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authorJan Holesovsky <kendy@collabora.com>2014-11-22 22:08:23 +0100
committerJan Holesovsky <kendy@collabora.com>2014-11-25 11:47:59 +0100
commit328dbaf3f420896eceaa9a5d629d6e7dc7955946 (patch)
tree3dbc42599d0459f71eed8965d0df3e5814683af1
parent7dd5f00d8d82e26b11a0b894156fcc5bd1f97cf6 (diff)
Fix build.
Change-Id: Ibf5d1ccee155cc5807a1a125fde7a7243eab7585
-rw-r--r--vcl/opengl/win/gdiimpl.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx
index 7c2fe1f53068..7307e2be3a27 100644
--- a/vcl/opengl/win/gdiimpl.cxx
+++ b/vcl/opengl/win/gdiimpl.cxx
@@ -23,8 +23,8 @@ void WinOpenGLSalGraphicsImpl::Init()
// FIXME - is this still needed after the recent changes?
//if (mbVirDev)
// GetOpenGLContext().requestVirtualDevice();
- GetOpenGLContext().requestSingleBufferedRendering();
- GetOpenGLContext().init(mhLocalDC, mhWnd);
+ //GetOpenGLContext().requestSingleBufferedRendering();
+ //GetOpenGLContext().init(mhLocalDC, mhWnd);
}
void WinOpenGLSalGraphicsImpl::copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics )