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authorArmin Le Grand <Armin.Le.Grand@cib.de>2018-09-15 13:48:12 +0200
committerArmin Le Grand <Armin.Le.Grand@cib.de>2018-09-20 20:01:07 +0200
commit66232248ff55639052ddb76918d555e21dc9c46b (patch)
tree57ab3314e473f12b1ba3f2594f13abeded3d4fed /basegfx
parentad15354a7061b39d2ba22011a6d74b4ba2af4fae (diff)
Support buffering SystemDependent GraphicData (III)
This change is for speedup of fat line drawing when using X11. This is a long-term problem which never really progressed, but is avoided using Cairo in the future. Still - if used, speedup using current state and buffering possibilities. Two speedup steps will be used: (1) The tesselation is no longer done using trapezoids. That works (but was done wrong leaving artifacts) but is not fast and done every time. It is even not done with FatLines and more than 1000 points. New version will use triangulation. Dspite using the existing triangulator (that works but is slow) extend the FatLine geometry creator to directly create triangles. This is also necessary since for buffering that data a transformation-invariant version is needed (in device coordinates the data changes all the time when scrolling). Trapezoids are by definition *not* transformation-invariant (e.g. rotation) (2) Buffer that triangulation - with the needed care and watch. It is e.g. necessary to react on 'hairlines' since these change their logical LineWidth view-dependent (zoom). In those cases, the buffered data *has* to be removed due to the base for buffering is the created FatLine geometry based on one stable logical LineWidth Also took the time to adapt B2DPolygonTriangulator to use an own data type (B2DTriangle) and a vector of these for better understandability and security. Adapted all usages as needed. Change-Id: Iedb2932b094a8786fd9c32d0d0ab1ca603a1a7b2 Reviewed-on: https://gerrit.libreoffice.org/60818 Tested-by: Jenkins Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
Diffstat (limited to 'basegfx')
-rw-r--r--basegfx/source/polygon/b2dlinegeometry.cxx128
-rw-r--r--basegfx/source/polygon/b2dpolygontools.cxx11
-rw-r--r--basegfx/source/polygon/b2dpolygontriangulator.cxx27
3 files changed, 129 insertions, 37 deletions
diff --git a/basegfx/source/polygon/b2dlinegeometry.cxx b/basegfx/source/polygon/b2dlinegeometry.cxx
index ca4b88238383..78f569970df3 100644
--- a/basegfx/source/polygon/b2dlinegeometry.cxx
+++ b/basegfx/source/polygon/b2dlinegeometry.cxx
@@ -30,6 +30,7 @@
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <com/sun/star/drawing/LineCap.hpp>
#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
+#include <basegfx/polygon/b2dpolygontriangulator.hxx>
namespace basegfx
{
@@ -337,7 +338,8 @@ namespace basegfx
bool bStartRound,
bool bEndRound,
bool bStartSquare,
- bool bEndSquare)
+ bool bEndSquare,
+ basegfx::triangulator::B2DTriangleVector* pTriangles)
{
// create polygon for edge
// Unfortunately, while it would be geometrically correct to not add
@@ -566,6 +568,15 @@ namespace basegfx
}
}
+ if(nullptr != pTriangles)
+ {
+ const basegfx::triangulator::B2DTriangleVector aResult(
+ basegfx::triangulator::triangulate(
+ aBezierPolygon));
+ pTriangles->insert(pTriangles->end(), aResult.begin(), aResult.end());
+ aBezierPolygon.clear();
+ }
+
// return
return aBezierPolygon;
}
@@ -664,6 +675,15 @@ namespace basegfx
// close and return
aEdgePolygon.setClosed(true);
+ if(nullptr != pTriangles)
+ {
+ const basegfx::triangulator::B2DTriangleVector aResult(
+ basegfx::triangulator::triangulate(
+ aEdgePolygon));
+ pTriangles->insert(pTriangles->end(), aResult.begin(), aResult.end());
+ aEdgePolygon.clear();
+ }
+
return aEdgePolygon;
}
}
@@ -676,7 +696,8 @@ namespace basegfx
