diff options
author | Caolán McNamara <caolanm@redhat.com> | 2014-03-24 20:35:28 +0000 |
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committer | Caolán McNamara <caolanm@redhat.com> | 2014-03-24 20:45:56 +0000 |
commit | e9cc56517ffbe784e4bca8611b48bbebcc79bcce (patch) | |
tree | 7ad7b5a7aecf13303cda8b94dab4356afea8dc0d | |
parent | 68269a8e4def273d5114dcb1dcefada566887091 (diff) |
coverity#704298 Logically dead code
Change-Id: Ic2f52bb5ec072f11c99f20455e4536bc298b47c7
-rw-r--r-- | sd/source/ui/view/drviewsh.cxx | 127 |
1 files changed, 56 insertions, 71 deletions
diff --git a/sd/source/ui/view/drviewsh.cxx b/sd/source/ui/view/drviewsh.cxx index 7608c00479bc..8164a2897c55 100644 --- a/sd/source/ui/view/drviewsh.cxx +++ b/sd/source/ui/view/drviewsh.cxx @@ -67,14 +67,7 @@ void DrawViewShell::MakeVisible(const Rectangle& rRect, ::Window& rWin) // smaller than the visible area, the user-defined zoom was // changed. This was decided to be a bug for 6.x, thus I developed a // version which instead handles X/Y bigger/smaller and visibility - // questions separately. The new behaviour is triggered with the - // bZoomAllowed parameter which for old behaviour should be set to - // sal_True. I looked at all uses of MakeVisible() in the application - // and found no valid reason for really changing the zoom factor, thus I - // decided to NOT expand (incompatible) this virtual method to get one - // more parameter. If this is wanted in later versions, feel free to add - // that bool to the parameter list. - sal_Bool bZoomAllowed(sal_False); + // questions separately Size aLogicSize(rRect.GetSize()); // visible area @@ -82,87 +75,79 @@ void DrawViewShell::MakeVisible(const Rectangle& rRect, ::Window& rWin) Rectangle aVisArea(rWin.PixelToLogic(Rectangle(Point(0,0), aVisSizePixel))); Size aVisAreaSize(aVisArea.GetSize()); - if(!aVisArea.IsInside(rRect) && !SlideShow::IsRunning( GetViewShellBase() ) ) + if (!aVisArea.IsInside(rRect) && !SlideShow::IsRunning( GetViewShellBase() ) ) { // object is not entirely in visible area sal_Int32 nFreeSpaceX(aVisAreaSize.Width() - aLogicSize.Width()); sal_Int32 nFreeSpaceY(aVisAreaSize.Height() - aLogicSize.Height()); - if(bZoomAllowed && (nFreeSpaceX < 0 || nFreeSpaceY < 0)) + // allow a mode for move-only visibility without zooming. + const sal_Int32 nPercentBorder(30); + const Rectangle aInnerRectangle( + aVisArea.Left() + ((aVisAreaSize.Width() * nPercentBorder) / 200), + aVisArea.Top() + ((aVisAreaSize.Height() * nPercentBorder) / 200), + aVisArea.Right() - ((aVisAreaSize.Width() * nPercentBorder) / 200), + aVisArea.Bottom() - ((aVisAreaSize.Height() * nPercentBorder) / 200) + ); + Point aNewPos(aVisArea.TopLeft()); + + if(nFreeSpaceX < 0) { - // object does not fit into visible area -> zoom to object size - SetZoomRect(rRect); - } - else - { - // allow a mode for move-only visibility without zooming. - const sal_Int32 nPercentBorder(30); - const Rectangle aInnerRectangle( - aVisArea.Left() + ((aVisAreaSize.Width() * nPercentBorder) / 200), - aVisArea.Top() + ((aVisAreaSize.Height() * nPercentBorder) / 200), - aVisArea.Right() - ((aVisAreaSize.Width() * nPercentBorder) / 200), - aVisArea.Bottom() - ((aVisAreaSize.Height() * nPercentBorder) / 200) - ); - Point aNewPos(aVisArea.TopLeft()); - - if(nFreeSpaceX < 0) + if(aInnerRectangle.Left() > rRect.Right()) { - if(aInnerRectangle.Left() > rRect.Right()) - { - // object moves out to the left - aNewPos.X() -= aVisAreaSize.Width() / 2; - } - - if(aInnerRectangle.Right() < rRect.Left()) - { - // object moves out to the right - aNewPos.X() += aVisAreaSize.Width() / 2; - } + // object moves out to the left + aNewPos.X() -= aVisAreaSize.Width() / 2; } - else + + if(aInnerRectangle.Right() < rRect.Left()) { - if(nFreeSpaceX > rRect.GetWidth()) - nFreeSpaceX = rRect.GetWidth(); + // object moves out to the right + aNewPos.X() += aVisAreaSize.Width() / 2; + } + } + else + { + if(nFreeSpaceX > rRect.GetWidth()) + nFreeSpaceX = rRect.GetWidth(); - while(rRect.Right() > aNewPos.X() + aVisAreaSize.Width()) - aNewPos.X() += nFreeSpaceX; + while(rRect.Right() > aNewPos.X() + aVisAreaSize.Width()) + aNewPos.X() += nFreeSpaceX; - while(rRect.Left() < aNewPos.X()) - aNewPos.X() -= nFreeSpaceX; - } + while(rRect.Left() < aNewPos.X()) + aNewPos.X() -= nFreeSpaceX; + } - if(nFreeSpaceY < 0) + if(nFreeSpaceY < 0) + { + if(aInnerRectangle.Top() > rRect.Bottom()) { - if(aInnerRectangle.Top() > rRect.Bottom()) - { - // object moves out to the top - aNewPos.Y() -= aVisAreaSize.Height() / 2; - } - - if(aInnerRectangle.Bottom() < rRect.Top()) - { - // object moves out to the right - aNewPos.Y() += aVisAreaSize.Height() / 2; - } + // object moves out to the top + aNewPos.Y() -= aVisAreaSize.Height() / 2; } - else + + if(aInnerRectangle.Bottom() < rRect.Top()) { - if(nFreeSpaceY > rRect.GetHeight()) - nFreeSpaceY = rRect.GetHeight(); + // object moves out to the right + aNewPos.Y() += aVisAreaSize.Height() / 2; + } + } + else + { + if(nFreeSpaceY > rRect.GetHeight()) + nFreeSpaceY = rRect.GetHeight(); - while(rRect.Bottom() > aNewPos.Y() + aVisAreaSize.Height()) - aNewPos.Y() += nFreeSpaceY; + while(rRect.Bottom() > aNewPos.Y() + aVisAreaSize.Height()) + aNewPos.Y() += nFreeSpaceY; - while(rRect.Top() < aNewPos.Y()) - aNewPos.Y() -= nFreeSpaceY; - } + while(rRect.Top() < aNewPos.Y()) + aNewPos.Y() -= nFreeSpaceY; + } - // did position change? Does it need to be set? - if(aNewPos != aVisArea.TopLeft()) - { - aVisArea.SetPos(aNewPos); - SetZoomRect(aVisArea); - } + // did position change? Does it need to be set? + if(aNewPos != aVisArea.TopLeft()) + { + aVisArea.SetPos(aNewPos); + SetZoomRect(aVisArea); } } } |