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authorAdolfo Jayme Barrientos <fitojb@ubuntu.com>2015-03-22 21:21:57 -0600
committerAdolfo Jayme Barrientos <fitojb@ubuntu.com>2015-03-22 21:21:57 -0600
commit89d825c30ed812264585f45a43b1ebda0b74a44f (patch)
tree3830de917285a494fdca47b6be24c42021ecc3ea
parentea59d42d2098e8be8b3ab9667922e8427ee4b714 (diff)
README.Code → README.md
So that mirrors pick it up and display it, instead of the Android README. Change-Id: I0c4a8b8c7fe11b83c43342003ad27a0d9ef6b2eb
-rw-r--r--README.Code67
-rw-r--r--README.md66
2 files changed, 66 insertions, 67 deletions
diff --git a/README.Code b/README.Code
deleted file mode 100644
index 975f97841a57..000000000000
--- a/README.Code
+++ /dev/null
@@ -1,67 +0,0 @@
-* A quick overview of the LibreOffice code structure.
-
-** Overview
-
- You can develop for LibreOffice in one of two ways, one
-recommended and one much less so. First the somewhat less recommended
-way: it is possible to use the SDK, for which you can read the API
-docs here http://api.libreoffice.org/. This re-uses the (extremely
-generic) APIs we provide for macro scripting in StarBasic.
-
- The best way to add a generally useful feature to LibreOffice
-is to work on the code base however. Overall this way makes it easier
-to compile and build your code, it avoids any arbitrary limitations of
-our scripting APIs, and in general is far more simple and intuitive -
-if you are a reasonably able C++ programmer.
-
-
-** The important bits of code
-
- Each module should have a README file inside it which has some
-degree of documentation for that module; patches are most welcome to
-improve those. We have those turned into a web-page here:
-
- http://docs.libreoffice.org/
-
- However, there are two hundred modules, many of them of only
-peripheral interest for a specialist audience. So - where is the
-good-stuff, the code that is most useful. Here is a quick overview of
-the most important ones:
-
- sal/ - this provides a simple System Abstraction Layer
- tools/ - this provides basic internal types: 'Rectangle', 'Color' etc.
- vcl/ - this is the widget toolkit library and one rendering abstraction
- svx/ - graphics related helper code, including much of 'draw' / 'impress'
- sfx2/ - core framework: document model / load/save / signals for actions etc.
- framework - UNO wrappers around the core framework, responsible for building
- toolbars, menus, status bars, and the chrome around the document
- using widgets from VCL, and XML descriptions from */uiconfig/ files
-
- Then applications
-
- desktop/ - this is where the 'main' for the application lives, init / bootstrap
- the name dates back to an ancient StarOffice that also drew a desktop
- sw/ - writer.
- sc/ - calc
- sd/ - draw / impress
-
- There are several other libraries that are helpful from a
-graphical perspective:
-
- basebmp/ - enables a VCL compatible rendering API to render to bitmaps,
- as used for LibreOffice on-line, Android, iOS etc.
- basegfx/ - algorithms and data-types for graphics as used in the canvas
- canvas/ - new (UNO) canvas rendering model with various backends
- cppcanvas/ - C++ helper classes for using the UNO canvas
- drawinglayer/ - code to render and manage document drawing shapes and break
- them down into primitives we can render more easily.
-
-** Finding out more
-
- Beyond this, you can read the README files, send us patches, ask
-on the mailing list libreoffice@lists.freedesktop.org (no subscription
-required) or poke people on IRC #libreoffice-dev on irc.freenode.net -
-we're a friendly and generally helpful mob. We know the code can be
-hard to get into at first, and so there are no silly questions.
-
-
diff --git a/README.md b/README.md
new file mode 100644
index 000000000000..e362798690e9
--- /dev/null
+++ b/README.md
@@ -0,0 +1,66 @@
+A quick overview of the LibreOffice code structure.
+
+## Overview
+
+You can develop for LibreOffice in one of two ways, one
+recommended and one much less so. First the somewhat less recommended
+way: it is possible to use the SDK, for which you can read the API
+docs [here](http://api.libreoffice.org/). This re-uses the (extremely
+generic) APIs we provide for macro scripting in StarBasic.
+
+The best way to add a generally useful feature to LibreOffice
+is to work on the code base however. Overall this way makes it easier
+to compile and build your code, it avoids any arbitrary limitations of
+our scripting APIs, and in general is far more simple and intuitive -
+if you are a reasonably able C++ programmer.
+
+
+## The important bits of code
+
+Each module should have a `README` file inside it which has some
+degree of documentation for that module; patches are most welcome to
+improve those. We have those turned into a web page here:
+
+http://docs.libreoffice.org/
+
+However, there are two hundred modules, many of them of only
+peripheral interest for a specialist audience. So - where is the
+good stuff, the code that is most useful. Here is a quick overview of
+the most important ones:
+
+Module | Description
+----------|-------------------------------------------------
+sal/ | this provides a simple System Abstraction Layer
+tools/ | this provides basic internal types: 'Rectangle', 'Color' etc.
+vcl/ | this is the widget toolkit library and one rendering abstraction
+svx/ | graphics related helper code, including much of 'draw' / 'impress'
+sfx2/ | core framework: document model / load/save / signals for actions etc.
+framework | UNO wrappers around the core framework, responsible for building toolbars, menus, status bars, and the chrome around the document using widgets from VCL, and XML descriptions from */uiconfig/ files
+
+Then applications
+
+Module | Description
+----------|-------------------------------------------------
+desktop/ | this is where the 'main' for the application lives, init / bootstrap. the name dates back to an ancient StarOffice that also drew a desktop
+sw/ | writer.
+sc/ | calc
+sd/ | draw / impress
+
+There are several other libraries that are helpful from a graphical perspective:
+
+Module | Description
+----------|-------------------------------------------------
+basebmp/ | enables a VCL compatible rendering API to render to bitmaps, as used for LibreOffice Online, Android, iOS, etc.
+basegfx/ | algorithms and data-types for graphics as used in the canvas
+canvas/ | new (UNO) canvas rendering model with various backends
+cppcanvas/ | C++ helper classes for using the UNO canvas
+drawinglayer/ | code to render and manage document drawing shapes and break them down into primitives we can render more easily.
+
+
+## Finding out more
+
+Beyond this, you can read the `README` files, send us patches, ask
+on the mailing list libreoffice@lists.freedesktop.org (no subscription
+required) or poke people on IRC `#libreoffice-dev` on irc.freenode.net -
+we're a friendly and generally helpful mob. We know the code can be
+hard to get into at first, and so there are no silly questions.