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author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2016-11-03 23:05:25 +0100 |
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committer | Tomaž Vajngerl <quikee@gmail.com> | 2016-11-04 15:53:48 +0000 |
commit | 6b571ae4608ac15256eb7582f442ce69975370f3 (patch) | |
tree | c76fdd06a8ba38678297ab48889e62a41604a24c /README.cross | |
parent | c52d1403c3b9874bd1454093e0379e8766679609 (diff) |
opengl: change from BGRA to RGBA color arrangement on Windows
BGRA is native color arrangement on Windows however some intel
drivers have problems with large textures if they read from a
BGRA buffer. So with this commit we switch to RGBA color
arrangement. This shouldn't cause much performance differences,
but we need to convert from RGBA to BGRA when printing.
Change-Id: Ic112dc6a6c5d8b70e96041d0de15a03bbbdc406f
Reviewed-on: https://gerrit.libreoffice.org/30544
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'README.cross')
0 files changed, 0 insertions, 0 deletions