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authorAlexander Wilms <f.alexander.wilms@gmail.com>2014-02-25 17:40:34 +0100
committerThorsten Behrens <thb@documentfoundation.org>2014-02-25 21:35:51 +0100
commita96d7ce3904f4dfd08d47170e926b15b5f7dae3d (patch)
treee6b273b3bc3fb9c485b7caf734f20ccb49461f24 /basegfx/source/range
parent8747200c87afa81177f2da8ec9bd46996156c307 (diff)
Remove visual noise from basegfx
Change-Id: I9a28405ab92605203ec380f89f5aee91f042d91a
Diffstat (limited to 'basegfx/source/range')
-rw-r--r--basegfx/source/range/b2drangeclipper.cxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/basegfx/source/range/b2drangeclipper.cxx b/basegfx/source/range/b2drangeclipper.cxx
index c29b26cefbad..33a81beaecce 100644
--- a/basegfx/source/range/b2drangeclipper.cxx
+++ b/basegfx/source/range/b2drangeclipper.cxx
@@ -40,7 +40,7 @@ namespace basegfx
namespace
{
// Generating a poly-polygon from a bunch of rectangles
- //
+
// Helper functionality for sweep-line algorithm
// ====================================================
@@ -882,17 +882,17 @@ namespace basegfx
// sweep-line algorithm to generate a poly-polygon
// from a bunch of rectangles
// ===============================================
- //
+
// This algorithm uses the well-known sweep line
// concept, explained in every good text book about
// computational geometry.
- //
+
// We start with creating two structures for every
// rectangle, one representing the left x coordinate,
// one representing the right x coordinate (and both
// referencing the original rect). These structs are
// sorted with increasing x coordinates.
- //
+
// Then, we start processing the resulting list from
// the beginning. Every entry in the list defines a
// point in time of the line sweeping from left to