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authorThorsten Wagner <thorsten.wagner.4@gmail.com>2021-01-10 23:49:25 +0100
committerTor Lillqvist <tml@iki.fi>2021-01-18 15:49:19 +0200
commit539e1e9f60923ec75ed68992f93e3717f9251dcd (patch)
tree265fb77ea3106965a052733940eb2f4ce4d2816e
parent7af82a5cdcce31e1dc9800437fa2780536265322 (diff)
tdf#138122 Add window scaling for retina displays on macOS
(1) Remove hack to make application look as if being linked against SDK 10.13 (2) Use quad storage size on virtual devices for displaying on retina displays thereafter (3) Apply workaround to downsample bitmaps from scaled layers (to be implemented) (4) Disable dark mode (to be implemented) (5) Provide new environment variables: VCL_MACOS_FORCE_WINDOW_SCALING: window scaling on non retina displays VCL_MACOS_FORCE_DARK_MODE: enable dark mode (macOS 10.14, iOS 13 and newer) VCL_MACOS_USE_SYSTEM_APPEARANCE: use light mode or dark mode (macOS 10.14, iOS 13 and newer) as configured by system preferences Change-Id: I99877cd62a98cb91bcbf27af62b043c31c5f5fc9 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/109072 Tested-by: Jenkins Reviewed-by: Tor Lillqvist <tml@collabora.com> Reviewed-on: https://gerrit.libreoffice.org/c/core/+/109495 Reviewed-by: Adolfo Jayme Barrientos <fitojb@ubuntu.com>
-rw-r--r--desktop/Executable_soffice_bin.mk12
-rw-r--r--vcl/inc/quartz/salgdi.h11
-rw-r--r--vcl/osx/salinst.cxx15
-rw-r--r--vcl/quartz/salbmp.cxx22
-rw-r--r--vcl/quartz/salgdi.cxx8
-rw-r--r--vcl/quartz/salgdicommon.cxx314
-rw-r--r--vcl/quartz/salgdiutils.cxx41
-rw-r--r--vcl/quartz/salvd.cxx113
8 files changed, 255 insertions, 281 deletions
diff --git a/desktop/Executable_soffice_bin.mk b/desktop/Executable_soffice_bin.mk
index 5c895ed0e7cb..9c08a28361df 100644
--- a/desktop/Executable_soffice_bin.mk
+++ b/desktop/Executable_soffice_bin.mk
@@ -23,18 +23,6 @@ $(eval $(call gb_Executable_add_cobjects,soffice_bin,\
desktop/source/app/main \
))
-ifeq ($(OS),MACOSX)
-# At least when building against SDK 10.15, changing the LC_VERSION_MIN_MACOSX load command's sdk
-# value from 10.15 to "n/a" (i.e., 0.0.0) is necessary to avoid blurry text in the LO UI (see
-# <https://github.com/llvm/llvm-project/commit/25ce33a6e4f3b13732c0f851e68390dc2acb9123>
-# "[driver][darwin] Pass -platform_version flag to the linker instead of the
-# -<platform>_version_min flag", clang/test/Driver/darwin-ld-platform-version-macos.c in particular,
-# for the -platform_version that Clang passes by default to new-enough ld):
-$(eval $(call gb_Executable_add_ldflags,soffice_bin, \
- -Xlinker -platform_version -Xlinker macos -Xlinker $(MACOSX_DEPLOYMENT_TARGET) -Xlinker 0.0.0 \
-))
-endif
-
ifeq ($(OS),WNT)
$(eval $(call gb_Executable_set_targettype_gui,soffice_bin,NO))
diff --git a/vcl/inc/quartz/salgdi.h b/vcl/inc/quartz/salgdi.h
index 2ac33fdbdcf7..88024b7e4879 100644
--- a/vcl/inc/quartz/salgdi.h
+++ b/vcl/inc/quartz/salgdi.h
@@ -174,6 +174,7 @@ class AquaSalGraphics : public SalGraphics
#ifdef MACOSX
/// is this a window graphics
bool mbWindow;
+ bool mbWindowScaling;
#else // IOS
@@ -189,6 +190,7 @@ public:
bool IsPenVisible() const { return maLineColor.IsVisible(); }
bool IsBrushVisible() const { return maFillColor.IsVisible(); }
+ float GetWindowScaling();
void SetWindowGraphics( AquaSalFrame* pFrame );
void SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY );
void SetVirDevGraphics(CGLayerHolder const & rLayer, CGContextRef, int nBitDepth = 0);
@@ -296,9 +298,14 @@ public:
virtual bool drawAlphaRect( long nX, long nY, long nWidth,
long nHeight, sal_uInt8 nTransparency ) override;
+protected:
+ virtual void copyScaledArea( long nDestX, long nDestY, long nSrcX, long nSrcY,
+ long nSrcWidth, long nSrcHeight, SalGraphics* pSrcGraphics );
+
// native widget rendering methods that require mirroring
+
#ifdef MACOSX
-protected:
+
virtual bool isNativeControlSupported( ControlType nType, ControlPart nPart ) override;
virtual bool hitTestNativeControl( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion,
@@ -310,9 +317,9 @@ protected:
