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author | Tor Lillqvist <tlillqvist@suse.com> | 2012-01-25 16:41:45 +0200 |
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committer | Tor Lillqvist <tlillqvist@suse.com> | 2012-01-25 19:39:06 +0200 |
commit | 25f78344e8dea95cedb0b981f08865d676154e5b (patch) | |
tree | c47a47c65587669ee0cfa5c4efbe0c79cb94e762 /RepositoryFixes.mk | |
parent | c4e35496393c73e73a297e8c5398cb6f96a35e46 (diff) |
Bin global_android_app and instead use lo-bootstrap API
Instead of introducing a global variable, use the already existing
saved android_app pointer in lo-bootstrap.c, and just add a function
to retrieve it from there. Store it in the AndroidSalInstance.
Reanme osl/detail/android.h back to android_native_app_glue.h, which
is the name of that file in NDK/sources. "android.h" sounded to me too
grand, as if it was some universal Android header. But if we do start
to modify the android_native_app_glue stuff heavily, then it indeed
makes sense to call it something else. Until then, revert also some
whitespace changes to android_native_app_glue.c for it to be as close
as possible to the "upstream" one in the NDK, for clarity.
Diffstat (limited to 'RepositoryFixes.mk')
0 files changed, 0 insertions, 0 deletions