const B2DPoint& rPoint,
double fHalfLineWidth,
B2DLineJoin eJoin,
- double fMiterMinimumAngle)
+ double fMiterMinimumAngle,
+ basegfx::triangulator::B2DTriangleVector* pTriangles)
{
OSL_ENSURE(fHalfLineWidth > 0.0, "createAreaGeometryForJoin: LineWidth too small (!)");
OSL_ENSURE(eJoin != B2DLineJoin::NONE, "createAreaGeometryForJoin: B2DLineJoin::NONE not allowed (!)");
@@ -703,9 +724,19 @@ namespace basegfx
{
case B2DLineJoin::Miter :
{
- aEdgePolygon.append(aEndPoint);
- aEdgePolygon.append(rPoint);
- aEdgePolygon.append(aStartPoint);
+ if(nullptr != pTriangles)
+ {
+ pTriangles->emplace_back(
+ aEndPoint,
+ rPoint,
+ aStartPoint);
+ }
+ else
+ {
+ aEdgePolygon.append(aEndPoint);
+ aEdgePolygon.append(rPoint);
+ aEdgePolygon.append(aStartPoint);
+ }
// Look for the cut point between start point along rTangentPrev and
// end point along rTangentEdge. -rTangentEdge should be used, but since
@@ -718,7 +749,18 @@ namespace basegfx
if(fCutPos != 0.0)
{
const B2DPoint aCutPoint(aStartPoint + (rTangentPrev * fCutPos));
- aEdgePolygon.append(aCutPoint);
+
+ if(nullptr != pTriangles)
+ {
+ pTriangles->emplace_back(
+ aStartPoint,
+ aCutPoint,
+ aEndPoint);
+ }
+ else
+ {
+ aEdgePolygon.append(aCutPoint);
+ }
}
break;
@@ -744,14 +786,27 @@ namespace basegfx
if(aBow.count() > 1)
{
- // #i101491#
- // use the original start/end positions; the ones from bow creation may be numerically
- // different due to their different creation. To guarantee good merging quality with edges
- // and edge roundings (and to reduce point count)
- aEdgePolygon = aBow;
- aEdgePolygon.setB2DPoint(0, aStartPoint);
- aEdgePolygon.setB2DPoint(aEdgePolygon.count() - 1, aEndPoint);
- aEdgePolygon.append(rPoint);
+ if(nullptr != pTriangles)
+ {
+ for(sal_uInt32 a(0); a < aBow.count() - 1; a++)
+ {
+ pTriangles->emplace_back(
+ 0 == a ? aStartPoint : aBow.getB2DPoint(a),
+ rPoint,
+ aBow.count() - 1 == a + 1 ? aEndPoint : aBow.getB2DPoint(a + 1));
+ }
+ }
+ else
+ {
+ // #i101491#
+ // use the original start/end positions; the ones from bow creation may be numerically
+ // different due to their different creation. To guarantee good merging quality with edges
+ // and edge roundings (and to reduce point count)
+ aEdgePolygon = aBow;
+ aEdgePolygon.setB2DPoint(0, aStartPoint);
+ aEdgePolygon.setB2DPoint(aEdgePolygon.count() - 1, aEndPoint);
+ aEdgePolygon.append(rPoint);
+ }
break;
}
@@ -762,9 +817,19 @@ namespace basegfx
}
default: // B2DLineJoin::Bevel
{
- aEdgePolygon.append(aEndPoint);
- aEdgePolygon.append(rPoint);
- aEdgePolygon.append(aStartPoint);
+ if(nullptr != pTriangles)
+ {
+ pTriangles->emplace_back(
+ aEndPoint,
+ rPoint,
+ aStartPoint);
+ }
+ else
+ {
+ aEdgePolygon.append(aEndPoint);
+ aEdgePolygon.append(rPoint);
+ aEdgePolygon.append(aStartPoint);
+ }
break;
}
@@ -786,7 +851,8 @@ namespace basegfx
css::drawing::LineCap eCap,
double fMaxAllowedAngle,
double fMaxPartOfEdge,
- double fMiterMinimumAngle)
+ double fMiterMinimumAngle,
+ basegfx::triangulator::B2DTriangleVector* pTriangles)
{
if(fMaxAllowedAngle > F_PI2)
{
@@ -895,7 +961,8 @@ namespace basegfx
aEdge.getStartPoint(),
fHalfLineWidth,
eJoin,
- fMiterMinimumAngle));
+ fMiterMinimumAngle,
+ pTriangles));
}
else if(aOrientation == B2VectorOrientation::Negative)
{
@@ -911,7 +978,8 @@ namespace basegfx
aEdge.getStartPoint(),
fHalfLineWidth,
eJoin,
- fMiterMinimumAngle));
+ fMiterMinimumAngle,
+ pTriangles));
}
}
@@ -929,7 +997,8 @@ namespace basegfx
bFirst && eCap == css::drawing::LineCap_ROUND,
bLast && eCap == css::drawing::LineCap_ROUND,
bFirst && eCap == css::drawing::LineCap_SQUARE,
- bLast && eCap == css::drawing::LineCap_SQUARE));
+ bLast && eCap == css::drawing::LineCap_SQUARE,
+ pTriangles));
}
else
{