const ImplControlValue& aValue, const OUString& aCaption,
tools::Rectangle &rNativeBoundingRegion, tools::Rectangle &rNativeContentRegion ) override;
-public:
#endif
+public:
// get device resolution
virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) override;
// get the depth of the device
diff --git a/vcl/osx/salinst.cxx b/vcl/osx/salinst.cxx
index c1b11ebfaa58..e7f1a4304a31 100644
--- a/vcl/osx/salinst.cxx
+++ b/vcl/osx/salinst.cxx
@@ -314,6 +314,21 @@ VCLPLUG_OSX_PUBLIC SalInstance* create_SalInstance()
// put cocoa into multithreaded mode
[NSThread detachNewThreadSelector:@selector(enableCocoaThreads:) toTarget:[[CocoaThreadEnabler alloc] init] withObject:nil];
+ // Dark mode is disabled as long as it is not implemented completely. For development purposes, it may be controlled by
+ // environment variables: VCL_MACOS_FORCE_DARK_MODE enable dark mode independent of system settings,
+ // VCL_MACOS_USE_SYSTEM_APPEARANCE to use system settings (light mode oder dark mode as configured within system preferences).
+
+ // TODO: After implementation of dark mode, this code has to be removed.
+
+ if (getenv("VCL_MACOS_FORCE_DARK_MODE"))
+ {
+ if (@available(macOS 10.14, iOS 13, *))
+ [NSApp setAppearance: [NSAppearance appearanceNamed: NSAppearanceNameDarkAqua]];
+ }
+ else
+ if (!getenv("VCL_MACOS_USE_SYSTEM_APPEARANCE"))
+ [NSApp setAppearance: [NSAppearance appearanceNamed: NSAppearanceNameAqua]];
+
// activate our delegate methods
[NSApp setDelegate: NSApp];
diff --git a/vcl/quartz/salbmp.cxx b/vcl/quartz/salbmp.cxx
index 8dd09d1765a3..bbf368a9ae53 100644
--- a/vcl/quartz/salbmp.cxx
+++ b/vcl/quartz/salbmp.cxx
@@ -71,6 +71,10 @@ QuartzSalBitmap::~QuartzSalBitmap()
bool QuartzSalBitmap::Create(CGLayerHolder const & rLayerHolder, int nBitmapBits, int nX, int nY, int nWidth, int nHeight, bool bFlipped)
{
+
+ // TODO: Bitmaps from scaled layers are reverted to single precision. This is a workaround only unless bitmaps with precision of
+ // source layer are implemented.
+
SAL_WARN_IF(!rLayerHolder.isSet(), "vcl", "QuartzSalBitmap::Create() from non-layered context");
// sanitize input parameters
@@ -84,7 +88,10 @@ bool QuartzSalBitmap::Create(CGLayerHolder const & rLayerHolder, int nBitmapBits
nY = 0;
}
- const CGSize aLayerSize = CGLayerGetSize(rLayerHolder.get());
+ CGSize aLayerSize = CGLayerGetSize(rLayerHolder.get());
+ const float fScale = rLayerHolder.getScale();
+ aLayerSize.width /= fScale;
+ aLayerSize.height /= fScale;
if( nWidth >= static_cast<int>(aLayerSize.width) - nX )
nWidth = static_cast<int>(aLayerSize.width) - nX;
@@ -104,17 +111,18 @@ bool QuartzSalBitmap::Create(CGLayerHolder const & rLayerHolder, int nBitmapBits
CreateContext();
// copy layer content into the bitmap buffer
- const CGPoint aSrcPoint = { static_cast<CGFloat>(-nX), static_cast<CGFloat>(-nY) };
- if (maGraphicContext.isSet()) // remove warning
+ const CGPoint aSrcPoint = { static_cast<CGFloat>(-nX * fScale), static_cast<CGFloat>(-nY * fScale) };
+ if (maGraphicContext.isSet())
{
if( bFlipped )
{
- CGContextTranslateCTM( maGraphicContext.get(), 0, +mnHeight );
-
- CGContextScaleCTM( maGraphicContext.get(), +1, -1 );
+ CGContextTranslateCTM(maGraphicContext.get(), 0, +mnHeight);
+ CGContextScaleCTM(maGraphicContext.get(), +1, -1);
}
-
+ maGraphicContext.saveState();
+ CGContextScaleCTM(maGraphicContext.get(), 1 / fScale, 1 / fScale);
CGContextDrawLayerAtPoint(maGraphicContext.get(), aSrcPoint, rLayerHolder.get());
+ maGraphicContext.restoreState();
}
return true;
}
diff --git a/vcl/quartz/salgdi.cxx b/vcl/quartz/salgdi.cxx
index 83aebe2abc82..6909ac4ae4ae 100644
--- a/vcl/quartz/salgdi.cxx
+++ b/vcl/quartz/salgdi.cxx
@@ -204,6 +204,14 @@ AquaSalGraphics::AquaSalGraphics()
, mbVirDev( false )
#ifdef MACOSX
, mbWindow( false )
+
+ // Window scaling independent from main display may be forced by setting VCL_MACOS_FORCE_WINDOW_SCALING environment variable. If
+ // unset window scaling from main display will be used. After implementation of full support of scaled displays window scaling
+ // will be set to 2.0f for macOS as default.
