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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2023-05-15 23:41:35 +0200 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2023-05-16 09:48:10 +0200 |
commit | 36eeb7a93174d17b08213eef7344952ae8e2e62e (patch) | |
tree | 5c060b579aff93b4187614bc830b0a2a40c1222c | |
parent | ef1982d633ece640a54f6ee6dc2886964930cff9 (diff) |
Fix typo
Change-Id: I006c882aacf316dda0ecb3302835ca021d45ecc3
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/151812
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
-rw-r--r-- | drawinglayer/qa/unit/vclpixelprocessor2d.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/qa/unit/vclpixelprocessor2d.cxx b/drawinglayer/qa/unit/vclpixelprocessor2d.cxx index 07b68c9eaad7..4362d3e55f19 100644 --- a/drawinglayer/qa/unit/vclpixelprocessor2d.cxx +++ b/drawinglayer/qa/unit/vclpixelprocessor2d.cxx @@ -80,7 +80,7 @@ public: // that parameter was originally added. Other hints are: It is *not* named // 'ClipRange'. Using a B2DRange to define a ClipRange topology would be bad due // to not being transformable, a PolyPolygon would be used in that case. Using as - // clipping mechanism would offer a 2nd pinciple to add clipping for primitives + // clipping mechanism would offer a 2nd principle to add clipping for primitives // besides MaskPrimitive2D - always bad style in a sub-system. A quick look // on it's usages gives hints, too. // This means that when defining an outputRange that resides completely *inside* |