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authorJulien Nabet <serval2412@yahoo.fr>2017-02-14 21:55:14 +0100
committerJulien Nabet <serval2412@yahoo.fr>2017-02-15 06:08:39 +0000
commit04a58b12147829f5340536d4125ef4fbe04c0e47 (patch)
tree30906c9b823a4843ace04823ee95a161911ec2c8
parent18be4782ad4a98041d9680f8d76a213b8fd49362 (diff)
Typo: lenghten->lengthen
Change-Id: I9b9e6afb543c42bf3b64cb3c2ed872304f33c7f0 Reviewed-on: https://gerrit.libreoffice.org/34282 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
-rw-r--r--vcl/opengl/shaders/combinedVertexShader.glsl2
-rw-r--r--vcl/opengl/shaders/lineVertexShader.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/vcl/opengl/shaders/combinedVertexShader.glsl b/vcl/opengl/shaders/combinedVertexShader.glsl
index b040ca2abe81..ff1f0709f837 100644
--- a/vcl/opengl/shaders/combinedVertexShader.glsl
+++ b/vcl/opengl/shaders/combinedVertexShader.glsl
@@ -40,7 +40,7 @@ void main()
if (type == TYPE_LINE)
{
- // miter factor to additionally lenghten the distance of vertex (needed for miter)
+ // miter factor to additionally lengthen the distance of vertex (needed for miter)
// if 1.0 - miter_factor has no effect
float miter_factor = 1.0 / abs(extrusion_vectors.z);
// fade factor is always -1.0 or 1.0 -> we transport that info together with length
diff --git a/vcl/opengl/shaders/lineVertexShader.glsl b/vcl/opengl/shaders/lineVertexShader.glsl
index 90939a974689..63811cc69bd5 100644
--- a/vcl/opengl/shaders/lineVertexShader.glsl
+++ b/vcl/opengl/shaders/lineVertexShader.glsl
@@ -20,7 +20,7 @@ uniform mat4 mvp;
void main()
{
vec2 extrusion_vector = extrusion_vectors.xy;
- // miter factor to additionally lenghten the distance of vertex (needed for miter)
+ // miter factor to additionally lengthen the distance of vertex (needed for miter)
// if 1.0 - miter_factor has no effect
float miter_factor = 1.0f / abs(extrusion_vectors.z);
// fade factor is always -1.0 or 1.0 -> we transport that info together with length