diff options
author | Miklos Vajna <vmiklos@collabora.com> | 2019-04-18 18:03:36 +0200 |
---|---|---|
committer | Miklos Vajna <vmiklos@collabora.com> | 2019-04-23 10:26:16 +0200 |
commit | 4657335fa5bcbe7980f229ca41ddd82d93c355eb (patch) | |
tree | 716488785c464ba4c887263f04d0b3f781a179c2 | |
parent | 943a534ac7cb3df513583e226c986dafd8ba246b (diff) |
tdf#113076 vcl windows opengl: specific italic set font was clipped on ...
... right edge in presentation mode.
This seems to be a problem since commit
a51b7a1c3a7e7cf7b0c733e1dec40288278c1884 (tdf#103831, tdf#100986: Force
using GDI when needed, 2017-03-03), which blacklisted DirectWrite in the
OpenGL case for both vertical text and horizontally stretched text.
I tested that the overlapping characters problem from tdf#103831 is not
re-introduced, and switching to DW (in the horizontal stretching &&
OpenGL case) fixes the unwanted clipping of glyphs for the tdf#113076
bugdoc.
This also simplifies the situation, since the general rule since commit
d436065bc1c68fc2d90e73253d8c00503c72dfd0 (tdf#103725: Default to GDI
even with the new layout engine, 2016-11-15) is that non-OpenGL defaults
to GDI rendering and OpenGL defaults to DirectWrite rendering.
Change-Id: I44d035ab0890614be393599a5492e42e09231d86
Reviewed-on: https://gerrit.libreoffice.org/70945
Tested-by: Jenkins
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
-rw-r--r-- | vcl/win/gdi/winlayout.cxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/vcl/win/gdi/winlayout.cxx b/vcl/win/gdi/winlayout.cxx index 797ce2eb8ffc..b3fe0132b7df 100644 --- a/vcl/win/gdi/winlayout.cxx +++ b/vcl/win/gdi/winlayout.cxx @@ -458,12 +458,12 @@ void WinSalGraphics::DrawTextLayout(const GenericSalLayout& rLayout) const WinFontInstance* pWinFont = static_cast<const WinFontInstance*>(&rLayout.GetFont()); const HFONT hLayoutFont = pWinFont->GetHFONT(); + bool bUseOpenGL = OpenGLHelper::isVCLOpenGLEnabled() && !mbPrinter; // Our DirectWrite renderer is incomplete, skip it for non-horizontal or // stretched text. - bool bForceGDI = rLayout.GetOrientation() || pWinFont->hasHScale(); + bool bForceGDI = rLayout.GetOrientation() || (pWinFont->hasHScale() && !bUseOpenGL); - bool bUseOpenGL = OpenGLHelper::isVCLOpenGLEnabled() && !mbPrinter; if (!bUseOpenGL) { // no OpenGL, just classic rendering |