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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2015-01-20 02:07:52 +0100
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2015-01-20 12:03:56 +0100
commit99f809c7eb0a2298f9c0044aeabdfc1bb72e2287 (patch)
treef36e8edf577281aff05b5eb87260c66d748b4353
parent9becabc9bd0ef07fbeb42af7076a1a0a66d767a4 (diff)
I was just missing the code for the ARB version
Change-Id: Id1a7eef76967a9fdc5279d3c5e7694e6c6b2b907
-rw-r--r--vcl/source/opengl/OpenGLContext.cxx2
1 files changed, 0 insertions, 2 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index 1812a08c2713..32d2c28a2cd7 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -991,8 +991,6 @@ bool OpenGLContext::InitGLEW()
#ifdef DBG_UTIL
// only enable debug output in dbgutil build
- // somehow there are implementations where the feature is present and the function
- // pointer is still NULL
if( GLEW_ARB_debug_output)
{
if (glDebugMessageCallbackARB)