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authorAndras Timar <andras.timar@collabora.com>2013-09-26 11:44:54 +0200
committerAndras Timar <andras.timar@collabora.com>2013-09-26 11:47:45 +0200
commit7f436c1fd3a5f879fc99652043befb35158b3321 (patch)
treefb7afa124abc55dba2c9d17f4fa10a593485febf /avmedia
parent69c4a8bae5caadc4ff53660dd3f2b938f6dc1734 (diff)
typo fixes in comments
Change-Id: Iaadec33715f8e0e0c6595c5e684606905274fdab
Diffstat (limited to 'avmedia')
-rw-r--r--avmedia/source/framework/soundhandler.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/avmedia/source/framework/soundhandler.cxx b/avmedia/source/framework/soundhandler.cxx
index c2c4568c71d6..bf70b6e2261d 100644
--- a/avmedia/source/framework/soundhandler.cxx
+++ b/avmedia/source/framework/soundhandler.cxx
@@ -352,12 +352,12 @@ void SAL_CALL SoundHandler::dispatch( const css::util::URL&
So call can search for another detect service and ask him too.
@attention a) We don't need any mutex here ... because we don't use any member!
- b) Dont' use internal player instance "m_pPlayer" to detect given sound file!
+ b) Don't use internal player instance "m_pPlayer" to detect given sound file!
It's not neccessary to do that ... and we can use temp. variable to do the same.
This way is easy - we don't must synchronize it with currently played sounds!
Another reason to do so ... We are a listener on our internal ma_Player object.
If you would call "IsSoundFile()" on this instance, he would call us back and
- we make some uneccssary things ...
+ we make some unnecessary things ...
@seealso -
@@ -402,7 +402,7 @@ OUString SAL_CALL SoundHandler::detect( css::uno::Sequence< css::beans::Property
@seealso method dispatchWithNotification()
@param -
- @return 0 everytime ... it doesnt matter for us.
+ @return 0 everytime ... it doesn't matter for us.
@onerror -
@threadsafe yes