diff options
author | Bartosz Kosiorek <gang65@poczta.onet.pl> | 2018-11-27 11:40:49 +0100 |
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committer | Bartosz Kosiorek <gang65@poczta.onet.pl> | 2018-11-29 14:08:26 +0100 |
commit | 9c0d40fbc7d01ff46b78b798361bf3a19cc18bdc (patch) | |
tree | a2afd07ced2da313c5cdc6183bb1ea7e832d9a7e /README.cross | |
parent | a55d15e27f4290b9aaf5597161b2b3c5200d3f85 (diff) |
Rename Mac OS X to official name macOS in comments and documentation
Change-Id: I651b7f202fa52ff5f5357a11aa72c43eb7dc7f95
Reviewed-on: https://gerrit.libreoffice.org/64102
Tested-by: Jenkins
Reviewed-by: Bartosz Kosiorek <gang65@poczta.onet.pl>
Diffstat (limited to 'README.cross')
-rw-r--r-- | README.cross | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/README.cross b/README.cross index f7cb075a6096..0219dbc4bfcd 100644 --- a/README.cross +++ b/README.cross @@ -68,12 +68,12 @@ Obviously we want it to be possible to eventually distribute apps using LibreOffice code through the App Store. Technically, one important special aspect of iOS is that apps in the App Store are not allowed to load own dynamic libraries. (System libraries are used in -the form of dynamic libraries, just like on Mac OS X, of which iOS is +the form of dynamic libraries, just like on macOS, of which iOS is a variant.) Thus all the libraries in LibreOffice that normally are shared libraries (DLLs on Windows, shared objects (.so) on Linux, dynamic -libraries on Mac OS X (.dylib)) must be built as static archives +libraries on macOS (.dylib)) must be built as static archives instead. This has some interesting consequences for how UNO is implemented and used. @@ -86,7 +86,7 @@ X. In order to be able to run and debug an app on an actual device (and not just the iOS Simulator) you need to be registered in the iOS Developer Program. -Here is an autogen.input for iOS (device) using Xcode 4.6, on OS X 10.8: +Here is an autogen.input for iOS (device) using Xcode 4.6, on macOS 10.8: --build=i386-apple-darwin10.7.0 --host=arm-apple-darwin10 @@ -133,9 +133,9 @@ For the GUI, the same holds as said above for iOS. The GUI layer needs to be platform-specific, written in Java. Android cross-compilation work has been done mainly on Linux (openSUSE -in particular). Earlier also cross-compiling from OS X was tried. The +in particular). Earlier also cross-compiling from macOS was tried. The Android cross-compilation tool-chain (the "Native Development Kit", or -NDK) is available for Linux, OS X and Windows, but trying to +NDK) is available for Linux, macOS and Windows, but trying to cross-compile LibreOffice from Windows will probably drive you insane. You will also need the Android SDK as full "make" also builds a couple |