+
+ // TODO: After implementation of full support of scaled displays VCL_FORCE_WINDOW_SCALING control has to be removed.
+
+ , mbWindowScaling( getenv("VCL_MACOS_FORCE_WINDOW_SCALING") )
#else
, mbForeignContext( false )
#endif
diff --git a/vcl/quartz/salgdicommon.cxx b/vcl/quartz/salgdicommon.cxx
index 8b51e91c6d54..e528a0f6c5f5 100644
--- a/vcl/quartz/salgdicommon.cxx
+++ b/vcl/quartz/salgdicommon.cxx
@@ -294,109 +294,6 @@ static void alignLinePoint( const SalPoint* i_pIn, float& o_fX, float& o_fY )
o_fY = static_cast<float>(i_pIn->mnY ) + 0.5;
}
-void AquaSalGraphics::copyBits( const SalTwoRect& rPosAry, SalGraphics *pSrcGraphics )
-{
-
- if( !pSrcGraphics )
- {
- pSrcGraphics = this;
- }
- //from unix salgdi2.cxx
- //[FIXME] find a better way to prevent calc from crashing when width and height are negative
- if( rPosAry.mnSrcWidth <= 0 ||
- rPosAry.mnSrcHeight <= 0 ||
- rPosAry.mnDestWidth <= 0 ||
- rPosAry.mnDestHeight <= 0 )
- {
- return;
- }
-
-#ifdef IOS
- // If called from idle layout, maContextHolder.get() is NULL, no idea what to do
- if (!maContextHolder.isSet())
- return;
-#endif
-
- // accelerate trivial operations
- /*const*/ AquaSalGraphics* pSrc = static_cast<AquaSalGraphics*>(pSrcGraphics);
- const bool bSameGraphics = (this == pSrc)
-#ifdef MACOSX
- || (mbWindow && mpFrame && pSrc->mbWindow && (mpFrame == pSrc->mpFrame))
-#endif
- ;
-
- if( bSameGraphics &&
- (rPosAry.mnSrcWidth == rPosAry.mnDestWidth) &&
- (rPosAry.mnSrcHeight == rPosAry.mnDestHeight))
- {
- // short circuit if there is nothing to do
- if( (rPosAry.mnSrcX == rPosAry.mnDestX) &&
- (rPosAry.mnSrcY == rPosAry.mnDestY))
- {
- return;
- }
- // use copyArea() if source and destination context are identical
- copyArea( rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnSrcX, rPosAry.mnSrcY,
- rPosAry.mnSrcWidth, rPosAry.mnSrcHeight, false/*bWindowInvalidate*/ );
- return;
- }
-
- ApplyXorContext();
- pSrc->ApplyXorContext();
-
- SAL_WARN_IF (!pSrc->maLayer.isSet(), "vcl.quartz",
- "AquaSalGraphics::copyBits() from non-layered graphics this=" << this);
-
- const CGPoint aDstPoint = CGPointMake(+rPosAry.mnDestX - rPosAry.mnSrcX, rPosAry.mnDestY - rPosAry.mnSrcY);
- if ((rPosAry.mnSrcWidth == rPosAry.mnDestWidth &&
- rPosAry.mnSrcHeight == rPosAry.mnDestHeight) &&
- (!mnBitmapDepth || (aDstPoint.x + pSrc->mnWidth) <= mnWidth)
- && pSrc->maLayer.isSet()) // workaround for a Quartz crash
- {
- // in XOR mode the drawing context is redirected to the XOR mask
- // if source and target are identical then copyBits() paints onto the target context though
- CGContextHolder aCopyContext = maContextHolder;
- if( mpXorEmulation && mpXorEmulation->IsEnabled() )
- {
- if( pSrcGraphics == this )
- {
- aCopyContext.set(mpXorEmulation->GetTargetContext());
- }
- }
- aCopyContext.saveState();
-
- const CGRect aDstRect = CGRectMake(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth, rPosAry.mnDestHeight);
- CGContextClipToRect(aCopyContext.get(), aDstRect);
