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author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-13 02:15:20 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-13 11:38:22 +0200 |
commit | 5bad93f5d5f9ace2c8bd0a30acbee51f56bd73e8 (patch) | |
tree | be8cd2dd7c340d181ed402947b59dfd01d2a7fcf | |
parent | 2358ccec7e4842cdf95f82373dfc521bbaf44e8c (diff) |
enable opengl by default on windows
Change-Id: I04cd67cce88563c0e1d82af984ccd3e6516b69cb
-rw-r--r-- | configure.ac | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/configure.ac b/configure.ac index 9ae3d24487f6..1c204b6b198a 100644 --- a/configure.ac +++ b/configure.ac @@ -10491,7 +10491,7 @@ if test -z "$enable_opengl"; then # By default disable the OpenGL transitions for Windows (the code compiles but works very # badly and crashes). In other words, use --enable-opengl only if you plan to hack on that # code for Windows. - enable_opengl=no + enable_opengl=yes elif test $_os = iOS; then # As such with some suitable minor tweaks the Mac OpenGL transitions code would presumably # build fine for iOS, too, but let's leave that for later |