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authorJan Holesovsky <kendy@collabora.com>2014-09-19 18:34:52 +0200
committerJan Holesovsky <kendy@collabora.com>2014-09-19 19:31:13 +0200
commit6b2cd65b8370ff8a2be2e4effa59139cd0f5a7b5 (patch)
tree94da004aa94f1eee90fe8db5d4b1106df8a6805b
parent280efe54ee7d9edd54ce550965e1d4ace34af803 (diff)
Related fdo#84000: Improve framerate of the models.
This will start working when we switch to using high-precision timers. Change-Id: I2115cb3e044578bac1a30c008d787613ec81570a
-rw-r--r--avmedia/source/opengl/oglplayer.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/avmedia/source/opengl/oglplayer.cxx b/avmedia/source/opengl/oglplayer.cxx
index c7f0c05f0703..36f5e6874fa0 100644
--- a/avmedia/source/opengl/oglplayer.cxx
+++ b/avmedia/source/opengl/oglplayer.cxx
@@ -121,7 +121,7 @@ bool OGLPlayer::create( const OUString& rURL )
}
// Set timer
- m_aTimer.SetTimeout(10);
+ m_aTimer.SetTimeout(1);
m_aTimer.SetTimeoutHdl(LINK(this,OGLPlayer,TimerHandler));
return true;
}