-
- // draw at new destination
- // NOTE: flipped drawing gets disabled for this, else the subimage would be drawn upside down
- if( pSrc->IsFlipped() )
- {
- CGContextTranslateCTM( aCopyContext.get(), 0, +mnHeight );
- CGContextScaleCTM( aCopyContext.get(), +1, -1 );
- }
-
- // TODO: pSrc->size() != this->size()
- CGContextDrawLayerAtPoint(aCopyContext.get(), aDstPoint, pSrc->maLayer.get());
-
- aCopyContext.restoreState();
- // mark the destination rectangle as updated
- RefreshRect( aDstRect );
- }
- else
- {
- std::shared_ptr<SalBitmap> pBitmap = pSrc->getBitmap( rPosAry.mnSrcX, rPosAry.mnSrcY,
- rPosAry.mnSrcWidth, rPosAry.mnSrcHeight );
- if( pBitmap )
- {
- SalTwoRect aPosAry( rPosAry );
- aPosAry.mnSrcX = 0;
- aPosAry.mnSrcY = 0;
- drawBitmap( aPosAry, *pBitmap );
- }
- }
-}
-
static void DrawPattern50( void*, CGContextRef rContext )
{
static const CGRect aRects[2] = { { {0,0}, { 2, 2 } }, { { 2, 2 }, { 2, 2 } } };
@@ -464,82 +361,115 @@ void AquaSalGraphics::ApplyXorContext()
}
}
-void AquaSalGraphics::copyArea( long nDstX, long nDstY,long nSrcX, long nSrcY,
- long nSrcWidth, long nSrcHeight, bool /*bWindowInvalidate*/ )
+void AquaSalGraphics::copyBits(const SalTwoRect &rPosAry, SalGraphics *pSrcGraphics)
{
- SAL_WARN_IF (!maLayer.isSet(), "vcl.quartz",
- "AquaSalGraphics::copyArea() for non-layered graphics this=" << this);
+ if (!pSrcGraphics)
+ pSrcGraphics = this;
+ AquaSalGraphics *pSrc = static_cast<AquaSalGraphics*>(pSrcGraphics);
+ if (rPosAry.mnSrcWidth <= 0 || rPosAry.mnSrcHeight <= 0 || rPosAry.mnDestWidth <= 0 || rPosAry.mnDestHeight <= 0)
+ return;
+ if (!maContextHolder.isSet())
+ return;
-#ifdef IOS
- if (!maLayer.isSet())
+ SAL_WARN_IF (!pSrc->maLayer.isSet(), "vcl.quartz", "AquaSalGraphics::copyBits() from non-layered graphics this=" << this);
+
+ // Layered graphics are copied by AquaSalGraphics::copyScaledArea() which is able to consider the layer's scaling.
+
+ if (pSrc->maLayer.isSet())
+ copyScaledArea(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnSrcX, rPosAry.mnSrcY,
+ rPosAry.mnSrcWidth, rPosAry.mnSrcHeight, pSrcGraphics);
+ else
+ {
+ ApplyXorContext();
+ pSrc->ApplyXorContext();
+ std::shared_ptr<SalBitmap> pBitmap = pSrc->getBitmap(rPosAry.mnSrcX, rPosAry.mnSrcY,
+ rPosAry.mnSrcWidth, rPosAry.mnSrcHeight);
+ if (pBitmap)
+ {
+ SalTwoRect aPosAry(rPosAry);
+ aPosAry.mnSrcX = 0;
+ aPosAry.mnSrcY = 0;
+ drawBitmap(aPosAry, *pBitmap);
+ }
+ }
+}
+
+void AquaSalGraphics::copyArea(long nDstX, long nDstY,long nSrcX, long nSrcY,
+ long nSrcWidth, long nSrcHeight, bool)
+{
+ if (!maContextHolder.isSet())
return;
-#endif
- float fScale = maLayer.getScale();
- long nScaledSourceX = nSrcX * fScale;
- long nScaledSourceY = nSrcY * fScale;
+ // Functionality is implemented in protected member function AquaSalGraphics::copyScaledArea() which requires an additional
+ // parameter of type SalGraphics to be used in AquaSalGraphics::copyBits() too.
