, aDst, pXRPF, + nXSrc, nYSrc, pXT, nCount ); +} + inline XRenderColor GetXRenderColor( Color rColor, double fTransparency ) { XRenderColor aRetVal; |