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authorKurt Zenker <kz@openoffice.org>2005-01-21 16:01:51 +0000
committerKurt Zenker <kz@openoffice.org>2005-01-21 16:01:51 +0000
commitd840710a925d54b3ff54dc6e9b438ecf819c6322 (patch)
tree3f82dab8d6addb6640d7617eadf6e6d2b2cad692
parent0f43a77c660693c3a87c9eb622d87716679bad9a (diff)
INTEGRATION: CWS impress23 (1.1.2); FILE ADDED
2004/12/20 15:27:32 dbo 1.1.2.2: #i36214# calculating accel/decel incorp containers 2004/12/08 12:45:32 thb 1.1.2.1: #i36214# Restructured animation factory into several files, to increase maintainability (in preparation for implementing global time handling)
-rw-r--r--slideshow/source/engine/animationnodes/animationbasenode.cxx665
1 files changed, 665 insertions, 0 deletions
diff --git a/slideshow/source/engine/animationnodes/animationbasenode.cxx b/slideshow/source/engine/animationnodes/animationbasenode.cxx
new file mode 100644
index 000000000000..61dc338cfa76
--- /dev/null
+++ b/slideshow/source/engine/animationnodes/animationbasenode.cxx
@@ -0,0 +1,665 @@
+/*************************************************************************
+ *
+ * $RCSfile: animationbasenode.cxx,v $
+ *
+ * $Revision: 1.2 $
+ *
+ * last change: $Author: kz $ $Date: 2005-01-21 17:01:51 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+// must be first
+#include <canvas/debug.hxx>
+#include <canvas/verbosetrace.hxx>
+
+#ifndef _COM_SUN_STAR_PRESENTATION_PARAGRAPHTARGET_HPP_
+#include <com/sun/star/presentation/ParagraphTarget.hpp>
+#endif
+#ifndef _COM_SUN_STAR_ANIMATIONS_TIMING_HPP_
+#include <com/sun/star/animations/Timing.hpp>
+#endif
+#ifndef _COM_SUN_STAR_ANIMATIONS_ANIMATIONADDITIVEMODE_HPP_
+#include <com/sun/star/animations/AnimationAdditiveMode.hpp>
+#endif
+#ifndef _COM_SUN_STAR_PRESENTATION_SHAPEANIMATIONSUBTYPE_HPP_
+#include <com/sun/star/presentation/ShapeAnimationSubType.hpp>
+#endif
+
+#include <nodetools.hxx>
+#include <doctreenode.hxx>
+#include <animationbasenode.hxx>
+#include <animationfactory.hxx>
+
+#include <vector>
+#include <algorithm>
+
+
+using namespace ::com::sun::star;
+
+namespace presentation
+{
+ namespace internal
+ {
+ namespace
+ {
+ /** Event, which connects Activity end with AnimationNode::deactivate() methods
+ */
+ class ActivityEnded : public Event
+ {
+ public:
+ explicit ActivityEnded( const BaseNodeSharedPtr& rNode ) :
+ mpNode( rNode ),
+ mbWasFired( false )
+ {
+ ENSURE_AND_THROW( mpNode.get(),
+ "ActivityEnded::ActivityEnded(): Invalid node" );
+ }
+
+ virtual bool fire()
+ {
+ if( !wasFired() )
+ {
+ mbWasFired = true;
+
+ if( mpNode.get() )
+ mpNode->deactivate();
+
+ mpNode.reset();
+ }
+
+ return true;
+ }
+
+ virtual bool wasFired() const
+ {
+ return mbWasFired;
+ }
+
+ virtual double getActivationTime( double nCurrentTime ) const
+ {
+ return nCurrentTime;
+ }
+
+ virtual void dispose()
+ {
+ mpNode.reset();
+ }
+
+ private:
+ AnimationNodeSharedPtr mpNode;
+ bool mbWasFired;
+ };
+ }
+
+ AnimationBaseNode::AnimationBaseNode( const uno::Reference< animations::XAnimationNode >& xNode,
+ const BaseContainerNodeSharedPtr& rParent,
+ const NodeContext& rContext ) :
+ BaseNode( xNode, rParent, rContext ),
+ mxAnimateNode( xNode, uno::UNO_QUERY_THROW ),
+ maAttributeLayerHolder(),
+ mpActivity(),// only _held_ by this class. Derived classes must actually init this
+ // (that's because it's factory-generated, and the actual parameters
+ // will vary. See e.g. PropertyAnimationNode and AnimationSetNode)
+ mpShape(),
+ mpShapeSubset(),
+ mbIsIndependentSubset( rContext.mbIsIndependentSubset )
+ {
+ // extract native node targets
+ // ===========================
+