- long nScaledTargetX = nDstX * fScale;
- long nScaledTargetY = nDstY * fScale;
+ copyScaledArea(nDstX, nDstY, nSrcX, nSrcY, nSrcWidth, nSrcHeight, this);
+}
- long nScaledSourceWidth = nSrcWidth * fScale;
- long nScaledSourceHeight = nSrcHeight * fScale;
+void AquaSalGraphics::copyScaledArea(long nDstX, long nDstY,long nSrcX, long nSrcY,
+ long nSrcWidth, long nSrcHeight, SalGraphics *pSrcGraphics)
+{
+ if (!pSrcGraphics)
+ pSrcGraphics = this;
+ AquaSalGraphics *pSrc = static_cast<AquaSalGraphics*>(pSrcGraphics);
- ApplyXorContext();
+ SAL_WARN_IF(!maLayer.isSet(), "vcl.quartz",
+ "AquaSalGraphics::copyScaledArea() without graphics context or for non-layered graphics this=" << this);
- maContextHolder.saveState();
+ if (!maContextHolder.isSet() || !maLayer.isSet())
+ return;
- // in XOR mode the drawing context is redirected to the XOR mask
- // copyArea() always works on the target context though
- CGContextRef xCopyContext = maContextHolder.get();
+ // Determine scaled geometry of source and target area assuming source and target area have the same scale
- if( mpXorEmulation && mpXorEmulation->IsEnabled() )
- {
- xCopyContext = mpXorEmulation->GetTargetContext();
- }
+ float fScale = maLayer.getScale();
+ CGFloat nScaledSourceX = nSrcX * fScale;
+ CGFloat nScaledSourceY = nSrcY * fScale;
+ CGFloat nScaledTargetX = nDstX * fScale;
+ CGFloat nScaledTargetY = nDstY * fScale;
+ CGFloat nScaledSourceWidth = nSrcWidth * fScale;
+ CGFloat nScaledSourceHeight = nSrcHeight * fScale;
- // If we have a scaled layer, we need to revert the scaling or else
- // it will interfere with the coordinate calculation
- CGContextScaleCTM(xCopyContext, 1.0 / fScale, 1.0 / fScale);
+ // Apply XOR context and get copy context from current graphics context or XOR context
- // drawing a layer onto its own context causes trouble on OSX => copy it first
- // TODO: is it possible to get rid of this unneeded copy more often?
- // e.g. on OSX>=10.5 only this situation causes problems:
- // mnBitmapDepth && (aDstPoint.x + pSrc->mnWidth) > mnWidth
+ ApplyXorContext();
+ maContextHolder.saveState();
+ CGContextRef xCopyContext = maContextHolder.get();
+ if (mpXorEmulation && mpXorEmulation->IsEnabled())
+ xCopyContext = mpXorEmulation->GetTargetContext();
- CGLayerHolder sSourceLayerHolder(maLayer);
- {
- const CGSize aSrcSize = CGSizeMake(nScaledSourceWidth, nScaledSourceHeight);
- sSourceLayerHolder.set(CGLayerCreateWithContext(xCopyContext, aSrcSize, nullptr));
+ // Set scale matrix of copy context to consider layer scaling
- const CGContextRef xSrcContext = CGLayerGetContext(sSourceLayerHolder.get());
+ CGContextScaleCTM(xCopyContext, 1 / fScale, 1 / fScale);
- CGPoint aSrcPoint = CGPointMake(-nScaledSourceX, -nScaledSourceY);
- if( IsFlipped() )
- {
- CGContextTranslateCTM( xSrcContext, 0, +nScaledSourceHeight );
- CGContextScaleCTM( xSrcContext, +1, -1 );
- aSrcPoint.y = (nScaledSourceY + nScaledSourceHeight) - (mnHeight * fScale);
- }
- CGContextSetBlendMode(xSrcContext, kCGBlendModeCopy);
+ // Creating an additional layer is required for drawing with the required scale and extent at the drawing destination
+ // thereafter.
- CGContextDrawLayerAtPoint(xSrcContext, aSrcPoint, maLayer.get());
+ CGLayerHolder aSourceLayerHolder(pSrc->maLayer);
+ const CGSize aSourceSize = CGSizeMake(nScaledSourceWidth, nScaledSourceHeight);
+ aSourceLayerHolder.set(CGLayerCreateWithContext(xCopyContext, aSourceSize, nullptr));
+ const CGContextRef xSourceContext = CGLayerGetContext(aSourceLayerHolder.get());
+ CGPoint aSrcPoint = CGPointMake(-nScaledSourceX, -nScaledSourceY);
+ if (pSrc->IsFlipped())
+ {
+ CGContextTranslateCTM(xSourceContext, 0, nScaledSourceHeight);
+ CGContextScaleCTM(xSourceContext, 1, -1);
+ aSrcPoint.y = nScaledSourceY + nScaledSourceHeight - mnHeight * fScale;
}
+ CGContextSetBlendMode(xSourceContext, kCGBlendModeCopy);
+ CGContextDrawLayerAtPoint(xSourceContext, aSrcPoint, pSrc->maLayer.get());
+
+ // Copy source area from additional layer to traget area
- // draw at new destination
const CGRect aTargetRect = CGRectMake(nScaledTargetX, nScaledTargetY, nScaledSourceWidth, nScaledSourceHeight);
CGContextSetBlendMode(xCopyContext, kCGBlendModeCopy);
- CGContextDrawLayerInRect(xCopyContext, aTargetRect, sSourceLayerHolder.get());
+ CGContextDrawLayerInRect(xCopyContext, aTargetRect, aSourceLayerHolder.get());
