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authorTor Lillqvist <tml@collabora.com>2013-12-12 12:19:21 +0200
committerTor Lillqvist <tml@collabora.com>2013-12-15 12:32:04 +0200
commit31005a419d5fad3fc97bebf6df9b77a39a1d517b (patch)
treef89e9b7028546918303b96638b00445726ffa7dc
parenta9c7de326b9e405a9fb4447627ce1cd9883280e5 (diff)
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Change-Id: I01ec957bd4b10e26075e311593cec36487eee4bc
-rw-r--r--vcl/source/gdi/outdev6.cxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/vcl/source/gdi/outdev6.cxx b/vcl/source/gdi/outdev6.cxx
index 0a7df2ce71f5..81f7df7fea0b 100644
--- a/vcl/source/gdi/outdev6.cxx
+++ b/vcl/source/gdi/outdev6.cxx
@@ -251,6 +251,8 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
// try hard to draw it directly, because the emulation layers are slower
if( !pDisableNative
&& mpGraphics->supportsOperation( OutDevSupport_B2DDraw )
+// Should iOS be included? Android? Or does this code even get invoked
+// ever for those?
#if defined UNX && ! defined MACOSX
&& GetBitCount() > 8
#endif