+ // plain shape target
+ uno::Reference< drawing::XShape > xShape( mxAnimateNode->getTarget(),
+ uno::UNO_QUERY );
+
+ // paragraph target
+ ::com::sun::star::presentation::ParagraphTarget aTarget;
+ mxAnimateNode->getTarget() >>= aTarget;
+
+ // distinguish 5 cases:
+ //
+ // - plain shape target
+ // (NodeContext.mpMasterShapeSubset full set)
+ //
+ // - parent-generated subset (generate an
+ // independent subset)
+ //
+ // - parent-generated subset from iteration
+ // (generate a dependent subset)
+ //
+ // - XShape target at the XAnimatioNode (generate
+ // a plain shape target)
+ //
+ // - ParagraphTarget target at the XAnimationNode
+ // (generate an independent shape subset)
+ if( rContext.mpMasterShapeSubset.get() )
+ {
+ if( rContext.mpMasterShapeSubset->isFullSet() )
+ {
+ // case 1: plain shape target from parent
+ mpShape = rContext.mpMasterShapeSubset->getSubsetShape();
+ }
+ else
+ {
+ // cases 2 & 3: subset shape
+ mpShapeSubset = rContext.mpMasterShapeSubset;
+ }
+ }
+ else
+ {
+ // no parent-provided shape, try to extract
+ // from XAnimationNode - cases 4 and 5
+
+ // try to extract Shape from parent node's target attribute
+ uno::Reference< drawing::XShape > xShape( mxAnimateNode->getTarget(),
+ uno::UNO_QUERY );
+
+ if( xShape.is() )
+ {
+ mpShape = lookupAttributableShape( getContext().mpLayerManager,
+ xShape );
+ }
+ else
+ {
+ // no shape provided. Maybe a ParagraphTarget?
+ ::com::sun::star::presentation::ParagraphTarget aTarget;
+
+ if( !(mxAnimateNode->getTarget() >>= aTarget) )
+ ENSURE_AND_THROW( false,
+ "AnimationBaseNode::AnimationBaseNode(): could not extract any target information" );
+
+ xShape = aTarget.Shape;
+
+ ENSURE_AND_THROW( xShape.is(),
+ "AnimationBaseNode::AnimationBaseNode(): invalid shape in ParagraphTarget" );
+
+ mpShape = lookupAttributableShape( getContext().mpLayerManager,
+ xShape );
+
+ // NOTE: For shapes with ParagraphTarget, we ignore
+ // the SubItem property. We implicitely assume that it
+ // is set to ONLY_TEXT.
+ OSL_ENSURE( mxAnimateNode->getSubItem() == ::com::sun::star::presentation::ShapeAnimationSubType::ONLY_TEXT,
+ "AnimationBaseNode::AnimationBaseNode(): ParagraphTarget given, but subitem!=AS_TEXT? "
+ "Make up your mind, I'll ignore the subitem." );
+
+ // okay, found a ParagraphTarget with a valid XShape. Does the shape
+ // provide the given paragraph?
+ const DocTreeNode& rTreeNode( DocTreeNode::createFromShape(
+ mpShape,
+ aTarget.Paragraph,
+ DocTreeNode::NODETYPE_LOGICAL_PARAGRAPH ) );
+
+ // CAUTION: the creation of the subset shape
+ // _must_ stay in the node constructor, since
+ // Slide::prefetchShow() initializes shape
+ // attributes right after animation import (or
+ // the Slide class must be changed).
+ mpShapeSubset.reset( new ShapeSubset( mpShape,
+ rTreeNode,
+ getContext().mpLayerManager ) );
+
+ // Override NodeContext, and flag this node as
+ // a special independent subset one. This is
+ // important when applying initial attributes:
+ // independent shape subsets must be setup
+ // when the slide starts, since they, as their
+ // name suggest, can have state independent to
+ // the master shape. The following example
+ // might illustrate that: a master shape has
+ // no effect, one of the text paragraphs
+ // within it has an appear effect. Now, the
+ // respective paragraph must be invisible when
+ // the slide is initially shown, and become
+ // visible only when the effect starts.
+ mbIsIndependentSubset = true;
+
+ // already enable subset right here, the
+ // setup of initial shape attributes of
+ // course needs the subset shape
+ // generated, to apply e.g. visibility
+ // changes.
