diff options
author | Uray M. János <uray.janos@gmail.com> | 2012-09-02 16:21:08 +0200 |
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committer | Andras Timar <atimar@suse.com> | 2012-09-07 11:20:48 +0200 |
commit | 81f72a3c3a30ef00dfb03bd7fab148d2fcf3e4f8 (patch) | |
tree | d5586410e1f0d6b7413f1cab952c76c1978e0a7f /basctl/source/basicide/moduldlg.cxx | |
parent | 5764c51f2c9870c91727464c0d889d3554a5663e (diff) |
Cleanup in basctl (raw pointers)
Lots of raw pointers have been converted to boost::scoped_ptr to reduce
the number of 'delete's and the possibility of memory leaks.
Some pointers have been converted to references, to reduce the needless
checking for nullptrs, and so simplifying the code.
Also some #define-s have been converted to C++ constants or enumerations.
Change-Id: Ifbeb78f744bac7a96c8a446ff4db90dedf85fe26
Diffstat (limited to 'basctl/source/basicide/moduldlg.cxx')
-rw-r--r-- | basctl/source/basicide/moduldlg.cxx | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/basctl/source/basicide/moduldlg.cxx b/basctl/source/basicide/moduldlg.cxx index 4ad0faaf06f9..0d0d867c4e4a 100644 --- a/basctl/source/basicide/moduldlg.cxx +++ b/basctl/source/basicide/moduldlg.cxx @@ -805,13 +805,12 @@ void ObjectPage::NewDialog() { aDocument.getOrCreateLibrary( E_DIALOGS, aLibName ); - boost::scoped_ptr< NewObjectDialog > xNewDlg( - new NewObjectDialog(this, NEWOBJECTMODE_DLG, true)); - xNewDlg->SetObjectName( aDocument.createObjectName( E_DIALOGS, aLibName ) ); + NewObjectDialog aNewDlg(this, ObjectMode::Dialog, true); + aNewDlg.SetObjectName( aDocument.createObjectName( E_DIALOGS, aLibName ) ); - if (xNewDlg->Execute() != 0) + if (aNewDlg.Execute() != 0) { - ::rtl::OUString aDlgName( xNewDlg->GetObjectName() ); + rtl::OUString aDlgName = aNewDlg.GetObjectName(); if (aDlgName.isEmpty()) aDlgName = aDocument.createObjectName( E_DIALOGS, aLibName); @@ -961,14 +960,13 @@ SbModule* createModImpl( Window* pWin, const ScriptDocument& rDocument, if ( aModName.isEmpty() ) aModName = rDocument.createObjectName( E_SCRIPTS, aLibName ); - boost::scoped_ptr< NewObjectDialog > xNewDlg( - new NewObjectDialog( pWin, NEWOBJECTMODE_MOD, true ) ); - xNewDlg->SetObjectName( aModName ); + NewObjectDialog aNewDlg(pWin, ObjectMode::Module, true); + aNewDlg.SetObjectName( aModName ); - if (xNewDlg->Execute() != 0) + if (aNewDlg.Execute() != 0) { - if ( xNewDlg->GetObjectName().Len() ) - aModName = xNewDlg->GetObjectName(); + if (aNewDlg.GetObjectName().Len() ) + aModName = aNewDlg.GetObjectName(); try { |