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authorTor Lillqvist <tml@collabora.com>2016-08-04 17:32:29 +0300
committerTor Lillqvist <tml@collabora.com>2016-08-04 17:44:40 +0300
commit97746e61ffe48cf3612d2dff5535914a8a1219f6 (patch)
tree4a819a0693bcc29434bad53cc142c41c93479bcf
parent9ae4892a3369d311ff738892aaf46bb21350514c (diff)
Update to match what has been used for the products in the Mac App Store
Hopefully will not break building for a dmg-stye distribution. Change-Id: Ibf32bb8e43fe4745461eb78e9e7e60d37163934f
-rwxr-xr-xsolenv/bin/macosx-codesign-app-bundle121
1 files changed, 63 insertions, 58 deletions
diff --git a/solenv/bin/macosx-codesign-app-bundle b/solenv/bin/macosx-codesign-app-bundle
index 37245c1a7205..e7942eb693e5 100755
--- a/solenv/bin/macosx-codesign-app-bundle
+++ b/solenv/bin/macosx-codesign-app-bundle
@@ -1,9 +1,8 @@
#!/bin/bash
-# Script to sign dylibs and frameworks in an app bundle plus the
-# bundle itself. Called from
-# installer::simplepackage::create_package() in
-# solenv/bin/modules/installer/simplepackage.pm
+# Script to sign executables, dylibs and frameworks in an app bundle
+# plus the bundle itself. Called from
+# the test-install target in Makefile.in
test `uname` = Darwin || { echo This is for OS X only; exit 1; }
@@ -19,91 +18,97 @@ for V in \
fi
done
-echo "codesigning using MACSOX_CODESIGNING_IDENTITY=[${MACOSX_CODESIGNING_IDENTITY?}]"
-
APP_BUNDLE="$1"
+if test -n "$ENABLE_MACOSX_SANDBOX"; then
+ # In a sandboxed build executables need the entitlements
+ entitlements="--entitlements $BUILDDIR/lo.xcent"
+ # We use --enable-canonical-installation-tree-structure so all
+ # data files in Resources are included in the app bundle signature
+ # through that. I think.
+ other_files=''
+else
+ # In a non-sandboxed build (distributed outside the App Store)
+ # we traditionally have use --resource-rules. Let's not touch that?
+ resource_rules="--resource-rules $SRCDIR/setup_native/source/mac/CodesignRules.plist"
+ # And there we then want to sign data files, too, hmm.
+ other_files="\
+ -or -name '*.fodt' -or -name 'schema.strings' -or -name 'schema.xml' \
+ -or -name '*.jar' -or -name '*.jnilib' -or -name 'LICENSE' -or -name 'LICENSE.html' \
+ -or -name '*.applescript' -or -name '*.odt'"
+fi
+
# Sign dylibs
#
-# Executables get signed right after linking, see
-# solenv/gbuild/platform/macosx.mk. But many of our dylibs are built
-# by ad-hoc or 3rd-party mechanisms, so we can't easily sign them
-# right after linking. So do it here.
-#
# The dylibs in the Python framework are called *.so. Go figure
#
# On Mavericks also would like to have data files signed...
# add some where it makes sense. Make a depth-first search to sign the contents
# of e.g. the spotlight plugin before attempting to sign the plugin itself
-find -d "$APP_BUNDLE" \( -name '*.dylib' -or -name '*.so' -or -name '*.fodt' -or -name '*.odt' \
- -or -name 'schema.strings' -or -name 'schema.xml' -or -name '*.mdimporter' \
- -or -name '*.jar' -or -name '*.jnilib' -or -name 'LICENSE' -or -name 'LICENSE.html' \
- -or -name '*.applescript' \) ! -type l | grep -v "LibreOfficePython\.framework" | \
+find "$APP_BUNDLE" \( -name '*.dylib' -or -name '*.dylib.*' -or -name '*.so' \
+ $other_files \) ! -type l |
while read file; do
id=`echo ${file#${APP_BUNDLE}/Contents/} | sed -e 's,/,.,g'`
codesign --verbose --identifier=$MACOSX_BUNDLE_IDENTIFIER.$id --sign "$MACOSX_CODESIGNING_IDENTITY" "$file" || exit 1
done
-find "$APP_BUNDLE" -name '*.dylib.*' ! -type l | \
-while read dylib; do \
- id=`basename "$dylib"`; \
- id=`echo $id | sed -e 's/dylib.*/dylib/'`; \
- codesign --verbose --identifier=$MACOSX_BUNDLE_IDENTIFIER.$id --sign "$MACOSX_CODESIGNING_IDENTITY" "$dylib" || exit 1
+# Sign executables
+
+find "$APP_BUNDLE/Contents/MacOS" -type f |
+while read file; do
+ id=`echo ${file#${APP_BUNDLE}/Contents/} | sed -e 's,/,.,g'`
+ codesign --force --verbose --identifier=$MACOSX_BUNDLE_IDENTIFIER.$id --sign "$MACOSX_CODESIGNING_IDENTITY" $entitlements "$file"
done
-# The executables have already been signed by
-# gb_LinkTarget__command_dynamiclink in
-# solenv/gbuild/platform/macosx.mk, but sign the handful of scripts remaining
-# in MacOS
-# (<https://developer.apple.com/library/mac/technotes/tn2206/_index.html> "OS X
-# Code Signing In Depth" suggests we should get rid of them rather sooner than
-# later, but they appear to be OK for now):
-
-for i in python senddoc unoinfo
-do
- if [ -f "$APP_BUNDLE/Contents/MacOS/$i" ]
- then
- codesign --verbose --identifier="$MACOSX_BUNDLE_IDENTIFIER.$i" \
- --sign "$MACOSX_CODESIGNING_IDENTITY" "$APP_BUNDLE/Contents/MacOS/$i" \
- || exit 1
- fi
+# Sign included bundles. First .app ones (i.e. the Python.app inside
+# the LibreOfficePython.framework. Be generic for kicks...)