+ mpShapeSubset->enableSubsetShape();
+ }
+ }
+ }
+
+ bool AnimationBaseNode::init()
+ {
+ if( !BaseNode::init() )
+ return false;
+
+ // if we've still got an old activity lying
+ // around, dispose it, it will soon be overwritten
+ // with a new one.
+ if( mpActivity.get() )
+ mpActivity->dispose();
+
+ return true;
+ }
+
+ void AnimationBaseNode::dispose()
+ {
+ if( mpActivity.get() )
+ mpActivity->dispose();
+
+ maAttributeLayerHolder.reset();
+ mxAnimateNode.clear();
+ mpActivity.reset();
+ mpShape.reset();
+ mpShapeSubset.reset();
+
+ BaseNode::dispose();
+ }
+
+ bool AnimationBaseNode::resolve()
+ {
+ if( !BaseNode::resolve() )
+ return false;
+
+ // enable shape subset for automatically generated
+ // subsets. Independent subsets are already setup
+ // during construction time. Doing it only here
+ // saves us a lot of sprites and shapes lying
+ // around. This is especially important for
+ // character-wise iterations, since the shape
+ // content (e.g. thousands of characters) would
+ // otherwise be painted character-by-character.
+ if( isDependentSubsettedShape() )
+ enableShapeSubset();
+
+ return true;
+ }
+
+ bool AnimationBaseNode::activate()
+ {
+ if( getState() == ACTIVE )
+ return true; // avoid duplicate event generation
+
+ if( !BaseNode::activate() )
+ return false;
+
+ // create new attribute layer
+ maAttributeLayerHolder.createAttributeLayer( getShape() );
+
+ ENSURE_AND_THROW( maAttributeLayerHolder.get(),
+ "AnimationBaseNode::activate(): Could not generate shape attribute layer" );
+
+ // TODO(Q2): This affects the way mpActivity
+ // works, but is performed here because of
+ // locality (we're fiddling with the additive mode
+ // here, anyway, and it's the only place where we
+ // do). OTOH, maybe the complete additive mode
+ // setup should be moved to the activities.
+
+ // for simple by-animations, the SMIL spec
+ // requires us to emulate "0,by-value" value list
+ // behaviour, with additive mode forced to "sum",
+ // no matter what the input is
+ // (http://www.w3.org/TR/smil20/animation.html#adef-by).
+ if( mxAnimateNode->getBy().hasValue() &&
+ !mxAnimateNode->getTo().hasValue() &&
+ !mxAnimateNode->getFrom().hasValue() )
+ {
+ // force attribute mode to REPLACE (note the
+ // subtle discrepancy to the paragraph above,
+ // where SMIL requires SUM. This is internally
+ // handled by the FromToByActivity, and is
+ // because otherwise DOM values would not be
+ // handled correctly: the activity cannot
+ // determine whether an
+ // Activity::getUnderlyingValue() yields the
+ // DOM value, or already a summed-up
+ // conglomerate)
+ //
+ // Note that this poses problems with our
+ // hybrid activity duration (time or min
+ // number of frames), since if activities
+ // exceed their duration, wrong 'by' start
+ // values might arise ('Laser effect')
+ maAttributeLayerHolder.get()->setAdditiveMode( animations::AnimationAdditiveMode::REPLACE );
+ }
+ else
+ {
+ // apply additive mode to newly created Attribute layer
+ maAttributeLayerHolder.get()->setAdditiveMode( mxAnimateNode->getAdditive() );
+ }
+
+ // fake normal animation behaviour, even if we
+ // show nothing. This is the appropriate way to
+ // handle errors on Activity generation, because
+ // maybe all other effects on the slide are
+ // correctly initialized (but won't run, if we
+ // signal an error here)
+ if( !mpActivity.get() )
+ return true;
+
+ // supply Activity (and the underlying Animation) with
+ // it's AttributeLayer, to perform the animation on
+ mpActivity->setTargets( getShape(),
+ maAttributeLayerHolder.get() );
+
+ // add to activities queue
+ return getContext().mrActivitiesQueue.addActivity( mpActivity );
+ }
+
+ void AnimationBaseNode::endAnimation()
+ {
+ // revoke attribute layer, when parent finishes
+ maAttributeLayerHolder.reset();
+
+ if( !isDependentSubsettedShape() )
+ {
+ // for all other shapes, removing the
+ // attribute layer quite possibly changes
+ // shape display. Thus, force update
+ AttributableShapeSharedPtr pShape( getShape() );
+
+ // don't anybody dare to check against
+ // pShape->isVisible() here, removing the
+ // attribute layer might actually make the
+ // shape invisible!