- maContextHolder.restoreState();
+ // Housekeeping on exit
- // cleanup
- if (sSourceLayerHolder.get() != maLayer.get())
- {
- CGLayerRelease(sSourceLayerHolder.get());
- }
- // mark the destination rectangle as updated
- RefreshRect( nDstX, nDstY, nSrcWidth, nSrcHeight );
+ maContextHolder.restoreState();
+ if (aSourceLayerHolder.get() != maLayer.get())
+ CGLayerRelease(aSourceLayerHolder.get());
+ RefreshRect(nDstX, nDstY, nSrcWidth, nSrcHeight);
}
#ifndef IOS
@@ -1986,62 +1916,74 @@ bool XorEmulation::UpdateTarget()
return true;
}
-void AquaSalGraphics::SetVirDevGraphics(CGLayerHolder const & rLayer, CGContextRef xContext,
- int nBitmapDepth)
+void AquaSalGraphics::SetVirDevGraphics(CGLayerHolder const &rLayer, CGContextRef xContext, int nBitmapDepth)
{
- SAL_INFO( "vcl.quartz", "SetVirDevGraphics() this=" << this << " layer=" << rLayer.get() << " context=" << xContext );
+ SAL_INFO("vcl.quartz", "SetVirDevGraphics() this=" << this << " layer=" << rLayer.get() << " context=" << xContext);
-#ifndef IOS
+ // Set member variables
+
+ InvalidateContext();
mbWindow = false;
-#endif
mbPrinter = false;
mbVirDev = true;
-
- // set graphics properties
maLayer = rLayer;
- maContextHolder.set(xContext);
-
mnBitmapDepth = nBitmapDepth;
#ifdef IOS
+
mbForeignContext = xContext != NULL;
+
#endif
- // return early if the virdev is being destroyed
- if( !xContext )
- return;
+ // Get size and scale from layer if set else from bitmap and AquaSalGraphics::GetWindowScaling(), which is used to determine
+ // scaling for direct graphics output too
- // get new graphics properties
- if (!maLayer.isSet())
+ CGSize aSize;
+ float fScale;
+ if (maLayer.isSet())
{
- mnWidth = CGBitmapContextGetWidth( maContextHolder.get() );
- mnHeight = CGBitmapContextGetHeight( maContextHolder.get() );
+ maContextHolder.set(CGLayerGetContext(maLayer.get()));
+ aSize = CGLayerGetSize(maLayer.get());
+ fScale = maLayer.getScale();
}
else
{
- const CGSize aSize = CGLayerGetSize(maLayer.get());
- mnWidth = static_cast<int>(aSize.width);
- mnHeight = static_cast<int>(aSize.height);
+ maContextHolder.set(xContext);
+ if (!xContext)
+ return;
+ aSize.width = CGBitmapContextGetWidth(xContext);
+ aSize.height = CGBitmapContextGetHeight(xContext);
+ fScale = GetWindowScaling();
}
+ mnWidth = aSize.width / fScale;
+ mnHeight = aSize.height / fScale;
+
+ // Set color space for fill and stroke
+
+ CGColorSpaceRef aColorSpace = GetSalData()->mxRGBSpace;
+ CGContextSetFillColorSpace(maContextHolder.get(), aColorSpace);
+ CGContextSetStrokeColorSpace(maContextHolder.get(), aColorSpace);
- // prepare graphics for drawing
- const CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace;
- CGContextSetFillColorSpace( maContextHolder.get(), aCGColorSpace );
- CGContextSetStrokeColorSpace( maContextHolder.get(), aCGColorSpace );
+ // Apply scale matrix to virtual device graphics
- // re-enable XorEmulation for the new context
- if( mpXorEmulation )
+ CGContextScaleCTM(maContextHolder.get(), fScale, fScale);
+
+ // Apply XOR emulation if required
+
+ if (mpXorEmulation)
{
mpXorEmulation->SetTarget(mnWidth, mnHeight, mnBitmapDepth, maContextHolder.get(), maLayer.get());
- if( mpXorEmulation->IsEnabled() )
- {
+ if (mpXorEmulation->IsEnabled())
maContextHolder.set(mpXorEmulation->GetMaskContext());
- }
}
- // initialize stack of CGContext states
+ // Housekeeping on exit
+
maContextHolder.saveState();
SetState();
+
+ SAL_INFO("vcl.quartz", "SetVirDevGraphics() this=" << this <<
+ " (" << mnWidth << "x" << mnHeight << ") fScale=" << fScale << " mnBitmapDepth=" << mnBitmapDepth);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/vcl/quartz/salgdiutils.cxx b/vcl/quartz/salgdiutils.cxx
index 57953e536796..e693c3853bd3 100644
--- a/vcl/quartz/salgdiutils.cxx
+++ b/vcl/quartz/salgdiutils.cxx
@@ -32,6 +32,39 @@
#include <osx/salframe.h>
#include <osx/saldata.hxx>
+float AquaSalGraphics::GetWindowScaling()
+{
+ float fScale = 1.0f;
+
+#ifdef MACOSX
+
+ // Window scaling independent from main display may be forced by setting VCL_MACOS_FORCE_WINDOW_SCALING environment variable
+ // whose setting is stored in mbWindowScaling. After implementation of full support of scaled displays window scaling will be
+ // set to 2.0f for macOS as default. This will allow moving of windows between non retina and retina displays without blurry
+ // text and graphics.
