diff options
author | Tor Lillqvist <tml@collabora.com> | 2014-05-29 14:17:29 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2014-05-29 14:29:43 +0300 |
commit | 3f0678bfc8011a33d7bdc790665648e39994c657 (patch) | |
tree | 189469e0db426ee68080d01ae727c0e8595137b3 | |
parent | de6a2166633cd122d4bdf96780893bb48822f64a (diff) |
Some spelling corrections
Change-Id: Ie77596a51a6a37e9f59a6ba14bdde7994efd29ad
13 files changed, 14 insertions, 14 deletions
diff --git a/include/drawinglayer/geometry/viewinformation2d.hxx b/include/drawinglayer/geometry/viewinformation2d.hxx index eca24c9c92d4..2358c759cd85 100644 --- a/include/drawinglayer/geometry/viewinformation2d.hxx +++ b/include/drawinglayer/geometry/viewinformation2d.hxx @@ -135,7 +135,7 @@ namespace drawinglayer double getViewTime() const; const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XDrawPage >& getVisualizedPage() const; - /// On-demand prepared Object to View transformation and it's inerse for convenience + /// On-demand prepared Object to View transformation and its inverse for convenience const basegfx::B2DHomMatrix& getObjectToViewTransformation() const; const basegfx::B2DHomMatrix& getInverseObjectToViewTransformation() const; diff --git a/include/drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx b/include/drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx index 2df84d4f5d4d..2b48c9112b4a 100644 --- a/include/drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx @@ -40,7 +40,7 @@ namespace drawinglayer a valid decomposition if a valid Viewport is given in the ViewInformation2D at decomposition time. - It will try to buffer it's last decomposition using maLastViewport + It will try to buffer its last decomposition using maLastViewport to detect changes in the get2DDecomposition call. */ class DRAWINGLAYER_DLLPUBLIC BackgroundColorPrimitive2D : public BufferedDecompositionPrimitive2D diff --git a/include/drawinglayer/primitive2d/invertprimitive2d.hxx b/include/drawinglayer/primitive2d/invertprimitive2d.hxx index 0e9dbe0ddcba..1351cc3c7a30 100644 --- a/include/drawinglayer/primitive2d/invertprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/invertprimitive2d.hxx @@ -34,7 +34,7 @@ namespace drawinglayer This is a helper class which encapsulates geometry that should be painted XOR, e.g. old cursor visualisations. It decomposes to - it's content, so when not supporting it, the contained geometry + its content, so when not supporting it, the contained geometry will be visualized normally. Unfortunately this is still needed, but hard to support on various systems. XOR painting needs read access to the target, so modern diff --git a/include/drawinglayer/primitive2d/maskprimitive2d.hxx b/include/drawinglayer/primitive2d/maskprimitive2d.hxx index e2111c79b26a..1aae7c1a0f53 100644 --- a/include/drawinglayer/primitive2d/maskprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/maskprimitive2d.hxx @@ -39,7 +39,7 @@ namespace drawinglayer inside of the mask PolyPolygon is defined to be visible. This primitive should be handled by a renderer. If it is not handled, - it decomposes to it's Child content, and thus the visualisation would + it decomposes to its Child content, and thus the visualisation would contaiun no clips. The geometrc range of this primitive is completely defined by the Mask diff --git a/include/drawinglayer/primitive2d/objectinfoprimitive2d.hxx b/include/drawinglayer/primitive2d/objectinfoprimitive2d.hxx index e8713f414491..8cf76f6aad25 100644 --- a/include/drawinglayer/primitive2d/objectinfoprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/objectinfoprimitive2d.hxx @@ -32,7 +32,7 @@ namespace drawinglayer Info hierarchy helper class to hold contents like Name, Title and Description which are valid for the child content, e.g. created for primitives based on DrawingLayer objects or SVG parts. It decomposes - to it's content, so all direct renderers may ignore it. May e.g. + to its content, so all direct renderers may ignore it. May e.g. be used when re-creating graphical content from a sequence of primitives */ class DRAWINGLAYER_DLLPUBLIC ObjectInfoPrimitive2D : public GroupPrimitive2D diff --git a/include/drawinglayer/primitive2d/pagepreviewprimitive2d.hxx b/include/drawinglayer/primitive2d/pagepreviewprimitive2d.hxx index 4b39b204d833..e4e66be83963 100644 --- a/include/drawinglayer/primitive2d/pagepreviewprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/pagepreviewprimitive2d.hxx @@ -37,7 +37,7 @@ namespace drawinglayer This primitive is needed to have the correct XDrawPage as ViewInformation for decomposing the page contents (given as PageContent here) if these contain e.g. view-dependent (in this case XDrawPage-dependent) text fields like PageNumber. If You want - those primitives to be visualized correctly, Your renderer needs to locally correct it's + those primitives to be visualized correctly, Your renderer needs to locally correct its ViewInformation2D to reference the new XDrawPage. */ class DRAWINGLAYER_DLLPUBLIC