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authorTor Lillqvist <tml@collabora.com>2014-04-07 13:24:10 +0300
committerTor Lillqvist <tml@collabora.com>2014-04-07 13:25:39 +0300
commit49e04776cb03ba8f5e3c857529e1ea1033ccb6ae (patch)
tree92111b852a0ca59e6e864b2ec64d9dc89afc5af8
parentd9d185c0a0c3b0332bb2d4f3cef4b5e427128c42 (diff)
Use same code path for iOS as for OS X here, too
Again, no visible effect, which is both good (yay, convergence) and sad (sigh, doesn't fix the problems)... Change-Id: Ica010df4f115a7d47b25dea3613fb9f4b5f6a9ff
-rw-r--r--vcl/source/gdi/outdev2.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/gdi/outdev2.cxx b/vcl/source/gdi/outdev2.cxx
index 74236bb18034..dfbba665258e 100644
--- a/vcl/source/gdi/outdev2.cxx
+++ b/vcl/source/gdi/outdev2.cxx
@@ -858,7 +858,7 @@ void OutputDevice::DrawTransformedBitmapEx(
{
// parts will be uncovered, extend aTransformed with a mask bitmap
const Bitmap aContent(aTransformed.GetBitmap());
-#if defined(MACOSX)
+#if defined(MACOSX) || defined(IOS)
AlphaMask aMaskBmp(aContent.GetSizePixel());
aMaskBmp.Erase(0);
#else