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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2024-07-11 13:44:29 +0200 |
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committer | Andrea Gelmini <andrea.gelmini@gelma.net> | 2024-07-18 19:22:21 +0200 |
commit | 49b3245b3e53ccee250e62df69b257abdec4b439 (patch) | |
tree | 5c1a0cf7b240d781c3999a46249d414c6c35e0be | |
parent | a8a47ab344f29676267feae64c250b3775db5cfc (diff) |
Fix typo
Change-Id: Iedb3495fe6cdbcdea9f6a60c004b518665ef4b76
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/170375
Tested-by: Jenkins
Reviewed-by: Andrea Gelmini <andrea.gelmini@gelma.net>
-rw-r--r-- | drawinglayer/source/primitive2d/graphicprimitive2d.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx index 2c97c809f4ff..7d9f4233160b 100644 --- a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx @@ -81,7 +81,7 @@ GraphicPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D&) co // I have now added buffering BColorModifierStack-adapted Bitmaps, // see BitmapEx::ModifyBitmapEx, thus the primitive case is fast now. // It buffers the adapted bitmap and at that the SDPRs can then buffer - // the system-dependent represetation. + // the system-dependent representation. // I keep the code below (adding a static switch). It modifies the // Graphic and is a reliable fallback - just in case. Remember that // it does *not* buffer and has to modify again at each re-use... |