diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2015-01-17 18:15:25 +0100 |
---|---|---|
committer | Stephan Bergmann <sbergman@redhat.com> | 2015-01-20 09:06:45 +0100 |
commit | 19970e90fe52e8ab987f6adafa353d5c2cd37ac9 (patch) | |
tree | 0904fe0e41778db106455415468d4157be29ceb8 | |
parent | c7cc1a91329ba85681c94e2f49d0526d560e2206 (diff) |
Some more loplugin:cstylecast: chart2
Change-Id: I5cfbf9bb47d4464db0226d44397f76cb6f972b50
-rwxr-xr-x | chart2/source/view/main/GL3DRenderer.cxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx index 58d967cf0dc2..c64d8093c590 100755 --- a/chart2/source/view/main/GL3DRenderer.cxx +++ b/chart2/source/view/main/GL3DRenderer.cxx @@ -952,8 +952,8 @@ void OpenGL3DRenderer::RenderPolygon3D(const Polygon3DInfo& polygon) glUniform1i(maResources.m_3DUndrawID, m_bUndrawFlag); CHECK_GL_ERROR(); //update light information - glUniform4fv(maResources.m_3DLightColorID, m_iLightNum, (GLfloat*)m_LightColor); - glUniform4fv(maResources.m_3DLightPosID, m_iLightNum, (GLfloat*)m_PositionWorldspace); + glUniform4fv(maResources.m_3DLightColorID, m_iLightNum, reinterpret_cast<GLfloat*>(m_LightColor)); + glUniform4fv(maResources.m_3DLightPosID, m_iLightNum, reinterpret_cast<GLfloat*>(m_PositionWorldspace)); glUniform1fv(maResources.m_3DLightPowerID, m_iLightNum, m_fLightPower); glUniform1i(maResources.m_3DLightNumID, m_iLightNum); glUniform4fv(maResources.m_3DLightAmbientID, 1, &m_Ambient[0]); @@ -1638,8 +1638,8 @@ void OpenGL3DRenderer::RenderExtrude3DObject() glUniform1fv(maResources.m_3DMaxCoordXID, 1, &m_fMaxCoordX); glUniform1i(maResources.m_3DUndrawID, m_bUndrawFlag); //update light information - glUniform4fv(maResources.m_3DLightColorID, m_iLightNum, (GLfloat*)m_LightColor); - glUniform4fv(maResources.m_3DLightPosID, m_iLightNum, (GLfloat*)m_PositionWorldspace); + glUniform4fv(maResources.m_3DLightColorID, m_iLightNum, reinterpret_cast<GLfloat*>(m_LightColor)); + glUniform4fv(maResources.m_3DLightPosID, m_iLightNum, reinterpret_cast<GLfloat*>(m_PositionWorldspace)); glUniform1fv(maResources.m_3DLightPowerID, m_iLightNum, m_fLightPower); glUniform1i(maResources.m_3DLightNumID, m_iLightNum); glUniform4fv(maResources.m_3DLightAmbientID, 1, &m_Ambient[0]); |