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authorMichael Stahl <mstahl@redhat.com>2015-09-30 16:12:55 +0200
committerMichael Stahl <mstahl@redhat.com>2015-09-30 16:13:53 +0200
commit37d243651b7db5dc313686f474f4e7c92e2160ce (patch)
tree0452783c2b4e04bdad84efbaa01242c7025ae095
parent6cc54913077864ba92d2fdc3addec29ea89770fe (diff)
vcl: even in the newfangled OpenGL world, initializing members is ...
... still a good idea. Change-Id: Iecbc9dc8481b0ccc85f1fb82d9e9884bdba61b28
-rw-r--r--include/vcl/opengl/OpenGLContext.hxx3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx
index e448be44da29..a0484fe94f9b 100644
--- a/include/vcl/opengl/OpenGLContext.hxx
+++ b/include/vcl/opengl/OpenGLContext.hxx
@@ -141,6 +141,9 @@ struct GLWindow
GLWindow()
:
#if defined( _WIN32 )
+ hWnd(NULL),
+ hDC(NULL),
+ hRC(NULL),
#elif defined( MACOSX )
#elif defined( IOS )
#elif defined( ANDROID )