PagePreviewPrimitive2D : public BufferedDecompositionPrimitive2D diff --git a/include/drawinglayer/primitive2d/texteffectprimitive2d.hxx b/include/drawinglayer/primitive2d/texteffectprimitive2d.hxx index 1bef85e02bad..27fad99b2f0c 100644 --- a/include/drawinglayer/primitive2d/texteffectprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/texteffectprimitive2d.hxx @@ -85,7 +85,7 @@ namespace drawinglayer virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE; /** own get range implementation to solve more effective. Content is by definition displaced - by a fixed discrete unit, thus the contained geometry needs only once be asked for it's + by a fixed discrete unit, thus the contained geometry needs only once be asked for its own basegfx::B2DRange */ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE; diff --git a/include/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx b/include/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx index 4553aa9a8094..e77287a84f7f 100644 --- a/include/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx @@ -33,7 +33,7 @@ namespace drawinglayer { /** TextHierarchyLinePrimitive2D class - Text format hierarchy helper class. It decomposes to it's + Text format hierarchy helper class. It decomposes to its content, so all direct renderers may ignore it. If You need to know more about line hierarchies You may react on it and also need to take care that the source of data uses it. @@ -132,7 +132,7 @@ namespace drawinglayer enum FieldType { /** unspecified. If more info is needed for a FieldType, - create a new type and it's handling + create a new type and its handling */ FIELD_TYPE_COMMON, diff --git a/include/drawinglayer/primitive2d/textprimitive2d.hxx b/include/drawinglayer/primitive2d/textprimitive2d.hxx index da5b665587b3..3259e8171fe5 100644 --- a/include/drawinglayer/primitive2d/textprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/textprimitive2d.hxx @@ -46,7 +46,7 @@ namespace drawinglayer /** TextSimplePortionPrimitive2D class This is the basic primitive for representing a text portion. It contains - all needed information. If it is not handled by a renderer, it's decomposition + all needed information. If it is not handled by a renderer, its decomposition will provide the text PolyPolygon outlines as filled polygons, correctly transformed. diff --git a/include/drawinglayer/primitive2d/wrongspellprimitive2d.hxx b/include/drawinglayer/primitive2d/wrongspellprimitive2d.hxx index b3971108d558..320a3576a55c 100644 --- a/include/drawinglayer/primitive2d/wrongspellprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/wrongspellprimitive2d.hxx @@ -41,7 +41,7 @@ namespace drawinglayer TextSimplePortionPrimitive2D more as needed. A renderer who does not want to visualize this (if contained at all) - can detect and ignore this primitive. If it's decomposition is used, + can detect and ignore this primitive. If its decomposition is used, it will be visualized as red wavelines. The geometric definition defines a line on the X-Axis (no Y-coordinates) diff --git a/include/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx index bd4a4fb0ef11..01064d958a7f 100644 --- a/include/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx @@ -34,7 +34,7 @@ namespace drawinglayer This 3D primitive expands the SdrPrimitive3D to a 3D cube definition. The cube is implicitly in unit coordinates and the given transformation - defines it's geometry in space. + defines its geometry in space. */ class DRAWINGLAYER_DLLPUBLIC SdrCubePrimitive3D : public SdrPrimitive3D { diff --git a/include/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx index 50f3ad82f219..653fd37f7074 100644 --- a/include/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx @@ -34,7 +34,7 @@ namespace drawinglayer This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition. The sphere is implicitly in unit coordinates and the given transformation - defines it's geometry in space. + defines its geometry in space. */ class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D : public SdrPrimitive3D { diff --git a/include/drawinglayer/processor2d/baseprocessor2d.hxx b/include/drawinglayer/processor2d/baseprocessor2d.hxx index 674045c7e1b0..bb3502191080 100644 --- a/include/drawinglayer/processor2d/baseprocessor2d.hxx +++ b/include/drawinglayer/processor2d/baseprocessor2d.hxx @@ -147,7 +147,7 @@ namespace drawinglayer only needs to handle some Basic Primitives and create outline and collect outline polygons e.g. for primitives with area like BitmapPrimitive2D (a rectangle) and PolyPolygonColorPrimitive2D. When also handling the Grouping - Primitives MaskPrimitive2D (e.g. ignoring it's content, using the mask polyPolygon) + Primitives MaskPrimitive2D (e.g. ignoring its content, using the mask polyPolygon) and TransformPrimitive2D (to have the correct local transformation), a processor creating the outline can be written using just four (4) primitives. As a tipp, it can be helpful to add many for the purpose not interesting higher level primitives |