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authorNoel Grandin <noel@peralex.com>2014-05-23 17:27:35 +0200
committerNoel Grandin <noel@peralex.com>2014-05-26 14:47:32 +0200
commit727ea1e4ddd2178e9fbecd35f6a4bf8f8718ba43 (patch)
tree46f11b8c303fa49a7d842da3b45b8006db12d231
parent7a0069b2e2d55e4bf47c48e1f54b86e4b9149998 (diff)
fix spelling of "indices"
Change-Id: I6dc8960d776b809aa701bf8e554e96131b6440c9
-rw-r--r--chart2/source/view/inc/GL3DRenderer.hxx2
-rw-r--r--chart2/source/view/main/GL3DRenderer.cxx28
2 files changed, 15 insertions, 15 deletions
diff --git a/chart2/source/view/inc/GL3DRenderer.hxx b/chart2/source/view/inc/GL3DRenderer.hxx
index 21f12c75f5ed..8b2b9a53755d 100644
--- a/chart2/source/view/inc/GL3DRenderer.hxx
+++ b/chart2/source/view/inc/GL3DRenderer.hxx
@@ -317,7 +317,7 @@ private:
std::vector<glm::vec3> m_Normals;
- std::vector<unsigned short> m_Indeices;
+ std::vector<unsigned short> m_Indices;
RoundBarMesh m_RoundBarMesh;
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index 7bc4867d5fe8..278dc56e9ca0 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -308,7 +308,7 @@ void OpenGL3DRenderer::AddNormalData(GLuint normalBuf)
void OpenGL3DRenderer::AddIndexData(GLuint indexBuf)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_Indeices.size() * sizeof(unsigned short), &m_Indeices[0], GL_STATIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_Indices.size() * sizeof(unsigned short), &m_Indices[0], GL_STATIC_DRAW);
CHECK_GL_ERROR();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
@@ -334,20 +334,20 @@ void OpenGL3DRenderer::SetVertex(PackedVertex &packed,
std::map<PackedVertex,unsigned short> &VertexToOutIndex,
std::vector<glm::vec3> &vertex,
std::vector<glm::vec3> &normal,
- std::vector<unsigned short> &indeices)
+ std::vector<unsigned short> &indices)
{
unsigned short index;
bool found = GetSimilarVertexIndex(packed, VertexToOutIndex, index);
if ( found )
{ // A similar vertex is already in the VBO, use it instead !
- indeices.push_back( index );
+ indices.push_back( index );
}
else
{ // If not, it needs to be added in the output data.
vertex.push_back(packed.position);
normal.push_back(packed.normal);
size_t newindex = vertex.size() - 1;
- indeices.push_back( newindex );
+ indices.push_back( newindex );
VertexToOutIndex[ packed ] = newindex;
}
}
@@ -367,7 +367,7 @@ void OpenGL3DRenderer::CreateActualRoundedCube(float fRadius, int iSubDivY, int
std::map<PackedVertex,unsigned short> VertexToOutIndex;
glm::vec3 actualVerteices[3];
glm::vec3 actualNormals[3];
- std::vector<unsigned short> indeices[5];
+ std::vector<unsigned short> indices[5];
glm::vec3 externSurNormal;
glm::mat4 corrctCoord = glm::translate(glm::vec3(width / 2.0f, height / 2.0f, depth / 2.0f - fRadius));
m_RoundBarMesh.topThreshold = topThreshold;
@@ -375,7 +375,7 @@ void OpenGL3DRenderer::CreateActualRoundedCube(float fRadius, int iSubDivY, int
m_RoundBarMesh.iMeshStartIndices = m_Vertices.size();
for (int k = 0; k < 5; k++)
{
- m_RoundBarMesh.iElementStartIndices[k] = indeices[k].size();
+ m_RoundBarMesh.iElementStartIndices[k] = indices[k].size();
}
for (size_t i = 0; i < vertices.size(); i += 3)
{
@@ -391,7 +391,7 @@ void OpenGL3DRenderer::CreateActualRoundedCube(float fRadius, int iSubDivY, int
{
{
PackedVertex packed = {actualVerteices[k], actualNormals[k]};
- SetVertex(packed, VertexToOutIndex, m_Vertices, m_Normals, indeices[surfaceIndex]);
+ SetVertex(packed, VertexToOutIndex, m_Vertices, m_Normals, indices[surfaceIndex]);
}
//add extern
@@ -401,7 +401,7 @@ void OpenGL3DRenderer::CreateActualRoundedCube(float fRadius, int iSubDivY, int
externSurNormal = (surfaceIndex == TOP_SURFACE) ? glm::vec3(0.0, 0.0, 1.0) : glm::vec3(0.0, 0.0, -1.0);
int tmpSurfaceIndex = (surfaceIndex == TOP_SURFACE) ? FLAT_TOP_SURFACE : FLAT_BOTTOM_SURFACE;
PackedVertex packed = {actualVerteices[k], externSurNormal};
- SetVertex(packed, VertexToOutIndex, m_Vertices, m_Normals, indeices[tmpSurfaceIndex]);
+ SetVertex(packed, VertexToOutIndex, m_Vertices, m_Normals, indices[tmpSurfaceIndex]);
}
}
@@ -410,13 +410,13 @@ void OpenGL3DRenderer::CreateActualRoundedCube(float fRadius, int iSubDivY, int
m_RoundBarMesh.iMeshSizes = m_Vertices.size() - m_RoundBarMesh.iMeshStartIndices;
for (int k = 0; k < 5; k++)
{
- m_RoundBarMesh.iElementSizes[k] = indeices[k].size() - m_RoundBarMesh.iElementStartIndices[k];
- m_RoundBarMesh.iElementStartIndices[k] = m_Indeices.size() * sizeof(unsigned short);
- for (unsigned int IdxCnt = 0; IdxCnt < indeices[k].size(); IdxCnt++)
+ m_RoundBarMesh.iElementSizes[k] = indices[k].size() - m_RoundBarMesh.iElementStartIndices[k];
+ m_RoundBarMesh.iElementStartIndices[k] = m_Indices.size() * sizeof(unsigned short);
+ for (unsigned int IdxCnt = 0; IdxCnt < indices[k].size(); IdxCnt++)
{
- m_Indeices.push_back(indeices[k][IdxCnt]);
+ m_Indices.push_back(indices[k][IdxCnt]);
}
- indeices[k].clear();
+ indices[k].clear();
}
vertices.clear();
normals.clear();
@@ -1025,7 +1025,7 @@ void OpenGL3DRenderer::AddShape3DExtrudeObject(bool roundedCorner, sal_uInt32 nC
}
m_Vertices.clear();
m_Normals.clear();
- m_Indeices.clear();
+ m_Indices.clear();
}
}