diff options
author | Marco Cecchetti <mrcekets@gmail.com> | 2011-08-20 21:50:05 +0200 |
---|---|---|
committer | Thorsten Behrens <tbehrens@novell.com> | 2011-08-26 18:25:21 +0200 |
commit | 6a74d13cc200a1177b48c5cd390d55eec4ee007a (patch) | |
tree | 909a9821072c4ca476b3374dd98fa055ffd39f87 | |
parent | 964e60b0847186b8aee2218b97c1cc2bc9141761 (diff) |
new presentantion engine version adding support for several shape animations
-rw-r--r-- | filter/source/svg/svgscript.hxx | 6295 |
1 files changed, 6006 insertions, 289 deletions
diff --git a/filter/source/svg/svgscript.hxx b/filter/source/svg/svgscript.hxx index 145de73b4565..dfbd2ccd928f 100644 --- a/filter/source/svg/svgscript.hxx +++ b/filter/source/svg/svgscript.hxx @@ -29,43 +29,44 @@ -#define N_SVGSCRIPT_FRAGMENTS 9 +#define N_SVGSCRIPT_FRAGMENTS 37 static const char aSVGScript0[] = "<![CDATA[\n\ \n\ - /** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\n\ - * - Presentation Engine v4.7 -\n\ - *\n\ - ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\n\ - * This program is free software: you can redistribute it and/or modify\n\ - * it under the terms of the GNU General Public License as published by\n\ - * the Free Software Foundation, either version 3 of the License, or\n\ - * (at your option) any later version.\n\ - *\n\ - * This program is distributed in the hope that it will be useful,\n\ - * but WITHOUT ANY WARRANTY; without even the implied warranty of\n\ - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n\ - * GNU General Public License for more details.\n\ - *\n\ - * You should have received a copy of the GNU General Public License\n\ - * along with this program. If not, see http://www.gnu.org/licenses/.\n\ - *\n\ - ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\n\ +\n\ + /** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * \n\ + * - Presentation Engine v5.0 -\n\ + * \n\ + ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * \n\ + * This program is free software: you can redistribute it and/or modify \n\ + * it under the terms of the GNU General Public License as published by \n\ + * the Free Software Foundation, either version 3 of the License, or \n\ + * (at your option) any later version. \n\ + * \n\ + * This program is distributed in the hope that it will be useful, \n\ + * but WITHOUT ANY WARRANTY; without even the implied warranty of \n\ + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the \n\ + * GNU General Public License for more details. \n\ + * \n\ + * You should have received a copy of the GNU General Public License \n\ + * along with this program. If not, see http://www.gnu.org/licenses/. \n\ + * \n\ + ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * \n\ * Some parts of this script are based on the JessyInk project:\n\ * http://code.google.com/p/jessyink/\n\ - *\n\ + * \n\ ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */\n\ \n\ +\n\ +\n\ window.onload = init;\n\ \n\ \n\ - // ooo elements\n\ var aOOOElemMetaSlides = 'ooo:meta_slides';\n\ var aOOOElemMetaSlide = 'ooo:meta_slide';\n\ var aOOOElemTextField = 'ooo:text_field';\n\ \n\ - // ooo attributes\n\ var aOOOAttrNumberOfSlides = 'number-of-slides';\n\ var aOOOAttrNumberingType = 'page-numbering-type';\n\ \n\ @@ -85,13 +86,11 @@ static const char aSVGScript0[] = \n\ var aOOOAttrTextAdjust = 'text-adjust';\n\ \n\ - // Placeholder class names\n\ var aSlideNumberClassName = 'Slide_Number';\n\ var aDateTimeClassName = 'Date/Time';\n\ var aFooterClassName = 'Footer';\n\ var aHeaderClassName = 'Header';\n\ \n\ - // Creating a namespace dictionary.\n\ var NSS = new Object();\n\ NSS['svg']='http://www.w3.org/2000/svg';\n\ NSS['rdf']='http://www.w3.org/1999/02/22-rdf-syntax-ns#';\n\ @@ -99,17 +98,14 @@ static const char aSVGScript0[] = NSS['xml']='http://www.w3.org/XML/1998/namespace';\n\ NSS['ooo'] = 'http://xml.openoffice.org/svg/export';\n\ \n\ - // Presentation modes.\n\ var SLIDE_MODE = 1;\n\ var INDEX_MODE = 2;\n\ \n\ - // Mouse handler actions.\n\ var MOUSE_UP = 1;\n\ var MOUSE_DOWN = 2;\n\ var MOUSE_MOVE = 3;\n\ var MOUSE_WHEEL = 4;\n\ \n\ - // Keycodes.\n\ var LEFT_KEY = 37; // cursor left keycode\n\ var UP_KEY = 38; // cursor up keycode\n\ var RIGHT_KEY = 39; // cursor right keycode\n\ @@ -122,37 +118,29 @@ static const char aSVGScript0[] = var SPACE_KEY = 32;\n\ var ESCAPE_KEY = 27;\n\ \n\ - // Visibility Values\n\ var HIDDEN = 0;\n\ var VISIBLE = 1;\n\ var INHERIT = 2;\n\ var aVisibilityAttributeValue = [ 'hidden', 'visible', 'inherit' ];\n\ var aVisibilityValue = { 'hidden' : HIDDEN, 'visible' : VISIBLE, 'inherit' : INHERIT };\n\ \n\ - // Parameters\n\ var ROOT_NODE = document.getElementsByTagNameNS( NSS['svg'], 'svg' )[0];\n\ var WIDTH = 0;\n\ var HEIGHT = 0;\n\ var INDEX_COLUMNS_DEFAULT = 3;\n\ var INDEX_OFFSET = 0;\n\ \n\ - // Initialization.\n\ var theMetaDoc;\n\ var theSlideIndexPage;\n\ var currentMode = SLIDE_MODE;\n\ var processingEffect = false;\n\ var nCurSlide = 0;\n\ \n\ - // Initialize char and key code dictionaries.\n\ var charCodeDictionary = getDefaultCharCodeDictionary();\n\ var keyCodeDictionary = getDefaultKeyCodeDictionary();\n\ \n\ - // Initialize mouse handler dictionary.\n\ var mouseHandlerDictionary = getDefaultMouseHandlerDictionary();\n\ \n\ - /***************************\n\ - ** OOP support functions **\n\ - ***************************/\n\ \n\ function object( aObject )\n\ {\n\ @@ -161,6 +149,7 @@ static const char aSVGScript0[] = return new F();\n\ }\n\ \n\ +\n\ function extend( aSubType, aSuperType )\n\ {\n\ if (!aSuperType || !aSubType) {\n\ @@ -174,7 +163,6 @@ static const char aSVGScript0[] = rp.constructor = aSubType;\n\ aSubType.superclass = sp;\n\ \n\ - // assign constructor property\n\ if (aSuperType != Object && sp.constructor == OP.constructor) {\n\ sp.constructor = aSuperType;\n\ }\n\ @@ -182,10 +170,27 @@ static const char aSVGScript0[] = return aSubType;\n\ }\n\ \n\ - // ------------------------------------------------------------------------------------------ //\n\ - /**********************************\n\ - ** Helper functions and classes **\n\ - **********************************/\n\ +\n\ + function instantiate( TemplateClass, BaseType )\n\ + {\n\ + if( !TemplateClass.instanceSet )\n\ + TemplateClass.instanceSet = new Array();\n\ +\n\ + var nSize = TemplateClass.instanceSet.length;\n\ +\n\ + for( var i = 0; i < nSize; ++i )\n\ + {\n\ + if( TemplateClass.instanceSet[i].base === BaseType )\n\ + return TemplateClass.instanceSet[i].instance;\n\ + }\n\ +\n\ + TemplateClass.instanceSet[ nSize ] = new Object();\n\ + TemplateClass.instanceSet[ nSize ].base = BaseType;\n\ + TemplateClass.instanceSet[ nSize ].instance = TemplateClass( BaseType );\n\ +\n\ + return TemplateClass.instanceSet[ nSize ].instance;\n\ + };\n\ +\n\ \n\ function Rectangle( aSVGRectElem )\n\ {\n\ @@ -227,15 +232,15 @@ static const char aSVGScript0[] = }\n\ \n\ function getOOOAttribute( aElem, sAttrName )\n\ +"; + +static const char aSVGScript1[] = +"\ {\n\ return getNSAttribute( 'ooo', aElem, sAttrName );\n\ }\n\ \n\ function setNSAttribute( sNSPrefix, aElem, sAttrName, aValue )\n\ -"; - -static const char aSVGScript1[] = -"\ {\n\ if( !aElem ) return false;\n\ if( 'setAttributeNS' in aElem )\n\ @@ -280,7 +285,6 @@ static const char aSVGScript1[] = {\n\ \n\ var aElementSet = new Array();\n\ - // not all browsers support the 'getElementsByClassName' method\n\ if( 'getElementsByClassName' in aElem )\n\ {\n\ aElementSet = aElem.getElementsByClassName( sClassName );\n\ @@ -345,16 +349,68 @@ static const char aSVGScript1[] = }\n\ \n\ \n\ - // ------------------------------------------------------------------------------------------ //\n\ - /******************\n\ - ** Core Classes **\n\ - ******************/\n\ \n\ - /** Class MetaDocument **\n\ - * This class provides a pool of properties related to the whole presentation and\n\ - * it is responsible for initializing the set of MetaSlide objects that handle\n\ - * the meta information for each slide.\n\ - */\n\ +\n\ + function DebugPrinter()\n\ + {\n\ + this.bEnabled = false;\n\ + }\n\ +\n\ +\n\ + DebugPrinter.prototype.on = function()\n\ + {\n\ + this.bEnabled = true;\n\ + };\n\ +\n\ + DebugPrinter.prototype.off = function()\n\ + {\n\ + this.bEnabled = false;\n\ + };\n\ +\n\ + DebugPrinter.prototype.isEnabled = function()\n\ + {\n\ + return this.bEnabled;\n\ + };\n\ +\n\ + DebugPrinter.prototype.print = function( sMessage, nTime )\n\ + {\n\ + if( this.isEnabled() )\n\ + {\n\ + sInfo = 'DBG: ' + sMessage;\n\ + if( nTime )\n\ + sInfo += ' (at: ' + String( nTime / 1000 ) + 's)';\n\ + log( sInfo );\n\ + }\n\ + };\n\ +\n\ +\n\ + var NAVDBG = new DebugPrinter();\n\ + NAVDBG.off();\n\ +\n\ + var ANIMDBG = new DebugPrinter();\n\ + ANIMDBG.off();\n\ +\n\ + var aRegisterEventDebugPrinter = new DebugPrinter();\n\ + aRegisterEventDebugPrinter.off();\n\ +\n\ + var aTimerEventQueueDebugPrinter = new DebugPrinter();\n\ + aTimerEventQueueDebugPrinter.off();\n\ +\n\ + var aEventMultiplexerDebugPrinter = new DebugPrinter();\n\ + aEventMultiplexerDebugPrinter.off();\n\ +\n\ + var aNextEffectEventArrayDebugPrinter = new DebugPrinter();\n\ + aNextEffectEventArrayDebugPrinter.off();\n\ +\n\ + var aActivityQueueDebugPrinter = new DebugPrinter();\n\ + aActivityQueueDebugPrinter.off();\n\ +\n\ + var aAnimatedElementDebugPrinter = new DebugPrinter();\n\ + aAnimatedElementDebugPrinter.off();\n\ +\n\ +\n\ +\n\ +\n\ function MetaDocument( aMetaDocElem )\n\ {\n\ this.nNumberOfSlides = parseInt( aMetaDocElem.getAttributeNS( NSS['ooo'], aOOOAttrNumberOfSlides ) );\n\ @@ -367,6 +423,10 @@ static const char aSVGScript1[] = this.aTextFieldSet = new Array();\n\ this.slideNumberField = new SlideNumberField( this.sPageNumberingType );\n\ \n\ + this.aSlideAnimationsMap = new Object();\n\ + this.initSlideAnimationsMap();\n\ +\n\ +\n\ for( var i = 0; i < this.nNumberOfSlides; ++i )\n\ {\n\ var sMetaSlideId = aOOOElemMetaSlide + '_' + i;\n\ @@ -375,6 +435,11 @@ static const char aSVGScript1[] = assert( this.aMetaSlideSet.length == this.nNumberOfSlides,\n\ 'MetaDocument: aMetaSlideSet.length != nNumberOfSlides.' );\n\ this.aMetaSlideSet[ this.startSlideNumber ].show();\n\ +\n\ +"; + +static const char aSVGScript2[] = +"\ }\n\ \n\ MetaDocument.prototype.initPlaceholderShapes = function()\n\ @@ -382,12 +447,27 @@ static const char aSVGScript1[] = this.aMetaSlideSet[0].initPlaceholderShapes();\n\ };\n\ \n\ + MetaDocument.prototype.initSlideAnimationsMap = function()\n\ + {\n\ + var aAnimationsSection = document.getElementById( 'presentation-animations' );\n\ + if( aAnimationsSection )\n\ + {\n\ + var aAnimationsDefSet = aAnimationsSection.getElementsByTagName( 'defs' );\n\ +\n\ + for( var i = 0; i < aAnimationsDefSet.length; ++i )\n\ + {\n\ + var sSlideId = aAnimationsDefSet[i].getAttributeNS( NSS['ooo'], aOOOAttrSlide );\n\ + var aChildSet = getElementChildren( aAnimationsDefSet[i] );\n\ + if( sSlideId && ( aChildSet.length == 1 ) )\n\ + {\n\ + this.aSlideAnimationsMap[ sSlideId ] = aChildSet[0];\n\ + }\n\ + }\n\ + }\n\ + };\n\ +\n\ +\n\ \n\ - /** Class MetaSlide **\n\ - * This class is responsible for managing the visibility of all master page shapes\n\ - * and background related to a given slide element; it performs the creation and\n\ - * the initialization of each Text Field object.\n\ - */\n\ function MetaSlide( sMetaSlideId, aMetaDoc )\n\ {\n\ this.theDocument = document;\n\ @@ -395,33 +475,31 @@ static const char aSVGScript1[] = this.theMetaDoc = aMetaDoc;\n\ this.element = this.theDocument.getElementById( this.id );\n\ assert( this.element, 'MetaSlide: meta_slide element <' + this.id + '> not found.' );\n\ - // - Initialize the Slide Element -\n\ this.slideId = this.element.getAttributeNS( NSS['ooo'], aOOOAttrSlide );\n\ this.slideElement = this.theDocument.getElementById( this.slideId );\n\ assert( this.slideElement, 'MetaSlide: slide element <' + this.slideId + '> not found.' );\n\ - // - Initialize the Target Master Page Element -\n\ this.masterPage = this.initMasterPage();\n\ - // - Initialize Background -\n\ - //this.aBackground = getElementByClassName( this.aSlide, 'Background' );\n\ - // - Initialize Visibility Properties -\n\ this.nAreMasterObjectsVisible = this.initVisibilityProperty( aOOOAttrMasterObjectsVisibility, VISIBLE );\n\ this.nIsBackgroundVisible = this.initVisibilityProperty( aOOOAttrBackgroundVisibility, VISIBLE );\n\ this.nIsPageNumberVisible = this.initVisibilityProperty( aOOOAttrPageNumberVisibility, HIDDEN );\n\ this.nIsDateTimeVisible = this.initVisibilityProperty( aOOOAttrDateTimeVisibility, VISIBLE );\n\ this.nIsFooterVisible = this.initVisibilityProperty( aOOOAttrFooterVisibility, VISIBLE );\n\ this.nIsHeaderVisible = this.initVisibilityProperty( aOOOAttrHeaderVisibility, VISIBLE );\n\ - // - Initialize Master Page Text Fields (Placeholders)-\n\ this.aMPTextFieldSet = new Object();\n\ this.aMPTextFieldSet[aSlideNumberClassName] = this.initSlideNumberField();\n\ this.aMPTextFieldSet[aDateTimeClassName] = this.initDateTimeField( aOOOAttrDateTimeField );\n\ this.aMPTextFieldSet[aFooterClassName] = this.initFixedTextField( aOOOAttrFooterField );\n\ this.aMPTextFieldSet[aHeaderClassName] = this.initFixedTextField( aOOOAttrHeaderField );\n\ +\n\ + this.aSlideAnimationsHandler = new SlideAnimations( aSlideShow.getContext() );\n\ + this.aSlideAnimationsHandler.importAnimations( this.getSlideAnimationsRoot() );\n\ + this.aSlideAnimationsHandler.parseElements();\n\ + if( false && this.aSlideAnimationsHandler.aRootNode )\n\ + log( this.aSlideAnimationsHandler.aRootNode.info( true ) );\n\ }\n\ \n\ - /*** MetaSlide methods ***/\n\ MetaSlide.prototype =\n\ {\n\ - /*** public methods ***/\n\ hide : function()\n\ {\n\ checkElemAndSetAttribute( this.slideElement, 'visibility', 'hidden' );\n\ @@ -436,10 +514,6 @@ static const char aSVGScript1[] = if( aFieldSet[aFooterClassName] ) aFieldSet[aFooterClassName].hide( aShapeSet[aFooterClassName] );\n\ if( aFieldSet[aHeaderClassName] ) aFieldSet[aHeaderClassName].hide( aShapeSet[aHeaderClassName] );\n\ },\n\ -"; - -static const char aSVGScript2[] = -"\ \n\ hideExceptMaster : function()\n\ {\n\ @@ -480,7 +554,6 @@ static const char aSVGScript2[] = return this.masterPage.background;\n\ },\n\ \n\ - /*** private methods ***/\n\ initMasterPage : function()\n\ {\n\ var sMasterPageId = this.element.getAttributeNS( NSS['ooo'], aOOOAttrMaster );\n\ @@ -558,13 +631,19 @@ static const char aSVGScript2[] = var aPlaceholderShape = this.masterPage.aPlaceholderShapeSet[ sClassName ];\n\ if( !aTextField ) return;\n\ aTextField.setVisibility( this.nAreMasterObjectsVisible & nVisible, aPlaceholderShape );\n\ + },\n\ +\n\ + getSlideAnimationsRoot : function()\n\ + {\n\ + return this.theMetaDoc.aSlideAnimationsMap[ this.slideId ];\n\ }\n\ +\n\ };\n\ \n\ - /** Class MasterPage **\n\ - * This class gives access to a master page element, its background and\n\ - * each placeholder shape present in the master page element.\n\ - */\n\ +"; + +static const char aSVGScript3[] = +"\ function MasterPage( sMasterPageId )\n\ {\n\ this.id = sMasterPageId;\n\ @@ -580,10 +659,8 @@ static const char aSVGScript2[] = this.initPlaceholderShapes();\n\ }\n\ \n\ - /*** MasterPage methods ***/\n\ MasterPage.prototype =\n\ {\n\ - /*** public method ***/\n\ setVisibility : function( nVisibility )\n\ {\n\ this.backgroundObjectsVisibility = setElementVisibility( this.backgroundObjects, this.backgroundObjectsVisibility, nVisibility );\n\ @@ -614,7 +691,6 @@ static const char aSVGScript2[] = this.setVisibilityBackground( VISIBLE );\n\ },\n\ \n\ - /*** private method ***/\n\ initPlaceholderShapes : function()\n\ {\n\ this.aPlaceholderShapeSet[ aSlideNumberClassName ] = new PlaceholderShape( this, aSlideNumberClassName );\n\ @@ -624,9 +700,6 @@ static const char aSVGScript2[] = }\n\ };\n\ \n\ - /** Class PlaceholderShape **\n\ - * This class manages the visibility and the text content of a placeholder shape.\n\ - */\n\ function PlaceholderShape( aMasterPage, sClassName )\n\ {\n\ this.masterPage = aMasterPage;\n\ @@ -637,13 +710,8 @@ static const char aSVGScript2[] = this.init();\n\ }\n\ \n\ - /* public methods */\n\ PlaceholderShape.prototype.setTextContent = function( sText )\n\ {\n\ -"; - -static const char aSVGScript3[] = -"\ if( !this.textElement )\n\ {\n\ log( 'error: PlaceholderShape.setTextContent: text element is not valid in placeholder of type '\n\ @@ -668,7 +736,6 @@ static const char aSVGScript3[] = this.element.setAttribute( 'visibility', 'hidden' );\n\ };\n\ \n\ - /* private methods */\n\ PlaceholderShape.prototype.init = function()\n\ {\n\ var aShapeElem = getElementByClassName( this.masterPage.backgroundObjects, this.className );\n\ @@ -711,22 +778,12 @@ static const char aSVGScript3[] = };\n\ \n\ \n\ - // ------------------------------------------------------------------------------------------ //\n\ - /********************************\n\ - ** Text Field Class Hierarchy **\n\ - ********************************/\n\ \n\ - /** Class TextField **\n\ - * This class is the root abstract class of the hierarchy.\n\ - * The 'shapeElement' property is the shape element to which\n\ - * this TextField object provides the text content.\n\ - */\n\ function TextField( aTextFieldElem )\n\ {\n\ this.bIsUpdated = false;\n\ }\n\ \n\ - /*** TextField public methods ***/\n\ TextField.prototype.getShapeElement = function()\n\ {\n\ return this.shapeElement;\n\ @@ -761,10 +818,6 @@ static const char aSVGScript3[] = };\n\ \n\ \n\ - /** Class FixedTextField **\n\ - * This class handles text field with a fixed text.\n\ - * The text content is provided by the 'text' property.\n\ - */\n\ function FixedTextField( aTextFieldElem )\n\ {\n\ TextField.call( this, aTextFieldElem );\n\ @@ -778,10 +831,6 @@ static const char aSVGScript3[] = };\n\ \n\ \n\ - /** Class VariableDateTimeField **\n\ - * Provide the text content for the related shape by generating the current\n\ - * date/time in the format specified by the 'dateTimeFormat' property.\n\ - */\n\ function VariableDateTimeField( aTextFieldElem )\n\ {\n\ VariableDateTimeField.superclass.constructor.call( this, aTextFieldElem );\n\ @@ -789,25 +838,23 @@ static const char aSVGScript3[] = }\n\ extend( VariableDateTimeField, TextField );\n\ \n\ - /*** public methods ***/\n\ VariableDateTimeField.prototype.update = function( aPlaceholderShape )\n\ {\n\ var sText = this.createDateTimeText( this.dateTimeFormat );\n\ aPlaceholderShape.setTextContent( sText );\n\ };\n\ \n\ +"; + +static const char aSVGScript4[] = +"\ VariableDateTimeField.prototype.createDateTimeText = function( sDateTimeFormat )\n\ {\n\ - // TODO handle date/time format\n\ var aDate = Date();\n\ var sDate = aDate.toLocaleString();\n\ return sDate;\n\ };\n\ \n\ - /** Class SlideNumberField **\n\ - * Provides the text content to the related shape by generating\n\ - * the current page number in the given page numbering type.\n\ - */\n\ function SlideNumberField( sPageNumberingType )\n\ {\n\ SlideNumberField.superclass.constructor.call( this, null );\n\ @@ -815,7 +862,6 @@ static const char aSVGScript3[] = }\n\ extend( SlideNumberField, TextField );\n\ \n\ - /*** public methods ***/\n\ SlideNumberField.prototype.getNumberingType = function()\n\ {\n\ return this.pageNumberingType;\n\ @@ -829,25 +875,13 @@ static const char aSVGScript3[] = \n\ SlideNumberField.prototype.createSlideNumberText = function( nSlideNumber, sNumberingType )\n\ {\n\ - // TODO handle page numbering type\n\ return String( nSlideNumber );\n\ };\n\ \n\ \n\ \n\ - //------------------------------------------------------------------------------------------- //\n\ - /********************************\n\ - ** Slide Index Classes **\n\ - ********************************/\n\ \n\ - /** Class SlideIndePagex **\n\ - * This class is responsible for handling the slide index page\n\ - */\n\ function SlideIndexPage()\n\ -"; - -static const char aSVGScript4[] = -"\ {\n\ this.pageElementId = 'slide_index';\n\ this.pageBgColor = 'rgb(252,252,252)';\n\ @@ -857,7 +891,6 @@ static const char aSVGScript4[] = this.totalThumbnails = this.indexColumns * this.indexColumns;\n\ this.selectedSlideIndex = nCurSlide;\n\ \n\ - // set up layout paramers\n\ this.xSpacingFactor = 600/28000;\n\ this.ySpacingFactor = 450/21000;\n\ this.xSpacing = WIDTH * this.xSpacingFactor;\n\ @@ -865,22 +898,15 @@ static const char aSVGScript4[] = this.halfBorderWidthFactor = ( 300/28000 ) * ( this.indexColumns / 3 );\n\ this.halfBorderWidth = WIDTH * this.halfBorderWidthFactor;\n\ this.borderWidth = 2 * this.halfBorderWidth;\n\ - // the following formula is used to compute the slide shrinking factor:\n\ - // scaleFactor = ( WIDTH - ( columns + 1 ) * xSpacing ) / ( columns * ( WIDTH + borderWidth ) )\n\ - // indeed we can divide everything by WIDTH:\n\ this.scaleFactor = ( 1 - ( this.indexColumns + 1 ) * this.xSpacingFactor ) /\n\ ( this.indexColumns * ( 1 + 2 * this.halfBorderWidthFactor ) );\n\ \n\ - // We create a Thumbnail Border and Thumbnail MouseArea rectangle template that will be\n\ - // used by every Thumbnail. The Mouse Area rectangle is used in order to trigger the\n\ - // mouseover event properly even when the slide background is hidden.\n\ this.thumbnailMouseAreaTemplateId = 'thumbnail_mouse_area';\n\ this.thumbnailMouseAreaTemplateElement = null;\n\ this.thumbnailBorderTemplateId = 'thumbnail_border';\n\ this.thumbnailBorderTemplateElement = null;\n\ this.createTemplateElements();\n\ \n\ - // Now we create the grid of thumbnails\n\ this.aThumbnailSet = new Array( this.totalThumbnails );\n\ for( var i = 0; i < this.totalThumbnails; ++i )\n\ {\n\ @@ -893,7 +919,6 @@ static const char aSVGScript4[] = }\n\ \n\ \n\ - /* public methods */\n\ SlideIndexPage.prototype.getTotalThumbnails = function()\n\ {\n\ return this.totalThumbnails;\n\ @@ -909,12 +934,6 @@ static const char aSVGScript4[] = this.pageElement.setAttribute( 'display', 'none' );\n\ };\n\ \n\ - /** setSelection\n\ - *\n\ - * Change the selected thumbnail from the current one to the thumbnail with index nIndex.\n\ - *\n\ - * @param nIndex - the thumbnail index\n\ - */\n\ SlideIndexPage.prototype.setSelection = function( nIndex )\n\ {\n\ nIndex = getSafeIndex( nIndex, 0, this.getTotalThumbnails() - 1 );\n\ @@ -933,7 +952,6 @@ static const char aSVGScript4[] = aPageElement.setAttribute( 'id', this.pageElementId );\n\ aPageElement.setAttribute( 'display', 'none' );\n\ \n\ - // the slide index page background\n\ var sPageBgColor = this.pageBgColor + ';';\n\ var aRectElement = document.createElementNS( NSS['svg'], 'rect' );\n\ aRectElement.setAttribute( 'x', 0 );\n\ @@ -943,17 +961,12 @@ static const char aSVGScript4[] = aRectElement.setAttribute( 'style', 'stroke:none;fill:' + sPageBgColor );\n\ \n\ aPageElement.appendChild( aRectElement );\n\ - // The index page is appended after all slide elements\n\ - // so when it is displayed it covers them all\n\ ROOT_NODE.appendChild( aPageElement );\n\ return( document.getElementById( this.pageElementId ) );\n\ };\n\ \n\ SlideIndexPage.prototype.createTemplateElements = function()\n\ {\n\ - // We define a Rect element as a template of thumbnail border for all slide-thumbnails.\n\ - // The stroke color is defined individually by each thumbnail according to\n\ - // its selection status.\n\ var aDefsElement = document.createElementNS( NSS['svg'], 'defs' );\n\ var aRectElement = document.createElementNS( NSS['svg'], 'rect' );\n\ aRectElement.setAttribute( 'id', this.thumbnailBorderTemplateId );\n\ @@ -967,8 +980,6 @@ static const char aSVGScript4[] = aRectElement.setAttribute( 'fill', 'none' );\n\ aDefsElement.appendChild( aRectElement );\n\ \n\ - // We define a Rect element as a template of mouse area for triggering the mouseover event.\n\ - // A copy is used by each thumbnail element.\n\ aRectElement = document.createElementNS( NSS['svg'], 'rect' );\n\ aRectElement.setAttribute( 'id', this.thumbnailMouseAreaTemplateId );\n\ aRectElement.setAttribute( 'x', 0 );\n\ @@ -999,12 +1010,6 @@ static const char aSVGScript4[] = this.setNumberOfColumns( INDEX_COLUMNS_DEFAULT );\n\ };\n\ \n\ - /** setNumberOfColumns\n\ - *\n\ - * Change the size of the thumbnail grid.