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author | Luboš Luňák <l.lunak@collabora.com> | 2020-06-26 14:18:52 +0200 |
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committer | Luboš Luňák <l.lunak@collabora.com> | 2020-06-26 14:19:56 +0200 |
commit | 5aec81b35ceb663bce528d245ef40b8b4217232d (patch) | |
tree | 9f5cae96f88180370b8f3ad74efd943496d0c890 | |
parent | 9517d5cea8068500fb8d826d22e62e6654c90484 (diff) |
SAL_DISABLE_GLYPH_CACHING is OpenGL-only again
Change-Id: Icafc5a7b7ea5bed67a0a44db6e4e92b3beba55c0
-rw-r--r-- | vcl/README.vars | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/README.vars b/vcl/README.vars index 9f5a10a26a96..029ee1ad4842 100644 --- a/vcl/README.vars +++ b/vcl/README.vars @@ -37,6 +37,7 @@ SAL_FORCEGL - force enable OpenGL SAL_GL_NO_SWAP - disable buffer swapping if set (should show nothing) SAL_GL_SLEEP_ON_SWAP - sleep for half a second on each swap-buffers. SAL_DISABLE_WATCHDOG - don't start the thread that watches for broken GL/Vulkan/OpenCL drivers +SAL_DISABLE_GLYPH_CACHING - don't render glyphs through OpenGL textures or Skia surfaces Skia ---- @@ -49,4 +50,3 @@ SAL_DISABLE_SKIA_CACHE=1 - disable caching of complex images OpenGL,Skia ----------- SAL_WITHOUT_WIDGET_CACHE - disable LRU caching of native widget textures -SAL_DISABLE_GLYPH_CACHING - don't render glyphs through OpenGL textures or Skia surfaces |