+
+ // TODO: After implementation of full support of scaled displays code has to be modified to set a scaling of 2.0f as default.
+
+ if (mbWindowScaling)
+ {
+ fScale = 2.0f;
+ return fScale;
+ }
+
+#endif
+
+ AquaSalFrame *pSalFrame = mpFrame;
+ if (!pSalFrame)
+ pSalFrame = static_cast<AquaSalFrame *>(GetSalData()->mpInstance->anyFrame());
+ if (pSalFrame)
+ {
+ NSWindow *pNSWindow = pSalFrame->getNSWindow();
+ if (pNSWindow)
+ fScale = [pNSWindow backingScaleFactor];
+ }
+ return fScale;
+}
+
void AquaSalGraphics::SetWindowGraphics( AquaSalFrame* pFrame )
{
mpFrame = pFrame;
@@ -113,13 +146,7 @@ bool AquaSalGraphics::CheckContext()
{
const unsigned int nWidth = mpFrame->maGeometry.nWidth;
const unsigned int nHeight = mpFrame->maGeometry.nHeight;
-
- // Let's get the window scaling factor if possible, or use 1.0
- // as the scaling factor.
- float fScale = 1.0f;
- if (mpFrame->getNSWindow())
- fScale = [mpFrame->getNSWindow() backingScaleFactor];
-
+ const float fScale = GetWindowScaling();
CGLayerRef rReleaseLayer = nullptr;
// check if a new drawing context is needed (e.g. after a resize)
diff --git a/vcl/quartz/salvd.cxx b/vcl/quartz/salvd.cxx
index c06ba33c5b6f..e567da97123d 100644
--- a/vcl/quartz/salvd.cxx
+++ b/vcl/quartz/salvd.cxx
@@ -103,6 +103,10 @@ AquaSalVirtualDevice::AquaSalVirtualDevice( AquaSalGraphics* pGraphic, long &nDX
}
mpGraphics->SetVirDevGraphics(maLayer, pData->rCGContext);
+
+ SAL_INFO("vcl.virdev", "AquaSalVirtualDevice::AquaSalVirtualDevice() this=" << this <<
+ " (" << nDX << "x" << nDY << ") mbForeignContext=" << (mbForeignContext ? "YES" : "NO"));
+
}
else
{
@@ -179,8 +183,6 @@ void AquaSalVirtualDevice::Destroy()
if (maBitmapContext.isSet())
{
- void* pRawData = CGBitmapContextGetData(maBitmapContext.get());
- std::free(pRawData);
CGContextRelease(maBitmapContext.get());
maBitmapContext.set(nullptr);
}
@@ -206,96 +208,73 @@ bool AquaSalVirtualDevice::SetSize( long nDX, long nDY )
SAL_INFO( "vcl.virdev", "AquaSalVirtualDevice::SetSize() this=" << this <<
" (" << nDX << "x" << nDY << ") mbForeignContext=" << (mbForeignContext ? "YES" : "NO"));
- if( mbForeignContext )
- {
- // Do not delete/resize mxContext that we have received from outside VCL
+ // Do not delete/resize graphics context if it has been received from outside VCL
+
+ if (mbForeignContext)
return true;
- }
+ // Do not delete/resize graphics context if no change of geometry has been requested
+
+ float fScale;
if (maLayer.isSet())
{
+ fScale = maLayer.getScale();
const CGSize aSize = CGLayerGetSize(maLayer.get());
- if( (nDX == aSize.width) && (nDY == aSize.height) )
- {
- // Yay, we do not have to do anything :)
+ if ((nDX == aSize.width / fScale) && (nDY == aSize.height / fScale))
return true;
- }
}
+ // Destroy graphics context if change of geometry has been requested
+
Destroy();
+ // Prepare new graphics context for initialization, use scaling independent of prior graphics context calculated by
+ // AquaSalGraphics::GetWindowScaling(), which is used to determine scaling for direct graphics output too
+
mnWidth = nDX;
mnHeight = nDY;
-
- // create a Quartz layer matching to the intended virdev usage
- CGContextHolder xCGContextHolder;
- if( mnBitmapDepth && (mnBitmapDepth < 16) )
+ fScale = mpGraphics->GetWindowScaling();
+ CGColorSpaceRef aColorSpace;
+ uint32_t nFlags;
+ if (mnBitmapDepth && (mnBitmapDepth < 16))
{
- mnBitmapDepth = 8; // TODO: are 1bit vdevs worth it?