\n\ - *\n\ - * @param nNumberOfColumns - the new number of columns/rows of the thumbnail grid\n\ - */\n\ SlideIndexPage.prototype.setNumberOfColumns = function( nNumberOfColumns )\n\ {\n\ if( this.indexColumns == nNumberOfColumns ) return;\n\ @@ -1018,27 +1023,22 @@ static const char aSVGScript4[] = \n\ this.aThumbnailSet[this.curThumbnailIndex].unselect();\n\ \n\ - // if we decreased the number of used columns we remove the exceding thumbnail elements\n\ for( var i = this.totalThumbnails; i < nOldTotalThumbnails; ++i )\n\ {\n\ this.aThumbnailSet[i].removeElement();\n\ };\n\ \n\ - // if we increased the number of used columns we create the needed thumbnail objects\n\ for( var i = nOldTotalThumbnails; i < this.totalThumbnails; ++i )\n\ {\n\ this.aThumbnailSet[i] = new Thumbnail( this, i );\n\ };\n\ \n\ - // we set up layout parameters that depend on the number of columns\n\ this.halfBorderWidthFactor = ( 300/28000 ) * ( this.indexColumns / 3 );\n\ this.halfBorderWidth = WIDTH * this.halfBorderWidthFactor;\n\ this.borderWidth = 2 * this.halfBorderWidth;\n\ - // scaleFactor = ( WIDTH - ( columns + 1 ) * xSpacing ) / ( columns * ( WIDTH + borderWidth ) )\n\ this.scaleFactor = ( 1 - ( this.indexColumns + 1 ) * this.xSpacingFactor ) /\n\ ( this.indexColumns * ( 1 + 2 * this.halfBorderWidthFactor ) );\n\ \n\ - // update the thumbnail border size\n\ var aRectElement = this.thumbnailBorderTemplateElement;\n\ aRectElement.setAttribute( 'x', -this.halfBorderWidth );\n\ aRectElement.setAttribute( 'y', -this.halfBorderWidth );\n\ @@ -1052,7 +1052,6 @@ static const char aSVGScript4[] = static const char aSVGScript5[] = "\ - // now we update the displacement on the index page of each thumbnail (old and new)\n\ for( var i = 0; i < this.totalThumbnails; ++i )\n\ {\n\ this.aThumbnailSet[i].updateView();\n\ @@ -1061,7 +1060,6 @@ static const char aSVGScript5[] = this.curThumbnailIndex = this.selectedSlideIndex % this.totalThumbnails;\n\ this.aThumbnailSet[this.curThumbnailIndex].select();\n\ \n\ - // needed for forcing the indexSetPageSlide routine to update the INDEX_OFFSET\n\ INDEX_OFFSET = -1;\n\ indexSetPageSlide( this.selectedSlideIndex );\n\ \n\ @@ -1070,9 +1068,6 @@ static const char aSVGScript5[] = };\n\ \n\ \n\ - /** Class Thumbnail **\n\ - * This class handles a slide thumbnail.\n\ - */\n\ function Thumbnail( aSlideIndexPage, nIndex )\n\ {\n\ this.container = aSlideIndexPage;\n\ @@ -1089,11 +1084,9 @@ static const char aSVGScript5[] = this.isSelected = false;\n\ };\n\ \n\ - /* static const class member */\n\ Thumbnail.prototype.sNormalBorderColor = 'rgb(216,216,216)';\n\ Thumbnail.prototype.sSelectionBorderColor = 'rgb(92,92,255)';\n\ \n\ - /* public methods */\n\ Thumbnail.prototype.removeElement = function()\n\ {\n\ if( this.thumbnailElement )\n\ @@ -1136,13 +1129,6 @@ static const char aSVGScript5[] = }\n\ };\n\ \n\ - /** updateView\n\ - *\n\ - * This method updates the displacement of the thumbnail on the slide index page,\n\ - * the value of the row, column coordinates of the thumbnail in the grid, and\n\ - * the onmouseover property of the thumbnail element.\n\ - *\n\ - */\n\ Thumbnail.prototype.updateView = function()\n\ {\n\ this.column = this.index % this.container.indexColumns;\n\ @@ -1158,12 +1144,6 @@ static const char aSVGScript5[] = this.thumbnailElement.setAttribute( 'onmouseover', 'theSlideIndexPage.aThumbnailSet[' + this.index + '].onMouseOver()' );\n\ };\n\ \n\ - /** update\n\ - *\n\ - * This method update the content of the thumbnail view\n\ - *\n\ - * @param nIndex - the index of the slide to be shown in the thumbnail\n\ - */\n\ Thumbnail.prototype.update = function( nIndex )\n\ {\n\ if( this.slideIndex == nIndex ) return;\n\ @@ -1198,7 +1178,6 @@ static const char aSVGScript5[] = setNSAttribute( 'xlink', this.backgroundObjectsElement, 'href', '' );\n\ };\n\ \n\ - /* private methods */\n\ Thumbnail.prototype.createThumbnailElement = function()\n\ {\n\ var aThumbnailElement = document.createElementNS( NSS['svg'], 'g' );\n\ @@ -1252,10 +1231,6 @@ static const char aSVGScript5[] = return sTransform;\n\ };\n\ \n\ -"; - -static const char aSVGScript6[] = -"\ Thumbnail.prototype.onMouseOver = function()\n\ {\n\ if( ( currentMode == INDEX_MODE ) && ( this.container.curThumbnailIndex != this.index ) )\n\ @@ -1267,13 +1242,8 @@ static const char aSVGScript6[] = \n\ \n\ \n\ - // ------------------------------------------------------------------------------------------ //\n\ - /** Initialization function.\n\ - * The whole presentation is set-up in this function.\n\ - */\n\ function init()\n\ {\n\ -\n\ var VIEWBOX = ROOT_NODE.getAttribute('viewBox');\n\ \n\ if( VIEWBOX )\n\ @@ -1282,12 +1252,21 @@ static const char aSVGScript6[] = HEIGHT = ROOT_NODE.viewBox.animVal.height;\n\ }\n\ \n\ +"; + +static const char aSVGScript6[] = +"\ var aMetaDocElem = document.getElementById( aOOOElemMetaSlides );\n\ assert( aMetaDocElem, 'init: meta document element not found' );\n\ + aSlideShow = new SlideShow();\n\ theMetaDoc = new MetaDocument( aMetaDocElem );\n\ theSlideIndexPage = new SlideIndexPage();\n\ \n\ \n\ +\n\ +\n\ +\n\ +\n\ }\n\ \n\ function presentationEngineStop()\n\ @@ -1310,10 +1289,6 @@ static const char aSVGScript6[] = }\n\ }\n\ \n\ - /** Event handler for key press.\n\ - *\n\ - * @param aEvt the event\n\ - */\n\ function onKeyDown( aEvt )\n\ {\n\ if ( !aEvt )\n\ @@ -1326,13 +1301,8 @@ static const char aSVGScript6[] = else\n\ document.onkeypress = onKeyPress;\n\ }\n\ - // Set event handler for key down.\n\ document.onkeydown = onKeyDown;\n\ \n\ - /** Event handler for key press.\n\ - *\n\ - * @param aEvt the event\n\ - */\n\ function onKeyPress( aEvt )\n\ {\n\ document.onkeypress = null;\n\ @@ -1346,10 +1316,6 @@ static const char aSVGScript6[] = return charCodeDictionary[currentMode][str]();\n\ }\n\ \n\ - /** Function to supply the default key code dictionary.\n\ - *\n\ - * @returns default key code dictionary\n\ - */\n\ function getDefaultKeyCodeDictionary()\n\ {\n\ var keyCodeDict = new Object();\n\ @@ -1361,10 +1327,10 @@ static const char aSVGScript6[] = keyCodeDict[SLIDE_MODE][RIGHT_KEY] = function() { return dispatchEffects(1); };\n\ keyCodeDict[SLIDE_MODE][UP_KEY] = function() { return skipEffects(-1); };\n\ keyCodeDict[SLIDE_MODE][DOWN_KEY] = function() { return skipEffects(1); };\n\ - keyCodeDict[SLIDE_MODE][PAGE_UP_KEY] = function() { return dispatchEffects(-1); };\n\ - keyCodeDict[SLIDE_MODE][PAGE_DOWN_KEY] = function() { return dispatchEffects(1); };\n\ - keyCodeDict[SLIDE_MODE][HOME_KEY] = function() { return slideSetActiveSlide(0); };\n\ - keyCodeDict[SLIDE_MODE][END_KEY] = function() { return slideSetActiveSlide(theMetaDoc.nNumberOfSlides - 1); };\n\ + keyCodeDict[SLIDE_MODE][PAGE_UP_KEY] = function() { return switchSlide( -1, true ); };\n\ + keyCodeDict[SLIDE_MODE][PAGE_DOWN_KEY] = function() { return switchSlide( 1, true ); };\n\ + keyCodeDict[SLIDE_MODE][HOME_KEY] = function() { return aSlideShow.displaySlide( 0, true ); };\n\ + keyCodeDict[SLIDE_MODE][END_KEY] = function() { return aSlideShow.displaySlide( theMetaDoc.nNumberOfSlides - 1, true ); };\n\ keyCodeDict[SLIDE_MODE][SPACE_KEY] = function() { return dispatchEffects(1); };\n\ \n\ keyCodeDict[INDEX_MODE][LEFT_KEY] = function() { return indexSetPageSlide( theSlideIndexPage.selectedSlideIndex - 1 ); };\n\ @@ -1382,10 +1348,6 @@ static const char aSVGScript6[] = return keyCodeDict;\n\ }\n\ \n\ - /** Function to supply the default char code dictionary.\n\ - *\n\ - * @returns default char code dictionary\n\ - */\n\ function getDefaultCharCodeDictionary()\n\ {\n\ var charCodeDict = new Object();\n\ @@ -1418,14 +1380,9 @@ static const char aSVGScript6[] = nOffset = -1;\n\ \n\ if( 0 != nOffset )\n\ - switchSlide( nOffset );\n\ + dispatchEffects( nOffset );\n\ }\n\ \n\ - /** Event handler for mouse wheel events in slide mode.\n\ - * based on http://adomas.org/javascript-mouse-wheel/\n\ - *\n\ - * @param aEvt the event\n\ - */\n\ function slideOnMouseWheel(aEvt)\n\ {\n\ var delta = 0;\n\ @@ -1453,24 +1410,13 @@ static const char aSVGScript6[] = aEvt.returnValue = false;\n\ }\n\ \n\ - // Mozilla\n\ if( window.addEventListener )\n\ {\n\ -"; - -static const char aSVGScript7[] = -"\ window.addEventListener( 'DOMMouseScroll', function( aEvt ) { return mouseHandlerDispatch( aEvt, MOUSE_WHEEL ); }, false );\n\ }\n\ \n\ - // Opera Safari OK - may not work in IE\n\ window.onmousewheel = function( aEvt ) { return mouseHandlerDispatch( aEvt, MOUSE_WHEEL ); };\n\ \n\ - /** Function to handle all mouse events.\n\ - *\n\ - * @param aEvt event\n\ - * @param anAction type of event (e.g. mouse up, mouse wheel)\n\ - */\n\ function mouseHandlerDispatch( aEvt, anAction )\n\ {\n\ if( !aEvt )\n\ @@ -1494,14 +1440,8 @@ static const char aSVGScript7[] = return retVal;\n\ }\n\ \n\ - // Set mouse event handler.\n\ document.onmousedown = function( aEvt ) { return mouseHandlerDispatch( aEvt, MOUSE_DOWN ); };\n\ - //document.onmousemove = function( aEvt ) { return mouseHandlerDispatch( aEvt, MOUSE_MOVE ); };\n\ \n\ - /** Function to supply the default mouse handler dictionary.\n\ - *\n\ - * @returns default mouse handler dictionary\n\ - */\n\ function getDefaultMouseHandlerDictionary()\n\ {\n\ var mouseHandlerDict = new Object();\n\ @@ -1516,42 +1456,41 @@ static const char aSVGScript7[] = mouseHandlerDict[INDEX_MODE][MOUSE_DOWN] = function( aEvt ) { return toggleSlideIndex(); };\n\ \n\ return mouseHandlerDict;\n\ +"; + +static const char aSVGScript7[] = +"\ }\n\ \n\ - /** Function to dispatch the next effect, if there is none left, change the slide.\n\ - *\n\ - * @param dir direction of the change (1 = forwards, -1 = backwards)\n\ - */\n\ function dispatchEffects(dir)\n\ {\n\ - // TODO to be implemented\n\ - switchSlide(dir);\n\ +\n\ + if( dir == 1 )\n\ + {\n\ + var bRet = aSlideShow.nextEffect();\n\ +\n\ + if( !bRet )\n\ + {\n\ + switchSlide( 1 );\n\ + }\n\ + }\n\ + else\n\ + {\n\ + switchSlide( dir );\n\ + }\n\ }\n\ \n\ - /** Function to skip effects and directly either put the slide into start or end state or change slides.\n\ - *\n\ - * @param dir direction of the change (1 = forwards, -1 = backwards)\n\ - */\n\ function skipEffects(dir)\n\ {\n\ - // TODO to be implemented\n\ switchSlide(dir);\n\ }\n\ \n\ - /** Function to change between slides.\n\ - *\n\ - * @param nOffset direction (1 = forwards, -1 = backwards)\n\ - */\n\ - function switchSlide( nOffset )\n\ + function switchSlide( nOffset, bSkipTransition )\n\ {\n\ var nNextSlide = nCurSlide + nOffset;\n\ - slideSetActiveSlide( nNextSlide );\n\ + aSlideShow.displaySlide( nNextSlide, bSkipTransition );\n\ }\n\ \n\ - /** Function to display the index sheet.\n\ - *\n\ - * @param offsetNumber offset number\n\ - */\n\ function displayIndex( offsetNumber )\n\ {\n\ var aMetaSlideSet = theMetaDoc.aMetaSlideSet;\n\ @@ -1572,16 +1511,11 @@ static const char aSVGScript7[] = aThumbnailSet[j].hide();\n\ }\n\ \n\ - //do we need to save the current offset?\n\ if (INDEX_OFFSET != offsetNumber)\n\ INDEX_OFFSET = offsetNumber;\n\ }\n\ \n\ - /** Function to set the active slide in the slide view.\n\ - *\n\ - * @param nNewSlide index of the active slide\n\ - */\n\ - function slideSetActiveSlide( nNewSlide )\n\ + function slideSetActiveSlide( nNewSlide )\n\ {\n\ var aMetaDoc = theMetaDoc;\n\ var nSlides = aMetaDoc.nNumberOfSlides;\n\ @@ -1601,44 +1535,26 @@ static const char aSVGScript7[] = newMetaSlide.show();\n\ }\n\ \n\ - /** Function to set the page and active slide in index view.\n\ - *\n\ - * @param nIndex index of the active slide\n\ - *\n\ - * NOTE: To force a redraw,\n\ - * set INDEX_OFFSET to -1 before calling indexSetPageSlide().\n\ - *\n\ - * This is necessary for zooming (otherwise the index might not\n\ - * get redrawn) and when switching to index mode.\n\ - *\n\ - * INDEX_OFFSET = -1\n\ - * indexSetPageSlide(activeSlide);\n\ - */\n\ function indexSetPageSlide( nIndex )\n\ {\n\ var aMetaSlideSet = theMetaDoc.aMetaSlideSet;\n\ nIndex = getSafeIndex( nIndex, 0, aMetaSlideSet.length - 1 );\n\ \n\ - //calculate the offset\n\ var nSelectedThumbnailIndex = nIndex % theSlideIndexPage.getTotalThumbnails();\n\ var offset = nIndex - nSelectedThumbnailIndex;\n\ \n\ if( offset < 0 )\n\ offset = 0;\n\ \n\ - //if different from kept offset, then record and change the page\n\ if( offset != INDEX_OFFSET )\n\ {\n\ INDEX_OFFSET = offset;\n\ displayIndex( INDEX_OFFSET );\n\ }\n\ \n\ - //set the selected thumbnail and the current slide\n\ theSlideIndexPage.setSelection( nSelectedThumbnailIndex );\n\ }\n\ \n\ - /** Function to toggle between index and slide mode.\n\ - */\n\ function toggleSlideIndex()\n\ {\n\ var suspendHandle = ROOT_NODE.suspendRedraw(500);\n\ @@ -1660,12 +1576,8 @@ static const char aSVGScript7[] = }\n\ else if (currentMode == INDEX_MODE)\n\ {\n\ -"; - -static const char aSVGScript8[] = -"\ theSlideIndexPage.hide();\n\ - nCurSlide = theSlideIndexPage.selectedSlideIndex;\n\ + var nNewSlide = theSlideIndexPage.selectedSlideIndex;\n\ \n\ for( var counter = 0; counter < aMetaSlideSet.length; ++counter )\n\ {\n\ @@ -1675,25 +1587,5830 @@ static const char aSVGScript8[] = aMetaSlide.masterPage.setVisibility( HIDDEN );\n\ }\n\ \n\ - aMetaSlideSet[nCurSlide].show();\n\ - //activeEffect = 0;\n\ + aSlideShow.displaySlide( nNewSlide, true );\n\ \n\ currentMode = SLIDE_MODE;\n\ - //setSlideToState(nCurSlide, STATE_START);\n\ }\n\ \n\ ROOT_NODE.unsuspendRedraw(suspendHandle);\n\ ROOT_NODE.forceRedraw();\n\ }\n\ \n\ - /** Function that exit from the index mode without changing the shown slide\n\ - *\n\ - */\n\ function abandonIndexMode()\n\ {\n\ theSlideIndexPage.selectedSlideIndex = nCurSlide;\n\ toggleSlideIndex();\n\ }\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +function AA() {}\n\ +function ANIMATIONS_ANIMATIONS_ANIMATIONS_() {}\n\ +function ZZ() {}\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ + var CURR_UNIQUE_ID = 0;\n\ +\n\ + function getUniqueId()\n\ + {\n\ + ++CURR_UNIQUE_ID;\n\ + return CURR_UNIQUE_ID;\n\ + }\n\ +\n\ + function mem_fn( sMethodName )\n\ + {\n\ + return function( aObject )\n\ + {\n\ + var aMethod = aObject[ sMethodName ];\n\ + if( aMethod )\n\ + aMethod.call( aObject );\n\ + else\n\ + log( 'method sMethodName not found' );\n\ + };\n\ + }\n\ +\n\ + function bind( aObject, aMethod )\n\ + {\n\ + return function()\n\ + {\n\ + return aMethod.call( aObject, arguments[0] );\n\ + };\n\ + }\n\ +\n\ + function getCurrentSystemTime()\n\ + {\n\ + return ( new Date() ).getTime();\n\ + }\n\ +\n\ + function getSlideAnimationsRoot( sSlideId )\n\ + {\n\ + return theMetaDoc.aSlideAnimationsMap[ sSlideId ];\n\ + }\n\ +\n\ + function getElementChildren( aElement )\n\ + {\n\ + var aChildrenArray = new Array();\n\ +"; + +static const char aSVGScript8[] = +"\ +\n\ + var nSize = aElement.childNodes.length;\n\ +\n\ + for( var i = 0; i < nSize; ++i )\n\ + {\n\ + if( aElement.childNodes[i].nodeType == 1 )\n\ + aChildrenArray.push( aElement.childNodes[i] );\n\ + }\n\ +\n\ + return aChildrenArray;\n\ + }\n\ +\n\ + function removeWhiteSpaces( str )\n\ + {\n\ + if( !str )\n\ + return '';\n\ +\n\ + var re = / */;\n\ + var aSplittedString = str.split( re );\n\ + return aSplittedString.join('');\n\ + }\n\ +\n\ + function clamp( nValue, nMinimum, nMaximum )\n\ + {\n\ + if( nValue < nMinimum )\n\ + {\n\ + return nMinimum;\n\ + }\n\ + else if( nValue > nMaximum )\n\ + {\n\ + return nMaximum;\n\ + }\n\ + else\n\ + {\n\ + return nValue;\n\ + }\n\ + }\n\ +\n\ + function makeMatrixString( a, b, c, d, e, f )\n\ + {\n\ + var s = 'matrix(';\n\ + s += a + ', ';\n\ + s += b + ', ';\n\ + s += c + ', ';\n\ + s += d + ', ';\n\ + s += e + ', ';\n\ + s += f + ')';\n\ +\n\ + return s;\n\ + }\n\ +\n\ + function matrixToString( aSVGMatrix )\n\ + {\n\ + return makeMatrixString( aSVGMatrix.a, aSVGMatrix.b, aSVGMatrix.c,\n\ + aSVGMatrix.d, aSVGMatrix.e, aSVGMatrix.f );\n\ + }\n\ +\n\ +\n\ +\n\ +\n\ + function numberParser( sValue )\n\ + {\n\ + if( sValue === '.' )\n\ + return undefined;\n\ + var reFloatNumber = /^[+-]?[0-9]*[.]?[0-9]*$/;\n\ +\n\ + if( reFloatNumber.test( sValue ) )\n\ + return parseFloat( sValue );\n\ + else\n\ + return undefined;\n\ + }\n\ +\n\ + function booleanParser( sValue )\n\ + {\n\ + sValue = sValue.toLowerCase();\n\ + if( sValue === 'true' )\n\ + return true;\n\ + else if( sValue === 'false' )\n\ + return false;\n\ + else\n\ + return undefined;\n\ + }\n\ +\n\ + function colorParser( sValue )\n\ + {\n\ +\n\ + function hsl( nHue, nSaturation, nLuminance )\n\ + {\n\ + return new HSLColor( nHue, nSaturation / 100, nLuminance / 100 );\n\ + }\n\ +\n\ + function rgb( nRed, nGreen, nBlue )\n\ + {\n\ + return new RGBColor( nRed / 255, nGreen / 255, nBlue / 255 );\n\ + }\n\ +\n\ + function prgb( nRed, nGreen, nBlue )\n\ + {\n\ + return new RGBColor( nRed / 100, nGreen / 100, nBlue / 100 );\n\ + }\n\ +\n\ + var sCommaPattern = ' *[,] *';\n\ + var sIntegerPattern = '[+-]?[0-9]+';\n\ + var sHexDigitPattern = '[0-9A-Fa-f]';\n\ +\n\ + var sHexColorPattern = '#(' + sHexDigitPattern + '{2})('\n\ + + sHexDigitPattern + '{2})('\n\ + + sHexDigitPattern + '{2})';\n\ +\n\ + var sRGBIntegerPattern = 'rgb[(] *' + sIntegerPattern + sCommaPattern\n\ + + sIntegerPattern + sCommaPattern\n\ + + sIntegerPattern + ' *[)]';\n\ +\n\ + var sRGBPercentPattern = 'rgb[(] *' + sIntegerPattern + '%' + sCommaPattern\n\ + + sIntegerPattern + '%' + sCommaPattern\n\ + + sIntegerPattern + '%' + ' *[)]';\n\ +\n\ + var sHSLPercentPattern = 'hsl[(] *' + sIntegerPattern + sCommaPattern\n\ + + sIntegerPattern + '%' + sCommaPattern\n\ + + sIntegerPattern + '%' + ' *[)]';\n\ +\n\ + var reHexColor = RegExp( sHexColorPattern );\n\ + var reRGBInteger = RegExp( sRGBIntegerPattern );\n\ + var reRGBPercent = RegExp( sRGBPercentPattern );\n\ + var reHSLPercent = RegExp( sHSLPercentPattern );\n\ +\n\ + if( reHexColor.test( sValue ) )\n\ + {\n\ + var aRGBTriple = reHexColor.exec( sValue );\n\ +\n\ + var nRed = parseInt( aRGBTriple[1], 16 ) / 255;\n\ + var nGreen = parseInt( aRGBTriple[2], 16 ) / 255;\n\ + var nBlue = parseInt( aRGBTriple[3], 16 ) / 255;\n\ +\n\ + return new RGBColor( nRed, nGreen, nBlue );\n\ + }\n\ + else if( reHSLPercent.test( sValue ) )\n\ + {\n\ + sValue = sValue.replace( '%', '' ).replace( '%', '' );\n\ + return eval( sValue );\n\ + }\n\ + else if( reRGBInteger.test( sValue ) )\n\ + {\n\ + return eval( sValue );\n\ + }\n\ + else if( reRGBPercent.test( sValue ) )\n\ + {\n\ + sValue = 'p' + sValue.replace( '%', '' ).replace( '%', '' ).replace( '%', '' );\n\ + return eval( sValue );\n\ + }\n\ + else\n\ + {\n\ + return null;\n\ + }\n\ + }\n\ +\n\ +\n\ +\n\ +\n\ + function RGBColor( nRed, nGreen, nBlue )\n\ + {\n\ + this.eColorSpace = COLOR_SPACE_RGB;\n\ + this.nRed = nRed;\n\ + this.nGreen = nGreen;\n\ + this.nBlue = nBlue;\n\ + }\n\ +\n\ +\n\ + RGBColor.prototype.clone = function()\n\ + {\n\ + return new RGBColor( this.nRed, this.nGreen, this.nBlue );\n\ + };\n\ +\n\ + RGBColor.prototype.add = function( aRGBColor )\n\ + {\n\ + this.nRed += aRGBColor.nRed;\n\ + this.nGreen += aRGBColor.nGreen;\n\ + this.nBlue += aRGBColor.nBlue;\n\ + return this;\n\ + };\n\ +\n\ + RGBColor.prototype.scale = function( aT )\n\ + {\n\ + this.nRed *= aT;\n\ + this.nGreen *= aT;\n\ + this.nBlue *= aT;\n\ + return this;\n\ + };\n\ +\n\ + RGBColor.clamp = function( aRGBColor )\n\ + {\n\ + var aClampedRGBColor = new RGBColor( 0, 0, 0 );\n\ +\n\ + aClampedRGBColor.nRed = clamp( aRGBColor.nRed, 0.0, 1.0 );\n\ + aClampedRGBColor.nGreen = clamp( aRGBColor.nGreen, 0.0, 1.0 );\n\ + aClampedRGBColor.nBlue = clamp( aRGBColor.nBlue, 0.0, 1.0 );\n\ +\n\ + return aClampedRGBColor;\n\ + };\n\ +\n\ +"; + +static const char aSVGScript9[] = +"\ + RGBColor.prototype.convertToHSL = function()\n\ + {\n\ + var nRed = clamp( this.nRed, 0.0, 1.0 );\n\ + var nGreen = clamp( this.nGreen, 0.0, 1.0 );\n\ + var nBlue = clamp( this.nBlue, 0.0, 1.0 );\n\ +\n\ + var nMax = Math.max( nRed, nGreen, nBlue );\n\ + var nMin = Math.min( nRed, nGreen, nBlue );\n\ + var nDelta = nMax - nMin;\n\ +\n\ + var nLuminance = ( nMax + nMin ) / 2.0;\n\ + var nSaturation = 0.0;\n\ + var nHue = 0.0;\n\ + if( nDelta !== 0 )\n\ + {\n\ + nSaturation = ( nLuminance > 0.5 ) ?\n\ + ( nDelta / ( 2.0 - nMax - nMin) ) :\n\ + ( nDelta / ( nMax + nMin ) );\n\ +\n\ + if( nRed == nMax )\n\ + nHue = ( nGreen - nBlue ) / nDelta;\n\ + else if( nGreen == nMax )\n\ + nHue = 2.0 + ( nBlue - nRed ) / nDelta;\n\ + else if( nBlue == nMax )\n\ + nHue = 4.0 + ( nRed - nGreen ) / nDelta;\n\ +\n\ + nHue *= 60.0;\n\ +\n\ + if( nHue < 0.0 )\n\ + nHue += 360.0;\n\ + }\n\ +\n\ + return new HSLColor( nHue, nSaturation, nLuminance );\n\ +\n\ + };\n\ +\n\ + RGBColor.prototype.toString = function( bClamped )\n\ + {\n\ + var aRGBColor;\n\ + if( bClamped )\n\ + {\n\ + aRGBColor = RGBColor.clamp( this );\n\ + }\n\ + else\n\ + {\n\ + aRGBColor = this;\n\ + }\n\ +\n\ + var nRed = Math.round( aRGBColor.nRed * 255 );\n\ + var nGreen = Math.round( aRGBColor.nGreen * 255 );\n\ + var nBlue = Math.round( aRGBColor.nBlue * 255 );\n\ +\n\ + return ( 'rgb(' + nRed + ',' + nGreen + ',' + nBlue + ')' );\n\ + };\n\ +\n\ + RGBColor.interpolate = function( aStartRGB , aEndRGB, nT )\n\ + {\n\ + var aResult = aStartRGB.clone();\n\ + var aTEndRGB = aEndRGB.clone();\n\ + aResult.scale( 1.0 - nT );\n\ + aTEndRGB.scale( nT );\n\ + aResult.add( aTEndRGB );\n\ +\n\ + return aResult;\n\ + };\n\ +\n\ +\n\ +\n\ + function HSLColor( nHue, nSaturation, nLuminance )\n\ + {\n\ + this.eColorSpace = COLOR_SPACE_HSL;\n\ + this.nHue = nHue;\n\ + this.nSaturation = nSaturation;\n\ + this.nLuminance = nLuminance;\n\ +\n\ + this.normalizeHue();\n\ + }\n\ +\n\ +\n\ + HSLColor.prototype.clone = function()\n\ + {\n\ + return new HSLColor( this.nHue, this.nSaturation, this.nLuminance );\n\ + };\n\ +\n\ + HSLColor.prototype.add = function( aHSLColor )\n\ + {\n\ + this.nHue += aHSLColor.nHue;\n\ + this.nSaturation += aHSLColor.nSaturation;\n\ + this.nLuminance += aHSLColor.nLuminance;\n\ + this.normalizeHue();\n\ + return this;\n\ + };\n\ +\n\ + HSLColor.prototype.scale = function( aT )\n\ + {\n\ + this.nHue *= aT;\n\ + this.nSaturation *= aT;\n\ + this.nLuminance *= aT;\n\ + this.normalizeHue();\n\ + return this;\n\ + };\n\ +\n\ + HSLColor.clamp = function( aHSLColor )\n\ + {\n\ + var aClampedHSLColor = new HSLColor( 0, 0, 0 );\n\ +\n\ + aClampedHSLColor.nHue = aHSLColor.nHue % 360;\n\ + if( aClampedHSLColor.nHue < 0 )\n\ + aClampedHSLColor.nHue += 360;\n\ + aClampedHSLColor.nSaturation = clamp( aHSLColor.nSaturation, 0.0, 1.0 );\n\ + aClampedHSLColor.nLuminance = clamp( aHSLColor.nLuminance, 0.0, 1.0 );\n\ + };\n\ +\n\ + HSLColor.prototype.normalizeHue = function()\n\ + {\n\ + this.nHue = this.nHue % 360;\n\ + if( this.nHue < 0 ) this.nHue += 360;\n\ + };\n\ +\n\ + HSLColor.prototype.toString = function()\n\ + {\n\ + return 'hsl(' + this.nHue.toFixed( 3 ) + ','\n\ + + this.nSaturation.toFixed( 3 ) + ','\n\ + + this.nLuminance.toFixed( 3 ) + ')';\n\ + };\n\ +\n\ + HSLColor.prototype.convertToRGB = function()\n\ + {\n\ +\n\ + var nHue = this.nHue % 360;\n\ + if( nHue < 0 ) nHue += 360;\n\ + var nSaturation = clamp( this.nSaturation, 0.0, 1.0 );\n\ + var nLuminance = clamp( this.nLuminance, 0.0, 1.0 );\n\ +\n\ +\n\ + if( nSaturation === 0 )\n\ + {\n\ + return new RGBColor( nLuminance, nLuminance, nLuminance );\n\ + }\n\ +\n\ + var nVal1 = ( nLuminance <= 0.5 ) ?