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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-06-01 03:46:58 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-06-01 03:47:22 +0200
commitdf48d00ffb4fb1bf206ea41ba704373fcc35c749 (patch)
treecdb00a4ef180bc34a1ea3adda3fc63bd88bdded3
parent43de2fa02bbbf364326c3452a58c600bc2cb2688 (diff)
remove the framebuffer rendering
Change-Id: I2510a00b24a6a3c045a6ee2ccb21c022d3404000
-rw-r--r--chart2/source/view/main/DummyXShape.cxx1
-rw-r--r--chart2/source/view/main/OpenGLRender.cxx134
-rw-r--r--chart2/source/view/main/OpenGLRender.hxx22
3 files changed, 0 insertions, 157 deletions
diff --git a/chart2/source/view/main/DummyXShape.cxx b/chart2/source/view/main/DummyXShape.cxx
index 8e4943f58bea..d9caddd4dcd9 100644
--- a/chart2/source/view/main/DummyXShape.cxx
+++ b/chart2/source/view/main/DummyXShape.cxx
@@ -1189,7 +1189,6 @@ void DummyChart::render()
#else
DummyXShapes::render();
#endif
- m_GLRender.renderToBitmap();
}
void DummyChart::clear()
diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx
index d9a74fb14588..da7a60f5f194 100644
--- a/chart2/source/view/main/OpenGLRender.cxx
+++ b/chart2/source/view/main/OpenGLRender.cxx
@@ -116,15 +116,6 @@ GLfloat texCoords[] = {
int OpenGLRender::InitOpenGL()
{
- //TODO: moggi: get the information from the context
- mbArbMultisampleSupported = true;
-
- if (glewIsSupported("framebuffer_object") != GLEW_OK)
- {
- SAL_WARN("chart2.opengl", "GL stack has no framebuffer support");
- return -1;
- }
-
glEnable(GL_TEXTURE_2D);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
@@ -344,28 +335,6 @@ void OpenGLRender::renderDebug()
void OpenGLRender::prepareToRender()
{
glViewport(0, 0, m_iWidth, m_iHeight);
- if (!m_FboID[0])
- {
- // create a texture object
- CreateTextureObj(m_iWidth, m_iHeight);
- //create render buffer object
- CreateRenderObj(m_iWidth, m_iHeight);
- //create fbo
- CreateFrameBufferObj();
- if (mbArbMultisampleSupported)
- {
- CreateMultiSampleFrameBufObj();
- }
- }
- //bind fbo
- if (mbArbMultisampleSupported)
- {
- glBindFramebuffer(GL_FRAMEBUFFER,m_frameBufferMS);
- }
- else
- {
- glBindFramebuffer(GL_FRAMEBUFFER, m_FboID[0]);
- }
// Clear the screen
glClearDepth(1.0f);
@@ -373,43 +342,6 @@ void OpenGLRender::prepareToRender()
m_fZStep = 0;
}
-void OpenGLRender::renderToBitmap()
-{
-}
-
-int OpenGLRender::CreateTextureObj(int width, int height)
-{
- glGenTextures(2, m_TextureObj);
- for (int i = 0; i < 2; i++)
- {
- glBindTexture(GL_TEXTURE_2D, m_TextureObj[i]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- CHECK_GL_ERROR();
- glBindTexture(GL_TEXTURE_2D, 0);
- }
- return 0;
-}
-
-int OpenGLRender::CreateRenderObj(int width, int height)
-{
- glGenRenderbuffers(2, m_RboID);
- for (int i = 0; i < 2; i++)
- {
- CHECK_GL_ERROR();
- glBindRenderbuffer(GL_RENDERBUFFER, m_RboID[i]);
- CHECK_GL_ERROR();
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height);
- CHECK_GL_ERROR();
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- CHECK_GL_ERROR();
- }
- return 0;
-}
-
int OpenGLRender::MoveModelf(PosVecf3 trans, PosVecf3 angle, PosVecf3 scale)
{
glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z));
@@ -419,29 +351,6 @@ int OpenGLRender::MoveModelf(PosVecf3 trans, PosVecf3 angle, PosVecf3 scale)
return 0;
}
-int OpenGLRender::CreateFrameBufferObj()
-{
- // create a framebuffer object, you need to delete them when program exits.
- glGenFramebuffers(2, m_FboID);
- glCheckFramebufferStatus(GL_FRAMEBUFFER);
- for (int i = 0; i < 2; i++)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, m_FboID[i]);
- glBindTexture(GL_TEXTURE_2D, m_TextureObj[i]);
- // attach a texture to FBO color attachement point
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TextureObj[i], 0);
- glCheckFramebufferStatus(GL_FRAMEBUFFER);
- glBindTexture(GL_TEXTURE_2D, 0);
- // attach a renderbuffer to depth attachment point
- glBindRenderbuffer(GL_RENDERBUFFER, m_RboID[i]);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_RboID[i]);
- glCheckFramebufferStatus(GL_FRAMEBUFFER);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
- return 0;
-}
-
void OpenGLRender::Release()
{
glDeleteBuffers(1, &m_VertexBuffer);
@@ -451,12 +360,6 @@ void OpenGLRender::Release()
glDeleteProgram(m_TextProID);
glDeleteProgram(m_BackgroundProID);
glDeleteProgram(m_SymbolProID);
- glDeleteFramebuffers(2, m_FboID);
- glDeleteFramebuffers(1, &m_frameBufferMS);
- glDeleteTextures(2, m_TextureObj);
- glDeleteRenderbuffers(2, m_RboID);
- glDeleteRenderbuffers(1, &m_renderBufferColorMS);
- glDeleteRenderbuffers(1, &m_renderBufferDepthMS);
}
OpenGLRender::OpenGLRender()
@@ -468,18 +371,8 @@ OpenGLRender::OpenGLRender()
, m_MatrixID(0)
, m_RenderVertexBuf(0)
, m_RenderTexCoordBuf(0)
-#if 0
- , m_iPointNum(0)
-#endif
, m_fLineWidth(0.001f)
- , mbArbMultisampleSupported(false)
-#if defined( _WIN32 )
- , m_iArbMultisampleFormat(0)
-#endif
, m_2DColor(glm::vec4(1.0, 0.0, 0.0, 1.0))
- , m_frameBufferMS(0)
- , m_renderBufferColorMS(0)
- , m_renderBufferDepthMS(0)
, m_CommonProID(0)
, m_2DVertexID(0)
, m_2DColorID(0)
@@ -502,12 +395,6 @@ OpenGLRender::OpenGLRender()
{
//TODO: moggi: use STL
memset(&m_Line2DPointList, 0, sizeof(Line2DPointList));
- m_FboID[0] = 0;
- m_FboID[1] = 0;
- m_TextureObj[0] = 0;
- m_TextureObj[1] = 0;
- m_RboID[0] = 0;
- m_RboID[1] = 0;
memset(&m_Bubble2DCircle, 0, sizeof(m_Bubble2DCircle));
@@ -582,27 +469,6 @@ void OpenGLRender::SetColor(sal_uInt32 color, sal_uInt8 nAlpha)
m_2DColor = glm::vec4((float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, nAlpha/ 255.f);
}
-int OpenGLRender::CreateMultiSampleFrameBufObj()
-{
- glGenFramebuffers(1, &m_frameBufferMS);
- glBindFramebuffer(GL_FRAMEBUFFER, m_frameBufferMS);
-
- glGenRenderbuffers(1, &m_renderBufferColorMS);
- glBindRenderbuffer(GL_RENDERBUFFER, m_renderBufferColorMS);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, 8, GL_RGB, m_iWidth, m_iHeight);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderBufferColorMS);
-
- glGenRenderbuffers(1, &m_renderBufferDepthMS);
- glBindRenderbuffer(GL_RENDERBUFFER, m_renderBufferDepthMS);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, 8, GL_DEPTH_COMPONENT24, m_iWidth, m_iHeight);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_renderBufferDepthMS);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- return 0;
-}
-
int OpenGLRender::Create2DCircle(int detail)
{
float angle;
diff --git a/chart2/source/view/main/OpenGLRender.hxx b/chart2/source/view/main/OpenGLRender.hxx
index 2b4b11b811d4..23c397ec35ea 100644
--- a/chart2/source/view/main/OpenGLRender.hxx
+++ b/chart2/source/view/main/OpenGLRender.hxx
@@ -92,7 +92,6 @@ public:
int RenderBubble2FBO(int wholeFlag);
void prepareToRender();
- void renderToBitmap();
int RenderRectangleShape(bool bBorder, bool bFill);
int RectangleShapePoint(float x, float y, float directionX, float directionY);
@@ -134,10 +133,6 @@ private:
int m_iHeight;
private:
- int CreateTextureObj(int width, int height);
- int CreateRenderObj(int width, int height);
- int CreateFrameBufferObj();
- int CreateMultiSampleFrameBufObj();
int Create2DCircle(int detail);
private:
// Projection matrix : default 45 degree Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
@@ -169,30 +164,13 @@ private:
GLuint m_RenderTexCoordBuf;
- GLuint m_TextureObj[2];
-
- GLuint m_FboID[2];
-
- GLuint m_RboID[2];
-#if 0
- int m_iPointNum;
-#endif
Line2DPointList m_Line2DPointList;
float m_fLineWidth;
std::list <Line2DPointList> m_Line2DShapePointList;
-
- bool mbArbMultisampleSupported;
-#if defined( _WIN32 )
- int m_iArbMultisampleFormat;
-#endif
-
glm::vec4 m_2DColor;
- GLuint m_frameBufferMS;
- GLuint m_renderBufferColorMS;
- GLuint m_renderBufferDepthMS;
Bubble2DCircle m_Bubble2DCircle;