- const int nBytesPerRow = (mnBitmapDepth * nDX + 7) / 8;
-
- void* pRawData = std::malloc( nBytesPerRow * nDY );
- maBitmapContext.set(CGBitmapContextCreate( pRawData, nDX, nDY,
- mnBitmapDepth, nBytesPerRow,
- GetSalData()->mxGraySpace, kCGImageAlphaNone));
- xCGContextHolder = maBitmapContext;
+ mnBitmapDepth = 8;
+ aColorSpace = GetSalData()->mxGraySpace;
+ nFlags = kCGImageAlphaNone;
}
else
{
+ mnBitmapDepth = 32;
+ aColorSpace = GetSalData()->mxRGBSpace;
+
#ifdef MACOSX
- // default to a NSView target context
- AquaSalFrame* pSalFrame = mpGraphics->getGraphicsFrame();
- if( !pSalFrame || !AquaSalFrame::isAlive( pSalFrame ))
- {
- pSalFrame = static_cast<AquaSalFrame*>( GetSalData()->mpInstance->anyFrame() );
- if ( pSalFrame )
- // update the frame reference
- mpGraphics->setGraphicsFrame( pSalFrame );
- }
- if( pSalFrame )
- {
- // #i91990#
- NSWindow* pNSWindow = pSalFrame->getNSWindow();
- if ( pNSWindow )
- {
- NSGraphicsContext* pNSContext = [NSGraphicsContext graphicsContextWithWindow: pNSWindow];
- if( pNSContext )
- {
- xCGContextHolder.set([pNSContext CGContext]);
- }
- }
- }
-#endif
- if (!xCGContextHolder.isSet())
- {
- // assert(Application::IsBitmapRendering());
- mnBitmapDepth = 32;
+ nFlags = kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host;
- const int nBytesPerRow = (mnBitmapDepth * nDX) / 8;
- void* pRawData = std::malloc( nBytesPerRow * nDY );
-#ifdef MACOSX
- const int nFlags = kCGImageAlphaNoneSkipFirst;
#else
- const int nFlags = kCGImageAlphaNoneSkipFirst | kCGImageByteOrder32Little;
+
+ nFlags = kCGImageAlphaNoneSkipFirst | kCGImageByteOrder32Little;
+
#endif
- maBitmapContext.set(CGBitmapContextCreate(pRawData, nDX, nDY, 8, nBytesPerRow,
- GetSalData()->mxRGBSpace, nFlags));
- xCGContextHolder = maBitmapContext;
- }
+
}
- SAL_WARN_IF(!xCGContextHolder.isSet(), "vcl.quartz", "No context");
+ // Allocate buffer for virtual device graphics as bitmap context to store graphics with highest required (scaled) resolution
- const CGSize aNewSize = { static_cast<CGFloat>(nDX), static_cast<CGFloat>(nDY) };
- maLayer.set(CGLayerCreateWithContext(xCGContextHolder.get(), aNewSize, nullptr));
+ size_t nScaledWidth = mnWidth * fScale;
+ size_t nScaledHeight = mnHeight * fScale;
+ size_t nBytesPerRow = mnBitmapDepth * nScaledWidth / 8;
+ maBitmapContext.set(CGBitmapContextCreate(nullptr, nScaledWidth, nScaledHeight, 8, nBytesPerRow, aColorSpace, nFlags));
- if (maLayer.isSet() && mpGraphics)
- {
- // get the matching Quartz context
- CGContextRef xDrawContext = CGLayerGetContext( maLayer.get() );
- mpGraphics->SetVirDevGraphics(maLayer.get(), xDrawContext, mnBitmapDepth);
- }
+ SAL_INFO("vcl.virdev", "AquaSalVirtualDevice::SetSize() this=" << this <<
+ " fScale=" << fScale << " mnBitmapDepth=" << mnBitmapDepth);
+
+ CGSize aLayerSize = { static_cast<CGFloat>(nScaledWidth), static_cast<CGFloat>(nScaledHeight) };
+ maLayer.set(CGLayerCreateWithContext(maBitmapContext.get(), aLayerSize, nullptr));
+ maLayer.setScale(fScale);
+ mpGraphics->SetVirDevGraphics(maLayer, CGLayerGetContext(maLayer.get()), mnBitmapDepth);
+
+ SAL_WARN_IF(!maBitmapContext.isSet(), "vcl.quartz", "No context");
return maLayer.isSet();
}