\n\ + ( nLuminance * (1.0 + nSaturation) ) :\n\ + ( nLuminance + nSaturation - nLuminance * nSaturation );\n\ +\n\ + var nVal2 = 2.0 * nLuminance - nVal1;\n\ +\n\ + var nRed = HSLColor.hsl2rgbHelper( nVal2, nVal1, nHue + 120 );\n\ + var nGreen = HSLColor.hsl2rgbHelper( nVal2, nVal1, nHue );\n\ + var nBlue = HSLColor.hsl2rgbHelper( nVal2, nVal1, nHue - 120 );\n\ +\n\ + return new RGBColor( nRed, nGreen, nBlue );\n\ + };\n\ +\n\ + HSLColor.hsl2rgbHelper = function( nValue1, nValue2, nHue )\n\ + {\n\ + nHue = nHue % 360;\n\ + if( nHue < 0 )\n\ + nHue += 360;\n\ +\n\ + if( nHue < 60.0 )\n\ + return nValue1 + ( nValue2 - nValue1 ) * nHue / 60.0;\n\ + else if( nHue < 180.0 )\n\ + return nValue2;\n\ + else if( nHue < 240.0 )\n\ + return ( nValue1 + ( nValue2 - nValue1 ) * ( 240.0 - nHue ) / 60.0 );\n\ + else\n\ + return nValue1;\n\ + };\n\ +\n\ + HSLColor.interpolate = function( aFrom, aTo, nT, bCCW )\n\ + {\n\ + var nS = 1.0 - nT;\n\ +\n\ + var nHue = 0.0;\n\ + if( aFrom.nHue <= aTo.nHue && !bCCW )\n\ + {\n\ + nHue = nS * (aFrom.nHue + 360.0) + nT * aTo.nHue;\n\ + }\n\ + else if( aFrom.nHue > aTo.nHue && bCCW )\n\ + {\n\ + nHue = nS * aFrom.nHue + nT * (aTo.nHue + 360.0);\n\ + }\n\ + else\n\ + {\n\ + nHue = nS * aFrom.nHue + nT * aTo.nHue;\n\ + }\n\ +\n\ + var nSaturation = nS * aFrom.nSaturation + nT * aTo.nSaturation;\n\ + var nLuminance = nS * aFrom.nLuminance + nT * aTo.nLuminance;\n\ +\n\ + return new HSLColor( nHue, nSaturation, nLuminance );\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ + var ANIMATION_NODE_CUSTOM = 0;\n\ + var ANIMATION_NODE_PAR = 1;\n\ +"; + +static const char aSVGScript10[] = +"\ + var ANIMATION_NODE_SEQ = 2;\n\ + var ANIMATION_NODE_ITERATE = 3;\n\ + var ANIMATION_NODE_ANIMATE = 4;\n\ + var ANIMATION_NODE_SET = 5;\n\ + var ANIMATION_NODE_ANIMATEMOTION = 6;\n\ + var ANIMATION_NODE_ANIMATECOLOR = 7;\n\ + var ANIMATION_NODE_ANIMATETRANSFORM = 8;\n\ + var ANIMATION_NODE_TRANSITIONFILTER = 9;\n\ + var ANIMATION_NODE_AUDIO = 10;\n\ + var ANIMATION_NODE_COMMAND = 11;\n\ +\n\ + aAnimationNodeTypeInMap = {\n\ + 'par' : ANIMATION_NODE_PAR,\n\ + 'seq' : ANIMATION_NODE_SEQ,\n\ + 'iterate' : ANIMATION_NODE_ITERATE,\n\ + 'animate' : ANIMATION_NODE_ANIMATE,\n\ + 'set' : ANIMATION_NODE_SET,\n\ + 'animatemotion' : ANIMATION_NODE_ANIMATEMOTION,\n\ + 'animatecolor' : ANIMATION_NODE_ANIMATECOLOR,\n\ + 'animatetransform' : ANIMATION_NODE_ANIMATETRANSFORM,\n\ + 'transitionfilter' : ANIMATION_NODE_TRANSITIONFILTER\n\ + };\n\ +\n\ +\n\ +\n\ + function getAnimationElementType( aElement )\n\ + {\n\ + var sName = aElement.localName.toLowerCase();\n\ +\n\ + if( sName && aAnimationNodeTypeInMap[ sName ] )\n\ + return aAnimationNodeTypeInMap[ sName ];\n\ + else\n\ + return ANIMATION_NODE_CUSTOM;\n\ + }\n\ +\n\ +\n\ +\n\ +\n\ + var INVALID_NODE = 0;\n\ + var UNRESOLVED_NODE = 1;\n\ + var RESOLVED_NODE = 2;\n\ + var ACTIVE_NODE = 4;\n\ + var FROZEN_NODE = 8;\n\ + var ENDED_NODE = 16;\n\ +\n\ + function getNodeStateName( eNodeState )\n\ + {\n\ + switch( eNodeState )\n\ + {\n\ + case INVALID_NODE:\n\ + return 'INVALID';\n\ + case UNRESOLVED_NODE:\n\ + return 'UNRESOLVED';\n\ + case RESOLVED_NODE:\n\ + return 'RESOLVED';\n\ + case ACTIVE_NODE:\n\ + return 'ACTIVE';\n\ + case FROZEN_NODE:\n\ + return 'FROZEN';\n\ + case ENDED_NODE:\n\ + return 'ENDED';\n\ + default:\n\ + return 'UNKNOWN';\n\ + }\n\ + }\n\ +\n\ +\n\ + IMPRESS_DEFAULT_NODE = 0;\n\ + IMPRESS_ON_CLICK_NODE = 1;\n\ + IMPRESS_WITH_PREVIOUS_NODE = 2;\n\ + IMPRESS_AFTER_PREVIOUS_NODE = 3;\n\ + IMPRESS_MAIN_SEQUENCE_NODE = 4;\n\ + IMPRESS_TIMING_ROOT_NODE = 5;\n\ + IMPRESS_INTERACTIVE_SEQUENCE_NODE = 6;\n\ +\n\ + aImpressNodeTypeInMap = {\n\ + 'on-click' : IMPRESS_ON_CLICK_NODE,\n\ + 'with-previous' : IMPRESS_WITH_PREVIOUS_NODE,\n\ + 'after-previous' : IMPRESS_AFTER_PREVIOUS_NODE,\n\ + 'main-sequence' : IMPRESS_MAIN_SEQUENCE_NODE,\n\ + 'timing-root' : IMPRESS_TIMING_ROOT_NODE,\n\ + 'interactive-sequence' : IMPRESS_INTERACTIVE_SEQUENCE_NODE\n\ + };\n\ +\n\ + aImpressNodeTypeOutMap = [ 'default', 'on-click', 'with-previous', 'after-previous',\n\ + 'main-sequence', 'timing-root', 'interactive-sequence' ];\n\ +\n\ +\n\ + aPresetClassInMap = {};\n\ +\n\ +\n\ + aPresetIdInMap = {};\n\ +\n\ +\n\ + RESTART_MODE_DEFAULT = 0;\n\ + RESTART_MODE_INHERIT = 0;\n\ + RESTART_MODE_ALWAYS = 1;\n\ + RESTART_MODE_WHEN_NOT_ACTIVE = 2;\n\ + RESTART_MODE_NEVER = 3;\n\ +\n\ + aRestartModeInMap = {\n\ + 'inherit' : RESTART_MODE_DEFAULT,\n\ + 'always' : RESTART_MODE_ALWAYS,\n\ + 'whenNotActive' : RESTART_MODE_WHEN_NOT_ACTIVE,\n\ + 'never' : RESTART_MODE_NEVER\n\ + };\n\ +\n\ + aRestartModeOutMap = [ 'inherit','always', 'whenNotActive', 'never' ];\n\ +\n\ +\n\ + var FILL_MODE_DEFAULT = 0;\n\ + var FILL_MODE_INHERIT = 0;\n\ + var FILL_MODE_REMOVE = 1;\n\ + var FILL_MODE_FREEZE = 2;\n\ + var FILL_MODE_HOLD = 3;\n\ + var FILL_MODE_TRANSITION = 4;\n\ + var FILL_MODE_AUTO = 5;\n\ +\n\ + aFillModeInMap = {\n\ + 'inherit' : FILL_MODE_DEFAULT,\n\ + 'remove' : FILL_MODE_REMOVE,\n\ + 'freeze' : FILL_MODE_FREEZE,\n\ + 'hold' : FILL_MODE_HOLD,\n\ + 'transition' : FILL_MODE_TRANSITION,\n\ + 'auto' : FILL_MODE_AUTO\n\ + };\n\ +\n\ + aFillModeOutMap = [ 'inherit', 'remove', 'freeze', 'hold', 'transition', 'auto' ];\n\ +\n\ +\n\ + var ADDITIVE_MODE_BASE = 0;\n\ + var ADDITIVE_MODE_SUM = 1;\n\ + var ADDITIVE_MODE_REPLACE = 2;\n\ + var ADDITIVE_MODE_MULTIPLY = 3;\n\ + var ADDITIVE_MODE_NONE = 4;\n\ +\n\ + aAddittiveModeInMap = {\n\ + 'base' : ADDITIVE_MODE_BASE,\n\ + 'sum' : ADDITIVE_MODE_SUM,\n\ + 'replace' : ADDITIVE_MODE_REPLACE,\n\ + 'multiply' : ADDITIVE_MODE_MULTIPLY,\n\ + 'none' : ADDITIVE_MODE_NONE\n\ + };\n\ +\n\ + aAddittiveModeOutMap = [ 'base', 'sum', 'replace', 'multiply', 'none' ];\n\ +\n\ +\n\ + var ACCUMULATE_MODE_NONE = 0;\n\ + var ACCUMULATE_MODE_SUM = 1;\n\ +\n\ + aAccumulateModeOutMap = [ 'none', 'sum' ];\n\ +\n\ + var CALC_MODE_DISCRETE = 0;\n\ + var CALC_MODE_LINEAR = 1;\n\ + var CALC_MODE_PACED = 2;\n\ + var CALC_MODE_SPLINE = 3;\n\ +\n\ + aCalcModeInMap = {\n\ + 'discrete' : CALC_MODE_DISCRETE,\n\ + 'linear' : CALC_MODE_LINEAR,\n\ + 'paced' : CALC_MODE_PACED,\n\ + 'spline' : CALC_MODE_SPLINE\n\ + };\n\ +\n\ + aCalcModeOutMap = [ 'discrete', 'linear', 'paced', 'spline' ];\n\ +\n\ +\n\ + var COLOR_SPACE_RGB = 0;\n\ + var COLOR_SPACE_HSL = 1;\n\ +\n\ + aColorSpaceInMap = { 'rgb': COLOR_SPACE_RGB, 'hsl': COLOR_SPACE_HSL };\n\ +\n\ + aColorSpaceOutMap = [ 'rgb', 'hsl' ];\n\ +\n\ +\n\ + var CLOCKWISE = 0;\n\ + var COUNTERCLOCKWISE = 1;\n\ +\n\ + aClockDirectionInMap = { 'clockwise': CLOCKWISE, 'counterclockwise': COUNTERCLOCKWISE };\n\ +\n\ + aClockDirectionOutMap = [ 'clockwise', 'counterclockwise' ];\n\ +\n\ +\n\ + UNKNOWN_PROPERTY = 0;\n\ + NUMBER_PROPERTY = 1;\n\ + ENUM_PROPERTY = 2;\n\ + COLOR_PROPERTY = 3;\n\ + STRING_PROPERTY = 4;\n\ + BOOL_PROPERTY = 5;\n\ +\n\ + aValueTypeOutMap = [ 'unknown', 'number', 'enum', 'color', 'string', 'boolean' ];\n\ +\n\ +\n\ + var aAttributeMap =\n\ + {\n\ + 'height': { 'type': NUMBER_PROPERTY,\n\ + 'get': 'getHeight',\n\ + 'set': 'setHeight',\n\ + 'getmod': 'makeScaler( 1/nHeight )',\n\ + 'setmod': 'makeScaler( nHeight)' },\n\ +"; + +static const char aSVGScript11[] = +"\ +\n\ + 'opacity': { 'type': NUMBER_PROPERTY,\n\ + 'get': 'getOpacity',\n\ + 'set': 'setOpacity' },\n\ +\n\ + 'width': { 'type': NUMBER_PROPERTY,\n\ + 'get': 'getWidth',\n\ + 'set': 'setWidth',\n\ + 'getmod': 'makeScaler( 1/nWidth )',\n\ + 'setmod': 'makeScaler( nWidth)' },\n\ +\n\ + 'x': { 'type': NUMBER_PROPERTY,\n\ + 'get': 'getX',\n\ + 'set': 'setX',\n\ + 'getmod': 'makeScaler( 1/nWidth )',\n\ + 'setmod': 'makeScaler( nWidth)' },\n\ +\n\ + 'y': { 'type': NUMBER_PROPERTY,\n\ + 'get': 'getY',\n\ + 'set': 'setY',\n\ + 'getmod': 'makeScaler( 1/nHeight )',\n\ + 'setmod': 'makeScaler( nHeight)' },\n\ +\n\ + 'fill': { 'type': ENUM_PROPERTY,\n\ + 'get': 'getFillStyle',\n\ + 'set': 'setFillStyle' },\n\ +\n\ + 'stroke': { 'type': ENUM_PROPERTY,\n\ + 'get': 'getStrokeStyle',\n\ + 'set': 'setStrokeStyle' },\n\ +\n\ + 'visibility': { 'type': ENUM_PROPERTY,\n\ + 'get': 'getVisibility',\n\ + 'set': 'setVisibility' },\n\ +\n\ + 'fill-color': { 'type': COLOR_PROPERTY,\n\ + 'get': 'getFillColor',\n\ + 'set': 'setFillColor' },\n\ +\n\ + 'stroke-color': { 'type': COLOR_PROPERTY,\n\ + 'get': 'getStrokeColor',\n\ + 'set': 'setStrokeColor' },\n\ +\n\ + 'color': { 'type': COLOR_PROPERTY,\n\ + 'get': 'getFontColor',\n\ + 'set': 'setFontColor' },\n\ +\n\ + };\n\ +\n\ +\n\ + BARWIPE_TRANSITION = 1;\n\ + FADE_TRANSITION = 2; // 37\n\ +\n\ + aTransitionTypeInMap = {\n\ + 'barWipe' : BARWIPE_TRANSITION,\n\ + 'fade' : FADE_TRANSITION\n\ + };\n\ +\n\ + aTransitionTypeOutMap = [ '', 'barWipe', 'fade' ];\n\ +\n\ +\n\ + DEFAULT_TRANS_SUBTYPE = 0;\n\ + LEFTTORIGHT_TRANS_SUBTYPE = 1;\n\ + TOPTOBOTTOM_TRANS_SUBTYPE = 2;\n\ + CROSSFADE_TRANS_SUBTYPE = 3; // 101\n\ +\n\ + aTransitionSubtypeInMap = {\n\ + 'leftToRight' : LEFTTORIGHT_TRANS_SUBTYPE,\n\ + 'topToBottom' : TOPTOBOTTOM_TRANS_SUBTYPE,\n\ + 'crossfade' : CROSSFADE_TRANS_SUBTYPE\n\ + };\n\ +\n\ + aTransitionSubtypeOutMap = [ 'default', 'leftToRight', 'topToBottom', 'crossfade' ];\n\ +\n\ +\n\ + TRANSITION_MODE_IN = 1;\n\ + TRANSITION_MODE_OUT = 0;\n\ +\n\ + aTransitionModeInMap = { 'out': TRANSITION_MODE_OUT, 'in': TRANSITION_MODE_IN };\n\ + aTransitionModeOutMap = [ 'out', 'in' ];\n\ +\n\ +\n\ +\n\ + var aStateTransitionTable_Never_Freeze =\n\ + [\n\ + INVALID_NODE,\n\ + RESOLVED_NODE | ENDED_NODE, // active successors for UNRESOLVED\n\ + ACTIVE_NODE | ENDED_NODE, // active successors for RESOLVED\n\ + INVALID_NODE,\n\ + FROZEN_NODE | ENDED_NODE, // active successors for ACTIVE: freeze object\n\ + INVALID_NODE,\n\ + INVALID_NODE,\n\ + INVALID_NODE,\n\ + ENDED_NODE, // active successors for FROZEN: end\n\ + INVALID_NODE,\n\ + INVALID_NODE,\n\ + INVALID_NODE,\n\ + INVALID_NODE,\n\ + INVALID_NODE,\n\ + INVALID_NODE,\n\ + INVALID_NODE,\n\ + ENDED_NODE // active successors for ENDED:\n\ + ];\n\ +\n\ +\n\ + var aTableGuide =\n\ + [\n\ + null,\n\ + null,\n\ + null,\n\ + aStateTransitionTable_Never_Freeze,\n\ + null,\n\ + null\n\ + ];\n\ +\n\ +\n\ +\n\ + function getTransitionTable( eRestartMode, eFillMode )\n\ + {\n\ + var nRestartValue = 0; // never\n\ +\n\ + var nFillValue = 1; // frozen\n\ +\n\ + return aTableGuide[ 3*nFillValue + nRestartValue ];\n\ + }\n\ +\n\ +\n\ +\n\ +\n\ + var EVENT_TRIGGER_UNKNOWN = 0;\n\ + var EVENT_TRIGGER_ON_SLIDE_BEGIN = 1;\n\ + var EVENT_TRIGGER_ON_SLIDE_END = 2;\n\ + var EVENT_TRIGGER_BEGIN_EVENT = 3;\n\ + var EVENT_TRIGGER_END_EVENT = 4;\n\ + var EVENT_TRIGGER_ON_CLICK = 5;\n\ + var EVENT_TRIGGER_ON_DBL_CLICK = 6;\n\ + var EVENT_TRIGGER_ON_MOUSE_ENTER = 7;\n\ + var EVENT_TRIGGER_ON_MOUSE_LEAVE = 8;\n\ + var EVENT_TRIGGER_ON_NEXT_EFFECT = 9;\n\ + var EVENT_TRIGGER_ON_PREV_EFFECT = 10;\n\ + var EVENT_TRIGGER_REPEAT = 11;\n\ +\n\ + aEventTriggerOutMap = [ 'unknown', 'slideBegin', 'slideEnd', 'begin', 'end', 'click',\n\ + 'doubleClick', 'mouseEnter', 'mouseLeave', 'next', 'previous', 'repeat' ];\n\ +\n\ +\n\ + function getEventTriggerType( sEventTrigger )\n\ + {\n\ + if( sEventTrigger == 'begin' )\n\ + return EVENT_TRIGGER_BEGIN_EVENT;\n\ + else if( sEventTrigger == 'end' )\n\ + return EVENT_TRIGGER_END_EVENT;\n\ + else if( sEventTrigger == 'next' )\n\ + return EVENT_TRIGGER_ON_NEXT_EFFECT;\n\ + else if( sEventTrigger == 'prev' )\n\ + return EVENT_TRIGGER_ON_PREV_EFFECT;\n\ + else if( sEventTrigger == 'click' )\n\ + return EVENT_TRIGGER_ON_CLICK;\n\ + else\n\ + return EVENT_TRIGGER_UNKNOWN;\n\ + }\n\ +\n\ +\n\ +\n\ +\n\ + var UNKNOWN_TIMING = 0;\n\ + var OFFSET_TIMING = 1;\n\ + var WALLCLOCK_TIMING = 2;\n\ + var INDEFINITE_TIMING = 3;\n\ + var EVENT_TIMING = 4;\n\ + var SYNCBASE_TIMING = 5;\n\ + var MEDIA_TIMING = 6;\n\ +\n\ + aTimingTypeOutMap = [ 'unknown', 'offset', 'wallclock', 'indefinite', 'event', 'syncbase', 'media' ];\n\ +\n\ +\n\ + var CHARCODE_PLUS = '+'.charCodeAt(0);\n\ + var CHARCODE_MINUS = '-'.charCodeAt(0);\n\ + var CHARCODE_0 = '0'.charCodeAt(0);\n\ + var CHARCODE_9 = '9'.charCodeAt(0);\n\ +\n\ +\n\ +\n\ + function Timing( aAnimationNode, sTimingAttribute )\n\ + {\n\ + this.aAnimationNode = aAnimationNode; // the node, the timing attribute belongs to\n\ + this.sTimingDescription = removeWhiteSpaces( sTimingAttribute );\n\ + this.eTimingType = UNKNOWN_TIMING;\n\ + this.nOffset = 0.0; // in seconds\n\ + this.sEventBaseElementId = ''; // the element id for event based timing\n\ + this.eEventType = EVENT_TRIGGER_UNKNOWN; // the event type\n\ + }\n\ +\n\ + Timing.prototype.getAnimationNode = function()\n\ + {\n\ + return this.aAnimationNode;\n\ + };\n\ +\n\ + Timing.prototype.getType = function()\n\ + {\n\ +"; + +static const char aSVGScript12[] = +"\ + return this.eTimingType;\n\ + };\n\ +\n\ + Timing.prototype.getOffset = function()\n\ + {\n\ + return this.nOffset;\n\ + };\n\ +\n\ + Timing.prototype.getEventBaseElementId = function()\n\ + {\n\ + return this.sEventBaseElementId;\n\ + };\n\ +\n\ + Timing.prototype.getEventType = function()\n\ + {\n\ + return this.eEventType;\n\ + };\n\ +\n\ + Timing.prototype.parse = function()\n\ + {\n\ + if( !this.sTimingDescription )\n\ + {\n\ + this.eTimingType = OFFSET_TIMING;\n\ + return;\n\ + }\n\ +\n\ + if( this.sTimingDescription == 'indefinite' )\n\ + this.eTimingType = INDEFINITE_TIMING;\n\ + else\n\ + {\n\ + var nFisrtCharCode = this.sTimingDescription.charCodeAt(0);\n\ + var bPositiveOffset = !( nFisrtCharCode == CHARCODE_MINUS );\n\ + if ( ( nFisrtCharCode == CHARCODE_PLUS ) ||\n\ + ( nFisrtCharCode == CHARCODE_MINUS ) ||\n\ + ( ( nFisrtCharCode >= CHARCODE_0 ) && ( nFisrtCharCode <= CHARCODE_9 ) ) )\n\ + {\n\ + var sClockValue\n\ + = ( ( nFisrtCharCode == CHARCODE_PLUS ) || ( nFisrtCharCode == CHARCODE_MINUS ) )\n\ + ? this.sTimingDescription.substr( 1 )\n\ + : this.sTimingDescription;\n\ +\n\ + var TimeInSec = Timing.parseClockValue( sClockValue );\n\ + if( TimeInSec != undefined )\n\ + {\n\ + this.eTimingType = OFFSET_TIMING;\n\ + this.nOffset = bPositiveOffset ? TimeInSec : -TimeInSec;\n\ + }\n\ + }\n\ + else\n\ + {\n\ + var aTimingSplit = new Array();\n\ + bPositiveOffset = true;\n\ + if( this.sTimingDescription.indexOf( '+' ) != -1 )\n\ + {\n\ + aTimingSplit = this.sTimingDescription.split( '+' );\n\ + }\n\ + else if( this.sTimingDescription.indexOf( '-' ) != -1 )\n\ + {\n\ + aTimingSplit = this.sTimingDescription.split( '-' );\n\ + bPositiveOffset = false;\n\ + }\n\ + else\n\ + {\n\ + aTimingSplit[0] = this.sTimingDescription;\n\ + aTimingSplit[1] = '';\n\ + }\n\ +\n\ + if( aTimingSplit[0].indexOf( '.' ) != -1 )\n\ + {\n\ + var aEventSplit = aTimingSplit[0].split( '.' );\n\ + this.sEventBaseElementId = aEventSplit[0];\n\ + this.eEventType = getEventTriggerType( aEventSplit[1] );\n\ + }\n\ + else\n\ + {\n\ + this.eEventType = getEventTriggerType( aTimingSplit[0] );\n\ + }\n\ +\n\ + if( this.eEventType == EVENT_TRIGGER_UNKNOWN )\n\ + return;\n\ +\n\ + if( ( this.eEventType == EVENT_TRIGGER_BEGIN_EVENT ) ||\n\ + ( this.eEventType == EVENT_TRIGGER_END_EVENT ) )\n\ + {\n\ + this.eTimingType = SYNCBASE_TIMING;\n\ + }\n\ + else\n\ + {\n\ + this.eTimingType = EVENT_TIMING;\n\ + }\n\ +\n\ + if( aTimingSplit[1] )\n\ + {\n\ + var sClockValue = aTimingSplit[1];\n\ + var TimeInSec = Timing.parseClockValue( sClockValue );\n\ + if( TimeInSec != undefined )\n\ + {\n\ + this.nOffset = ( bPositiveOffset ) ? TimeInSec : -TimeInSec;\n\ + }\n\ + else\n\ + {\n\ + this.eTimingType = UNKNOWN_TIMING;\n\ + }\n\ +\n\ + }\n\ + }\n\ + }\n\ +\n\ + };\n\ +\n\ + Timing.parseClockValue = function( sClockValue )\n\ + {\n\ + if( !sClockValue )\n\ + return 0.0;\n\ +\n\ + var nTimeInSec = undefined;\n\ +\n\ + var reFullClockValue = /^([0-9]+):([0-5][0-9]):([0-5][0-9])(.[0-9]+)?$/;\n\ + var rePartialClockValue = /^([0-5][0-9]):([0-5][0-9])(.[0-9]+)?$/;\n\ + var reTimecountValue = /^([0-9]+)(.[0-9]+)?(h|min|s|ms)?$/;\n\ +\n\ + if( reFullClockValue.test( sClockValue ) )\n\ + {\n\ + var aClockTimeParts = reFullClockValue.exec( sClockValue );\n\ +\n\ + var nHours = parseInt( aClockTimeParts[1] );\n\ + var nMinutes = parseInt( aClockTimeParts[2] );\n\ + var nSeconds = parseInt( aClockTimeParts[3] );\n\ + if( aClockTimeParts[4] )\n\ + nSeconds += parseFloat( aClockTimeParts[4] );\n\ +\n\ + nTimeInSec = ( ( nHours * 60 ) + nMinutes ) * 60 + nSeconds;\n\ +\n\ + }\n\ + else if( rePartialClockValue.test( sClockValue ) )\n\ + {\n\ + var aClockTimeParts = rePartialClockValue.exec( sClockValue );\n\ +\n\ + var nMinutes = parseInt( aClockTimeParts[1] );\n\ + var nSeconds = parseInt( aClockTimeParts[2] );\n\ + if( aClockTimeParts[3] )\n\ + nSeconds += parseFloat( aClockTimeParts[3] );\n\ +\n\ + nTimeInSec = nMinutes * 60 + nSeconds;\n\ + }\n\ + else if( reTimecountValue.test( sClockValue ) )\n\ + {\n\ + var aClockTimeParts = reTimecountValue.exec( sClockValue );\n\ +\n\ + var nTimecount = parseInt( aClockTimeParts[1] );\n\ + if( aClockTimeParts[2] )\n\ + nTimecount += parseFloat( aClockTimeParts[2] );\n\ +\n\ + if( aClockTimeParts[3] )\n\ + {\n\ + if( aClockTimeParts[3] == 'h' )\n\ + {\n\ + nTimeInSec = nTimecount * 3600;\n\ + }\n\ + else if( aClockTimeParts[3] == 'min' )\n\ + {\n\ + nTimeInSec = nTimecount * 60;\n\ + }\n\ + else if( aClockTimeParts[3] == 's' )\n\ + {\n\ + nTimeInSec = nTimecount;\n\ + }\n\ + else if( aClockTimeParts[3] == 'ms' )\n\ + {\n\ + nTimeInSec = nTimecount / 1000;\n\ + }\n\ + }\n\ + else\n\ + {\n\ + nTimeInSec = nTimecount;\n\ + }\n\ +\n\ + }\n\ +\n\ + if( nTimeInSec )\n\ + nTimeInSec = parseFloat( nTimeInSec.toFixed( 3 ) );\n\ + return nTimeInSec;\n\ + };\n\ +\n\ + Timing.prototype.info = function( bVerbose )\n\ + {\n\ +\n\ + var sInfo = '';\n\ +\n\ + if( bVerbose )\n\ + {\n\ + sInfo = 'description: ' + this.sTimingDescription + ', ';\n\ +\n\ + sInfo += ', type: ' + aTimingTypeOutMap[ this.getType() ];\n\ + sInfo += ', offset: ' + this.getOffset();\n\ + sInfo += ', event base element id: ' + this.getEventBaseElementId();\n\ + sInfo += ', timing event type: ' + aEventTriggerOutMap[ this.getEventType() ];\n\ + }\n\ + else\n\ + {\n\ +"; + +static const char aSVGScript13[] = +"\ + switch( this.getType() )\n\ + {\n\ + case INDEFINITE_TIMING:\n\ + sInfo += 'indefinite';\n\ + break;\n\ + case OFFSET_TIMING:\n\ + sInfo += this.getOffset();\n\ + break;\n\ + case EVENT_TIMING:\n\ + case SYNCBASE_TIMING:\n\ + if( this.getEventBaseElementId() )\n\ + sInfo += this.getEventBaseElementId() + '.';\n\ + sInfo += aEventTriggerOutMap[ this.getEventType() ];\n\ + if( this.getOffset() )\n\ + {\n\ + if( this.getOffset() > 0 )\n\ + sInfo += '+';\n\ + sInfo += this.getOffset();\n\ + }\n\ + }\n\ + }\n\ +\n\ + return sInfo;\n\ + };\n\ +\n\ +\n\ +\n\ + function Duration( sDurationAttribute )\n\ + {\n\ + this.bIndefinite = false;\n\ + this.bMedia = false;\n\ + this.nValue = undefined;\n\ + this.bDefined = false;\n\ +\n\ + if( !sDurationAttribute )\n\ + return;\n\ +\n\ + if( sDurationAttribute == 'indefinite' )\n\ + this.bIndefinite = true;\n\ + else if( sDurationAttribute == 'media' )\n\ + this.bMedia = true;\n\ + else\n\ + {\n\ + this.nValue = Timing.parseClockValue( sDurationAttribute );\n\ + if( this.nValue <= 0.0 )\n\ + this.nValue = 0.001; // duration must be always greater than 0\n\ + }\n\ + this.bDefined = true;\n\ + }\n\ +\n\ +\n\ + Duration.prototype.isSet = function()\n\ + {\n\ + return this.bDefined;\n\ + };\n\ +\n\ + Duration.prototype.isIndefinite = function()\n\ + {\n\ + return this.bIndefinite;\n\ + };\n\ +\n\ + Duration.prototype.isMedia = function()\n\ + {\n\ + return this.bMedia;\n\ + };\n\ +\n\ + Duration.prototype.isValue = function()\n\ + {\n\ + return this.nValue != undefined;\n\ + };\n\ +\n\ + Duration.prototype.getValue= function()\n\ + {\n\ + return this.nValue;\n\ + };\n\ +\n\ + Duration.prototype.info= function()\n\ + {\n\ + var sInfo;\n\ +\n\ + if( this.isIndefinite() )\n\ + sInfo = 'indefinite';\n\ + else if( this.isMedia() )\n\ + sInfo = 'media';\n\ + else if( this.getValue() )\n\ + sInfo = this.getValue();\n\ +\n\ + return sInfo;\n\ + };\n\ +\n\ +\n\ +\n\ + function AnimationNode()\n\ + {\n\ + }\n\ +\n\ + AnimationNode.prototype.init = function() {};\n\ + AnimationNode.prototype.resolve = function() {};\n\ + AnimationNode.prototype.activate = function() {};\n\ + AnimationNode.prototype.deactivate = function() {};\n\ + AnimationNode.prototype.end = function() {};\n\ + AnimationNode.prototype.getState = function() {};\n\ + AnimationNode.prototype.registerDeactivatingListener = function() {};\n\ + AnimationNode.prototype.notifyDeactivating = function() {};\n\ +\n\ +\n\ +\n\ + function NodeContext( aSlideShowContext )\n\ + {\n\ + this.aContext = aSlideShowContext;\n\ + this.aAnimationNodeMap = null;\n\ + this.aAnimatedElementMap = null;\n\ + this.aSourceEventElementMap = null;\n\ + this.nStartDelay = 0.0;\n\ + this.bFirstRun = undefined;\n\ + this.aSlideHeight = HEIGHT;\n\ + this.aSlideWidth = WIDTH;\n\ + }\n\ +\n\ +\n\ + NodeContext.prototype.makeSourceEventElement = function( sId, aEventBaseElem )\n\ + {\n\ + if( !aEventBaseElem )\n\ + {\n\ + log( 'NodeContext.makeSourceEventElement: event base element is not valid' );\n\ + return null;\n\ + }\n\ +\n\ + if( !this.aContext.aEventMultiplexer )\n\ + {\n\ + log( 'NodeContext.makeSourceEventElement: event multiplexer not initialized' );\n\ + return null;\n\ + }\n\ +\n\ + if( !this.aAnimationNodeMap[ sId ] )\n\ + {\n\ + this.aAnimationNodeMap[ sId ] = new SourceEventElement( aEventBaseElem, this.aContext.aEventMultiplexer );\n\ + }\n\ + return this.aAnimationNodeMap[ sId ];\n\ + };\n\ +\n\ +\n\ +\n\ + function StateTransition( aBaseNode )\n\ + {\n\ + this.aNode = aBaseNode;\n\ + this.eToState = INVALID_NODE;\n\ + }\n\ +\n\ + StateTransition.prototype.enter = function( eNodeState, bForce )\n\ + {\n\ + if( !bForce ) bForce = false;\n\ +\n\ + if( this.eToState != INVALID_NODE )\n\ + {\n\ + log( 'StateTransition.enter: commit() before enter()ing again!' );\n\ + return false;\n\ + }\n\ + if( !bForce && !this.aNode.isTransition( this.aNode.getState(), eNodeState ) )\n\ + return false;\n\ +\n\ + if( ( this.aNode.nCurrentStateTransition & eNodeState ) != 0 )\n\ + return false; // already in wanted transition\n\ +\n\ + this.aNode.nCurrentStateTransition |= eNodeState;\n\ + this.eToState = eNodeState;\n\ + return true;\n\ + };\n\ +\n\ + StateTransition.prototype.commit = function()\n\ + {\n\ + if( this.eToState != INVALID_NODE )\n\ + {\n\ + this.aNode.eCurrentState = this.eToState;\n\ + this.clear();\n\ + }\n\ + };\n\ +\n\ + StateTransition.prototype.clear = function()\n\ + {\n\ + if( this.eToState != INVALID_NODE )\n\ + {\n\ + this.aNode.nCurrentStateTransition &= ~this.eToState;\n\ + this.eToState = INVALID_NODE;\n\ + }\n\ + };\n\ +\n\ +\n\ +\n\ + function BaseNode( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + this.nId = getUniqueId();\n\ + this.sClassName = 'BaseNode';\n\ +\n\ + if( !aAnimElem )\n\ + log( 'BaseNode(id:' + this.nId + ') constructor: aAnimElem is not valid' );\n\ +\n\ + if( !aNodeContext )\n\ + log( 'BaseNode(id:' + this.nId + ') constructor: aNodeContext is not valid' );\n\ +\n\ +"; + +static const char aSVGScript14[] = +"\ + if( !aNodeContext.aContext )\n\ + log( 'BaseNode(id:' + this.nId + ') constructor: aNodeContext.aContext is not valid' );\n\ +\n\ +\n\ + this.bIsContainer;\n\ + this.aElement = aAnimElem;\n\ + this.aParentNode = aParentNode;\n\ + this.aNodeContext = aNodeContext;\n\ + this.aContext = aNodeContext.aContext;\n\ + this.nStartDelay = aNodeContext.nStartDelay;\n\ + this.eCurrentState = UNRESOLVED_NODE;\n\ + this.nCurrentStateTransition = 0;\n\ + this.aDeactivatingListenerArray = new Array();\n\ + this.aActivationEvent = null;\n\ + this.aDeactivationEvent = null;\n\ +\n\ + this.aBegin = null;\n\ + this.aDuration = null;\n\ + this.aEnd = null;\n\ + this.bMainSequenceRootNode = false;\n\ + this.eFillMode = FILL_MODE_FREEZE;\n\ + this.eRestartMode = RESTART_MODE_NEVER;\n\ + this.nReapeatCount = undefined;\n\ + this.nAccelerate = 0.0;\n\ + this.nDecelerate = 0.0;\n\ + this.bAutoReverse = false;\n\ +\n\ + }\n\ + extend( BaseNode, AnimationNode );\n\ +\n\ +\n\ + BaseNode.prototype.getId = function()\n\ + {\n\ + return this.nId;\n\ + };\n\ +\n\ + BaseNode.prototype.parseElement = function()\n\ + {\n\ + var aAnimElem = this.aElement;\n\ +\n\ + var sIdAttr = aAnimElem.getAttributeNS( NSS['xml'], 'id' );\n\ + if( sIdAttr )\n\ + this.aNodeContext.aAnimationNodeMap[ sIdAttr ] = this;\n\ +\n\ + this.aBegin = null;\n\ + var sBeginAttr = aAnimElem.getAttribute( 'begin' );\n\ + this.aBegin = new Timing( this, sBeginAttr );\n\ + this.aBegin.parse();\n\ +\n\ + this.aEnd = null;\n\ + var sEndAttr = aAnimElem.getAttribute( 'end' );\n\ + if( sEndAttr )\n\ + {\n\ + this.aEnd = new Timing( this, sEndAttr );\n\ + this.aEnd.parse();\n\ + }\n\ +\n\ + this.aDuration = null;\n\ + var sDurAttr = aAnimElem.getAttribute( 'dur' );\n\ + this.aDuration = new Duration( sDurAttr );\n\ + if( !this.aDuration.isSet() )\n\ + {\n\ + if( this.isContainer() )\n\ + this.aDuration = null;\n\ + else\n\ + this.aDuration = new Duration( 'indefinite' );\n\ + }\n\ +\n\ + var sFillAttr = aAnimElem.getAttribute( 'fill' );\n\ + if( sFillAttr && aFillModeInMap[ sFillAttr ])\n\ + this.eFillMode = aFillModeInMap[ sFillAttr ];\n\ + else\n\ + this.eFillMode = FILL_MODE_DEFAULT;\n\ +\n\ + var sRestartAttr = aAnimElem.getAttribute( 'restart' );\n\ + if( sRestartAttr && aRestartModeInMap[ sRestartAttr ] )\n\ + this.eRestartMode = aRestartModeInMap[ sRestartAttr ];\n\ + else\n\ + this.eRestartMode = RESTART_MODE_DEFAULT;\n\ +\n\ + var sRepeatCount = aAnimElem.getAttribute( 'repeatCount' );\n\ + if( !sRepeatCount )\n\ + this.nReapeatCount = 1;\n\ + else\n\ + this.nReapeatCount = parseFloat( sRepeatCount );\n\ + if( ( this.nReapeatCount == NaN ) && ( sRepeatCount != 'indefinite' ) )\n\ + this.nReapeatCount = 1;\n\ +\n\ + this.nAccelerate = 0.0;\n\ + var sAccelerateAttr = aAnimElem.getAttribute( 'accelerate' );\n\ + if( sAccelerateAttr )\n\ + this.nAccelerate = parseFloat( sAccelerateAttr );\n\ + if( this.nAccelerate == NaN )\n\ + this.nAccelerate = 0.0;\n\ +\n\ + this.nDecelerate = 0.0;\n\ + var sDecelerateAttr = aAnimElem.getAttribute( 'decelerate' );\n\ + if( sDecelerateAttr )\n\ + this.nDecelerate = parseFloat( sDecelerateAttr );\n\ + if( this.nDecelerate == NaN )\n\ + this.nDecelerate = 0.0;\n\ +\n\ + this.bAutoreverse = false;\n\ + var sAutoReverseAttr = aAnimElem.getAttribute( 'autoReverse' );\n\ + if( sAutoReverseAttr == 'true' )\n\ + this.bAutoreverse = true;\n\ +\n\ +\n\ + if( this.eFillMode == FILL_MODE_DEFAULT )\n\ + if( this.getParentNode() )\n\ + this.eFillMode = this.getParentNode().getFillMode();\n\ + else\n\ + this.eFillMode = FILL_MODE_AUTO;\n\ +\n\ + if( this.eFillMode == FILL_MODE_AUTO ) // see SMIL recommendation document\n\ + {\n\ + this.eFillMode = ( this.aEnd ||\n\ + ( this.nReapeatCount != 1) ||\n\ + this.aDuration )\n\ + ? FILL_MODE_REMOVE\n\ + : FILL_MODE_FREEZE;\n\ + }\n\ +\n\ + if( this.eRestartMode == RESTART_MODE_DEFAULT )\n\ + if( this.getParentNode() )\n\ + this.eRestartMode = this.getParentNode().getRestartMode();\n\ + else\n\ + this.eRestartMode = RESTART_MODE_NEVER;\n\ +\n\ + if( ( this.nAccelerate + this.nDecelerate ) > 1.0 )\n\ + {\n\ + this.nAccelerate = 0.0;\n\ + this.nDecelerate = 0.0;\n\ + }\n\ +\n\ + this.eFillMode = FILL_MODE_FREEZE;\n\ + this.eRestartMode = RESTART_MODE_NEVER;\n\ + this.aStateTransTable = getTransitionTable( this.getRestartMode(), this.getFillMode() );\n\ +\n\ + return true;\n\ + };\n\ +\n\ + BaseNode.prototype.getParentNode = function()\n\ + {\n\ + return this.aParentNode;\n\ + };\n\ +\n\ + BaseNode.prototype.init = function()\n\ + {\n\ + if( ! this.checkValidNode() )\n\ + return false;\n\ + if( this.aActivationEvent )\n\ + this.aActivationEvent.dispose();\n\ + if( this.aDeactivationEvent )\n\ + this.aDeactivationEvent.dispose();\n\ +\n\ + this.eCurrentState = UNRESOLVED_NODE;\n\ +\n\ + return this.init_st();\n\ + };\n\ +\n\ + BaseNode.prototype.resolve = function()\n\ + {\n\ + if( ! this.checkValidNode() )\n\ + return false;\n\ +\n\ + this.DBG( this.callInfo( 'resolve' ) );\n\ +\n\ + if( this.eCurrentState == RESOLVED_NODE )\n\ + log( 'BaseNode.resolve: already in RESOLVED state' );\n\ +\n\ + var aStateTrans = new StateTransition( this );\n\ +\n\ + if( aStateTrans.enter( RESOLVED_NODE ) &&\n\ + this.isTransition( RESOLVED_NODE, ACTIVE_NODE ) &&\n\ + this.resolve_st() )\n\ + {\n\ + aStateTrans.commit();\n\ +\n\ + if( this.aActivationEvent )\n\ + {\n\ + this.aActivationEvent.charge();\n\ + }\n\ + else\n\ + {\n\ + this.aActivationEvent = makeDelay( bind( this, this.activate ), this.getBegin().getOffset() + this.nStartDelay );\n\ + }\n\ + registerEvent( this.getBegin(), this.aActivationEvent, this.aNodeContext );\n\ +\n\ + return true;\n\ + }\n\ +\n\ + return false;\n\ + };\n\ +\n\ + BaseNode.prototype.activate = function()\n\ + {\n\ + if( ! this.checkValidNode() )\n\ + return false;\n\ +\n\ +"; + +static const char aSVGScript15[] = +"\ + if( this.eCurrentState == ACTIVE_NODE )\n\ + log( 'BaseNode.activate: already in ACTIVE state' );\n\ +\n\ + this.DBG( this.callInfo( 'activate' ), getCurrentSystemTime() );\n\ +\n\ + var aStateTrans = new StateTransition( this );\n\ +\n\ + if( aStateTrans.enter( ACTIVE_NODE ) )\n\ + {\n\ + this.activate_st();\n\ + aStateTrans.commit();\n\ + if( !this.aContext.aEventMultiplexer )\n\ + log( 'BaseNode.activate: this.aContext.aEventMultiplexer is not valid' );\n\ + this.aContext.aEventMultiplexer.notifyEvent( EVENT_TRIGGER_BEGIN_EVENT, this.getId() );\n\ + return true;\n\ + }\n\ + return false;\n\ + };\n\ +\n\ + BaseNode.prototype.deactivate = function()\n\ + {\n\ + if( this.inStateOrTransition( ENDED_NODE | FROZEN_NODE ) || !this.checkValidNode() )\n\ + return;\n\ +\n\ + if( this.isTransition( this.eCurrentState, FROZEN_NODE ) )\n\ + {\n\ + this.DBG( this.callInfo( 'deactivate' ), getCurrentSystemTime() );\n\ +\n\ + var aStateTrans = new StateTransition( this );\n\ + if( aStateTrans.enter( FROZEN_NODE, true /* FORCE */ ) )\n\ + {\n\ + this.deactivate_st();\n\ + aStateTrans.commit();\n\ +\n\ + this.notifyEndListeners();\n\ +\n\ + if( this.aActivationEvent )\n\ + this.aActivationEvent.dispose();\n\ + if( this.aDeactivationEvent )\n\ + this.aDeactivationEvent.dispose();\n\ + }\n\ + }\n\ + else\n\ + {\n\ + this.end();\n\ + }\n\ + };\n\ +\n\ + BaseNode.prototype.end = function()\n\ + {\n\ + var bIsFrozenOrInTransitionToFrozen = this.inStateOrTransition( FROZEN_NODE );\n\ + if( this.inStateOrTransition( ENDED_NODE ) || !this.checkValidNode() )\n\ + return;\n\ +\n\ + if( !(this.isTransition( this.eCurrentState, ENDED_NODE ) ) )\n\ + log( 'BaseNode.end: end state not reachable in transition table' );\n\ +\n\ + this.DBG( this.callInfo( 'end' ), getCurrentSystemTime() );\n\ +\n\ + var aStateTrans = new StateTransition( this );\n\ + if( aStateTrans.enter( ENDED_NODE, true /* FORCE */ ) )\n\ + {\n\ + this.deactivate_st( ENDED_NODE );\n\ + aStateTrans.commit();\n\ +\n\ + if( !bIsFrozenOrInTransitionToFrozen )\n\ + this.notifyEndListeners();\n\ +\n\ + if( this.aActivationEvent )\n\ + this.aActivationEvent.dispose();\n\ + if( this.aDeactivationEvent )\n\ + this.aDeactivationEvent.dispose();\n\ + }\n\ + };\n\ +\n\ + BaseNode.prototype.dispose = function()\n\ + {\n\ + if( this.aActivationEvent )\n\ + this.aActivationEvent.dispose();\n\ + if( this.aDeactivationEvent )\n\ + this.aDeactivationEvent.dispose();\n\ + this.aDeactivatingListenerArray = new Array();\n\ + };\n\ +\n\ + BaseNode.prototype.getState = function()\n\ + {\n\ + return this.eCurrentState;\n\ + };\n\ +\n\ + BaseNode.prototype.registerDeactivatingListener = function( aNotifiee )\n\ + {\n\ + if (! this.checkValidNode())\n\ + return false;\n\ +\n\ + if( !aNotifiee )\n\ + {\n\ + log( 'BaseNode.registerDeactivatingListener(): invalid notifee' );\n\ + return false;\n\ + }\n\ + this.aDeactivatingListenerArray.push( aNotifiee );\n\ +\n\ + return true;\n\ + };\n\ +\n\ + BaseNode.prototype.notifyDeactivating = function( aNotifier )\n\ + {\n\ + assert( ( aNotifier.getState() == FROZEN_NODE ) || ( aNotifier.getState() == ENDED_NODE ),\n\ + 'BaseNode.notifyDeactivating: Notifier node is neither in FROZEN nor in ENDED state' );\n\ + };\n\ +\n\ + BaseNode.prototype.isMainSequenceRootNode = function()\n\ + {\n\ + return this.bMainSequenceRootNode;\n\ + };\n\ +\n\ + BaseNode.prototype.makeDeactivationEvent = function( nDelay )\n\ + {\n\ + if( this.aDeactivationEvent )\n\ + {\n\ + this.aDeactivationEvent.charge();\n\ + }\n\ + else\n\ + {\n\ + if( typeof( nDelay ) == typeof(0) )\n\ + this.aDeactivationEvent = makeDelay( bind( this, this.deactivate ), nDelay );\n\ + else\n\ + this.aDeactivationEvent = null;\n\ + }\n\ + return this.aDeactivationEvent;\n\ + };\n\ +\n\ + BaseNode.prototype.scheduleDeactivationEvent = function( aEvent )\n\ + {\n\ + this.DBG( this.callInfo( 'scheduleDeactivationEvent' ) );\n\ +\n\ + if( !aEvent )\n\ + {\n\ + if( this.getDuration() && this.getDuration().isValue() )\n\ + aEvent = this.makeDeactivationEvent( this.getDuration().getValue() );\n\ + }\n\ + if( aEvent )\n\ + {\n\ + this.aContext.aTimerEventQueue.addEvent( aEvent );\n\ + }\n\ + };\n\ +\n\ + BaseNode.prototype.checkValidNode = function()\n\ + {\n\ + return ( this.eCurrentState != INVALID_NODE );\n\ + };\n\ +\n\ + BaseNode.prototype.init_st = function()\n\ + {\n\ + return true;\n\ + };\n\ +\n\ + BaseNode.prototype.resolve_st = function()\n\ + {\n\ + return true;\n\ + };\n\ +\n\ + BaseNode.prototype.activate_st = function()\n\ + {\n\ + this.scheduleDeactivationEvent();\n\ + };\n\ +\n\ + BaseNode.prototype.deactivate_st = function( aNodeState )\n\ + {\n\ + };\n\ +\n\ + BaseNode.prototype.notifyEndListeners = function()\n\ + {\n\ + var nDeactivatingListenerCount = this.aDeactivatingListenerArray.length;\n\ +\n\ + for( var i = 0; i < nDeactivatingListenerCount; ++i )\n\ + {\n\ + this.aDeactivatingListenerArray[i].notifyDeactivating( this );\n\ + }\n\ +\n\ + this.aContext.aEventMultiplexer.notifyEvent( EVENT_TRIGGER_END_EVENT, this.getId() );\n\ + };\n\ +\n\ + BaseNode.prototype.getContext = function()\n\ + {\n\ + return this.aContext;\n\ + };\n\ +\n\ + BaseNode.prototype.isTransition = function( eFromState, eToState )\n\ + {\n\ + return ( ( this.aStateTransTable[ eFromState ] & eToState ) != 0 );\n\ + };\n\ +\n\ + BaseNode.prototype.inStateOrTransition = function( nMask )\n\ + {\n\ + return ( ( ( this.eCurrentState & nMask ) != 0 ) || ( ( this.nCurrentStateTransition & nMask ) != 0 ) );\n\ + };\n\ +\n\ + BaseNode.prototype.isContainer = function()\n\ + {\n\ + return this.bIsContainer;\n\ +"; + +static const char aSVGScript16[] = +"\ + };\n\ +\n\ + BaseNode.prototype.getBegin = function()\n\ + {\n\ + return this.aBegin;\n\ + };\n\ +\n\ + BaseNode.prototype.getDuration = function()\n\ + {\n\ + return this.aDuration;\n\ + };\n\ +\n\ + BaseNode.prototype.getEnd = function()\n\ + {\n\ + return this.aEnd;\n\ + };\n\ +\n\ + BaseNode.prototype.getFillMode = function()\n\ + {\n\ + return this.eFillMode;\n\ + };\n\ +\n\ + BaseNode.prototype.getRestartMode = function()\n\ + {\n\ + return this.eRestartMode;\n\ + };\n\ +\n\ + BaseNode.prototype.getRepeatCount = function()\n\ + {\n\ + return this.nReapeatCount;\n\ + };\n\ +\n\ + BaseNode.prototype.getAccelerateValue = function()\n\ + {\n\ + return this.nAccelerate;\n\ + };\n\ +\n\ + BaseNode.prototype.getDecelerateValue = function()\n\ + {\n\ + return this.nDecelerate;\n\ + };\n\ +\n\ + BaseNode.prototype.isAutoReverseEnabled = function()\n\ + {\n\ + return this.bAutoreverse;\n\ + };\n\ +\n\ + BaseNode.prototype.info = function( bVerbose )\n\ + {\n\ + var sInfo = 'class name: ' + this.sClassName;\n\ + sInfo += '; element name: ' + this.aElement.localName;\n\ + sInfo += '; id: ' + this.getId();\n\ + sInfo += '; state: ' + getNodeStateName( this.getState() );\n\ +\n\ + if( bVerbose )\n\ + {\n\ + sInfo += '; is container: ' + this.isContainer();\n\ +\n\ + if( this.getBegin() )\n\ + sInfo += '; begin: ' + this.getBegin().info();\n\ +\n\ + if( this.getDuration() )\n\ + sInfo += '; dur: ' + this.getDuration().info();\n\ +\n\ + if( this.getEnd() )\n\ + sInfo += '; end: ' + this.getEnd().info();\n\ +\n\ + if( this.getFillMode() )\n\ + sInfo += '; fill: ' + aFillModeOutMap[ this.getFillMode() ];\n\ +\n\ + if( this.getRestartMode() )\n\ + sInfo += '; restart: ' + aRestartModeOutMap[ this.getRestartMode() ];\n\ +\n\ + if( this.getRepeatCount() && ( this.getRepeatCount() != 1.0 ) )\n\ + sInfo += '; repeatCount: ' + this.getRepeatCount();\n\ +\n\ + if( this.getAccelerateValue() )\n\ + sInfo += '; accelerate: ' + this.getAccelerateValue();\n\ +\n\ + if( this.getDecelerateValue() )\n\ + sInfo += '; decelerate: ' + this.getDecelerateValue();\n\ +\n\ + if( this.isAutoReverseEnabled() )\n\ + sInfo += '; autoReverse: true';\n\ +\n\ + }\n\ +\n\ + return sInfo;\n\ + };\n\ +\n\ + BaseNode.prototype.callInfo = function( sMethodName )\n\ + {\n\ + var sInfo = this.sClassName +\n\ + '( ' + this.getId() +\n\ + ', ' + getNodeStateName( this.getState() ) +\n\ + ' ).' + sMethodName;\n\ + return sInfo;\n\ + };\n\ +\n\ + BaseNode.prototype.DBG = function( sMessage, nTime )\n\ + {\n\ + ANIMDBG.print( sMessage, nTime );\n\ + };\n\ +\n\ +\n\ +\n\ + function AnimationBaseNode( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + AnimationBaseNode.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.sClassName = 'AnimationBaseNode';\n\ + this.bIsContainer = false;\n\ + this.aTargetElement = null;\n\ + this.aAnimatedElement = null;\n\ + this.aActivity = null;\n\ +\n\ + this.nMinFrameCount;\n\ + this.eAdditiveMode;\n\ +\n\ + }\n\ + extend( AnimationBaseNode, BaseNode );\n\ +\n\ +\n\ + AnimationBaseNode.prototype.parseElement = function()\n\ + {\n\ + var bRet = AnimationBaseNode.superclass.parseElement.call( this );\n\ +\n\ + var aAnimElem = this.aElement;\n\ +\n\ + this.aTargetElement = null;\n\ + var sTargetElementAttr = aAnimElem.getAttribute( 'targetElement' );\n\ + if( sTargetElementAttr )\n\ + this.aTargetElement = document.getElementById( sTargetElementAttr );\n\ +\n\ + if( !this.aTargetElement )\n\ + {\n\ + this.eCurrentState = INVALID_NODE;\n\ + log( 'AnimationBaseNode.parseElement: target element not found: ' + sTargetElementAttr );\n\ + }\n\ +\n\ + var sAdditiveAttr = aAnimElem.getAttribute( 'additive' );\n\ + if( sAdditiveAttr && aAddittiveModeInMap[sAdditiveAttr] )\n\ + this.eAdditiveMode = aAddittiveModeInMap[sAdditiveAttr];\n\ + else\n\ + this.eAdditiveMode = ADDITIVE_MODE_REPLACE;\n\ +\n\ + this.nMinFrameCount = ( this.getDuration().isValue() )\n\ + ? ( this.getDuration().getValue() * MINIMUM_FRAMES_PER_SECONDS )\n\ + : MINIMUM_FRAMES_PER_SECONDS;\n\ + if( this.nMinFrameCount < 1.0 )\n\ + this.nMinFrameCount = 1;\n\ + else if( this.nMinFrameCount > MINIMUM_FRAMES_PER_SECONDS )\n\ + this.nMinFrameCount = MINIMUM_FRAMES_PER_SECONDS;\n\ +\n\ +\n\ + if( this.aTargetElement )\n\ + {\n\ + if( true && aAnimElem.getAttribute( 'attributeName' ) === 'visibility' )\n\ + {\n\ + if( aAnimElem.getAttribute( 'to' ) === 'visible' )\n\ + this.aTargetElement.setAttribute( 'visibility', 'hidden' );\n\ + }\n\ +\n\ + if( !this.aNodeContext.aAnimatedElementMap[ sTargetElementAttr ] )\n\ + {\n\ + this.aNodeContext.aAnimatedElementMap[ sTargetElementAttr ]\n\ + = new AnimatedElement( this.aTargetElement );\n\ + }\n\ + this.aAnimatedElement = this.aNodeContext.aAnimatedElementMap[ sTargetElementAttr ];\n\ +\n\ + this.aAnimatedElement.setAdditiveMode( this.eAdditiveMode );\n\ + }\n\ +\n\ +\n\ + return bRet;\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.init_st = function()\n\ + {\n\ + if( this.aActivity )\n\ + this.aActivity.activate( makeEvent( bind( this, this.deactivate ) ) );\n\ + else\n\ + this.aActivity = this.createActivity();\n\ + return true;\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.resolve_st = function()\n\ + {\n\ + return true;\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.activate_st = function()\n\ + {\n\ + if( this.aActivity )\n\ + {\n\ + this.aActivity.setTargets( this.getAnimatedElement() );\n\ + this.getContext().aActivityQueue.addActivity( this.aActivity );\n\ + }\n\ + else\n\ + {\n\ +"; + +static const char aSVGScript17[] = +"\ + AnimationBaseNode.superclass.scheduleDeactivationEvent.call( this );\n\ + }\n\ +\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.deactivate_st = function( eDestState )\n\ + {\n\ + if( eDestState == FROZEN_NODE )\n\ + {\n\ + if( this.aActivity )\n\ + this.aActivity.end();\n\ + }\n\ + if( eDestState == ENDED_NODE )\n\ + {\n\ + if( this.aActivity )\n\ + this.aActivity.dispose();\n\ + }\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.createActivity = function()\n\ + {\n\ + log( 'AnimationBaseNode.createActivity: abstract method called' );\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.fillActivityParams = function()\n\ + {\n\ +\n\ + var nDuration = 0.001;\n\ + if( this.getDuration().isValue() )\n\ + {\n\ + nDuration = this.getDuration().getValue();\n\ + }\n\ + else\n\ + {\n\ + log( 'AnimationBaseNode.fillActivityParams: duration is not a number' );\n\ + }\n\ +\n\ + var aActivityParamSet = new ActivityParamSet();\n\ +\n\ + aActivityParamSet.aEndEvent = makeEvent( bind( this, this.deactivate ) );\n\ + aActivityParamSet.aTimerEventQueue = this.aContext.aTimerEventQueue;\n\ + aActivityParamSet.aActivityQueue = this.aContext.aActivityQueue;\n\ + aActivityParamSet.nMinDuration = nDuration;\n\ + aActivityParamSet.nMinNumberOfFrames = this.getMinFrameCount();\n\ + aActivityParamSet.bAutoReverse = this.isAutoReverseEnabled();\n\ + aActivityParamSet.nRepeatCount = this.getRepeatCount();\n\ + aActivityParamSet.nAccelerationFraction = this.getAccelerateValue();\n\ + aActivityParamSet.nDecelerationFraction = this.getDecelerateValue();\n\ + aActivityParamSet.nSlideWidth = this.aNodeContext.aSlideWidth;\n\ + aActivityParamSet.nSlideHeight = this.aNodeContext.aSlideHeight;\n\ +\n\ + return aActivityParamSet;\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.hasPendingAnimation = function()\n\ + {\n\ + return true;\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.getTargetElement = function()\n\ + {\n\ + return this.aTargetElement;\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.getAnimatedElement = function()\n\ + {\n\ + return this.aAnimatedElement;\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.dispose= function()\n\ + {\n\ + if( this.aActivity )\n\ + this.aActivity.dispose();\n\ +\n\ + AnimationBaseNode.superclass.dispose.call( this );\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.getMinFrameCount = function()\n\ + {\n\ + return this.nMinFrameCount;\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.getAdditiveMode = function()\n\ + {\n\ + return this.eAdditiveMode;\n\ + };\n\ +\n\ + AnimationBaseNode.prototype.info = function( bVerbose )\n\ + {\n\ + var sInfo = AnimationBaseNode.superclass.info.call( this, bVerbose );\n\ +\n\ + if( bVerbose )\n\ + {\n\ + if( this.getMinFrameCount() )\n\ + sInfo += '; min frame count: ' + this.getMinFrameCount();\n\ +\n\ + sInfo += '; additive: ' + aAddittiveModeOutMap[ this.getAdditiveMode() ];\n\ +\n\ + if( this.getShape() )\n\ + {\n\ + sElemId = this.getShape().getAttribute( 'id' );\n\ + sInfo += '; targetElement: ' + sElemId;\n\ + }\n\ + }\n\ +\n\ + return sInfo;\n\ + };\n\ +\n\ +\n\ + function AnimationBaseNode2( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + AnimationBaseNode2.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.sAttributeName;\n\ + this.aToValue;\n\ +\n\ + }\n\ + extend( AnimationBaseNode2, AnimationBaseNode );\n\ +\n\ +\n\ + AnimationBaseNode2.prototype.parseElement = function()\n\ + {\n\ + var bRet = AnimationBaseNode2.superclass.parseElement.call( this );\n\ +\n\ + var aAnimElem = this.aElement;\n\ +\n\ + this.sAttributeName = aAnimElem.getAttribute( 'attributeName' );\n\ + if( !this.sAttributeName )\n\ + {\n\ + this.eCurrentState = INVALID_NODE;\n\ + log( 'AnimationBaseNode2.parseElement: target attribute name not found: ' + this.sAttributeName );\n\ + }\n\ +\n\ + this.aToValue = aAnimElem.getAttribute( 'to' );\n\ +\n\ + return bRet;\n\ + };\n\ +\n\ + AnimationBaseNode2.prototype.getAttributeName = function()\n\ + {\n\ + return this.sAttributeName;\n\ + };\n\ +\n\ + AnimationBaseNode2.prototype.getToValue = function()\n\ + {\n\ + return this.aToValue;\n\ + };\n\ +\n\ + AnimationBaseNode2.prototype.info = function( bVerbose )\n\ + {\n\ + var sInfo = AnimationBaseNode2.superclass.info.call( this, bVerbose );\n\ +\n\ + if( bVerbose )\n\ + {\n\ + if( this.getAttributeName() )\n\ + sInfo += '; attributeName: ' + this.getAttributeName();\n\ +\n\ + if( this.getToValue() )\n\ + sInfo += '; to: ' + this.getToValue();\n\ + }\n\ +\n\ + return sInfo;\n\ + };\n\ +\n\ +\n\ +\n\ + function AnimationBaseNode3( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + AnimationBaseNode3.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.eAccumulate;\n\ + this.eCalcMode;\n\ + this.aFromValue;\n\ + this.aByValue;\n\ + this.aKeyTimes;\n\ + this.aValues;\n\ +\n\ + }\n\ + extend( AnimationBaseNode3, AnimationBaseNode2 );\n\ +\n\ +\n\ + AnimationBaseNode3.prototype.parseElement = function()\n\ + {\n\ + var bRet = AnimationBaseNode3.superclass.parseElement.call( this );\n\ +\n\ + var aAnimElem = this.aElement;\n\ +\n\ + this.eAccumulate = ACCUMULATE_MODE_NONE;\n\ + var sAccumulateAttr = aAnimElem.getAttribute( 'accumulate' );\n\ + if( sAccumulateAttr == 'sum' )\n\ + this.eAccumulate = ACCUMULATE_MODE_SUM;\n\ +\n\ + this.eCalcMode = CALC_MODE_LINEAR;\n\ + var sCalcModeAttr = aAnimElem.getAttribute( 'calcMode' );\n\ + if( sCalcModeAttr && aCalcModeInMap[ sCalcModeAttr ] )\n\ + this.eCalcMode = aCalcModeInMap[ sCalcModeAttr ];\n\ +\n\ + this.aFromValue = aAnimElem.getAttribute( 'from' );\n\ +\n\ + this.aByValue = aAnimElem.getAttribute( 'by' );\n\ +"; + +static const char aSVGScript18[] = +"\ +\n\ + this.aKeyTimes = new Array();\n\ + var sKeyTimesAttr = aAnimElem.getAttribute( 'keyTimes' );\n\ + sKeyTimesAttr = removeWhiteSpaces( sKeyTimesAttr );\n\ + if( sKeyTimesAttr )\n\ + {\n\ + var aKeyTimes = sKeyTimesAttr.split( ';' );\n\ + for( var i = 0; i < aKeyTimes.length; ++i )\n\ + this.aKeyTimes.push( parseFloat( aKeyTimes[i] ) );\n\ + }\n\ +\n\ + var sValuesAttr = aAnimElem.getAttribute( 'values' );\n\ + if( sValuesAttr )\n\ + {\n\ + this.aValues = sValuesAttr.split( ';' );\n\ + }\n\ + else\n\ + {\n\ + this.aValues = new Array();\n\ + }\n\ +\n\ + return bRet;\n\ + };\n\ +\n\ + AnimationBaseNode3.prototype.getAccumulate = function()\n\ + {\n\ + return this.eAccumulate;\n\ + };\n\ +\n\ + AnimationBaseNode3.prototype.getCalcMode = function()\n\ + {\n\ + return this.eCalcMode;\n\ + };\n\ +\n\ + AnimationBaseNode3.prototype.getFromValue = function()\n\ + {\n\ + return this.aFromValue;\n\ + };\n\ +\n\ + AnimationBaseNode3.prototype.getByValue = function()\n\ + {\n\ + return this.aByValue;\n\ + };\n\ +\n\ + AnimationBaseNode3.prototype.getKeyTimes = function()\n\ + {\n\ + return this.aKeyTimes;\n\ + };\n\ +\n\ + AnimationBaseNode3.prototype.getValues = function()\n\ + {\n\ + return this.aValues;\n\ + };\n\ +\n\ + AnimationBaseNode3.prototype.info = function( bVerbose )\n\ + {\n\ + var sInfo = AnimationBaseNode3.superclass.info.call( this, bVerbose );\n\ +\n\ + if( bVerbose )\n\ + {\n\ + if( this.getAccumulate() )\n\ + sInfo += '; accumulate: ' + aAccumulateModeOutMap[ this.getAccumulate() ];\n\ +\n\ + sInfo += '; calcMode: ' + aCalcModeOutMap[ this.getCalcMode() ];\n\ +\n\ + if( this.getFromValue() )\n\ + sInfo += '; from: ' + this.getFromValue();\n\ +\n\ + if( this.getByValue() )\n\ + sInfo += '; by: ' + this.getByValue();\n\ +\n\ + if( this.getKeyTimes().length )\n\ + sInfo += '; keyTimes: ' + this.getKeyTimes().join( ',' );\n\ +\n\ + if( this.getKeyTimes().length )\n\ + sInfo += '; values: ' + this.getValues().join( ',' );\n\ + }\n\ +\n\ + return sInfo;\n\ + };\n\ +\n\ +\n\ +\n\ + function BaseContainerNode( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + BaseContainerNode.