+ getContext().mpLayerManager->notifyShapeUpdate( pShape );
+ }
+
+ if( mpActivity.get() && mpActivity->isActive() )
+ {
+ // end activity, if still running
+ mpActivity->end();
+ }
+
+ // destroy activity, we need to re-generate it
+ // when animation is restarted
+ mpActivity.reset();
+ }
+
+ void AnimationBaseNode::deactivate()
+ {
+ if( isDependentSubsettedShape() )
+ {
+ // for dependent subsets, remove subset shape
+ // from layer, re-integrate subsetted part
+ // back into original shape. For independent
+ // subsets, we cannot make any assumptions
+ // about subset attribute state relative to
+ // master shape, thus, have to keep it. This
+ // will effectively re-integrate the subsetted
+ // part into the original shape (whose
+ // animation will hopefully have ended, too)
+
+ // this statement will save a whole lot of
+ // sprites for iterated text effects, since
+ // those sprites will only exist during the
+ // actual lifetime of the effects
+ disableShapeSubset();
+
+ // TODO(P1): We still hold the attribute
+ // layer, until the effect fully ends. This
+ // might be freed here, too, since the shape
+ // still holds it by shared_ptr (we don't even
+ // have to care about calling
+ // revokeAttributeLayer() later on, since the
+ // shape will be deleted, anyway (it's a temp
+ // subset shape)).
+ }
+
+ BaseNode::deactivate();
+ }
+
+ void AnimationBaseNode::end()
+ {
+ endAnimation();
+
+ BaseNode::end();
+ }
+
+ void AnimationBaseNode::notifyDeactivating( const AnimationNodeSharedPtr& rNotifier )
+ {
+ // NO-OP for all leaf nodes (which typically don't register nowhere)
+
+ // TODO(F1): for end sync functionality, this might indeed be used some day
+ }
+
+ bool AnimationBaseNode::hasPendingAnimation() const
+ {
+ // TODO(F1): This might not always be true. Are there 'inactive'
+ // animation nodes?
+ return true;
+ }
+
+#if defined(VERBOSE) && defined(DBG_UTIL)
+ void AnimationBaseNode::showState() const
+ {
+ BaseNode::showState();
+
+ VERBOSE_TRACE( "AnimationBaseNode info: independent subset=%s",
+ mbIsIndependentSubset ? "y" : "n" );
+ }
+#endif
+
+ ActivitiesFactory::CommonParameters AnimationBaseNode::fillCommonParameters() const
+ {
+ double nDuration=0.0;
+
+ // TODO(F3): Duration/End handling is barely there
+ if( !(mxAnimateNode->getDuration() >>= nDuration) )
+ {
+ mxAnimateNode->getEnd() >>= nDuration; // Wah.
+ }
+
+ // minimal duration we fallback to (avoid 0 here!)
+ nDuration = ::std::max( 0.001, nDuration );
+
+ const bool bAutoReverse( mxAnimateNode->getAutoReverse() );
+
+ ::comphelper::OptionalValue<double> aRepeats;
+ double nRepeats;
+ if( (mxAnimateNode->getRepeatCount() >>= nRepeats) )
+ {
+ aRepeats.setValue( nRepeats );
+ }
+ else
+ {
+ if( (mxAnimateNode->getRepeatDuration() >>= nRepeats) )
+ {
+ // when repeatDuration is given,
+ // autoreverse does _not_ modify the
+ // active duration. Thus, calc repeat
+ // count with already adapted simple
+ // duration (twice the specified duration)
+
+ // convert duration back to repeat counts
+ if( bAutoReverse )
+ aRepeats.setValue( nRepeats / 2.0*nDuration );
+ else
+ aRepeats.setValue( nRepeats / nDuration );
+ }
+ else
+ {
+ // no double value for both values - Timing::INDEFINITE?
