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authorLuboš Luňák <l.lunak@collabora.com>2019-11-13 13:58:58 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-11-26 13:24:56 +0100
commitdae2924b8c95d8663de2c5638b9fd82ea9317731 (patch)
treeef974c492e5620ae461d89e0f11b42bb423ef1af
parentffc317c5016699c86dc59055d3ac401aea0df15f (diff)
remove no-longer-needed Skia workaround for GPU offscreen drawing
Change-Id: I044a9a31af71c4c624f08a0813bc59472f4c728a
-rw-r--r--vcl/skia/gdiimpl.cxx5
1 files changed, 0 insertions, 5 deletions
diff --git a/vcl/skia/gdiimpl.cxx b/vcl/skia/gdiimpl.cxx
index cb2beb2667a0..caed9fb33431 100644
--- a/vcl/skia/gdiimpl.cxx
+++ b/vcl/skia/gdiimpl.cxx
@@ -739,11 +739,6 @@ void SkiaSalGraphicsImpl::copyBits(const SalTwoRect& rPosAry, SalGraphics* pSrcG
assert(dynamic_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl()));
src = static_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl());
src->checkSurface();
- // TODO Without this flush() Skia asserts if both src and destination are
- // GPU-backed SkSurface that come from different GrContext (e.g. when
- // src comes from SkiaVulkanGrContext and target is a window). I don't
- // know if it's a Skia bug or our GrContext usage is incorrect.
- src->mSurface->flush();
}
else
src = this;