+
+find "$APP_BUNDLE" -name '*.app' -type d |
+while read app; do
+ fn=`basename "$app"`
+ fn=${fn%.*}
+ # Assume the app has a XML (and not binary) Info.plist
+ id=`grep -A 1 '<key>CFBundleIdentifier</key>' $app/Contents/Info.plist | tail -1 | sed -e 's,.*<string>,,' -e 's,</string>.*,,'`
+ codesign --verbose --identifier=$id --sign "$MACOSX_CODESIGNING_IDENTITY" $entitlements "$app"
done
-# Sign frameworks.
-#
-# Yeah, we don't bundle any other framework than our Python one, and
-# it has just one version, so this generic search is mostly for
-# completeness.
+# Then .framework ones. Again, be generic just for kicks.
-find "$APP_BUNDLE" -name '*.framework' -type d -print0 | \
-while IFS= read -r -d '' framework; do \
- fn=$(basename "$framework")
+find "$APP_BUNDLE" -name '*.framework' -type d |
+while read framework; do
+ fn=`basename "$framework"`
fn=${fn%.*}
- for version in "$framework"/Versions/*; do \
+ for version in "$framework"/Versions/*; do
if test ! -L "$version" -a -d "$version"; then
- codesign --force --verbose --prefix=$MACOSX_BUNDLE_IDENTIFIER. --sign "$MACOSX_CODESIGNING_IDENTITY" "$version/$fn" || exit 1
- codesign --force --verbose --prefix=$MACOSX_BUNDLE_IDENTIFIER. --sign "$MACOSX_CODESIGNING_IDENTITY" "$version" || exit 1
- fi; \
- done; \
+ # Assume the framework has a XML (and not binary) Info.plist
+ id=`grep -A 1 '<key>CFBundleIdentifier</key>' $version/Resources/Info.plist | tail -1 | sed -e 's,.*<string>,,' -e 's,</string>.*,,'`
+ codesign --verbose --identifier=$id --sign "$MACOSX_CODESIGNING_IDENTITY" "$version"
+ fi
+ done
+done
+
+# Then mdimporters
+
+find "$APP_BUNDLE" -name '*.mdimporter' -type d |
+while read bundle; do
+ codesign --verbose --prefix=$MACOSX_BUNDLE_IDENTIFIER. --sign "$MACOSX_CODESIGNING_IDENTITY" "$bundle"
done
-# Sign the app bundle as a whole which means finally signing the
-# CFBundleExecutable from Info.plist, i.e. soffice (which is exempted from the
-# on-the-go executable signing in gb_LinkTarget__command_dynamiclink in
-# solenv/gbuild/platform/macosx.mk), plus the contents
+# Sign the app bundle as a whole which means (re-)signing the
+# CFBundleExecutable from Info.plist, i.e. soffice, plus the contents
# of the Resources tree (which unless you used
# --enable-canonical-installation-tree-structure is not much, far from
# all of our non-code "resources").
#
# At this stage we also attach the entitlements in the sandboxing case
+#
+# Also omit some files from the Bundle's seal via the resource-rules
+# (bootstraprc and similar that the user might adjust and image files)
+# See also https://developer.apple.com/library/mac/technotes/tn2206/
id=`echo ${PRODUCTNAME} | tr ' ' '-'`
-if test -n "$ENABLE_MACOSX_SANDBOX"; then
- entitlements="--entitlements $BUILDDIR/lo.xcent"
-fi
-
-codesign --force --verbose --identifier="${MACOSX_BUNDLE_IDENTIFIER}.$id" --sign "$MACOSX_CODESIGNING_IDENTITY" $entitlements "$APP_BUNDLE" || exit 1
+codesign --force --verbose --identifier="${MACOSX_BUNDLE_IDENTIFIER}" $resource_rules --sign "$MACOSX_CODESIGNING_IDENTITY" $entitlements "$APP_BUNDLE"
exit 0