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.sClassName = 'BaseContainerNode';\n\ + this.bIsContainer = true;\n\ + this.aChildrenArray = new Array();\n\ + this.nFinishedChildren = 0;\n\ + this.bDurationIndefinite = false;\n\ +\n\ + this.eImpressNodeType = undefined;\n\ + this.ePresetClass = undefined;\n\ + this.ePresetId = undefined;\n\ + }\n\ + extend( BaseContainerNode, BaseNode );\n\ +\n\ +\n\ + BaseContainerNode.prototype.parseElement= function()\n\ + {\n\ + var bRet = BaseContainerNode.superclass.parseElement.call( this );\n\ +\n\ + var aAnimElem = this.aElement;\n\ +\n\ + this.eImpressNodeType = IMPRESS_DEFAULT_NODE;\n\ + var sNodeTypeAttr = aAnimElem.getAttribute( 'node-type' );\n\ + if( sNodeTypeAttr && aImpressNodeTypeInMap[ sNodeTypeAttr ] )\n\ + this.eImpressNodeType = aImpressNodeTypeInMap[ sNodeTypeAttr ];\n\ + this.bMainSequenceRootNode = ( this.eImpressNodeType == IMPRESS_MAIN_SEQUENCE_NODE );\n\ +\n\ + this.ePresetClass = undefined;\n\ + var sPresetClassAttr = aAnimElem.getAttribute( 'preset-class' );\n\ + if( sPresetClassAttr && aPresetClassInMap[ sPresetClassAttr ] )\n\ + this.ePresetClass = aPresetClassInMap[ sPresetClassAttr ];\n\ +\n\ + this.ePresetId = undefined;\n\ + var sPresetIdAttr = aAnimElem.getAttribute( 'preset-id' );\n\ + if( sPresetIdAttr && aPresetIdInMap[ sPresetIdAttr ] )\n\ + this.ePresetId = aPresetIdInMap[ sPresetIdAttr ];\n\ +\n\ +\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ + for( var i = 0; i < nChildrenCount; ++i )\n\ + {\n\ + this.aChildrenArray[i].parseElement();\n\ + }\n\ +\n\ +\n\ + this.bDurationIndefinite\n\ + = ( !this.getDuration() || this.getDuration().isIndefinite() ) &&\n\ + ( !this.getEnd() || ( this.getEnd().getType() != OFFSET_TIMING ) );\n\ +\n\ + return bRet;\n\ + };\n\ +\n\ + BaseContainerNode.prototype.appendChildNode = function( aAnimationNode )\n\ + {\n\ + if( ! this.checkValidNode() )\n\ + return ;\n\ +\n\ + if( aAnimationNode.registerDeactivatingListener( this ) )\n\ + this.aChildrenArray.push( aAnimationNode );\n\ + };\n\ +\n\ + BaseContainerNode.prototype.init_st = function()\n\ + {\n\ + this.nFinishedChildren = 0;\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ + var nInitChildren = 0;\n\ + for( var i = 0; i < nChildrenCount; ++i )\n\ + {\n\ + if( this.aChildrenArray[i].init() )\n\ + {\n\ + ++nInitChildren;\n\ + }\n\ + }\n\ + return ( nChildrenCount == nInitChildren );\n\ + };\n\ +\n\ + BaseContainerNode.prototype.deactivate_st = function( eDestState )\n\ + {\n\ + if( eDestState == FROZEN_NODE )\n\ + {\n\ + this.forEachChildNode( mem_fn( 'deactivate' ), ~( FROZEN_NODE | ENDED_NODE ) );\n\ + }\n\ + else\n\ + {\n\ + this.forEachChildNode( mem_fn( 'end' ), ~ENDED_NODE );\n\ + }\n\ + };\n\ +\n\ + BaseContainerNode.prototype.hasPendingAnimation = function()\n\ + {\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ + for( var i = 0; i < nChildrenCount; ++i )\n\ + {\n\ + if( this.aChildrenArray[i].hasPendingAnimation() )\n\ + return true;\n\ + }\n\ + return false;\n\ + };\n\ +\n\ + BaseContainerNode.prototype.activate_st = function()\n\ + {\n\ + log( 'BaseContainerNode.activate_st: abstract method called' );\n\ + };\n\ +\n\ + BaseContainerNode.prototype.notifyDeactivating = function( aAnimationNode )\n\ + {\n\ + log( 'BaseContainerNode.notifyDeactivating: abstract method called' );\n\ + };\n\ +\n\ + BaseContainerNode.prototype.isDurationIndefinite = function()\n\ + {\n\ + return this.bDurationIndefinite;\n\ + };\n\ +\n\ + BaseContainerNode.prototype.isChildNode = function( aAnimationNode )\n\ +"; + +static const char aSVGScript19[] = +"\ + {\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ + for( var i = 0; i < nChildrenCount; ++i )\n\ + {\n\ + if( this.aChildrenArray[i].getId() == aAnimationNode.getId() )\n\ + return true;\n\ + }\n\ + return false;\n\ + };\n\ +\n\ + BaseContainerNode.prototype.notifyDeactivatedChild = function( aChildNode )\n\ + {\n\ + assert( ( aChildNode.getState() == FROZEN_NODE ) || ( aChildNode.getState() == ENDED_NODE ),\n\ + 'BaseContainerNode.notifyDeactivatedChild: passed child node is neither in FROZEN nor in ENDED state' );\n\ +\n\ + assert( this.getState() != INVALID_NODE,\n\ + 'BaseContainerNode.notifyDeactivatedChild: this node is invalid' );\n\ +\n\ + if( !this.isChildNode( aChildNode ) )\n\ + {\n\ + log( 'BaseContainerNode.notifyDeactivatedChild: unknown child notifier!' );\n\ + return false;\n\ + }\n\ +\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ +\n\ + assert( ( this.nFinishedChildren < nChildrenCount ),\n\ + 'BaseContainerNode.notifyDeactivatedChild: assert(this.nFinishedChildren < nChildrenCount) failed' );\n\ +\n\ + ++this.nFinishedChildren;\n\ + var bFinished = ( this.nFinishedChildren >= nChildrenCount );\n\ +\n\ + if( bFinished && this.isDurationIndefinite() )\n\ + {\n\ + this.deactivate();\n\ + }\n\ +\n\ + return bFinished;\n\ + };\n\ +\n\ + BaseContainerNode.prototype.forEachChildNode = function( aFunction, eNodeStateMask )\n\ + {\n\ + if( !eNodeStateMask )\n\ + eNodeStateMask = -1;\n\ +\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ + for( var i = 0; i < nChildrenCount; ++i )\n\ + {\n\ + if( ( eNodeStateMask != -1 ) && ( ( this.aChildrenArray[i].getState() & eNodeStateMask ) == 0 ) )\n\ + continue;\n\ + aFunction( this.aChildrenArray[i] );\n\ + }\n\ + };\n\ +\n\ + BaseContainerNode.prototype.dispose = function()\n\ + {\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ + for( var i = 0; i < nChildrenCount; ++i )\n\ + {\n\ + this.aChildrenArray[i].dispose();\n\ + }\n\ +\n\ + BaseContainerNode.superclass.dispose.call( this );\n\ + };\n\ +\n\ + BaseContainerNode.prototype.getImpressNodeType = function()\n\ + {\n\ + return this.eImpressNodeType;\n\ + };\n\ +\n\ + BaseContainerNode.prototype.info = function( bVerbose )\n\ + {\n\ + var sInfo = BaseContainerNode.superclass.info.call( this, bVerbose );\n\ +\n\ + if( bVerbose )\n\ + {\n\ + if( this.getImpressNodeType() )\n\ + sInfo += '; node-type: ' + aImpressNodeTypeOutMap[ this.getImpressNodeType() ];\n\ + }\n\ +\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ + for( var i = 0; i < nChildrenCount; ++i )\n\ + {\n\ + sInfo += '\\n';\n\ + sInfo += this.aChildrenArray[i].info( bVerbose );\n\ + }\n\ +\n\ + return sInfo;\n\ + };\n\ +\n\ + function ParallelTimeContainer( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + ParallelTimeContainer.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.sClassName = 'ParallelTimeContainer';\n\ + }\n\ + extend( ParallelTimeContainer, BaseContainerNode );\n\ +\n\ +\n\ + ParallelTimeContainer.prototype.activate_st = function()\n\ + {\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ + var nResolvedChildren = 0;\n\ + for( var i = 0; i < nChildrenCount; ++i )\n\ + {\n\ + if( this.aChildrenArray[i].resolve() )\n\ + {\n\ + ++nResolvedChildren;\n\ + }\n\ + }\n\ +\n\ + if( nChildrenCount != nResolvedChildren )\n\ + {\n\ + log( 'ParallelTimeContainer.activate_st: resolving all children failed' );\n\ + return;\n\ + }\n\ +\n\ +\n\ + if( this.isDurationIndefinite() && ( nChildrenCount == 0 ) )\n\ + {\n\ + this.scheduleDeactivationEvent( this.makeDeactivationEvent( 0.0 ) );\n\ + }\n\ + else\n\ + {\n\ + this.scheduleDeactivationEvent();\n\ + }\n\ + };\n\ +\n\ + ParallelTimeContainer.prototype.notifyDeactivating = function( aAnimationNode )\n\ + {\n\ + this.notifyDeactivatedChild( aAnimationNode );\n\ + };\n\ +\n\ +\n\ +\n\ + function SequentialTimeContainer( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + SequentialTimeContainer.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.sClassName = 'SequentialTimeContainer';\n\ + }\n\ + extend( SequentialTimeContainer, BaseContainerNode );\n\ +\n\ +\n\ + SequentialTimeContainer.prototype.activate_st = function()\n\ + {\n\ + var nChildrenCount = this.aChildrenArray.length;\n\ + for( ; this.nFinishedChildren < nChildrenCount; ++this.nFinishedChildren )\n\ + {\n\ + if( this.resolveChild( this.aChildrenArray[ this.nFinishedChildren ] ) )\n\ + break;\n\ + else\n\ + log( 'SequentialTimeContainer.activate_st: resolving child failed!' );\n\ + }\n\ +\n\ + if( this.isDurationIndefinite() && ( ( nChildrenCount == 0 ) || ( this.nFinishedChildren >= nChildrenCount ) ) )\n\ + {\n\ + this.scheduleDeactivationEvent( this.makeDeactivationEvent( 0.0 ) );\n\ + }\n\ + else\n\ + {\n\ + this.scheduleDeactivationEvent();\n\ + }\n\ + };\n\ +\n\ + SequentialTimeContainer.prototype.notifyDeactivating = function( aNotifier )\n\ + {\n\ + if( this.notifyDeactivatedChild( aNotifier ) )\n\ + return;\n\ +\n\ + assert( this.nFinishedChildren < this.aChildrenArray.length,\n\ + 'SequentialTimeContainer.notifyDeactivating: assertion (this.nFinishedChildren < this.aChildrenArray.length) failed' );\n\ +\n\ + var aNextChild = this.aChildrenArray[ this.nFinishedChildren ];\n\ +\n\ + assert( aNextChild.getState() == UNRESOLVED_NODE,\n\ + 'SequentialTimeContainer.notifyDeactivating: assertion (aNextChild.getState == UNRESOLVED_NODE) failed' );\n\ +\n\ + if( !this.resolveChild( aNextChild ) )\n\ + {\n\ + this.deactivate();\n\ + }\n\ + };\n\ +\n\ + SequentialTimeContainer.prototype.skipEffect = function( aChildNode )\n\ + {\n\ + };\n\ +\n\ + SequentialTimeContainer.prototype.rewindEffect = function( aChildNode )\n\ + {\n\ + };\n\ +\n\ + SequentialTimeContainer.prototype.resolveChild = function( aChildNode )\n\ + {\n\ + var bResolved = aChildNode.resolve();\n\ +\n\ + if( bResolved && this.isMainSequenceRootNode() )\n\ + {\n\ + }\n\ + return bResolved;\n\ +"; + +static const char aSVGScript20[] = +"\ + };\n\ +\n\ +\n\ +\n\ + function PropertyAnimationNode( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + PropertyAnimationNode.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.sClassName = 'PropertyAnimationNode';\n\ + }\n\ + extend( PropertyAnimationNode, AnimationBaseNode3 );\n\ +\n\ +\n\ + PropertyAnimationNode.prototype.createActivity = function()\n\ + {\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ + var aActivityParamSet = this.fillActivityParams();\n\ +\n\ + var aAnimation = createPropertyAnimation( this.getAttributeName(),\n\ + this.getAnimatedElement(),\n\ + this.aNodeContext.aSlideWidth,\n\ + this.aNodeContext.aSlideHeight );\n\ +\n\ + var aInterpolator = null; // createActivity will compute it;\n\ + return createActivity( aActivityParamSet, this, aAnimation, aInterpolator );\n\ +\n\ + };\n\ +\n\ +\n\ +\n\ + function AnimationSetNode( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + AnimationSetNode.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.sClassName = 'AnimationSetNode';\n\ + }\n\ + extend( AnimationSetNode, AnimationBaseNode2 );\n\ +\n\ +\n\ + AnimationSetNode.prototype.createActivity = function()\n\ + {\n\ + var aAnimation = createPropertyAnimation( this.getAttributeName(),\n\ + this.getAnimatedElement(),\n\ + this.aNodeContext.aSlideWidth,\n\ + this.aNodeContext.aSlideHeight );\n\ +\n\ + var aActivityParamSet = this.fillActivityParams();\n\ +\n\ + return new SetActivity( aActivityParamSet, aAnimation, this.getToValue() );\n\ + };\n\ +\n\ +\n\ +\n\ + function AnimationColorNode( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + AnimationColorNode.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.sClassName = 'AnimationColorNode';\n\ +\n\ + this.eColorInterpolation;\n\ + this.eColorInterpolationDirection;\n\ + }\n\ + extend( AnimationColorNode, AnimationBaseNode3 );\n\ +\n\ +\n\ + AnimationColorNode.prototype.parseElement = function()\n\ + {\n\ + var bRet = AnimationColorNode.superclass.parseElement.call( this );\n\ +\n\ + var aAnimElem = this.aElement;\n\ +\n\ + this.eColorInterpolation = COLOR_SPACE_RGB;\n\ + var sColorInterpolationAttr = aAnimElem.getAttribute( 'color-interpolation' );\n\ + if( sColorInterpolationAttr && aColorSpaceInMap[ sColorInterpolationAttr ] )\n\ + this.eColorInterpolation = aColorSpaceInMap[ sColorInterpolationAttr ];\n\ +\n\ + this.eColorInterpolationDirection = CLOCKWISE;\n\ + var sColorInterpolationDirectionAttr = aAnimElem.getAttribute( 'color-interpolation-direction' );\n\ + if( sColorInterpolationDirectionAttr && aClockDirectionInMap[ sColorInterpolationDirectionAttr ] )\n\ + this.eColorInterpolationDirection = aClockDirectionInMap[ sColorInterpolationDirectionAttr ];\n\ +\n\ + return bRet;\n\ + };\n\ +\n\ + AnimationColorNode.prototype.createActivity = function()\n\ + {\n\ +\n\ +\n\ +\n\ + var aActivityParamSet = this.fillActivityParams();\n\ +\n\ + var aAnimation = createPropertyAnimation( this.getAttributeName(),\n\ + this.getAnimatedElement(),\n\ + this.aNodeContext.aSlideWidth,\n\ + this.aNodeContext.aSlideHeight );\n\ +\n\ + var aColorAnimation;\n\ + var aInterpolator;\n\ + if( this.getColorInterpolation() === COLOR_SPACE_HSL )\n\ + {\n\ + ANIMDBG.print( 'AnimationColorNode.createActivity: color space hsl' );\n\ + aColorAnimation = new HSLAnimationWrapper( aAnimation );\n\ + var aInterpolatorMaker = aInterpolatorHandler.getInterpolator( this.getCalcMode(),\n\ + COLOR_PROPERTY,\n\ + COLOR_SPACE_HSL );\n\ + aInterpolator = aInterpolatorMaker( this.getColorInterpolationDirection() );\n\ + }\n\ + else\n\ + {\n\ + ANIMDBG.print( 'AnimationColorNode.createActivity: color space rgb' );\n\ + aColorAnimation = aAnimation;\n\ + aInterpolator = aInterpolatorHandler.getInterpolator( this.getCalcMode(),\n\ + COLOR_PROPERTY,\n\ + COLOR_SPACE_RGB );\n\ + }\n\ +\n\ + return createActivity( aActivityParamSet, this, aColorAnimation, aInterpolator );\n\ +\n\ +\n\ + };\n\ +\n\ + AnimationColorNode.prototype.getColorInterpolation = function()\n\ + {\n\ + return this.eColorInterpolation;\n\ + };\n\ +\n\ + AnimationColorNode.prototype.getColorInterpolationDirection = function()\n\ + {\n\ + return this.eColorInterpolationDirection;\n\ + };\n\ +\n\ + AnimationColorNode.prototype.info = function( bVerbose )\n\ + {\n\ + var sInfo = AnimationColorNode.superclass.info.call( this, bVerbose );\n\ +\n\ + if( bVerbose )\n\ + {\n\ + sInfo += '; color-interpolation: ' + aColorSpaceOutMap[ this.getColorInterpolation() ];\n\ +\n\ + sInfo += '; color-interpolation-direction: ' + aClockDirectionOutMap[ this.getColorInterpolationDirection() ];\n\ + }\n\ + return sInfo;\n\ + };\n\ +\n\ +\n\ +\n\ + function AnimationTransitionFilterNode( aAnimElem, aParentNode, aNodeContext )\n\ + {\n\ + AnimationTransitionFilterNode.superclass.constructor.call( this, aAnimElem, aParentNode, aNodeContext );\n\ +\n\ + this.sClassName = 'AnimationTransitionFilterNode';\n\ +\n\ + this.eTransitionType;\n\ + this.eTransitionSubType;\n\ + this.bReverseDirection;\n\ + this.eTransitionMode;\n\ + }\n\ + extend( AnimationTransitionFilterNode, AnimationBaseNode );\n\ +\n\ +\n\ + AnimationTransitionFilterNode.prototype.createActivity = function()\n\ + {\n\ + var aActivityParamSet = this.fillActivityParams();\n\ +\n\ + var aAnimation = createPropertyAnimation( 'opacity',\n\ + this.getAnimatedElement(),\n\ + this.aNodeContext.aSlideWidth,\n\ + this.aNodeContext.aSlideHeight );\n\ +\n\ + var eDirection = this.getTransitionMode() ? FORWARD : BACKWARD;\n\ +\n\ + return new SimpleActivity( aActivityParamSet, aAnimation, eDirection );\n\ +\n\ + };\n\ +\n\ + AnimationTransitionFilterNode.prototype.parseElement = function()\n\ + {\n\ + var bRet = AnimationTransitionFilterNode.superclass.parseElement.call( this );\n\ +\n\ + var aAnimElem = this.aElement;\n\ +\n\ + this.eTransitionType = undefined;\n\ + var sTypeAttr = aAnimElem.getAttribute( 'type' );\n\ + if( sTypeAttr && aTransitionTypeInMap[ sTypeAttr ] )\n\ + {\n\ + this.eTransitionType = aTransitionTypeInMap[ sTypeAttr ];\n\ + }\n\ + else\n\ + {\n\ + this.eCurrentState = INVALID_NODE;\n\ + log( 'AnimationTransitionFilterNode.parseElement: transition type not valid: ' + sTypeAttr );\n\ + }\n\ +\n\ + this.eTransitionSubType = undefined;\n\ + var sSubTypeAttr = aAnimElem.getAttribute( 'subtype' );\n\ +"; + +static const char aSVGScript21[] = +"\ + if( sSubTypeAttr && aTransitionSubtypeInMap[ sSubTypeAttr ] )\n\ + {\n\ + this.eTransitionSubType = aTransitionSubtypeInMap[ sSubTypeAttr ];\n\ + }\n\ + else\n\ + {\n\ + this.eCurrentState = INVALID_NODE;\n\ + log( 'AnimationTransitionFilterNode.parseElement: transition subtype not valid: ' + sSubTypeAttr );\n\ + }\n\ +\n\ + this.bReverseDirection = false;\n\ + var sDirectionAttr = aAnimElem.getAttribute( 'direction' );\n\ + if( sDirectionAttr == 'reverse' )\n\ + this.bReverseDirection = true;\n\ +\n\ + this.eTransitionMode = TRANSITION_MODE_IN;\n\ + var sModeAttr = aAnimElem.getAttribute( 'mode' );\n\ + if( sModeAttr === 'out' )\n\ + this.eTransitionMode = TRANSITION_MODE_OUT;\n\ +\n\ + return bRet;\n\ + };\n\ +\n\ + AnimationTransitionFilterNode.prototype.getTransitionType = function()\n\ + {\n\ + return this.eTransitionType;\n\ + };\n\ +\n\ + AnimationTransitionFilterNode.prototype.getTransitionSubType = function()\n\ + {\n\ + return this.eTransitionSubType;\n\ + };\n\ +\n\ + AnimationTransitionFilterNode.prototype.getTransitionMode = function()\n\ + {\n\ + return this.eTransitionMode;\n\ + };\n\ +\n\ + AnimationTransitionFilterNode.prototype.getReverseDirection = function()\n\ + {\n\ + return this.bReverseDirection;\n\ + };\n\ +\n\ + AnimationTransitionFilterNode.prototype.info = function( bVerbose )\n\ + {\n\ + var sInfo = AnimationTransitionFilterNode.superclass.info.call( this, bVerbose );\n\ +\n\ + if( bVerbose )\n\ + {\n\ + sInfo += '; type: ' + aTransitionTypeOutMap[ String( this.getTransitionType() ) ];\n\ +\n\ + sInfo += '; subtype: ' + aTransitionSubtypeOutMap[ this.getTransitionSubType() ];\n\ +\n\ + if( this.getReverseDirection() )\n\ + sInfo += '; direction: reverse';\n\ + }\n\ +\n\ + return sInfo;\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ + function createAnimationTree( aRootElement, aNodeContext )\n\ + {\n\ + return createAnimationNode( aRootElement, null, aNodeContext );\n\ + }\n\ +\n\ +\n\ +\n\ + function createAnimationNode( aElement, aParentNode, aNodeContext )\n\ + {\n\ + assert( aElement, 'createAnimationNode: invalid animation element' );\n\ +\n\ + var eAnimationNodeType = getAnimationElementType( aElement );\n\ +\n\ + var aCreatedNode = null;\n\ + var aCreatedContainer = null;\n\ +\n\ + switch( eAnimationNodeType )\n\ + {\n\ + case ANIMATION_NODE_PAR:\n\ + aCreatedNode = aCreatedContainer =\n\ + new ParallelTimeContainer( aElement, aParentNode, aNodeContext );\n\ + break;\n\ + case ANIMATION_NODE_ITERATE:\n\ + aCreatedNode = aCreatedContainer =\n\ + new ParallelTimeContainer( aElement, aParentNode, aNodeContext );\n\ + break;\n\ + case ANIMATION_NODE_SEQ:\n\ + aCreatedNode = aCreatedContainer =\n\ + new SequentialTimeContainer( aElement, aParentNode, aNodeContext );\n\ + break;\n\ + case ANIMATION_NODE_ANIMATE:\n\ + aCreatedNode = new PropertyAnimationNode( aElement, aParentNode, aNodeContext );\n\ + break;\n\ + case ANIMATION_NODE_SET:\n\ + aCreatedNode = new AnimationSetNode( aElement, aParentNode, aNodeContext );\n\ + break;\n\ + case ANIMATION_NODE_ANIMATEMOTION:\n\ + log( 'createAnimationNode: ANIMATEMOTION not implemented' );\n\ + return null;\n\ + case ANIMATION_NODE_ANIMATECOLOR:\n\ + aCreatedNode = new AnimationColorNode( aElement, aParentNode, aNodeContext );\n\ + break;\n\ + case ANIMATION_NODE_ANIMATETRANSFORM:\n\ + log( 'createAnimationNode: ANIMATETRANSFORM not implemented' );\n\ + return null;\n\ + case ANIMATION_NODE_TRANSITIONFILTER:\n\ + aCreatedNode = new AnimationTransitionFilterNode( aElement, aParentNode, aNodeContext );\n\ + break;\n\ + default:\n\ + log( 'createAnimationNode: invalid Animation Node Type: ' + eAnimationNodeType );\n\ + return null;\n\ + }\n\ +\n\ + if( aCreatedContainer )\n\ + {\n\ + if( eAnimationNodeType == ANIMATION_NODE_ITERATE )\n\ + {\n\ + createIteratedNodes( aElement, aCreatedContainer, aNodeContext );\n\ + }\n\ + else\n\ + {\n\ + var aChildrenArray = getElementChildren( aElement );\n\ + for( var i = 0; i < aChildrenArray.length; ++i )\n\ + {\n\ + if( !createChildNode( aChildrenArray[i], aCreatedContainer, aNodeContext ) )\n\ + {\n\ + return null;\n\ + }\n\ + }\n\ + }\n\ + }\n\ +\n\ + return aCreatedNode;\n\ + }\n\ +\n\ +\n\ +\n\ + function createChildNode( aElement, aParentNode, aNodeContext )\n\ + {\n\ + var aChildNode = createAnimationNode( aElement, aParentNode, aNodeContext );\n\ +\n\ + if( !aChildNode )\n\ + {\n\ + log( 'createChildNode: child node creation failed' );\n\ + return false;\n\ + }\n\ + else\n\ + {\n\ + aParentNode.appendChildNode( aChildNode );\n\ + return true;\n\ + }\n\ + }\n\ +\n\ +\n\ +\n\ + function createIteratedNodes( aElement, aContainerNode, aNodeContext )\n\ + {\n\ + }\n\ +\n\ +\n\ +\n\ +\n\ +\n\ + function makeScaler( nScale )\n\ + {\n\ + if( ( typeof( nScale ) !== typeof( 0 ) ) || !isFinite( nScale ) )\n\ + {\n\ + log( 'makeScaler: not valid param passed: ' + nScale );\n\ + return null;\n\ + }\n\ +\n\ + return function( nValue )\n\ + {\n\ + return ( nScale * nValue );\n\ + };\n\ + }\n\ +\n\ +\n\ +\n\ + function createPropertyAnimation( sAttrName, aAnimatedElement, nWidth, nHeight )\n\ + {\n\ + if( !aAttributeMap[ sAttrName ] )\n\ + {\n\ + log( 'createPropertyAnimation: attribute is unknown' );\n\ + return;\n\ + }\n\ +\n\ +\n\ + var aFunctorSet = aAttributeMap[ sAttrName ];\n\ +\n\ + var sGetValueMethod = aFunctorSet.get;\n\ + var sSetValueMethod = aFunctorSet.set;\n\ +\n\ + if( !sGetValueMethod || !sSetValueMethod )\n\ + {\n\ + log( 'createPropertyAnimation: attribute is not handled' );\n\ + return;\n\ +"; + +static const char aSVGScript22[] = +"\ + }\n\ +\n\ + var aGetModifier = eval( aFunctorSet.getmod );\n\ + var aSetModifier = eval( aFunctorSet.setmod );\n\ +\n\ +\n\ + return new GenericAnimation( bind( aAnimatedElement, aAnimatedElement[ sGetValueMethod ] ),\n\ + bind( aAnimatedElement, aAnimatedElement[ sSetValueMethod ] ),\n\ + aGetModifier,\n\ + aSetModifier);\n\ + }\n\ +\n\ +\n\ +\n\ + function GenericAnimation( aGetValueFunc, aSetValueFunc, aGetModifier, aSetModifier )\n\ + {\n\ + assert( aGetValueFunc && aSetValueFunc,\n\ + 'GenericAnimation constructor: get value functor and/or set value functor are not valid' );\n\ +\n\ + this.aGetValueFunc = aGetValueFunc;\n\ + this.aSetValueFunc = aSetValueFunc;\n\ + this.aGetModifier = aGetModifier;\n\ + this.aSetModifier = aSetModifier;\n\ + this.aAnimatableElement = null;\n\ + this.bAnimationStarted = false;\n\ + }\n\ +\n\ +\n\ + GenericAnimation.prototype.start = function( aAnimatableElement )\n\ + {\n\ + assert( aAnimatableElement, 'GenericAnimation.start: animatable element is not valid' );\n\ +\n\ + this.aAnimatableElement = aAnimatableElement;\n\ + this.aAnimatableElement.notifyAnimationStart();\n\ +\n\ + if( !this.bAnimationStarted )\n\ + this.bAnimationStarted = true;\n\ + };\n\ +\n\ + GenericAnimation.prototype.end = function()\n\ + {\n\ + if( this.bAnimationStarted )\n\ + this.bAnimationStarted = false;\n\ + };\n\ +\n\ + GenericAnimation.prototype.perform = function( aValue )\n\ + {\n\ + if( this.aSetModifier )\n\ + aValue = this.aSetModifier( aValue );\n\ +\n\ + this.aSetValueFunc( aValue );\n\ + };\n\ +\n\ + GenericAnimation.prototype.getUnderlyingValue = function()\n\ + {\n\ + var aValue = this.aGetValueFunc();\n\ + if( this.aGetModifier )\n\ + aValue = this.aGetModifier( aValue );\n\ + return aValue;\n\ + };\n\ +\n\ +\n\ +\n\ + function HSLAnimationWrapper( aColorAnimation )\n\ + {\n\ + assert( aColorAnimation,\n\ + 'HSLAnimationWrapper constructor: invalid color animation delegate' );\n\ +\n\ + this.aAnimation = aColorAnimation;\n\ + }\n\ +\n\ +\n\ + HSLAnimationWrapper.prototype.start = function( aAnimatableElement )\n\ + {\n\ + this.aAnimation.start( aAnimatableElement );\n\ + };\n\ +\n\ + HSLAnimationWrapper.prototype.end = function()\n\ + {\n\ + this.aAnimation.end();\n\ + };\n\ + HSLAnimationWrapper.prototype.perform = function( aHSLValue )\n\ + {\n\ + this.aAnimation.perform( aHSLValue.convertToRGB() );\n\ + };\n\ +\n\ + HSLAnimationWrapper.prototype.getUnderlyingValue = function()\n\ + {\n\ + return this.aAnimation.getUnderlyingValue().convertToHSL();\n\ + };\n\ +\n\ +\n\ +\n\ + function AnimatedElement( aElement )\n\ + {\n\ + if( !aElement )\n\ + {\n\ + log( 'AnimatedElement constructor: element is not valid' );\n\ + }\n\ +\n\ + this.aActiveElement = aElement;\n\ + this.initElement();\n\ +\n\ + this.aBaseBBox = this.aActiveElement.getBBox();\n\ + this.nBaseCenterX = this.aBaseBBox.x + this.aBaseBBox.width / 2;\n\ + this.nBaseCenterY = this.aBaseBBox.y + this.aBaseBBox.height / 2;\n\ + this.nCenterX = this.nBaseCenterX;\n\ + this.nCenterY = this.nBaseCenterY;\n\ + this.nScaleFactorX = 1.0;\n\ + this.nScaleFactorY = 1.0;\n\ +\n\ + this.aPreviousElement = null;\n\ + this.aElementArray = new Array();\n\ + this.nCurrentState = 0;\n\ + this.eAdditiveMode = ADDITIVE_MODE_REPLACE;\n\ + this.bIsUpdated = true;\n\ +\n\ + this.aTMatrix = document.documentElement.createSVGMatrix();\n\ + this.aCTM = document.documentElement.createSVGMatrix();\n\ + this.aICTM = document.documentElement.createSVGMatrix();\n\ + this.setCTM();\n\ +\n\ + this.aElementArray[0] = this.aActiveElement.cloneNode( true );\n\ + }\n\ +\n\ + AnimatedElement.prototype.initElement = function()\n\ + {\n\ + this.aActiveElement.setAttribute( 'transform', makeMatrixString( 1, 0, 0, 1, 0, 0 ) );\n\ + };\n\ +\n\ + AnimatedElement.prototype.getId = function()\n\ + {\n\ + return this.aActiveElement.getAttribute( 'id' );\n\ + };\n\ +\n\ + AnimatedElement.prototype.isUpdated = function()\n\ + {\n\ + return this.bIsUpdated;\n\ + };\n\ +\n\ + AnimatedElement.prototype.getAdditiveMode = function()\n\ + {\n\ + return this.eAdditiveMode;\n\ + };\n\ +\n\ + AnimatedElement.prototype.setAdditiveMode = function( eAdditiveMode )\n\ + {\n\ + this.eAdditiveMode = eAdditiveMode;\n\ + };\n\ +\n\ + AnimatedElement.prototype.setToElement = function( aElement )\n\ + {\n\ + if( !aElement )\n\ + {\n\ + log( 'AnimatedElement(' + this.getId() + ').setToElement: element is not valid' );\n\ + return false;\n\ + }\n\ +\n\ + var aClone = aElement.cloneNode( true );\n\ + this.aPreviousElement = this.aActiveElement.parentNode.replaceChild( aClone, this.aActiveElement );\n\ + this.aActiveElement = aClone;\n\ +\n\ + return true;\n\ + };\n\ +\n\ + AnimatedElement.prototype.notifySlideStart = function()\n\ + {\n\ + this.setToFirst();\n\ + this.DBG( '.notifySlideStart invoked' );\n\ + };\n\ +\n\ + AnimatedElement.prototype.notifyAnimationStart = function()\n\ + {\n\ +\n\ + this.DBG( '.notifyAnimationStart invoked' );\n\ + this.bIsUpdated = false;\n\ + };\n\ +\n\ + AnimatedElement.prototype.notifyAnimationEnd = function()\n\ + {\n\ + };\n\ +\n\ + AnimatedElement.prototype.notifyNextEffectStart = function( nEffectIndex )\n\ + {\n\ + assert( this.nCurrentState === nEffectIndex,\n\ + 'AnimatedElement(' + this.getId() + ').notifyNextEffectStart: assertion (current state == effect index) failed' );\n\ +\n\ + if( this.isUpdated() )\n\ + {\n\ + if( !this.aElementArray[ nEffectIndex ] )\n\ + {\n\ + this.aElementArray[ nEffectIndex ] = this.aElementArray[ this.nCurrentState ];\n\ + this.DBG( '.notifyNextEffectStart(' + nEffectIndex + '): new state set to previous one ' );\n\ + }\n\ + }\n\ + else\n\ + {\n\ + if( !this.aElementArray[ nEffectIndex ] )\n\ + {\n\ + this.aElementArray[ nEffectIndex ] = this.aActiveElement.cloneNode( true );\n\ +"; + +static const char aSVGScript23[] = +"\ + this.DBG( '.notifyNextEffectStart(' + nEffectIndex + '): cloned active state ' );\n\ + }\n\ + }\n\ + ++this.nCurrentState;\n\ + };\n\ +\n\ + AnimatedElement.prototype.setToFirst = function()\n\ + {\n\ + this.setTo( 0 );\n\ + };\n\ +\n\ + AnimatedElement.prototype.setToLast = function()\n\ + {\n\ + this.setTo( this.aElementArray.length - 1 );\n\ + };\n\ +\n\ + AnimatedElement.prototype.setTo = function( nEffectIndex )\n\ + {\n\ + var bRet = this.setToElement( this.aElementArray[ nEffectIndex ] );\n\ + if( bRet )\n\ + {\n\ + this.nCurrentState = nEffectIndex;\n\ +\n\ + var aBBox = this.getBBox();\n\ + var aBaseBBox = this.getBaseBBox();\n\ + this.nCenterX = aBBox.x + aBBox.width / 2;\n\ + this.nCenterY = aBBox.y + aBBox.height / 2;\n\ + this.nScaleFactorX = aBBox.width / aBaseBBox.width;\n\ + this.nScaleFactorY = aBBox.height / aBaseBBox.height;\n\ + }\n\ + };\n\ +\n\ + AnimatedElement.prototype.getBaseBBox = function()\n\ + {\n\ + return this.aBaseBBox;\n\ + };\n\ +\n\ + AnimatedElement.prototype.getBaseCenterX = function()\n\ + {\n\ + return this.nBaseCenterX;\n\ + };\n\ +\n\ + AnimatedElement.prototype.getBaseCenterY = function()\n\ + {\n\ + return this.nBaseCenterY;\n\ + };\n\ +\n\ + AnimatedElement.prototype.getBBox = function()\n\ + {\n\ + return this.aActiveElement.parentNode.getBBox();\n\ + };\n\ +\n\ + AnimatedElement.prototype.getX = function()\n\ + {\n\ + return this.nCenterX;\n\ + };\n\ +\n\ + AnimatedElement.prototype.getY = function()\n\ + {\n\ + return this.nCenterY;\n\ + };\n\ +\n\ + AnimatedElement.prototype.getWidth = function()\n\ + {\n\ + return this.nScaleFactorX * this.getBaseBBox().width;\n\ + };\n\ +\n\ + AnimatedElement.prototype.getHeight = function()\n\ + {\n\ + return this.nScaleFactorY * this.getBaseBBox().height;\n\ + };\n\ +\n\ + AnimatedElement.prototype.setCTM = function()\n\ + {\n\ +\n\ + this.aICTM.e = this.getBaseCenterX();\n\ + this.aICTM.f = this.getBaseCenterY();\n\ +\n\ + this.aCTM.e = -this.aICTM.e;\n\ + this.aCTM.f = -this.aICTM.f;\n\ + };\n\ +\n\ + AnimatedElement.prototype.updateTransformAttribute = function()\n\ + {\n\ + this.aTransformAttrList = this.aActiveElement.transform.baseVal;\n\ + this.aTransformAttr = this.aTransformAttrList.getItem( 0 );\n\ + this.aTransformAttr.setMatrix( this.aTMatrix );\n\ + };\n\ +\n\ + AnimatedElement.prototype.setX = function( nXNewPos )\n\ + {\n\ + this.aTransformAttrList = this.aActiveElement.transform.baseVal;\n\ + this.aTransformAttr = this.aTransformAttrList.getItem( 0 );\n\ + this.aTransformAttr.matrix.e += ( nXNewPos - this.getX() );\n\ + this.nCenterX = nXNewPos;\n\ + };\n\ +\n\ + AnimatedElement.prototype.setY = function( nYNewPos )\n\ + {\n\ + this.aTransformAttrList = this.aActiveElement.transform.baseVal;\n\ + this.aTransformAttr = this.aTransformAttrList.getItem( 0 );\n\ + this.aTransformAttr.matrix.f += ( nYNewPos - this.getY() );\n\ + this.nCenterY = nYNewPos;\n\ + };\n\ +\n\ + AnimatedElement.prototype.setWidth = function( nNewWidth )\n\ + {\n\ + var nBaseWidth = this.getBaseBBox().width;\n\ + if( nBaseWidth <= 0 )\n\ + return;\n\ +\n\ + this.nScaleFactorX = nNewWidth / nBaseWidth;\n\ + this.implScale();\n\ + };\n\ +\n\ + AnimatedElement.prototype.setHeight = function( nNewHeight )\n\ + {\n\ + var nBaseHeight = this.getBaseBBox().height;\n\ + if( nBaseHeight <= 0 )\n\ + return;\n\ +\n\ + this.nScaleFactorY = nNewHeight / nBaseHeight;\n\ + this.implScale();\n\ + };\n\ +\n\ + AnimatedElement.prototype.implScale = function( )\n\ + {\n\ + this.aTMatrix = document.documentElement.createSVGMatrix();\n\ + this.aTMatrix.a = this.nScaleFactorX;\n\ + this.aTMatrix.d = this.nScaleFactorY;\n\ + this.aTMatrix = this.aICTM.multiply( this.aTMatrix.multiply( this.aCTM ) );\n\ +\n\ + var nDeltaX = this.getX() - this.getBaseCenterX();\n\ + var nDeltaY = this.getY() - this.getBaseCenterY();\n\ + this.aTMatrix = this.aTMatrix.translate( nDeltaX, nDeltaY );\n\ + this.updateTransformAttribute();\n\ + };\n\ +\n\ + AnimatedElement.prototype.setWidth2 = function( nNewWidth )\n\ + {\n\ + if( nNewWidth < 0 )\n\ + log( 'AnimatedElement(' + this.getId() + ').setWidth: negative width!' );\n\ + if( nNewWidth < 0.001 )\n\ + nNewWidth = 0.001;\n\ +\n\ + this.setCTM();\n\ +\n\ + var nCurWidth = this.getWidth();\n\ + if( nCurWidth <= 0 )\n\ + nCurWidth = 0.001;\n\ +\n\ + var nScaleFactor = nNewWidth / nCurWidth;\n\ + if( nScaleFactor < 1e-5 )\n\ + nScaleFactor = 1e-5;\n\ + this.aTMatrix = document.documentElement.createSVGMatrix();\n\ + this.aTMatrix.a = nScaleFactor;\n\ + this.aTMatrix = this.aICTM.multiply( this.aTMatrix.multiply( this.aCTM ) );\n\ + this.updateTransformAttribute();\n\ + };\n\ +\n\ + AnimatedElement.prototype.setHeight2 = function( nNewHeight )\n\ + {\n\ + ANIMDBG.print( 'AnimatedElement.setHeight: nNewHeight = ' + nNewHeight );\n\ + if( nNewHeight < 0 )\n\ + log( 'AnimatedElement(' + this.getId() + ').setWidth: negative height!' );\n\ + if( nNewHeight < 0.001 )\n\ + nNewHeight = 0.001;\n\ +\n\ + this.setCTM();\n\ +\n\ + var nCurHeight = this.getHeight();\n\ + ANIMDBG.print( 'AnimatedElement.setHeight: nCurHeight = ' + nCurHeight );\n\ + if( nCurHeight <= 0 )\n\ + nCurHeight = 0.001;\n\ +\n\ + var nScaleFactor = nNewHeight / nCurHeight;\n\ + ANIMDBG.print( 'AnimatedElement.setHeight: nScaleFactor = ' + nScaleFactor );\n\ + if( nScaleFactor < 1e-5 )\n\ + nScaleFactor = 1e-5;\n\ + this.aTMatrix = document.documentElement.createSVGMatrix();\n\ + this.aTMatrix.d = nScaleFactor;\n\ + this.aTMatrix = this.aICTM.multiply( this.aTMatrix.multiply( this.aCTM ) );\n\ + this.updateTransformAttribute();\n\ + };\n\ +\n\ + AnimatedElement.prototype.getOpacity = function()\n\ + {\n\ + return this.aActiveElement.getAttribute( 'opacity' );\n\ + };\n\ +\n\ + AnimatedElement.prototype.setOpacity = function( nValue )\n\ + {\n\ + this.aActiveElement.setAttribute( 'opacity', nValue );\n\ + };\n\ +\n\ + AnimatedElement.prototype.getVisibility = function()\n\ + {\n\ +\n\ + var sVisibilityValue = this.aActiveElement.getAttribute( 'visibility' );\n\ + if( !sVisibilityValue || ( sVisibilityValue === 'inherit' ) )\n\ +"; + +static const char aSVGScript24[] = +"\ + return 'visible'; // TODO: look for parent visibility!\n\ + else\n\ + return sVisibilityValue;\n\ + };\n\ +\n\ + AnimatedElement.prototype.setVisibility = function( sValue )\n\ + {\n\ + if( sValue == 'visible' )\n\ + sValue = 'inherit';\n\ + this.aActiveElement.setAttribute( 'visibility', sValue );\n\ + };\n\ +\n\ + AnimatedElement.prototype.getStrokeStyle = function()\n\ + {\n\ + return 'solid';\n\ + };\n\ +\n\ + AnimatedElement.prototype.setStrokeStyle = function( sValue )\n\ + {\n\ + ANIMDBG.print( 'AnimatedElement.setStrokeStyle(' + sValue + ')' );\n\ + };\n\ +\n\ + AnimatedElement.prototype.getFillStyle = function()\n\ + {\n\ + return 'solid';\n\ + };\n\ +\n\ + AnimatedElement.prototype.setFillStyle = function( sValue )\n\ + {\n\ + ANIMDBG.print( 'AnimatedElement.setFillStyle(' + sValue + ')' );\n\ + };\n\ +\n\ + AnimatedElement.prototype.getFillColor = function()\n\ + {\n\ + var aChildSet = getElementChildren( this.aActiveElement );\n\ + var sFillColorValue = '';\n\ + for( var i = 0; i < aChildSet.length; ++i )\n\ + {\n\ + sFillColorValue = aChildSet[i].getAttribute( 'fill' );\n\ + if( sFillColorValue && ( sFillColorValue !== 'none' ) )\n\ + break;\n\ + }\n\ +\n\ + return colorParser( sFillColorValue );\n\ + };\n\ +\n\ + AnimatedElement.prototype.setFillColor = function( aRGBValue )\n\ + {\n\ + assert( aRGBValue instanceof RGBColor,\n\ + 'AnimatedElement.setFillColor: value argument is not an instance of RGBColor' );\n\ +\n\ + var sValue = aRGBValue.toString( true /* clamped values */ );\n\ + var aChildSet = getElementChildren( this.aActiveElement );\n\ +\n\ + var sFillColorValue = '';\n\ + for( var i = 0; i < aChildSet.length; ++i )\n\ + {\n\ + sFillColorValue = aChildSet[i].getAttribute( 'fill' );\n\ + if( sFillColorValue && ( sFillColorValue !== 'none' ) )\n\ + {\n\ + aChildSet[i].setAttribute( 'fill', sValue );\n\ + }\n\ + }\n\ + };\n\ +\n\ + AnimatedElement.prototype.getStrokeColor = function()\n\ + {\n\ + var aChildSet = getElementChildren( this.aActiveElement );\n\ + var sStrokeColorValue = '';\n\ + for( var i = 0; i < aChildSet.length; ++i )\n\ + {\n\ + sStrokeColorValue = aChildSet[i].getAttribute( 'stroke' );\n\ + if( sStrokeColorValue && ( sStrokeColorValue !== 'none' ) )\n\ + break;\n\ + }\n\ +\n\ + return colorParser( sStrokeColorValue );\n\ + };\n\ +\n\ + AnimatedElement.prototype.setStrokeColor = function( aRGBValue )\n\ + {\n\ + assert( aRGBValue instanceof RGBColor,\n\ + 'AnimatedElement.setFillColor: value argument is not an instance of RGBColor' );\n\ +\n\ + var sValue = aRGBValue.toString( true /* clamped values */ );\n\ + var aChildSet = getElementChildren( this.aActiveElement );\n\ +\n\ + var sStrokeColorValue = '';\n\ + for( var i = 0; i < aChildSet.length; ++i )\n\ + {\n\ + sStrokeColorValue = aChildSet[i].getAttribute( 'stroke' );\n\ + if( sStrokeColorValue && ( sStrokeColorValue !== 'none' ) )\n\ + {\n\ + aChildSet[i].setAttribute( 'stroke', sValue );\n\ + }\n\ + }\n\ + };\n\ +\n\ + AnimatedElement.prototype.getFontColor = function()\n\ + {\n\ + return new RGBColor( 0, 0, 0 );\n\ + };\n\ +\n\ + AnimatedElement.prototype.setFontColor = function( sValue )\n\ + {\n\ + ANIMDBG.print( 'AnimatedElement.setFontColor(' + sValue + ')' );\n\ + };\n\ +\n\ + AnimatedElement.prototype.DBG = function( sMessage, nTime )\n\ + {\n\ + aAnimatedElementDebugPrinter.print( 'AnimatedElement(' + this.getId() + ')' + sMessage, nTime );\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ + function SlideAnimations( aSlideShowContext )\n\ + {\n\ + this.aContext = new NodeContext( aSlideShowContext );\n\ + this.aAnimationNodeMap = new Object();\n\ + this.aAnimatedElementMap = new Object();\n\ + this.aSourceEventElementMap = new Object();\n\ + this.aNextEffectEventArray = new NextEffectEventArray();\n\ + this.aEventMultiplexer = new EventMultiplexer( aSlideShowContext.aTimerEventQueue );\n\ + this.aRootNode = null;\n\ + this.bElementsParsed = false;\n\ +\n\ + this.aContext.aAnimationNodeMap = this.aAnimationNodeMap;\n\ + this.aContext.aAnimatedElementMap = this.aAnimatedElementMap;\n\ + this.aContext.aSourceEventElementMap = this.aSourceEventElementMap;\n\ + }\n\ +\n\ +\n\ + SlideAnimations.prototype.importAnimations = function( aAnimationRootElement )\n\ + {\n\ + if( !aAnimationRootElement )\n\ + return false;\n\ +\n\ + this.aRootNode = createAnimationTree( aAnimationRootElement, this.aContext );\n\ +\n\ + return ( this.aRootNode ? true : false );\n\ + };\n\ +\n\ + SlideAnimations.prototype.parseElements = function()\n\ + {\n\ + if( !this.aRootNode )\n\ + return false;\n\ +\n\ + if( !this.aRootNode.parseElement() )\n\ + return false;\n\ + else\n\ + this.bElementsParsed = true;\n\ + };\n\ +\n\ + SlideAnimations.prototype.elementsParsed = function()\n\ + {\n\ + return this.bElementsParsed;\n\ + };\n\ +\n\ + SlideAnimations.prototype.isFirstRun = function()\n\ + {\n\ + return this.aContext.bFirstRun;\n\ + };\n\ +\n\ + SlideAnimations.prototype.isAnimated = function()\n\ + {\n\ + if( !this.bElementsParsed )\n\ + return false;\n\ +\n\ + return this.aRootNode.hasPendingAnimation();\n\ + };\n\ +\n\ + SlideAnimations.prototype.start = function()\n\ + {\n\ + if( !this.bElementsParsed )\n\ + return false;\n\ +\n\ + aSlideShow.setSlideEvents( this.aNextEffectEventArray, this.aEventMultiplexer );\n\ +\n\ + if( this.aContext.bFirstRun == undefined )\n\ + this.aContext.bFirstRun = true;\n\ + else if( this.aContext.bFirstRun )\n\ + this.aContext.bFirstRun = false;\n\ +\n\ + if( !this.aRootNode.init() )\n\ + return false;\n\ +\n\ + if( !this.aRootNode.resolve() )\n\ + return false;\n\ +\n\ + return true;\n\ + };\n\ +\n\ + SlideAnimations.prototype.end = function( bLeftEffectsSkipped )\n\ + {\n\ + if( !this.bElementsParsed )\n\ + return; // no animations there\n\ +\n\ + this.aRootNode.deactivate();\n\ + this.aRootNode.end();\n\ +"; + +static const char aSVGScript25[] = +"\ +\n\ + if( bLeftEffectsSkipped && this.isFirstRun() )\n\ + {\n\ + this.aContext.bFirstRun = undefined;\n\ + }\n\ + else if( this.isFirstRun() )\n\ + {\n\ + this.aContext.bFirstRun = false;\n\ + }\n\ +\n\ + };\n\ +\n\ + SlideAnimations.prototype.dispose = function()\n\ + {\n\ + if( this.aRootNode )\n\ + {\n\ + this.aRootNode.dispose();\n\ + }\n\ + };\n\ +\n\ + SlideAnimations.prototype.clearNextEffectEvents = function()\n\ + {\n\ + ANIMDBG.print( 'SlideAnimations.clearNextEffectEvents: current slide: ' + nCurSlide );\n\ + this.aNextEffectEventArray.clear();\n\ + this.aContext.bFirstRun = undefined;\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ + function Event()\n\ + {\n\ + this.nId = Event.getUniqueId();\n\ + }\n\ +\n\ +\n\ + Event.CURR_UNIQUE_ID = 0;\n\ +\n\ + Event.getUniqueId = function()\n\ + {\n\ + ++Event.CURR_UNIQUE_ID;\n\ + return Event.CURR_UNIQUE_ID;\n\ + };\n\ +\n\ + Event.prototype.getId = function()\n\ + {\n\ + return this.nId;\n\ + };\n\ +\n\ +\n\ + function DelayEvent( aFunctor, nTimeout )\n\ + {\n\ + DelayEvent.superclass.constructor.call( this );\n\ +\n\ + this.aFunctor = aFunctor;\n\ + this.nTimeout = nTimeout;\n\ + this.bWasFired = false;\n\ + }\n\ + extend( DelayEvent, Event );\n\ +\n\ +\n\ + DelayEvent.prototype.fire = function()\n\ + {\n\ + assert( this.isCharged(), 'DelayEvent.fire: assertion isCharged failed' );\n\ +\n\ + this.bWasFired = true;\n\ + this.aFunctor();\n\ + return true;\n\ + };\n\ +\n\ + DelayEvent.prototype.isCharged = function()\n\ + {\n\ + return !this.bWasFired;\n\ + };\n\ +\n\ + DelayEvent.prototype.getActivationTime = function( nCurrentTime )\n\ + {\n\ + return ( this.nTimeout + nCurrentTime );\n\ + };\n\ +\n\ + DelayEvent.prototype.dispose = function()\n\ + {\n\ + if( this.isCharged() )\n\ + this.bWasFired = true;\n\ + };\n\ +\n\ + DelayEvent.prototype.charge = function()\n\ + {\n\ + if( !this.isCharged() )\n\ + this.bWasFired = false;\n\ + };\n\ +\n\ +\n\ + function makeEvent( aFunctor )\n\ + {\n\ + return new DelayEvent( aFunctor, 0.0 );\n\ + }\n\ +\n\ +\n\ +\n\ + function makeDelay( aFunctor, nTimeout )\n\ + {\n\ + return new DelayEvent( aFunctor, nTimeout );\n\ + }\n\ +\n\ +\n\ +\n\ + function registerEvent( aTiming, aEvent, aNodeContext )\n\ + {\n\ + var aSlideShowContext = aNodeContext.aContext;\n\ + var eTimingType = aTiming.getType();\n\ +\n\ + registerEvent.DBG( aTiming );\n\ +\n\ + if( eTimingType == OFFSET_TIMING )\n\ + {\n\ + aSlideShowContext.aTimerEventQueue.addEvent( aEvent );\n\ + }\n\ + else if ( aNodeContext.bFirstRun )\n\ + {\n\ + var aEventMultiplexer = aSlideShowContext.aEventMultiplexer;\n\ + if( !aEventMultiplexer )\n\ + {\n\ + log( 'registerEvent: event multiplexer not initialized' );\n\ + return;\n\ + }\n\ + var aNextEffectEventArray = aSlideShowContext.aNextEffectEventArray;\n\ + if( !aNextEffectEventArray )\n\ + {\n\ + log( 'registerEvent: next effect event array not initialized' );\n\ + return;\n\ + }\n\ + switch( eTimingType )\n\ + {\n\ + case EVENT_TIMING:\n\ + var eEventType = aTiming.getEventType();\n\ + var sEventBaseElemId = aTiming.getEventBaseElementId();\n\ + if( sEventBaseElemId )\n\ + {\n\ + var aEventBaseElem = document.getElementById( sEventBaseElemId );\n\ + if( !aEventBaseElem )\n\ + {\n\ + log( 'generateEvent: EVENT_TIMING: event base element not found: ' + sEventBaseElemId );\n\ + return;\n\ + }\n\ + var aSourceEventElement = aNodeContext.makeSourceEventElement( sEventBaseElemId, aEventBaseElem );\n\ +\n\ + var bEventRegistered = false;\n\ + switch( eEventType )\n\ + {\n\ + case EVENT_TRIGGER_ON_CLICK:\n\ + aEventMultiplexer.registerEvent( eEventType, aSourceEventElement.getId(), aEvent );\n\ + bEventRegistered = true;\n\ + break;\n\ + default:\n\ + log( 'generateEvent: not handled event type: ' + eEventType );\n\ + }\n\ + if( bEventRegistered )\n\ + aSourceEventElement.addEventListener( eEventType );\n\ + }\n\ + else // no base event element present\n\ + {\n\ + switch( eEventType )\n\ + {\n\ + case EVENT_TRIGGER_ON_NEXT_EFFECT:\n\ + aNextEffectEventArray.appendEvent( aEvent );\n\ + break;\n\ + default:\n\ + log( 'generateEvent: not handled event type: ' + eEventType );\n\ + }\n\ + }\n\ + break;\n\ + case SYNCBASE_TIMING:\n\ + var eEventType = aTiming.getEventType();\n\ + var sEventBaseElemId = aTiming.getEventBaseElementId();\n\ + if( sEventBaseElemId )\n\ + {\n\ + var aAnimationNode = aNodeContext.aAnimationNodeMap[ sEventBaseElemId ];\n\ + if( !aAnimationNode )\n\ + {\n\ + log( 'generateEvent: SYNCBASE_TIMING: event base element not found: ' + sEventBaseElemId );\n\ + return;\n\ + }\n\ + aEventMultiplexer.registerEvent( eEventType, aAnimationNode.getId(), aEvent );\n\ + }\n\ + else\n\ + {\n\ + log( 'generateEvent: SYNCBASE_TIMING: event base element not specified' );\n\ + }\n\ + break;\n\ + default:\n\ + log( 'generateEvent: not handled timing type: ' + eTimingType );\n\ + }\n\ + }\n\ + }\n\ +\n\ + registerEvent.DEBUG = aRegisterEventDebugPrinter.isEnabled();\n\ +\n\ + registerEvent.DBG = function( aTiming, nTime )\n\ + {\n\ +"; + +static const char aSVGScript26[] = +"\ + if( registerEvent.DEBUG )\n\ + {\n\ + aRegisterEventDebugPrinter.print( 'registerEvent( timing: ' + aTiming.info() + ' )', nTime );\n\ + }\n\ + };\n\ +\n\ +\n\ +\n\ + function SourceEventElement( aElement, aEventMulyiplexer )\n\ + {\n\ + this.nId = getUniqueId();\n\ + this.aElement = aElement;\n\ + this.aEventMulyiplexer = aEventMulyiplexer;\n\ + this.aEventListenerStateArray = new Array();\n\ + }\n\ +\n\ +\n\ + SourceEventElement.prototype.getId = function()\n\ + {\n\ + return this.nId;\n\ + };\n\ +\n\ + SourceEventElement.prototype.isEqualTo = function( aSourceEventElement )\n\ + {\n\ + return ( this.getId() == aSourceEventElement.getId() );\n\ + };\n\ +\n\ + SourceEventElement.prototype.onClick = function()\n\ + {\n\ + aEventMulyiplexer.notifyClickEvent( this );\n\ + };\n\ +\n\ + SourceEventElement.prototype.isEventListenerRegistered = function( eEventType )\n\ + {\n\ + return this.aEventListenerStateArray[ eEventType ];\n\ + };\n\ +\n\ + SourceEventElement.prototype.addEventListener = function( eEventType )\n\ + {\n\ + if( !this.aElement )\n\ + return false;\n\ +\n\ + this.aEventListenerStateArray[ eEventType ] = true;\n\ + switch( eEventType )\n\ + {\n\ + case EVENT_TRIGGER_ON_CLICK:\n\ + this.aElement.addEventListener( 'click', this.onClick, false );\n\ + break;\n\ + default:\n\ + log( 'SourceEventElement.addEventListener: not handled event type: ' + eEventType );\n\ + return false;\n\ + }\n\ + return true;\n\ + };\n\ +\n\ + SourceEventElement.prototype.removeEventListener = function( eEventType )\n\ + {\n\ + if( !this.aElement )\n\ + return false;\n\ +\n\ + this.aEventListenerStateArray[ eEventType ] = false;\n\ + switch( eEventType )\n\ + {\n\ + case EVENT_TRIGGER_ON_CLICK:\n\ + this.aElement.removeEventListener( 'click', this.onClick, false );\n\ + break;\n\ + default:\n\ + log( 'SourceEventElement.removeEventListener: not handled event type: ' + eEventType );\n\ + return false;\n\ + }\n\ + return true;\n\ + };\n\ +\n\ +\n\ + function EventMultiplexer( aTimerEventQueue )\n\ + {\n\ + this.aTimerEventQueue = aTimerEventQueue;\n\ + this.aEventMap = new Object();\n\ +\n\ + }\n\ +\n\ +\n\ + EventMultiplexer.prototype.registerEvent = function( eEventType, aNotifierId, aEvent )\n\ + {\n\ + this.DBG( 'registerEvent', eEventType, aNotifierId );\n\ + if( !this.aEventMap[ eEventType ] )\n\ + {\n\ + this.aEventMap[ eEventType ] = new Object();\n\ + }\n\ + if( !this.aEventMap[ eEventType ][ aNotifierId ] )\n\ + {\n\ + this.aEventMap[ eEventType ][ aNotifierId ] = new Array();\n\ + }\n\ + this.aEventMap[ eEventType ][ aNotifierId ].push( aEvent );\n\ + };\n\ +\n\ +\n\ + EventMultiplexer.prototype.notifyEvent = function( eEventType, aNotifierId )\n\ + {\n\ + this.DBG( 'notifyEvent', eEventType, aNotifierId );\n\ + if( this.aEventMap[ eEventType ] )\n\ + {\n\ + if( this.aEventMap[ eEventType ][ aNotifierId ] )\n\ + {\n\ + var aEventArray = this.aEventMap[ eEventType ][ aNotifierId ];\n\ + var nSize = aEventArray.length;\n\ + for( var i = 0; i < nSize; ++i )\n\ + {\n\ + this.aTimerEventQueue.addEvent( aEventArray[i] );\n\ + }\n\ + }\n\ + }\n\ + };\n\ +\n\ + EventMultiplexer.DEBUG = aEventMultiplexerDebugPrinter.isEnabled();\n\ +\n\ + EventMultiplexer.prototype.DBG = function( sMethodName, eEventType, aNotifierId, nTime )\n\ + {\n\ + if( EventMultiplexer.DEBUG )\n\ + {\n\ + var sInfo = 'EventMultiplexer.' + sMethodName;\n\ + sInfo += '( type: ' + aEventTriggerOutMap[ eEventType ];\n\ + sInfo += ', notifier: ' + aNotifierId + ' )';\n\ + aEventMultiplexerDebugPrinter.print( sInfo, nTime );\n\ + }\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ + var aInterpolatorHandler = new Object();\n\ +\n\ + aInterpolatorHandler.getInterpolator = function( eCalcMode, eValueType, eValueSubtype )\n\ + {\n\ + var bHasSubtype = ( typeof( eValueSubtype ) === typeof( 0 ) );\n\ +\n\ + if( !bHasSubtype && aInterpolatorHandler.aLerpFunctorMap[ eCalcMode ][ eValueType ] )\n\ + {\n\ + return aInterpolatorHandler.aLerpFunctorMap[ eCalcMode ][ eValueType ];\n\ + }\n\ + else if( bHasSubtype && aInterpolatorHandler.aLerpFunctorMap[ eCalcMode ][ eValueType ][ eValueSubtype ] )\n\ + {\n\ + return aInterpolatorHandler.aLerpFunctorMap[ eCalcMode ][ eValueType ][ eValueSubtype ];\n\ + }\n\ + else\n\ + {\n\ + log( 'aInterpolatorHandler.getInterpolator: not found any valid interpolator for clalc mode '\n\ + + aCalcModeOutMap[eCalcMode] + 'and value type ' + aValueTypeOutMap[eValueType] );\n\ + return null;\n\ + }\n\ + };\n\ +\n\ + aInterpolatorHandler.aLerpFunctorMap = new Array();\n\ + aInterpolatorHandler.aLerpFunctorMap[ CALC_MODE_DISCRETE ] = new Array();\n\ + aInterpolatorHandler.aLerpFunctorMap[ CALC_MODE_LINEAR ] = new Array();\n\ +\n\ +\n\ +\n\ + aInterpolatorHandler.aLerpFunctorMap[ CALC_MODE_LINEAR ][ NUMBER_PROPERTY ] =\n\ + function ( nFrom, nTo, nT )\n\ + {\n\ + return ( ( 1.0 - nT )* nFrom + nT * nTo );\n\ + };\n\ +\n\ + aInterpolatorHandler.aLerpFunctorMap[ CALC_MODE_LINEAR ][ COLOR_PROPERTY ] = new Array();\n\ +\n\ + aInterpolatorHandler.aLerpFunctorMap[ CALC_MODE_LINEAR ][ COLOR_PROPERTY ][ COLOR_SPACE_RGB ] =\n\ + function ( nFrom, nTo, nT )\n\ + {\n\ + return RGBColor.interpolate( nFrom, nTo, nT );\n\ + };\n\ +\n\ + aInterpolatorHandler.aLerpFunctorMap[ CALC_MODE_LINEAR ][ COLOR_PROPERTY ][ COLOR_SPACE_HSL ] =\n\ + function ( bCCW )\n\ + {\n\ + return function ( nFrom, nTo, nT )\n\ + {\n\ + return HSLColor.interpolate( nFrom, nTo, nT, bCCW );\n\ + };\n\ + };\n\ +\n\ +\n\ +\n\ + function KeyStopLerp( aValueList )\n\ + {\n\ + KeyStopLerp.validateInput( aValueList );\n\ +\n\ + this.aKeyStopList = new Array();\n\ + this.nLastIndex = 0;\n\ + this.nKeyStopDistance = aValueList[1] - aValueList[0];\n\ + if( this.nKeyStopDistance <= 0 )\n\ + this.nKeyStopDistance = 0.001;\n\ +\n\ + for( var i = 0; i < aValueList.length; ++i )\n\ + this.aKeyStopList.push( aValueList[i] );\n\ +\n\ + this.nUpperBoundIndex = this.aKeyStopList.length - 2;\n\ + }\n\ +\n\ +\n\ +"; + +static const char aSVGScript27[] = +"\ + KeyStopLerp.validateInput = function( aValueList )\n\ + {\n\ + var nSize = aValueList.length;\n\ + assert( nSize > 1, 'KeyStopLerp.validateInput: key stop vector must have two entries or more' );\n\ +\n\ + for( var i = 1; i < nSize; ++i )\n\ + {\n\ + if( aValueList[i-1] > aValueList[i] )\n\ + log( 'KeyStopLerp.validateInput: time vector is not sorted in ascending order!' );\n\ + }\n\ + };\n\ +\n\ + KeyStopLerp.prototype.reset = function()\n\ + {\n\ + KeyStopLerp.validateInput( this.aKeyStopList );\n\ + this.nLastIndex = 0;\n\ + this.nKeyStopDistance = this.aKeyStopList[1] - this.aKeyStopList[0];\n\ + if( this.nKeyStopDistance <= 0 )\n\ + this.nKeyStopDistance = 0.001;\n\ +\n\ + };\n\ +\n\ + KeyStopLerp.prototype.lerp = function( nAlpha )\n\ + {\n\ + if( nAlpha > this.aKeyStopList[ this.nLastIndex + 1 ] )\n\ + {\n\ + do\n\ + {\n\ + var nIndex = this.nLastIndex + 1;\n\ + this.nLastIndex = clamp( nIndex, 0, this.nUpperBoundIndex );\n\ + this.nKeyStopDistance = this.aKeyStopList[ this.nLastIndex + 1 ] - this.aKeyStopList[ this.nLastIndex ];\n\ + }\n\ + while( ( this.nKeyStopDistance <= 0 ) && ( this.nLastIndex < this.nUpperBoundIndex ) );\n\ + }\n\ +\n\ + var nRawLerp = ( nAlpha - this.aKeyStopList[ this.nLastIndex ] ) / this.nKeyStopDistance;\n\ +\n\ + nRawLerp = clamp( nRawLerp, 0.0, 1.0 );\n\ +\n\ + var aResult = new Object();\n\ + aResult.nIndex = this.nLastIndex;\n\ + aResult.nLerp = nRawLerp;\n\ +\n\ + return aResult;\n\ + };\n\ +\n\ + KeyStopLerp.prototype.lerp_ported = function( nAlpha )\n\ + {\n\ + if( ( this.aKeyStopList[ this.nLastIndex ] < nAlpha ) ||\n\ + ( this.aKeyStopList[ this.nLastIndex + 1 ] >= nAlpha ) )\n\ + {\n\ + var i = 0;\n\ + for( ; i < this.aKeyStopList.length; ++i )\n\ + {\n\ + if( this.aKeyStopList[i] >= nAlpha )\n\ + break;\n\ + }\n\ + if( this.aKeyStopList[i] > nAlpha )\n\ + --i;\n\ + var nIndex = i - 1;\n\ + this.nLastIndex = clamp( nIndex, 0, this.aKeyStopList.length - 2 );\n\ + }\n\ +\n\ + var nRawLerp = ( nAlpha - this.aKeyStopList[ this.nLastIndex ] ) /\n\ + ( this.aKeyStopList[ this.nLastIndex+1 ] - this.aKeyStopList[ this.nLastIndex ] );\n\ +\n\ + nRawLerp = clamp( nRawLerp, 0.0, 1.0 );\n\ +\n\ + var aResult = new Object();\n\ + aResult.nIndex = this.nLastIndex;\n\ + aResult.nLerp = nRawLerp;\n\ +\n\ + return aResult;\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ + var aOperatorSetMap = new Array();\n\ +\n\ + aOperatorSetMap[ NUMBER_PROPERTY ] = new Object();\n\ +\n\ + aOperatorSetMap[ NUMBER_PROPERTY ].add = function( a, b )\n\ + {\n\ + return ( a + b );\n\ + };\n\ +\n\ + aOperatorSetMap[ NUMBER_PROPERTY ].scale = function( k, v )\n\ + {\n\ + return ( k * v );\n\ + };\n\ +\n\ + aOperatorSetMap[ COLOR_PROPERTY ] = new Object();\n\ +\n\ + aOperatorSetMap[ COLOR_PROPERTY ].add = function( a, b )\n\ + {\n\ + var c = a.clone();\n\ + c.add( b );\n\ + return c;\n\ + };\n\ +\n\ + aOperatorSetMap[ COLOR_PROPERTY ].scale = function( k, v )\n\ + {\n\ + var r = v.clone();\n\ + r.scale( k );\n\ + return r;\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ + function ActivityParamSet()\n\ + {\n\ + this.aEndEvent = null;\n\ + this.aTimerEventQueue = null;\n\ + this.aActivityQueue = null;\n\ + this.nRepeatCount = 1.0;\n\ + this.nAccelerationFraction = 0.0;\n\ + this.nDecelerationFraction = 0.0;\n\ + this.bAutoReverse = false;\n\ + this.nMinDuration = undefined;\n\ + this.nMinNumberOfFrames = MINIMUM_FRAMES_PER_SECONDS;\n\ + this.aDiscreteTimes = new Array();\n\ + }\n\ +\n\ + function AnimationActivity()\n\ + {\n\ + this.nId = AnimationActivity.getUniqueId();\n\ + }\n\ +\n\ +\n\ + AnimationActivity.CURR_UNIQUE_ID = 0;\n\ +\n\ + AnimationActivity.getUniqueId = function()\n\ + {\n\ + ++AnimationActivity.CURR_UNIQUE_ID;\n\ + return AnimationActivity.CURR_UNIQUE_ID;\n\ + };\n\ +\n\ + AnimationActivity.prototype.getId = function()\n\ + {\n\ + return this.nId;\n\ + };\n\ +\n\ +\n\ +\n\ + function SetActivity( aCommonParamSet, aAnimation, aToAttr )\n\ + {\n\ + SetActivity.superclass.constructor.call( this );\n\ +\n\ + this.aAnimation = aAnimation;\n\ + this.aTargetElement = null;\n\ + this.aEndEvent = aCommonParamSet.aEndEvent;\n\ + this.aTimerEventQueue = aCommonParamSet.aTimerEventQueue;\n\ + this.aToAttr = aToAttr;\n\ + this.bIsActive = true;\n\ + }\n\ + extend( SetActivity, AnimationActivity );\n\ +\n\ +\n\ + SetActivity.prototype.activate = function( aEndEvent )\n\ + {\n\ + this.aEndEvent = aEndEvent;\n\ + this.bIsActive = true;\n\ + };\n\ +\n\ + SetActivity.prototype.dispose = function()\n\ + {\n\ + this.bIsActive = false;\n\ + if( this.aEndEvent && this.aEndEvent.isCharged() )\n\ + this.aEndEvent.dispose();\n\ + };\n\ +\n\ + SetActivity.prototype.calcTimeLag = function()\n\ + {\n\ + return 0.0;\n\ + };\n\ +\n\ + SetActivity.prototype.perform = function()\n\ + {\n\ + if( !this.isActive() )\n\ + return false;\n\ +\n\ + this.bIsActive = false;\n\ +\n\ + if( this.aAnimation && this.aTargetElement )\n\ + {\n\ + this.aAnimation.start( this.aTargetElement );\n\ + this.aAnimation.perform( this.aToAttr );\n\ + this.aAnimation.end();\n\ + }\n\ +\n\ + if( this.aEndEvent )\n\ + this.aTimerEventQueue.addEvent( this.aEndEvent );\n\ +\n\ + };\n\ +\n\ + SetActivity.prototype.isActive = function()\n\ + {\n\ + return this.bIsActive;\n\ +"; + +static const char aSVGScript28[] = +"\ + };\n\ +\n\ + SetActivity.prototype.dequeued = function()\n\ + {\n\ + };\n\ +\n\ + SetActivity.prototype.end = function()\n\ + {\n\ + this.perform();\n\ + };\n\ +\n\ + SetActivity.prototype.setTargets = function( aTargetElement )\n\ + {\n\ + assert( aTargetElement, 'SetActivity.setTargets: target element is not valid' );\n\ + this.aTargetElement = aTargetElement;\n\ + };\n\ +\n\ +\n\ +\n\ + function ActivityBase( aCommonParamSet )\n\ + {\n\ + ActivityBase.superclass.constructor.call( this );\n\ +\n\ + this.aTargetElement = null;\n\ + this.aEndEvent = aCommonParamSet.aEndEvent;\n\ + this.aTimerEventQueue = aCommonParamSet.aTimerEventQueue;\n\ + this.nRepeats = aCommonParamSet.nRepeatCount;\n\ + this.nAccelerationFraction = aCommonParamSet.nAccelerationFraction;\n\ + this.nDecelerationFraction = aCommonParamSet.nDecelerationFraction;\n\ + this.bAutoReverse = aCommonParamSet.bAutoReverse;\n\ +\n\ + this.bFirstPerformCall = true;\n\ + this.bIsActive = true;\n\ +\n\ + }\n\ + extend( ActivityBase, AnimationActivity );\n\ +\n\ +\n\ + ActivityBase.prototype.activate = function( aEndEvent )\n\ + {\n\ + this.aEndEvent = aEndEvent;\n\ + this.bFirstPerformCall = true;\n\ + this.bIsActive = true;\n\ + };\n\ +\n\ + ActivityBase.prototype.dispose = function()\n\ + {\n\ + this.bIsActive = false;\n\ +\n\ + if( this.aEndEvent )\n\ + this.aEndEvent.dispose();\n\ +\n\ + this.aEndEvent = null;\n\ + };\n\ +\n\ + ActivityBase.prototype.perform = function()\n\ + {\n\ + if( !this.isActive() )\n\ + return false; // no, early exit.\n\ +\n\ + assert( !this.FirstPerformCall, 'ActivityBase.perform: assertion (!this.FirstPerformCall) failed' );\n\ +\n\ + return true;\n\ + };\n\ +\n\ + ActivityBase.prototype.calcTimeLag = function()\n\ + {\n\ + if( this.isActive() && this.bFirstPerformCall )\n\ + {\n\ + this.bFirstPerformCall = false;\n\ +\n\ + this.startAnimation();\n\ + }\n\ + return 0.0;\n\ + };\n\ +\n\ + ActivityBase.prototype.isActive = function()\n\ + {\n\ + return this.bIsActive;\n\ + };\n\ +\n\ + ActivityBase.prototype.isDisposed = function()\n\ + {\n\ + return ( !this.bIsActive && !this.aEndEvent );\n\ + };\n\ +\n\ + ActivityBase.prototype.dequeued = function()\n\ + {\n\ + if( !this.isActive() )\n\ + this.endAnimation();\n\ + };\n\ +\n\ + ActivityBase.prototype.setTargets = function( aTargetElement )\n\ + {\n\ + assert( aTargetElement, 'ActivityBase.setTargets: target element is not valid' );\n\ +\n\ + this.aTargetElement = aTargetElement;\n\ + };\n\ +\n\ + ActivityBase.prototype.startAnimation = function()\n\ + {\n\ + throw ( 'ActivityBase.startAnimation: abstract method invoked' );\n\ + };\n\ +\n\ + ActivityBase.prototype.endAnimation = function()\n\ + {\n\ + throw ( 'ActivityBase.endAnimation: abstract method invoked' );\n\ + };\n\ +\n\ + ActivityBase.prototype.endActivity = function()\n\ + {\n\ + this.bIsActive = false;\n\ +\n\ + if( this.aEndEvent )\n\ + this.aTimerEventQueue.addEvent( this.aEndEvent );\n\ +\n\ + this.aEndEvent = null;\n\ +\n\ + };\n\ +\n\ + ActivityBase.prototype.calcAcceleratedTime = function( nT )\n\ + {\n\ +\n\ +\n\ + nT = clamp( nT, 0.0, 1.0 );\n\ +\n\ + if( ( this.nAccelerationFraction > 0.0 || this.nDecelerationFraction > 0.0 ) &&\n\ + ( this.nAccelerationFraction + this.nDecelerationFraction <= 1.0 ) )\n\ + {\n\ + var nC = 1.0 - 0.5*this.nAccelerationFraction - 0.5*this.nDecelerationFraction;\n\ +\n\ + var nTPrime = 0.0;\n\ +\n\ + if( nT < this.nAccelerationFraction )\n\ + {\n\ + nTPrime += 0.5 * nT * nT / this.nAccelerationFraction; // partial first interval\n\ + }\n\ + else\n\ + {\n\ + nTPrime += 0.5 * this.nAccelerationFraction; // full first interval\n\ +\n\ + if( nT <= ( 1.0 - this.nDecelerationFraction ) )\n\ + {\n\ + nTPrime += nT - this.nAccelerationFraction; // partial second interval\n\ + }\n\ + else\n\ + {\n\ + nTPrime += 1.0 - this.nAccelerationFraction - this.nDecelerationFraction; // full second interval\n\ +\n\ + var nTRelative = nT - 1.0 + this.nDecelerationFraction;\n\ +\n\ + nTPrime += nTRelative - 0.5*nTRelative*nTRelative / this.nDecelerationFraction;\n\ + }\n\ + }\n\ +\n\ + nT = nTPrime / nC;\n\ +\n\ + }\n\ + return nT;\n\ + };\n\ +\n\ + ActivityBase.prototype.getEventQueue = function()\n\ + {\n\ + return this.aTimerEventQueue;\n\ + };\n\ +\n\ + ActivityBase.prototype.getTargetElement = function()\n\ + {\n\ + return this.aTargetElement;\n\ + };\n\ +\n\ + ActivityBase.prototype.isRepeatCountValid = function()\n\ + {\n\ + if( this.nRepeats )\n\ + return true;\n\ + else\n\ + return false;\n\ + };\n\ +\n\ + ActivityBase.prototype.getRepeatCount = function()\n\ + {\n\ + return this.nRepeats;\n\ + };\n\ +\n\ + ActivityBase.prototype.isAutoReverse = function()\n\ + {\n\ + return this.bAutoReverse;\n\ + };\n\ +\n\ + ActivityBase.prototype.end = function()\n\ + {\n\ + if( !this.isActive() || this.isDisposed() )\n\ + return;\n\ +\n\ + if( this.bFirstPerformCall )\n\ + {\n\ + this.bFirstPerformCall = false;\n\ + this.startAnimation();\n\ + }\n\ +\n\ +"; + +static const char aSVGScript29[] = +"\ + this.performEnd();\n\ + this.endAnimation();\n\ + this.endActivity();\n\ + };\n\ +\n\ + ActivityBase.prototype.performEnd = function()\n\ + {\n\ + throw ( 'ActivityBase.performEnd: abstract method invoked' );\n\ + };\n\ +\n\ +\n\ +\n\ + function SimpleContinuousActivityBase( aCommonParamSet )\n\ + {\n\ + SimpleContinuousActivityBase.superclass.constructor.call( this, aCommonParamSet );\n\ +\n\ + this.aTimer = new ElapsedTime( aCommonParamSet.aActivityQueue.getTimer() );\n\ + this.nMinSimpleDuration = aCommonParamSet.nMinDuration;\n\ + this.nMinNumberOfFrames = aCommonParamSet.nMinNumberOfFrames;\n\ + this.nCurrPerformCalls = 0;\n\ +\n\ + }\n\ + extend( SimpleContinuousActivityBase, ActivityBase );\n\ +\n\ +\n\ + SimpleContinuousActivityBase.prototype.startAnimation = function()\n\ + {\n\ + this.aTimer.reset();\n\ +\n\ + };\n\ +\n\ + SimpleContinuousActivityBase.prototype.calcTimeLag = function()\n\ + {\n\ + SimpleContinuousActivityBase.superclass.calcTimeLag.call( this );\n\ +\n\ + if( !this.isActive() )\n\ + return 0.0;\n\ +\n\ + var nCurrElapsedTime = this.aTimer.getElapsedTime();\n\ +\n\ +\n\ + var nFractionElapsedTime = nCurrElapsedTime / this.nMinSimpleDuration;\n\ +\n\ + var nFractionRequiredCalls = this.nCurrPerformCalls / this.nMinNumberOfFrames;\n\ +\n\ +\n\ + if( nFractionElapsedTime < nFractionRequiredCalls )\n\ + {\n\ + return 0.0;\n\ + }\n\ + else\n\ + {\n\ + return ( ( nFractionElapsedTime - nFractionRequiredCalls ) * this.nMinSimpleDuration );\n\ + }\n\ + };\n\ +\n\ + SimpleContinuousActivityBase.prototype.perform = function()\n\ + {\n\ + if( !SimpleContinuousActivityBase.superclass.perform.call( this ) )\n\ + return false; // done, we're ended\n\ +\n\ + var nCurrElapsedTime = this.aTimer.getElapsedTime();\n\ + var nT = nCurrElapsedTime / this.nMinSimpleDuration;\n\ +\n\ +\n\ +\n\ + var bActivityEnding = false;\n\ +\n\ + if( this.isRepeatCountValid() )\n\ + {\n\ +\n\ + var nRepeatCount = this.getRepeatCount();\n\ + var nEffectiveRepeat = this.isAutoReverse() ? 2.0 * nRepeatCount : nRepeatCount;\n\ +\n\ + if( nEffectiveRepeat <= nT )\n\ + {\n\ + bActivityEnding = true;\n\ +\n\ + nT = nEffectiveRepeat;\n\ + }\n\ + }\n\ +\n\ +\n\ +\n\ + var nRepeats;\n\ + var nRelativeSimpleTime;\n\ + if( this.isAutoReverse() )\n\ + {\n\ + nRepeats = Math.floor( nT );\n\ + var nFractionalActiveDuration = nT - nRepeats;\n\ +\n\ + if( nRepeats % 2 )\n\ + {\n\ + nRelativeSimpleTime = 1.0 - nFractionalActiveDuration;\n\ + }\n\ + else\n\ + {\n\ + nRelativeSimpleTime = nFractionalActiveDuration;\n\ + }\n\ +\n\ + nRepeats /= 2;\n\ + }\n\ + else\n\ + {\n\ +\n\ + nRepeats = Math.floor( nT );\n\ + nRelativeSimpleTime = nT - nRepeats;\n\ +\n\ + if( this.isRepeatCountValid() && ( nRepeats >= this.getRepeatCount() ) )\n\ + {\n\ +\n\ + nRelativeSimpleTime = 1.0;\n\ + nRepeats -= 1.0;\n\ + }\n\ + }\n\ +\n\ +\n\ +\n\ + this.simplePerform( nRelativeSimpleTime, nRepeats );\n\ +\n\ + if( bActivityEnding )\n\ + this.endActivity();\n\ +\n\ + ++this.nCurrPerformCalls;\n\ +\n\ + return this.isActive();\n\ + };\n\ +\n\ + SimpleContinuousActivityBase.prototype.simplePerform = function( nSimpleTime, nRepeatCount )\n\ + {\n\ + throw ( 'SimpleContinuousActivityBase.simplePerform: abstract method invoked' );\n\ + };\n\ +\n\ +\n\ +\n\ + function ContinuousKeyTimeActivityBase( aCommonParamSet )\n\ + {\n\ + var nSize = aCommonParamSet.aDiscreteTimes.length;\n\ + assert( nSize > 1,\n\ + 'ContinuousKeyTimeActivityBase constructor: assertion (aDiscreteTimes.length > 1) failed' );\n\ +\n\ + assert( aCommonParamSet.aDiscreteTimes[0] == 0.0,\n\ + 'ContinuousKeyTimeActivityBase constructor: assertion (aDiscreteTimes.front() == 0.0) failed' );\n\ +\n\ + assert( aCommonParamSet.aDiscreteTimes[ nSize - 1 ] <= 1.0,\n\ + 'ContinuousKeyTimeActivityBase constructor: assertion (aDiscreteTimes.back() <= 1.0) failed' );\n\ +\n\ + ContinuousKeyTimeActivityBase.superclass.constructor.call( this, aCommonParamSet );\n\ +\n\ + this.aLerper = new KeyStopLerp( aCommonParamSet.aDiscreteTimes );\n\ + }\n\ + extend( ContinuousKeyTimeActivityBase, SimpleContinuousActivityBase );\n\ +\n\ +\n\ + ContinuousKeyTimeActivityBase.prototype.activate = function( aEndElement )\n\ + {\n\ + ContinuousKeyTimeActivityBase.superclass.activate.call( this, aEndElement );\n\ +\n\ + this.aLerper.reset();\n\ + };\n\ +\n\ + ContinuousKeyTimeActivityBase.prototype.performHook = function( nIndex, nFractionalIndex, nRepeatCount )\n\ + {\n\ + throw ( 'ContinuousKeyTimeActivityBase.performHook: abstract method invoked' );\n\ + };\n\ +\n\ + ContinuousKeyTimeActivityBase.prototype.simplePerform = function( nSimpleTime, nRepeatCount )\n\ + {\n\ + var nAlpha = this.calcAcceleratedTime( nSimpleTime );\n\ +\n\ + var aLerpResult = this.aLerper.lerp( nAlpha );\n\ +\n\ + this.performHook( aLerpResult.nIndex, aLerpResult.nLerp, nRepeatCount );\n\ + };\n\ +\n\ +\n\ +\n\ + function ContinuousActivityBase( aCommonParamSet )\n\ + {\n\ + ContinuousActivityBase.superclass.constructor.call( this, aCommonParamSet );\n\ +\n\ + }\n\ + extend( ContinuousActivityBase, SimpleContinuousActivityBase );\n\ +\n\ +\n\ + ContinuousActivityBase.prototype.performHook = function( nModifiedTime, nRepeatCount )\n\ + {\n\ + throw ( 'ContinuousActivityBase.performHook: abstract method invoked' );\n\ + };\n\ +\n\ + ContinuousActivityBase.prototype.simplePerform = function( nSimpleTime, nRepeatCount )\n\ + {\n\ + this.performHook( this.calcAcceleratedTime( nSimpleTime ), nRepeatCount );\n\ + };\n\ +\n\ +\n\ +\n\ + function SimpleActivity( aCommonParamSet, aNumberAnimation, eDirection )\n\ + {\n\ + assert( ( eDirection == BACKWARD ) || ( eDirection == FORWARD ),\n\ +"; + +static const char aSVGScript30[] = +"\ + 'SimpleActivity constructor: animation direction is not valid' );\n\ +\n\ + assert( aNumberAnimation, 'SimpleActivity constructor: animation object is not valid' );\n\ +\n\ + SimpleActivity.superclass.constructor.call( this, aCommonParamSet );\n\ +\n\ + this.aAnimation = aNumberAnimation;\n\ + this.nDirection = ( eDirection == FORWARD ) ? 1.0 : 0.0;\n\ + }\n\ + extend( SimpleActivity, ContinuousActivityBase );\n\ +\n\ +\n\ + SimpleActivity.prototype.startAnimation = function()\n\ + {\n\ + if( this.isDisposed() || !this.aAnimation )\n\ + return;\n\ +\n\ + ANIMDBG.print( 'SimpleActivity.startAnimation invoked' );\n\ + SimpleActivity.superclass.startAnimation.call( this );\n\ +\n\ + this.aAnimation.start( this.getTargetElement() );\n\ + };\n\ +\n\ + SimpleActivity.prototype.endAnimation = function()\n\ + {\n\ + if( this.aAnimation )\n\ + this.aAnimation.end();\n\ +\n\ + };\n\ +\n\ + SimpleActivity.prototype.performHook = function( nModifiedTime, nRepeatCount )\n\ + {\n\ +\n\ + if( this.isDisposed() || !this.aAnimation )\n\ + return;\n\ +\n\ + var nT = 1.0 - this.nDirection + nModifiedTime * ( 2.0*this.nDirection - 1.0 );\n\ + this.aAnimation.perform( nT );\n\ + };\n\ +\n\ + SimpleActivity.prototype.performEnd = function()\n\ + {\n\ + if( this.aAnimation )\n\ + this.aAnimation.perform( this.nDirection );\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ +\n\ + function FromToByActivityTemplate( BaseType ) // template parameter\n\ + {\n\ +\n\ + function FromToByActivity( aFromValue, aToValue, aByValue,\n\ + aActivityParamSet, aAnimation,\n\ + aInterpolator, aOperatorSet, bAccumulate )\n\ + {\n\ + assert( aAnimation, 'FromToByActivity constructor: invalid animation object' );\n\ + assert( ( aToValue != undefined ) || ( aByValue != undefined ),\n\ + 'FromToByActivity constructor: one of aToValue or aByValue must be valid' );\n\ +\n\ + FromToByActivity.superclass.constructor.call( this, aActivityParamSet );\n\ +\n\ + this.aFrom = aFromValue;\n\ + this.aTo = aToValue;\n\ + this.aBy = aByValue;\n\ + this.aStartValue;\n\ + this.aEndValue;\n\ + this.aAnimation = aAnimation;\n\ + this.aInterpolator = aInterpolator;\n\ + this.add = aOperatorSet.add;\n\ + this.scale = aOperatorSet.scale;\n\ + this.bDynamicStartValue = false;\n\ + this.bCumulative = bAccumulate;\n\ +\n\ + this.initAnimatedElement();\n\ +\n\ + }\n\ + extend( FromToByActivity, BaseType );\n\ +\n\ + FromToByActivity.prototype.initAnimatedElement = function()\n\ + {\n\ + if( this.aAnimation && this.aFrom )\n\ + this.aAnimation.perform( this.aFrom );\n\ + };\n\ +\n\ + FromToByActivity.prototype.startAnimation = function()\n\ + {\n\ + if( this.isDisposed() || !this.aAnimation )\n\ + {\n\ + log( 'FromToByActivity.startAnimation: activity disposed or not valid animation' );\n\ + return;\n\ + }\n\ +\n\ + FromToByActivity.superclass.startAnimation.call( this );\n\ +\n\ + this.aAnimation.start( this.getTargetElement() );\n\ +\n\ +\n\ + var aAnimationStartValue = this.aAnimation.getUnderlyingValue();\n\ +\n\ + if( this.aFrom )\n\ + {\n\ + if( this.aTo )\n\ + {\n\ + this.aStartValue = this.aFrom;\n\ + this.aEndValue = this.aTo;\n\ + }\n\ + else if( this.aBy )\n\ + {\n\ + this.aStartValue = this.aFrom;\n\ +\n\ + this.aEndValue = this.add( this.aStartValue, this.aBy );\n\ + }\n\ + }\n\ + else\n\ + {\n\ + if( this.aTo )\n\ + {\n\ +\n\ + this.bDynamicStartValue = true;\n\ + this.aEndValue = this.aTo;\n\ + }\n\ + else if( this.aBy )\n\ + {\n\ + this.aStartValue = aAnimationStartValue;\n\ +\n\ + this.aEndValue = this.add( this.aStartValue, this.aBy );\n\ + }\n\ + }\n\ +\n\ + ANIMDBG.print( 'FromToByActivity.startAnimation: aStartValue = ' + this.aStartValue + ', aEndValue = ' + this.aEndValue );\n\ + };\n\ +\n\ + FromToByActivity.prototype.endAnimation = function()\n\ + {\n\ + if( this.aAnimation )\n\ + this.aAnimation.end();\n\ + };\n\ +\n\ + FromToByActivity.prototype.performHook = function( nModifiedTime, nRepeatCount )\n\ + {\n\ + if( this.isDisposed() || !this.aAnimation )\n\ + {\n\ + log( 'FromToByActivity.performHook: activity disposed or not valid animation' );\n\ + return;\n\ + }\n\ +\n\ + var aValue = this.bDynamicStartValue ? this.aAnimation.getUnderlyingValue()\n\ + : this.aStartValue;\n\ +\n\ + aValue = this.aInterpolator( aValue, this.aEndValue, nModifiedTime );\n\ +\n\ + if( this.bCumulative )\n\ + {\n\ + aValue = this.add( this.scale( nRepeatCount, this.aEndValue ), aValue );\n\ + }\n\ +\n\ + this.aAnimation.perform( aValue );\n\ + };\n\ +\n\ + FromToByActivity.prototype.performEnd = function()\n\ + {\n\ + if( this.aAnimation )\n\ + {\n\ + if( this.isAutoreverse() )\n\ + this.aAnimation.perform( this.aStartValue );\n\ + else\n\ + this.aAnimation.perform( this.aEndValue );\n\ + }\n\ + };\n\ +\n\ + FromToByActivity.prototype.dispose = function()\n\ + {\n\ + FromToByActivity.superclass.dispose.call( this );\n\ + };\n\ +\n\ +\n\ + return FromToByActivity;\n\ + }\n\ +\n\ +\n\ + var LinearFromToByActivity = instantiate( FromToByActivityTemplate, ContinuousActivityBase );\n\ +\n\ +\n\ +\n\ +\n\ +\n\ + function ValueListActivityTemplate( BaseType ) // template parameter\n\ + {\n\ +\n\ + function ValueListActivity( aValueList, aActivityParamSet,\n\ + aAnimation, aInterpolator,\n\ + aOperatorSet, bAccumulate )\n\ + {\n\ + assert( aAnimation, 'ValueListActivity constructor: invalid animation object' );\n\ + assert( aValueList.length != 0, 'ValueListActivity: value list is empty' );\n\ +\n\ + ValueListActivity.superclass.constructor.call( this, aActivityParamSet );\n\ +\n\ +"; + +static const char aSVGScript31[] = +"\ + this.aValueList = aValueList;\n\ + this.aAnimation = aAnimation;\n\ + this.aInterpolator = aInterpolator;\n\ + this.add = aOperatorSet.add;\n\ + this.scale = aOperatorSet.scale;\n\ + this.bCumulative = bAccumulate;\n\ + this.aLastValue = this.aValueList[ this.aValueList.length - 1 ];\n\ +\n\ + this.initAnimatedElement();\n\ + }\n\ + extend( ValueListActivity, BaseType );\n\ +\n\ + ValueListActivity.prototype.activate = function( aEndEvent )\n\ + {\n\ + ValueListActivity.superclass.activate.call( this, aEndEvent );\n\ + for( var i = 0; i < this.aValueList.length; ++i )\n\ + {\n\ + ANIMDBG.print( 'createValueListActivity: value[' + i + '] = ' + this.aValueList[i] );\n\ + }\n\ +\n\ + this.initAnimatedElement();\n\ + };\n\ +\n\ + ValueListActivity.prototype.initAnimatedElement = function()\n\ + {\n\ + if( this.aAnimation )\n\ + this.aAnimation.perform( this.aValueList[0] );\n\ + };\n\ +\n\ + ValueListActivity.prototype.startAnimation = function()\n\ + {\n\ + if( this.isDisposed() || !this.aAnimation )\n\ + {\n\ + log( 'ValueListActivity.startAnimation: activity disposed or not valid animation' );\n\ + return;\n\ + }\n\ +\n\ + ValueListActivity.superclass.startAnimation.call( this );\n\ +\n\ + this.aAnimation.start( this.getTargetElement() );\n\ + };\n\ +\n\ + ValueListActivity.prototype.endAnimation = function()\n\ + {\n\ + if( this.aAnimation )\n\ + this.aAnimation.end();\n\ + };\n\ +\n\ + ValueListActivity.prototype.performHook = function( nIndex, nFractionalIndex, nRepeatCount )\n\ + {\n\ + if( this.isDisposed() || !this.aAnimation )\n\ + {\n\ + log( 'ValueListActivity.performHook: activity disposed or not valid animation' );\n\ + return;\n\ + }\n\ +\n\ + assert( ( nIndex + 1 ) < this.aValueList.length,\n\ + 'ValueListActivity.performHook: assertion (nIndex + 1 < this.aValueList.length) failed' );\n\ +\n\ +\n\ + var aValue = this.aInterpolator( this.aValueList[ nIndex ],\n\ + this.aValueList[ nIndex+1 ],\n\ + nFractionalIndex );\n\ +\n\ + if( this.bCumulative )\n\ + {\n\ + aValue = this.add( aValue, this.scale( nRepeatCount, this.aLastValue ) );\n\ + }\n\ + this.aAnimation.perform( aValue );\n\ + };\n\ +\n\ + ValueListActivity.prototype.performEnd = function()\n\ + {\n\ + if( this.aAnimation )\n\ + {\n\ + this.aAnimation.perform( this.aLastValue );\n\ + }\n\ + };\n\ +\n\ + ValueListActivity.prototype.dispose = function()\n\ + {\n\ + ValueListActivity.superclass.dispose.call( this );\n\ + };\n\ +\n\ +\n\ + return ValueListActivity;\n\ + }\n\ +\n\ +\n\ + var LinearValueListActivity = instantiate( ValueListActivityTemplate, ContinuousKeyTimeActivityBase );\n\ +\n\ +\n\ +\n\ +\n\ + function BaseClassOne( aValue )\n\ + {\n\ + this.aBasevalue = aValue;\n\ + }\n\ +\n\ + BaseClassOne.prototype.print = function()\n\ + {\n\ + log( 'BaseClassOne value: ' + this.aBasevalue );\n\ + };\n\ +\n\ +\n\ + function Outer( BaseType )\n\ + {\n\ + function Inner( aValue )\n\ + {\n\ + Inner.superclass.constructor.call( this, aValue - 1 );\n\ + this.aValue = aValue;\n\ + }\n\ +\n\ + extend( Inner, BaseType );\n\ +\n\ + Inner.prototype.print = function()\n\ + {\n\ + Inner.superclass.print.call( this );\n\ + log( 'Inner value: ' + this.aValue );\n\ + };\n\ +\n\ + return Inner;\n\ + }\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ + function createActivity( aActivityParamSet, aAnimationNode, aAnimation, aInterpolator )\n\ + {\n\ + var eCalcMode = aAnimationNode.getCalcMode();\n\ +\n\ + var sAttributeName = aAnimationNode.getAttributeName();\n\ + var aAttributeProp = aAttributeMap[ sAttributeName ];\n\ +\n\ + var eValueType = aAttributeProp[ 'type' ];\n\ + var eValueSubtype = aAttributeProp[ 'subtype' ];\n\ +\n\ + if( ! aInterpolator )\n\ + {\n\ + aInterpolator = aInterpolatorHandler.getInterpolator( eCalcMode,\n\ + eValueType,\n\ + eValueSubtype );\n\ + }\n\ +\n\ + var bAccumulate = ( aAnimationNode.getAccumulate() === ACCUMULATE_MODE_SUM )\n\ + && !