+ animations::Timing eTiming;
+
+ if( !(mxAnimateNode->getRepeatDuration() >>= eTiming) ||
+ eTiming != animations::Timing_INDEFINITE )
+ {
+ if( !(mxAnimateNode->getRepeatCount() >>= eTiming) ||
+ eTiming != animations::Timing_INDEFINITE )
+ {
+ // no indefinite timing, no other values given -
+ // use simple run, i.e. repeat of 1.0
+ aRepeats.setValue( 1.0 );
+ }
+ }
+ }
+ }
+
+ // calc accel/decel:
+ double nAcceleration = 0.0;
+ double nDeceleration = 0.0;
+ for ( boost::shared_ptr<BaseNode> node( getSelf() );
+ node.get() != 0; node = node->getParentNode() )
+ {
+ const uno::Reference<animations::XAnimationNode> xAnimationNode(
+ node->getXAnimationNode() );
+ nAcceleration = std::max(
+ nAcceleration, xAnimationNode->getAcceleration() );
+ nDeceleration = std::max(
+ nDeceleration, xAnimationNode->getDecelerate() );
+ }
+
+ return ActivitiesFactory::CommonParameters(
+ EventSharedPtr( new ActivityEnded( getSelf() ) ),
+ getContext().mrEventQueue,
+ getContext().mrActivitiesQueue,
+ nDuration,
+ 10, // always display at least 10 frames
+ bAutoReverse,
+ aRepeats,
+ nAcceleration,
+ nDeceleration,
+ getShape(),
+ getContext().mpLayerManager );
+ }
+
+ AnimationActivitySharedPtr AnimationBaseNode::createActivity() const
+ {
+ const ::rtl::OUString& rAttrName( mxAnimateNode->getAttributeName() );
+
+ ActivitiesFactory::CommonParameters aParms( fillCommonParameters() );
+
+ const AttributableShapeSharedPtr& rShape( getShape() );
+
+ switch( AnimationFactory::classifyAttributeName( rAttrName ) )
+ {
+ default:
+ case AnimationFactory::CLASS_UNKNOWN_PROPERTY:
+ ENSURE_AND_THROW( false,
+ "AnimationBaseNode::createActivity(): Unexpected attribute class (unknown or empty attribute name)" );
+ break;
+
+ case AnimationFactory::CLASS_NUMBER_PROPERTY:
+ return ActivitiesFactory::createAnimateActivity( aParms,
+ AnimationFactory::createNumberPropertyAnimation(
+ rAttrName,
+ rShape,
+ getContext().mpLayerManager ),
+ mxAnimateNode );
+
+ case AnimationFactory::CLASS_ENUM_PROPERTY:
+ return ActivitiesFactory::createAnimateActivity( aParms,
+ AnimationFactory::createEnumPropertyAnimation(
+ rAttrName,
+ rShape,
+ getContext().mpLayerManager ),
+ mxAnimateNode );
+
+ case AnimationFactory::CLASS_COLOR_PROPERTY:
+ return ActivitiesFactory::createAnimateActivity( aParms,
+ AnimationFactory::createColorPropertyAnimation(
+ rAttrName,
+ rShape,
+ getContext().mpLayerManager ),
+ mxAnimateNode );
+
+ case AnimationFactory::CLASS_STRING_PROPERTY:
+ return ActivitiesFactory::createAnimateActivity( aParms,
+ AnimationFactory::createStringPropertyAnimation(
+ rAttrName,
+ rShape,
+ getContext().mpLayerManager ),
+ mxAnimateNode );
+
+ case AnimationFactory::CLASS_BOOL_PROPERTY:
+ return ActivitiesFactory::createAnimateActivity( aParms,
+ AnimationFactory::createBoolPropertyAnimation(
+ rAttrName,
+ rShape,
+ getContext().mpLayerManager ),
+ mxAnimateNode );
+ }
+
+ return AnimationActivitySharedPtr();
+ }
+
+ bool AnimationBaseNode::isSubsettedShape() const
+ {
+ return mpShapeSubset.get() != NULL;
+ }
+
+ bool AnimationBaseNode::isDependentSubsettedShape() const
+ {
+ return mpShapeSubset.get() != NULL && !mbIsIndependentSubset;
+ }
+
+ void AnimationBaseNode::enableShapeSubset()
+ {
+ if( mpShapeSubset.get() )
+ mpShapeSubset->enableSubsetShape();
+ }
+
+ void AnimationBaseNode::disableShapeSubset()
+ {
+ if( mpShapeSubset.get() )
+ mpShapeSubset->disableSubsetShape();
+ }
+
+ AttributableShapeSharedPtr AnimationBaseNode::getShape() const
+ {
+ // any subsetting at all?
+ if( !mpShapeSubset.get() )
+ return mpShape; // nope, plain shape always
+ else
+ return mpShapeSubset->getSubsetShape();
+ }
+ }
+}