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author | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-18 11:19:02 -0500 |
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committer | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-18 11:19:17 -0500 |
commit | 9b18be272124c0157eea1b24d396e03b2135fffd (patch) | |
tree | 391f89f09ace5329ec5d2a9e6ce48666ed4a826b | |
parent | 0867564863457b3bb45af040e8ffa05b780a74e4 (diff) |
vcl: Actually keep the new offscreen texture around
Change-Id: Ie44c680f0c217214c4a3642d34fa704e8eeca917
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index bfa4b1ff4943..8bd1b35e8875 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -316,6 +316,7 @@ bool OpenGLSalGraphicsImpl::CheckOffscreenTexture() glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, aNewTex.Id(), 0 ); glViewport( 0, 0, GetWidth(), GetHeight() ); DrawTexture( maOffscreenTex, aPosAry ); + maOffscreenTex = aNewTex; CHECK_GL_ERROR(); return true; |