( eValueType === BOOL_PROPERTY ||\n\ + eValueType === STRING_PROPERTY ||\n\ + eValueType === ENUM_PROPERTY );\n\ +\n\ +\n\ +\n\ + aActivityParamSet.aDiscreteTimes = aAnimationNode.getKeyTimes();\n\ +\n\ + var aValueSet = aAnimationNode.getValues();\n\ + var nValueSetSize = aValueSet.length;\n\ +\n\ + if( nValueSetSize != 0 )\n\ + {\n\ +\n\ + if( aActivityParamSet.aDiscreteTimes.length == 0 )\n\ + {\n\ + for( var i = 0; i < nValueSetSize; ++i )\n\ + aActivityParamSet.aDiscreteTimes[i].push( i / nValueSetSize );\n\ + }\n\ +\n\ + switch( eCalcMode )\n\ + {\n\ + case CALC_MODE_DISCRETE:\n\ + log( 'createActivity: discrete calculation case not yet implemented' );\n\ + break;\n\ +\n\ + default:\n\ + log( 'createActivity: unexpected calculation mode: ' + eCalcMode );\n\ + case CALC_MODE_PACED :\n\ + case CALC_MODE_SPLINE :\n\ + case CALC_MODE_LINEAR:\n\ + return createValueListActivity( aActivityParamSet,\n\ + aAnimationNode,\n\ + aAnimation,\n\ + aInterpolator,\n\ + LinearValueListActivity,\n\ + bAccumulate,\n\ + eValueType );\n\ + }\n\ + }\n\ + else\n\ + {\n\ +\n\ + switch( eCalcMode )\n\ + {\n\ + case CALC_MODE_DISCRETE:\n\ + log( 'createActivity: discrete calculation case not yet implemented' );\n\ + break;\n\ +\n\ + default:\n\ + log( 'createActivity: unexpected calculation mode: ' + eCalcMode );\n\ + case CALC_MODE_PACED :\n\ +"; + +static const char aSVGScript32[] = +"\ + case CALC_MODE_SPLINE :\n\ + case CALC_MODE_LINEAR:\n\ + return createFromToByActivity( aActivityParamSet,\n\ + aAnimationNode,\n\ + aAnimation,\n\ + aInterpolator,\n\ + LinearFromToByActivity,\n\ + bAccumulate,\n\ + eValueType );\n\ + }\n\ + }\n\ + }\n\ +\n\ +\n\ +\n\ + function createValueListActivity( aActivityParamSet, aAnimationNode, aAnimation,\n\ + aInterpolator, ClassTemplateInstance, bAccumulate, eValueType )\n\ + {\n\ + var aAnimatedElement = aAnimationNode.getAnimatedElement();\n\ + var aOperatorSet = aOperatorSetMap[ eValueType ];\n\ + assert( aOperatorSet, 'createFromToByActivity: no operator set found' );\n\ +\n\ + var aValueSet = aAnimationNode.getValues();\n\ +\n\ + var aValueList = new Array();\n\ +\n\ + extractAttributeValues( eValueType,\n\ + aValueList,\n\ + aValueSet,\n\ + aAnimatedElement.getBaseBBox(),\n\ + aActivityParamSet.nSlideWidth,\n\ + aActivityParamSet.nSlideHeight );\n\ +\n\ + for( var i = 0; i < aValueList.length; ++i )\n\ + {\n\ + ANIMDBG.print( 'createValueListActivity: value[' + i + '] = ' + aValueList[i] );\n\ + }\n\ +\n\ + return new ClassTemplateInstance( aValueList, aActivityParamSet, aAnimation,\n\ + aInterpolator, aOperatorSet, bAccumulate );\n\ + }\n\ +\n\ +\n\ +\n\ + function createFromToByActivity( aActivityParamSet, aAnimationNode, aAnimation,\n\ + aInterpolator, ClassTemplateInstance, bAccumulate, eValueType )\n\ + {\n\ +\n\ + var aAnimatedElement = aAnimationNode.getAnimatedElement();\n\ + var aOperatorSet = aOperatorSetMap[ eValueType ];\n\ + assert( aOperatorSet, 'createFromToByActivity: no operator set found' );\n\ +\n\ + var aValueSet = new Array();\n\ + aValueSet[0] = aAnimationNode.getFromValue();\n\ + aValueSet[1] = aAnimationNode.getToValue();\n\ + aValueSet[2] = aAnimationNode.getByValue();\n\ +\n\ + ANIMDBG.print( 'createFromToByActivity: value type: ' + aValueTypeOutMap[eValueType] +\n\ + ', aFrom = ' + aValueSet[0] +\n\ + ', aTo = ' + aValueSet[1] +\n\ + ', aBy = ' + aValueSet[2] );\n\ +\n\ + var aValueList = new Array();\n\ +\n\ + extractAttributeValues( eValueType,\n\ + aValueList,\n\ + aValueSet,\n\ + aAnimatedElement.getBaseBBox(),\n\ + aActivityParamSet.nSlideWidth,\n\ + aActivityParamSet.nSlideHeight );\n\ +\n\ + ANIMDBG.print( 'createFromToByActivity: ' +\n\ + ', aFrom = ' + aValueList[0] +\n\ + ', aTo = ' + aValueList[1] +\n\ + ', aBy = ' + aValueList[2] );\n\ +\n\ + return new ClassTemplateInstance( aValueList[0], aValueList[1], aValueList[2],\n\ + aActivityParamSet, aAnimation,\n\ + aInterpolator, aOperatorSet, bAccumulate );\n\ + }\n\ +\n\ +\n\ + function extractAttributeValues( eValueType, aValueList, aValueSet, aBBox, nSlideWidth, nSlideHeight )\n\ + {\n\ + switch( eValueType )\n\ + {\n\ + case NUMBER_PROPERTY :\n\ + evalValuesAttribute( aValueList, aValueSet, aBBox, nSlideWidth, nSlideHeight );\n\ + break;\n\ + case BOOL_PROPERTY :\n\ + for( var i = 0; i < aValueSet.length; ++i )\n\ + {\n\ + var aValue = booleanParser( aValueSet[i] );\n\ + aValueList.push( aValue );\n\ + }\n\ + break;\n\ + case STRING_PROPERTY :\n\ + for( var i = 0; i < aValueSet.length; ++i )\n\ + {\n\ + aValueList.push( aValueSet[i] );\n\ + }\n\ + break;\n\ + case ENUM_PROPERTY :\n\ + for( var i = 0; i < aValueSet.length; ++i )\n\ + {\n\ + aValueList.push( aValueSet[i] );\n\ + }\n\ + break;\n\ + case COLOR_PROPERTY :\n\ + for( var i = 0; i < aValueSet.length; ++i )\n\ + {\n\ + var aValue = colorParser( aValueSet[i] );\n\ + aValueList.push( aValue );\n\ + }\n\ + break;\n\ + default:\n\ + log( 'createValueListActivity: unexpeded value type: ' + eValueType );\n\ + }\n\ +\n\ + }\n\ +\n\ + function evalValuesAttribute( aValueList, aValueSet, aBBox, nSlideWidth, nSlideHeight )\n\ + {\n\ + var width = aBBox.width / nSlideWidth;\n\ + var height = aBBox.height / nSlideHeight;\n\ + var x = ( aBBox.x + aBBox.width / 2 ) / nSlideWidth;\n\ + var y = ( aBBox.y + aBBox.height / 2 ) / nSlideHeight;\n\ +\n\ + for( var i = 0; i < aValueSet.length; ++i )\n\ + {\n\ + var aValue = eval( aValueSet[i] );\n\ + aValueList.push( aValue );\n\ + }\n\ + }\n\ +\n\ +\n\ +\n\ +\n\ +\n\ + var BACKWARD = 0;\n\ + var FORWARD = 1;\n\ +\n\ + var MAXIMUM_FRAME_COUNT = 60;\n\ + var MINIMUM_TIMEOUT = 1.0 / MAXIMUM_FRAME_COUNT;\n\ + var MAXIMUM_TIMEOUT = 4.0;\n\ + var MINIMUM_FRAMES_PER_SECONDS = 10;\n\ + var PREFERRED_FRAMES_PER_SECONDS = 50;\n\ + var PREFERRED_FRAME_RATE = 1.0 / PREFERRED_FRAMES_PER_SECONDS;\n\ +\n\ +\n\ +\n\ + function SlideShow()\n\ + {\n\ + this.aTimer = new ElapsedTime();\n\ + this.aFrameSynchronization = new FrameSynchronization( PREFERRED_FRAME_RATE );\n\ + this.aTimerEventQueue = new TimerEventQueue( this.aTimer );\n\ + this.aActivityQueue = new ActivityQueue( this.aTimer );\n\ + this.aNextEffectEventArray = null;\n\ + this.aEventMultiplexer = null; new EventMultiplexer( this.aTimerEventQueue );\n\ +\n\ + this.aContext = new SlideShowContext( this.aTimerEventQueue, this.aEventMultiplexer,\n\ + this.aNextEffectEventArray, this.aActivityQueue );\n\ + this.nCurrentSlide = 0;\n\ + this.nCurrentEffect = 0;\n\ + this.eDirection = FORWARD;\n\ + this.bIsIdle = true;\n\ + this.bIsEnabled = true;\n\ + }\n\ +\n\ +\n\ + SlideShow.prototype.setSlideEvents = function( aNextEffectEventArray, aEventMultiplexer )\n\ + {\n\ + if( !aNextEffectEventArray )\n\ + log( 'SlideShow.setSlideEvents: aNextEffectEventArray is not valid' );\n\ +\n\ + if( !aEventMultiplexer )\n\ + log( 'SlideShow.setSlideEvents: aEventMultiplexer is not valid' );\n\ +\n\ + this.aContext.aNextEffectEventArray = aNextEffectEventArray;\n\ + this.aNextEffectEventArray = aNextEffectEventArray;\n\ + this.aContext.aEventMultiplexer = aEventMultiplexer;\n\ + this.aEventMultiplexer = aEventMultiplexer;\n\ + this.nCurrentEffect = 0;\n\ + };\n\ +\n\ + SlideShow.prototype.isRunning = function()\n\ + {\n\ + return !this.bIsIdle;\n\ + };\n\ +\n\ + SlideShow.prototype.isEnabled = function()\n\ + {\n\ + return this.bIsEnabled;\n\ + };\n\ +\n\ + SlideShow.prototype.notifyNextEffectStart = function()\n\ + {\n\ + var aAnimatedElementMap = theMetaDoc.aMetaSlideSet[nCurSlide].aSlideAnimationsHandler.aAnimatedElementMap;\n\ + for( sId in aAnimatedElementMap )\n\ + aAnimatedElementMap[ sId ].notifyNextEffectStart( this.nCurrentEffect );\n\ +"; + +static const char aSVGScript33[] = +"\ + };\n\ +\n\ + SlideShow.prototype.notifySlideStart = function()\n\ + {\n\ + var aAnimatedElementMap = theMetaDoc.aMetaSlideSet[nCurSlide].aSlideAnimationsHandler.aAnimatedElementMap;\n\ + for( sId in aAnimatedElementMap )\n\ + aAnimatedElementMap[ sId ].notifySlideStart();\n\ + };\n\ +\n\ + SlideShow.prototype.nextEffect = function()\n\ + {\n\ + if( !this.isEnabled() )\n\ + return false;\n\ +\n\ + if( this.isRunning() )\n\ + return true;\n\ +\n\ + if( !this.aNextEffectEventArray )\n\ + return false;\n\ +\n\ + this.notifyNextEffectStart();\n\ +\n\ + if( this.nCurrentEffect >= this.aNextEffectEventArray.size() )\n\ + return false;\n\ +\n\ + this.eDirection = FORWARD;\n\ + this.aNextEffectEventArray.at( this.nCurrentEffect ).fire();\n\ + ++this.nCurrentEffect;\n\ + this.update();\n\ + return true;\n\ + };\n\ +\n\ + SlideShow.prototype.previousEffect = function()\n\ + {\n\ + if( this.nCurrentEffect <= 0 )\n\ + return false;\n\ + this.eDirection = BACKWARD;\n\ + this.aNextEffectEventArray.at( this.nCurrentEffect ).fire();\n\ + --this.nCurrentEffect;\n\ + return true;\n\ + };\n\ +\n\ + SlideShow.prototype.displaySlide = function( nNewSlide, bSkipSlideTransition )\n\ + {\n\ + var aMetaDoc = theMetaDoc;\n\ + var nSlides = aMetaDoc.nNumberOfSlides;\n\ + if( nNewSlide < 0 && nSlides > 0 )\n\ + nNewSlide = nSlides - 1;\n\ + else if( nNewSlide >= nSlides )\n\ + nNewSlide = 0;\n\ +\n\ + if( nNewSlide == nCurSlide ) return;\n\ + var nOldSlide = nCurSlide;\n\ + nCurSlide = nNewSlide;\n\ +\n\ + var oldMetaSlide = aMetaDoc.aMetaSlideSet[nOldSlide];\n\ + var newMetaSlide = aMetaDoc.aMetaSlideSet[nNewSlide];\n\ +\n\ + if( !this.isEnabled() )\n\ + {\n\ + oldMetaSlide.hide();\n\ + newMetaSlide.show();\n\ + return;\n\ + }\n\ +\n\ + oldMetaSlide.hide();\n\ + oldMetaSlide.aSlideAnimationsHandler.end( bSkipSlideTransition );\n\ +\n\ + this.aTimerEventQueue.clear();\n\ + this.aActivityQueue.clear();\n\ + this.aNextEffectEventArray = null;\n\ + this.aEventMultiplexer = null;\n\ +\n\ + this.notifySlideStart();\n\ +\n\ + if( !bSkipSlideTransition )\n\ + {\n\ + }\n\ +\n\ + newMetaSlide.show();\n\ + newMetaSlide.aSlideAnimationsHandler.start();\n\ + this.update();\n\ + };\n\ +\n\ + SlideShow.prototype.update = function()\n\ + {\n\ + this.aTimer.holdTimer();\n\ + var suspendHandle = ROOT_NODE.suspendRedraw( PREFERRED_FRAME_RATE * 1000 );\n\ +\n\ + this.aTimerEventQueue.process();\n\ + this.aActivityQueue.process();\n\ +\n\ + this.aFrameSynchronization.synchronize();\n\ +\n\ + ROOT_NODE.unsuspendRedraw(suspendHandle);\n\ + ROOT_NODE.forceRedraw();\n\ + this.aTimer.releaseTimer();\n\ +\n\ + var bActivitiesLeft = ( ! this.aActivityQueue.isEmpty() );\n\ + var bTimerEventsLeft = ( ! this.aTimerEventQueue.isEmpty() );\n\ + var bEventsLeft = ( bActivitiesLeft || bTimerEventsLeft );\n\ +\n\ +\n\ + if( bEventsLeft )\n\ + {\n\ + var nNextTimeout;\n\ + if( bActivitiesLeft )\n\ + {\n\ + nNextTimeout = MINIMUM_TIMEOUT;\n\ + this.aFrameSynchronization.activate();\n\ + }\n\ + else\n\ + {\n\ + nNextTimeout = this.aTimerEventQueue.nextTimeout();\n\ + if( nNextTimeout < MINIMUM_TIMEOUT )\n\ + nNextTimeout = MINIMUM_TIMEOUT;\n\ + else if( nNextTimeout > MAXIMUM_TIMEOUT )\n\ + nNextTimeout = MAXIMUM_TIMEOUT;\n\ + this.aFrameSynchronization.deactivate();\n\ + }\n\ +\n\ + this.bIsIdle = false;\n\ + window.setTimeout( 'aSlideShow.update()', nNextTimeout * 1000 );\n\ + }\n\ + else\n\ + {\n\ + this.bIsIdle = true;\n\ + }\n\ + };\n\ +\n\ + SlideShow.prototype.getContext = function()\n\ + {\n\ + return this.aContext;\n\ + };\n\ +\n\ + var aSlideShow = null;\n\ +\n\ +\n\ +\n\ + function SlideShowContext( aTimerEventQueue, aEventMultiplexer, aNextEffectEventArray, aActivityQueue)\n\ + {\n\ + this.aTimerEventQueue = aTimerEventQueue;\n\ + this.aEventMultiplexer = aEventMultiplexer;\n\ + this.aNextEffectEventArray = aNextEffectEventArray;\n\ + this.aActivityQueue = aActivityQueue;\n\ + }\n\ +\n\ +\n\ +\n\ + function FrameSynchronization( nFrameDuration )\n\ + {\n\ + this.nFrameDuration = nFrameDuration;\n\ + this.aTimer = new ElapsedTime();\n\ + this.nNextFrameTargetTime = 0.0;\n\ + this.bIsActive = false;\n\ +\n\ + this.markCurrentFrame();\n\ + }\n\ +\n\ +\n\ + FrameSynchronization.prototype.markCurrentFrame = function()\n\ + {\n\ + this.nNextFrameTargetTime = this.aTimer.getElapsedTime() + this.nFrameDuration;\n\ + };\n\ +\n\ + FrameSynchronization.prototype.synchronize = function()\n\ + {\n\ + if( this.bIsActive )\n\ + {\n\ + while( this.aTimer.getElapsedTime() < this.nNextFrameTargetTime )\n\ + ;\n\ + }\n\ +\n\ + this.markCurrentFrame();\n\ +\n\ + };\n\ +\n\ + FrameSynchronization.prototype.activate = function()\n\ + {\n\ + this.bIsActive = true;\n\ + };\n\ +\n\ + FrameSynchronization.prototype.deactivate = function()\n\ + {\n\ + this.bIsActive = false;\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ + function NextEffectEventArray()\n\ + {\n\ + this.aEventArray = new Array();\n\ + }\n\ +\n\ +\n\ + NextEffectEventArray.prototype.size = function()\n\ + {\n\ + return this.aEventArray.length;\n\ + };\n\ +"; + +static const char aSVGScript34[] = +"\ +\n\ + NextEffectEventArray.prototype.at = function( nIndex )\n\ + {\n\ + return this.aEventArray[ nIndex ];\n\ + };\n\ +\n\ + NextEffectEventArray.prototype.appendEvent = function( aEvent )\n\ + {\n\ + var nSize = this.size();\n\ + for( var i = 0; i < nSize; ++i )\n\ + {\n\ + if( this.aEventArray[i].getId() == aEvent.getId() )\n\ + {\n\ + aNextEffectEventArrayDebugPrinter.print( 'NextEffectEventArray.appendEvent: event already present' );\n\ + return false;\n\ + }\n\ + }\n\ + this.aEventArray.push( aEvent );\n\ + aNextEffectEventArrayDebugPrinter.print( 'NextEffectEventArray.appendEvent: event appended' );\n\ + return true;\n\ + };\n\ +\n\ + NextEffectEventArray.prototype.clear = function( )\n\ + {\n\ + this.aEventArray = new Array();\n\ + };\n\ +\n\ +\n\ +\n\ + function TimerEventQueue( aTimer )\n\ + {\n\ + this.aTimer = aTimer;\n\ + this.aEventSet = new PriorityQueue( EventEntry.compare );\n\ + }\n\ +\n\ +\n\ + TimerEventQueue.prototype.addEvent = function( aEvent )\n\ + {\n\ + this.DBG( 'TimerEventQueue.addEvent invoked' );\n\ + if( !aEvent )\n\ + {\n\ + log( 'error: TimerEventQueue.addEvent: null event' );\n\ + return false;\n\ + }\n\ +\n\ + var nTime = aEvent.getActivationTime( this.aTimer.getElapsedTime() );\n\ + var aEventEntry = new EventEntry( aEvent, nTime );\n\ + this.aEventSet.push( aEventEntry );\n\ +\n\ + return true;\n\ + };\n\ +\n\ + TimerEventQueue.prototype.process = function()\n\ + {\n\ + var nCurrentTime = this.aTimer.getElapsedTime();\n\ +\n\ + while( !this.isEmpty() && ( this.aEventSet.top().nActivationTime <= nCurrentTime ) )\n\ + {\n\ + var aEventEntry = this.aEventSet.top();\n\ + this.aEventSet.pop();\n\ +\n\ + var aEvent = aEventEntry.aEvent;\n\ + if( aEvent.isCharged() )\n\ + aEvent.fire();\n\ + }\n\ + };\n\ +\n\ + TimerEventQueue.prototype.isEmpty = function()\n\ + {\n\ + return this.aEventSet.isEmpty();\n\ + };\n\ +\n\ + TimerEventQueue.prototype.nextTimeout = function()\n\ + {\n\ + var nTimeout = Number.MAX_VALUE;\n\ + var nCurrentTime = this.aTimer.getElapsedTime();\n\ + if( !this.isEmpty() )\n\ + nTimeout = this.aEventSet.top().nActivationTime - nCurrentTime;\n\ + return nTimeout;\n\ + };\n\ +\n\ + TimerEventQueue.prototype.clear = function()\n\ + {\n\ + this.DBG( 'TimerEventQueue.clear invoked' );\n\ + this.aEventSet.clear();\n\ + };\n\ +\n\ + TimerEventQueue.prototype.getTimer = function()\n\ + {\n\ + return this.aTimer;\n\ + };\n\ +\n\ + TimerEventQueue.prototype.DBG = function( sMessage, nTime )\n\ + {\n\ + aTimerEventQueueDebugPrinter.print( sMessage, nTime );\n\ + };\n\ +\n\ +\n\ + TimerEventQueue.prototype.insert = function( aEventEntry )\n\ + {\n\ + var nHoleIndex = this.aEventSet.length;\n\ + var nParent = Math.floor( ( nHoleIndex - 1 ) / 2 );\n\ +\n\ + while( ( nHoleIndex > 0 ) && this.aEventSet[ nParent ].compare( aEventEntry ) )\n\ + {\n\ + this.aEventSet[ nHoleIndex ] = this.aEventSet[ nParent ];\n\ + nHoleIndex = nParent;\n\ + nParent = Math.floor( ( nHoleIndex - 1 ) / 2 );\n\ + }\n\ + this.aEventSet[ nHoleIndex ] = aEventEntry;\n\ + };\n\ +\n\ +\n\ +\n\ + function EventEntry( aEvent, nTime )\n\ + {\n\ + this.aEvent = aEvent;\n\ + this.nActivationTime = nTime;\n\ + }\n\ +\n\ +\n\ + EventEntry.compare = function( aLhsEventEntry, aRhsEventEntry )\n\ + {\n\ + return ( aLhsEventEntry.nActivationTime > aRhsEventEntry.nActivationTime );\n\ + };\n\ +\n\ +\n\ +\n\ + function PriorityQueue( aCompareFunc )\n\ + {\n\ + this.aSequence = new Array();\n\ + this.aCompareFunc = aCompareFunc;\n\ + }\n\ +\n\ + PriorityQueue.prototype.top = function()\n\ + {\n\ + return this.aSequence[0];\n\ + };\n\ +\n\ + PriorityQueue.prototype.isEmpty = function()\n\ + {\n\ + return ( this.size() === 0 );\n\ + };\n\ +\n\ + PriorityQueue.prototype.size = function()\n\ + {\n\ + return this.aSequence.length;\n\ + };\n\ +\n\ + PriorityQueue.prototype.push = function( aValue )\n\ + {\n\ + this.implPushHeap( 0, this.aSequence.length, 0, aValue );\n\ + };\n\ +\n\ + PriorityQueue.prototype.clear = function()\n\ + {\n\ + return this.aSequence = new Array();\n\ + };\n\ +\n\ +\n\ + PriorityQueue.prototype.pop = function()\n\ + {\n\ + if( this.isEmpty() )\n\ + return;\n\ +\n\ + var nLast = this.aSequence.length - 1;\n\ + var aValue = this.aSequence[ nLast ];\n\ + this.aSequence[ nLast ] = this.aSequence[ 0 ];\n\ + this.implAdjustHeap( 0, 0, nLast, aValue );\n\ + this.aSequence.pop();\n\ + };\n\ +\n\ + PriorityQueue.prototype.implAdjustHeap = function( nFirst, nHoleIndex, nLength, aValue )\n\ + {\n\ + var nTopIndex = nHoleIndex;\n\ + var nSecondChild = nHoleIndex;\n\ +\n\ + while( nSecondChild < Math.floor( ( nLength - 1 ) / 2 ) )\n\ + {\n\ + nSecondChild = 2 * ( nSecondChild + 1 );\n\ + if( this.aCompareFunc( this.aSequence[ nFirst + nSecondChild ],\n\ + this.aSequence[ nFirst + nSecondChild - 1] ) )\n\ + {\n\ + --nSecondChild;\n\ + }\n\ + this.aSequence[ nFirst + nHoleIndex ] = this.aSequence[ nFirst + nSecondChild ];\n\ + nHoleIndex = nSecondChild;\n\ + }\n\ +\n\ + if( ( ( nLength & 1 ) === 0 ) && ( nSecondChild === Math.floor( ( nLength - 2 ) / 2 ) ) )\n\ + {\n\ + nSecondChild = 2 * ( nSecondChild + 1 );\n\ + this.aSequence[ nFirst + nHoleIndex ] = this.aSequence[ nFirst + nSecondChild - 1];\n\ + nHoleIndex = nSecondChild - 1;\n\ + }\n\ +\n\ + this.implPushHeap( nFirst, nHoleIndex, nTopIndex, aValue );\n\ + };\n\ +\n\ + PriorityQueue.prototype.implPushHeap = function( nFirst, nHoleIndex, nTopIndex, aValue )\n\ +"; + +static const char aSVGScript35[] = +"\ + {\n\ + var nParent = Math.floor( ( nHoleIndex - 1 ) / 2 );\n\ +\n\ + while( ( nHoleIndex > nTopIndex ) &&\n\ + this.aCompareFunc( this.aSequence[ nFirst + nParent ], aValue ) )\n\ + {\n\ + this.aSequence[ nFirst + nHoleIndex ] = this.aSequence[ nFirst + nParent ];\n\ + nHoleIndex = nParent;\n\ + nParent = Math.floor( ( nHoleIndex - 1 ) / 2 );\n\ + }\n\ + this.aSequence[ nFirst + nHoleIndex ] = aValue;\n\ + };\n\ +\n\ +\n\ +\n\ + function ActivityQueue( aTimer )\n\ + {\n\ + this.aTimer = aTimer;\n\ + this.aCurrentActivityWaitingSet = new Array();\n\ + this.aCurrentActivityReinsertSet = new Array();\n\ + this.aDequeuedActivitySet = new Array();\n\ + }\n\ +\n\ +\n\ + ActivityQueue.prototype.dispose = function()\n\ + {\n\ + var nSize = this.aCurrentActivityWaitingSet.length;\n\ + for( var i = 0; i < nSize; ++i )\n\ + this.aCurrentActivityWaitingSet[i].dispose();\n\ +\n\ + nSize = this.aCurrentActivityReinsertSet.length;\n\ + for( var i = 0; i < nSize; ++i )\n\ + this.aCurrentActivityReinsertSet[i].dispose();\n\ + };\n\ +\n\ + ActivityQueue.prototype.addActivity = function( aActivity )\n\ + {\n\ + if( !aActivity )\n\ + {\n\ + log( 'ActivityQueue.addActivity: activity is not valid' );\n\ + return false;\n\ + }\n\ +\n\ + this.aCurrentActivityWaitingSet.push( aActivity );\n\ + aActivityQueueDebugPrinter.print( 'ActivityQueue.addActivity: activity appended' );\n\ + return true;\n\ + };\n\ +\n\ + ActivityQueue.prototype.process = function()\n\ + {\n\ + var nSize = this.aCurrentActivityWaitingSet.length;\n\ + var nLag = 0.0;\n\ + for( var i = 0; i < nSize; ++i )\n\ + {\n\ + nLag = Math.max( nLag,this.aCurrentActivityWaitingSet[i].calcTimeLag() );\n\ + }\n\ +\n\ + if( nLag > 0.0 )\n\ + this.aTimer.adjustTimer( -nLag, true );\n\ +\n\ +\n\ + while( this.aCurrentActivityWaitingSet.length != 0 )\n\ + {\n\ + var aActivity = this.aCurrentActivityWaitingSet.shift();\n\ + var bReinsert = false;\n\ +\n\ + bReinsert = aActivity.perform();\n\ +\n\ + if( bReinsert )\n\ + {\n\ + this.aCurrentActivityReinsertSet.push( aActivity );\n\ + }\n\ + else\n\ + {\n\ + this.aDequeuedActivitySet.push( aActivity );\n\ + }\n\ + }\n\ +\n\ + if( this.aCurrentActivityReinsertSet.length != 0 )\n\ + {\n\ + this.aCurrentActivityWaitingSet = this.aCurrentActivityReinsertSet;\n\ + this.aCurrentActivityReinsertSet = new Array();\n\ + }\n\ + };\n\ +\n\ + ActivityQueue.prototype.processDequeued = function()\n\ + {\n\ + var nSize = this.aDequeuedActivitySet.length;\n\ + for( var i = 0; i < nSize; ++i )\n\ + this.aDequeuedActivitySet[i].dequeued();\n\ +\n\ + this.aDequeuedActivitySet = new Array();\n\ + };\n\ +\n\ + ActivityQueue.prototype.isEmpty = function()\n\ + {\n\ + return ( ( this.aCurrentActivityWaitingSet.length == 0 ) &&\n\ + ( this.aCurrentActivityReinsertSet.length == 0 ) );\n\ + };\n\ +\n\ + ActivityQueue.prototype.clear = function()\n\ + {\n\ + aActivityQueueDebugPrinter.print( 'ActivityQueue.clear invoked' );\n\ + var nSize = this.aCurrentActivityWaitingSet.length;\n\ + for( var i = 0; i < nSize; ++i )\n\ + this.aCurrentActivityWaitingSet[i].dequeued();\n\ + this.aCurrentActivityWaitingSet = new Array();\n\ +\n\ + nSize = this.aCurrentActivityReinsertSet.length;\n\ + for( var i = 0; i < nSize; ++i )\n\ + this.aCurrentActivityReinsertSet[i].dequeued();\n\ + this.aCurrentActivityReinsertSet = new Array();\n\ + };\n\ +\n\ + ActivityQueue.prototype.getTimer = function()\n\ + {\n\ + return this.aTimer;\n\ + };\n\ +\n\ + ActivityQueue.prototype.size = function()\n\ + {\n\ + return ( this.aCurrentActivityWaitingSet.length +\n\ + this.aCurrentActivityReinsertSet.length +\n\ + this.aDequeuedActivitySet.length );\n\ + };\n\ +\n\ +\n\ +\n\ + function ElapsedTime( aTimeBase )\n\ + {\n\ + this.aTimeBase = aTimeBase;\n\ + this.nLastQueriedTime = 0.0;\n\ + this.nStartTime = this.getCurrentTime();\n\ + this.nFrozenTime = 0.0;\n\ + this.bInPauseMode = false;\n\ + this.bInHoldMode = false;\n\ + }\n\ +\n\ +\n\ + ElapsedTime.prototype.getTimeBase = function()\n\ + {\n\ + return aTimeBase;\n\ + };\n\ +\n\ + ElapsedTime.prototype.reset = function()\n\ + {\n\ + this.nLastQueriedTime = 0.0;\n\ + this.nStartTime = this.getCurrentTime();\n\ + this.nFrozenTime = 0.0;\n\ + this.bInPauseMode = false;\n\ + this.bInHoldMode = false;\n\ + };\n\ +\n\ + ElapsedTime.prototype.getElapsedTime = function()\n\ + {\n\ + this.nLastQueriedTime = this.getElapsedTimeImpl();\n\ + return this.nLastQueriedTime;\n\ + };\n\ +\n\ + ElapsedTime.prototype.pauseTimer = function()\n\ + {\n\ + this.nFrozenTime = this.getElapsedTimeImpl();\n\ + this.bInPauseMode = true;\n\ + };\n\ +\n\ + ElapsedTime.prototype.continueTimer = function()\n\ + {\n\ + this.bInPauseMode = false;\n\ +\n\ + var nPauseDuration = this.getElapsedTimeImpl() - this.nFrozenTime;\n\ +\n\ + this.nStartTime += nPauseDuration;\n\ + };\n\ +\n\ + ElapsedTime.prototype.adjustTimer = function( nOffset, bLimitToLastQueriedTime )\n\ + {\n\ + if( bLimitToLastQueriedTime == undefined )\n\ + bLimitToLastQueriedTime = true;\n\ +\n\ + this.nStartTime -= nOffset;\n\ +\n\ + if( this.bInHoldMode || this.bInPauseMode )\n\ + this.nFrozenTime += nOffset;\n\ + };\n\ +\n\ + ElapsedTime.prototype.holdTimer = function()\n\ + {\n\ + this.nFrozenTime = this.getElapsedTimeImpl();\n\ + this.bInHoldMode = true;\n\ + };\n\ +\n\ + ElapsedTime.prototype.releaseTimer = function()\n\ + {\n\ + this.bInHoldMode = false;\n\ + };\n\ +\n\ + ElapsedTime.prototype.getSystemTime = function()\n\ + {\n\ + return ( getCurrentSystemTime() / 1000.0 );\n\ + };\n\ +"; + +static const char aSVGScript36[] = +"\ +\n\ + ElapsedTime.prototype.getCurrentTime = function()\n\ + {\n\ + var nCurrentTime;\n\ + if ( !this.aTimeBase )\n\ + {\n\ + nCurrentTime = this.getSystemTime();\n\ + }\n\ + else\n\ + {\n\ + nCurrentTime = this.aTimeBase.getElapsedTimeImpl();\n\ + }\n\ +\n\ + assert( ( typeof( nCurrentTime ) === typeof( 0 ) ) && isFinite( nCurrentTime ),\n\ + 'ElapsedTime.getCurrentTime: assertion failed: nCurrentTime == ' + nCurrentTime );\n\ +\n\ +\n\ + return nCurrentTime;\n\ + };\n\ +\n\ + ElapsedTime.prototype.getElapsedTimeImpl = function()\n\ + {\n\ + if( this.bInHoldMode || this.bInPauseMode )\n\ + {\n\ +\n\ + return this.nFrozenTime;\n\ + }\n\ +\n\ + var nCurTime = this.getCurrentTime();\n\ + return ( nCurTime - this.nStartTime );\n\ + };\n\ +\n\ +\n\ +\n\ +\n\ ]]>"; |