diff options
author | Oliver Bolte <obo@openoffice.org> | 2005-07-18 13:35:18 +0000 |
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committer | Oliver Bolte <obo@openoffice.org> | 2005-07-18 13:35:18 +0000 |
commit | 08b8cf300fca58fe6cbe3d7d593739563af9c103 (patch) | |
tree | 6e0d8ea33f1a2cd7b7a85c35bae15ed1c3f750bf /animations | |
parent | 154cb2067811ed1199feefe4a57f057bf1bd59f9 (diff) |
#i10000#,#i52061# inline missing
Diffstat (limited to 'animations')
-rw-r--r-- | animations/inc/animations/animationnodehelper.hxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/animations/inc/animations/animationnodehelper.hxx b/animations/inc/animations/animationnodehelper.hxx index 7417a6ca67a4..9bc997eab2b2 100644 --- a/animations/inc/animations/animationnodehelper.hxx +++ b/animations/inc/animations/animationnodehelper.hxx @@ -2,9 +2,9 @@ * * $RCSfile: animationnodehelper.hxx,v $ * - * $Revision: 1.3 $ + * $Revision: 1.4 $ * - * last change: $Author: kz $ $Date: 2005-07-14 10:46:18 $ + * last change: $Author: obo $ $Date: 2005-07-18 14:35:18 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses @@ -100,7 +100,7 @@ namespace anim @return true, if the functor was successfully applied to all children, false otherwise. */ - template< typename Functor > bool for_each_childNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, + template< typename Functor > inline bool for_each_childNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, Functor& rFunctor ) { try @@ -133,7 +133,7 @@ namespace anim /** pushes the given node to the given vector and recursivly calls itself for each child node. */ - void create_deep_vector( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, + inline void create_deep_vector( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, std::vector< ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > >& rVector ) { rVector.push_back( xNode ); |