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author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2015-03-26 22:23:10 +0900 |
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committer | Miklos Vajna <vmiklos@collabora.co.uk> | 2015-03-30 09:23:52 +0200 |
commit | 498f578f97c6dc3dd32f7fe7086d3216f816305a (patch) | |
tree | 287efc6a043ef07e4246996a6e94ecd28413d9c9 /android/README | |
parent | 2675d681df13fe8e8399cc445465595be0d9a213 (diff) |
Revert "android: add README"
This reverts commit 9ebd22c353ca2e2b3d37b0c6d266b6c582538edc.
Diffstat (limited to 'android/README')
-rw-r--r-- | android/README | 176 |
1 files changed, 136 insertions, 40 deletions
diff --git a/android/README b/android/README index d7fdf7731422..5e8db7c9caf5 100644 --- a/android/README +++ b/android/README @@ -1,40 +1,136 @@ -LibreOffice Android -******************* - -Bootstrap -********* - -Contains common code for all projects on Android to bootstrap LibreOffice. In -addition it is a home to LibreOfficeKit (LOK - see libreofficekit/README) JNI -classes. - -LOAndroid3 (in experimental) -**************************** - -LibreOffice Android application - the code is based on Fennec (Firefox for Android). -It uses OpenGL ES 2 for rendering of the document tiles which are gathered from -LibreOffice using LOK. The application contains the LibreOffice core in one shared -library: liblo-native-code.so, which is bundled together with the application. - -TiledRendering -************** - -Tiled rendering is a technique that splits the document to bitmaps of same size -(typically 256x256) which are fetched on demand. - -Architecture and Threading -************************** - -The application implements editing support using 4 threads: -1. The Android UI thread, we can't perform anything here that would take a considerable - amount of time. -2. An OpenGL thread which contains the OpenGL context and is responsible for drawing - all layers (including tiles) to the screen. -3. A thread (LOKitThread), that performs LibreOfficeKit calls, which may take more time - to complete. In addition it also receives events from the soffice thread (see below) - when the callback emits an event. Events are stored in a blocking queue (thread - processes events in FCFS order, goes to sleep when no more event is available and - awakens when there are events in queue again). -4. A native thread created by LibreOfficeKit (we call it the soffice thread), where - LibreOffice itself runs. It receives calls from LOKitThread, and may emit callback - events as necessary. +Android-specific notes + +Note that this document has not necessarily been updated to match +reality... + +For instructions on how to build for Android, see README.cross. + +* Getting something running on an emulated device + + Create an AVD in the android UI, don't even try to get +the data partition size right in the GUI, that is doomed to producing +an AVD that doesn't work. Instead start it from the console: + + LD_LIBRARY_PATH=$(pwd)/lib emulator-arm -avd <Name> -partition-size 500 + +In order to have proper acceleration, you need the 32-bit libGL.so: + + sudo zypper in Mesa-libGL-devel-32bit + + Where <Name> is the literal name of the AVD that you entered. + + Then: + + cd android/experimental/LOAndroid3 + ant debug install + adb logcat + + And if all goes well - you should have some nice debug output to enjoy +when you start the app. After a while of this loop you might find that you have +lost a lot of space on your emulator's or device's /data volume. If using the +emulator, you can do: + + adb shell stop; adb shell start + +but on a (non-rooted) device you probably just need to reboot it. On the other +hand, this phenomenon might not happen on actual devices. + +* What about using a real device? + + That works fine, too. + +* Debugging + + First of all, you need to configure the build with --enable-debug or +--enable-dbgutil. You may want to provide --enable-selective-debuginfo too, +like --enable-selective-debuginfo="sw/" or so, in order to fit into the memory +during linking. + + Building with all symbols is also possible but the linking is currently +slow (around 10 to 15 minutes) and you need lots of memory (around 16GB + some +swap). + + You also want to avoid --with-android-package-name (or when you use +that, you must set it to "org.libreoffice"), otherwise ndk-gdb will complain +that + +ERROR: Could not extract package's data directory. Are you sure that + your installed application is debuggable? + + When you have all this, install the .apk to the device, and: + + cd android/experimental/LOAndroid3 + <android-ndk-r10d>/ndk-gdb --adb=<android-sdk-linux>/platform-tools/adb --start + + Pretty printers aren't loaded automatically due to the single shared + object, but you can still load them manually. E.g. to have a pretty-printer for + rtl::OString, you need: + + (gdb) python sys.path.insert(0, "/master/solenv/gdb") + (gdb) source /master/instdir/program/libuno_sal.so.3-gdb.py + +* Debuggint the Java part + +At the moment the code is not organized in a way that would make Eclipse or +Android Studio happy as-is, so the quickest way is to use the jdb command-line +debugger. Steps to use it: + +1) Find out the JDWP ID of a debuggable application: + + adb jdwp + +From the list of currently active JDWP processes, the last number is the just +started debuggable application. + +2) Forward the remote JDWP port/process ID to a local port: + + adb forward tcp:7777 jdwp:31739 + +3) Connect to the running application: + + jdb -sourcepath src/java/ -attach localhost:7777 + +Assuming that you're already in the LOAndroid3 directory in your shell. + +* Common Errors / Gotchas + +lo_dlneeds: Could not read ELF header of /data/data/org.libreoffice...libfoo.so + This (most likely) means that the install quietly failed, and that +the file is truncated; check it out with adb shell ls -l /data/data/.... + + +* Detailed explanation + +Note: the below talk about unit tests is obsolete; we no longer have +any makefilery etc to build unit tests for Android. + +Unit tests are the first thing we want to run on Android, to get some +idea how well, if at all, the basic LO libraries work. We want to +build even unit tests as normal Android apps, i.e. packaged as .apk +files, so that they run in a sandboxed environment like that of +whatever eventual end-user Android apps there will be that use LO +code. + +Sure, we could quite easily build unit tests as plain Linux +executables (built against the Android libraries, of course, not +GNU/Linux ones), push them to the device or emulator with adb and run +them from adb shell, but that would not be a good test as the +environment such processs run in is completely different from that in +which real end-user apps with GUI etc run. We have no intent to +require LibreOffice code to be used only on "rooted" devices etc. + +All Android apps are basically Java programs. They run "in" a Dalvik +virtual machine. Yes, you can also have apps where all *your* code is +native code, written in a compiled language like C or C++. But also +also such apps are actually started by system-provided Java +bootstrapping code (NativeActivity) running in a Dalvik VM. + +Such a native app (or actually, "activity") is not built as a +executable program, but as a shared object. The Java NativeActivity +bootstrapper loads that shared object with dlopen. + +Anyway, our current "experimental" apps (DocumentLoader, +LibreOffice4Android and LibreOfficeDesktop) are not based on +NativeActivity any more. They have normal Java code for the activity, +and just call out to a single, app-specific native library (called +liblo-native-code.so) to do all the heavy lifting. |