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author | Zolnai Tamás <tamas.zolnai@collabora.com> | 2014-08-17 09:11:05 +0200 |
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committer | Zolnai Tamás <tamas.zolnai@collabora.com> | 2014-08-17 09:12:39 +0200 |
commit | d4fccd7d2c22024800482ff2e3179f700fc83a9f (patch) | |
tree | 1d0e5ef03a7a98fd27a3f6bdc0c90347feda345e /Makefile.fetch | |
parent | e99535df4d57f93ef977a7f93c71ce940b440ee9 (diff) |
collada2gltf: it seems better not to add #version to glTF shader files
Here only handle precision. Using precision unconditionally
causing problems when shader source is compiled with GLSL 1.2.
The #version dircetives can be added by the glTF parser.
For example libgltf implementation:
https://gerrit.libreoffice.org/gitweb?p=libgltf.git;a=commit;
h=e4544a8b5ca8470a96bf28c6ccdb7461e78ca293
Change-Id: I934cdfa8651a8787fbcd476cea9892bf7e89dd11
Diffstat (limited to 'Makefile.fetch')
0 files changed, 0 insertions, 0 deletions