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authorAndrzej Hunt <andrzej@ahunt.org>2014-09-25 09:25:47 +0100
committerAndrzej Hunt <andrzej@ahunt.org>2014-09-25 09:25:47 +0100
commit3a69e64571c55b5566467e7c30d0ab701406d5f5 (patch)
treef95ecce4d5703599d4c5be3fab08584f3bc5780c
parent59c84d1793b71b1b8affb53cbf20ac19c4d66058 (diff)
Don't use ImplDoTiledRendering for Android.
With svp this causes images not to be rendered for tiled rendering, however this could potentially cause issues with SmartArt (however SmartArt support for Tiled Rendering is possibly problematic in any case). Change-Id: Iccbdce7b6d5353966892fbde3d3d10eb49164df9
-rw-r--r--vcl/source/window/window.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/window/window.cxx b/vcl/source/window/window.cxx
index b7166f0390d8..9302025050ac 100644
--- a/vcl/source/window/window.cxx
+++ b/vcl/source/window/window.cxx
@@ -1283,7 +1283,7 @@ bool Window::ImplCheckUIFont( const Font& rFont )
bool ImplDoTiledRendering()
{
-#if !HAVE_FEATURE_DESKTOP
+#if !HAVE_FEATURE_DESKTOP && !ANDROID
// We do tiled rendering only for iOS at the moment, actually, but
// let's see what happens if we assume it for Android, too.
return true;