@@ -940,7 +1009,8 @@ namespace basegfx
false,
false,
false,
- false));
+ false,
+ pTriangles));
}
// prepare next step
@@ -958,10 +1028,22 @@ namespace basegfx
else
{
// point count, but no edge count -> single point
- aRetval.append(
+ const basegfx::B2DPolygon aCircle(
createPolygonFromCircle(
aCandidate.getB2DPoint(0),
fHalfLineWidth));
+
+ if(nullptr != pTriangles)
+ {
+ const basegfx::triangulator::B2DTriangleVector aResult(
+ basegfx::triangulator::triangulate(
+ aCircle));
+ pTriangles->insert(pTriangles->end(), aResult.begin(), aResult.end());
+ }
+ else
+ {
+ aRetval.append(aCircle);
+ }
}
return aRetval;
diff --git a/basegfx/source/polygon/b2dpolygontools.cxx b/basegfx/source/polygon/b2dpolygontools.cxx
index b5d2abf7e4be..27bfa56d8ced 100644
--- a/basegfx/source/polygon/b2dpolygontools.cxx
+++ b/basegfx/source/polygon/b2dpolygontools.cxx
@@ -2133,7 +2133,9 @@ namespace basegfx
return ((fCrossA > 0.0) == (fCrossB > 0.0));
}
- void addTriangleFan(const B2DPolygon& rCandidate, B2DPolygon& rTarget)
+ void addTriangleFan(
+ const B2DPolygon& rCandidate,
+ triangulator::B2DTriangleVector& rTarget)
{
const sal_uInt32 nCount(rCandidate.count());
@@ -2145,9 +2147,10 @@ namespace basegfx
for(sal_uInt32 a(2); a < nCount; a++)
{
const B2DPoint aCurrent(rCandidate.getB2DPoint(a));
- rTarget.append(aStart);
- rTarget.append(aLast);
- rTarget.append(aCurrent);
+ rTarget.emplace_back(
+ aStart,
+ aLast,
+ aCurrent);
// prepare next
aLast = aCurrent;
diff --git a/basegfx/source/polygon/b2dpolygontriangulator.cxx b/basegfx/source/polygon/b2dpolygontriangulator.cxx
index ab97419144d4..c24a78f579b8 100644
--- a/basegfx/source/polygon/b2dpolygontriangulator.cxx
+++ b/basegfx/source/polygon/b2dpolygontriangulator.cxx
@@ -110,7 +110,7 @@ namespace basegfx
EdgeEntry* mpList;
EdgeEntries maStartEntries;
std::vector< std::unique_ptr<EdgeEntry> > maNewEdgeEntries;
- B2DPolygon maResult;
+ triangulator::B2DTriangleVector maResult;
void handleClosingEdge(const B2DPoint& rStart, const B2DPoint& rEnd);
bool CheckPointInTriangle(EdgeEntry* pEdgeA, EdgeEntry const * pEdgeB, const B2DPoint& rTestPoint);
@@ -119,7 +119,7 @@ namespace basegfx
public:
explicit Triangulator(const B2DPolyPolygon& rCandidate);
- const B2DPolygon& getResult() const { return maResult; }
+ const triangulator::B2DTriangleVector& getResult() const { return maResult; }
};
void Triangulator::handleClosingEdge(const B2DPoint& rStart, const B2DPoint& rEnd)
@@ -203,9 +203,10 @@ namespace basegfx
void Triangulator::createTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC)
{
- maResult.append(rA);
- maResult.append(rB);
- maResult.append(rC);
+ maResult.emplace_back(
+ rA,
+ rB,
+ rC);
}
// consume as long as there are edges
@@ -370,9 +371,9 @@ namespace basegfx
{
namespace triangulator
{
- B2DPolygon triangulate(const B2DPolygon& rCandidate)
+ B2DTriangleVector triangulate(const B2DPolygon& rCandidate)
{
- B2DPolygon aRetval;
+ B2DTriangleVector aRetval;
// subdivide locally (triangulate does not work with beziers), remove double and neutral points
B2DPolygon aCandidate(rCandidate.areControlPointsUsed() ? utils::adaptiveSubdivideByAngle(rCandidate) : rCandidate);
@@ -382,7 +383,10 @@ namespace basegfx
if(aCandidate.count() == 2)
{
// candidate IS a triangle, just append
- aRetval.append(aCandidate);
+ aRetval.emplace_back(
+ aCandidate.getB2DPoint(0),
+ aCandidate.getB2DPoint(1),
+ aCandidate.getB2DPoint(2));
}
else if(aCandidate.count() > 2)
{
@@ -396,6 +400,7 @@ namespace basegfx
// polygon is concave.
const B2DPolyPolygon aCandPolyPoly(aCandidate);
Triangulator aTriangulator(aCandPolyPoly);
+
aRetval = aTriangulator.getResult();
}
}
@@ -403,9 +408,9 @@ namespace basegfx
return aRetval;
}
- B2DPolygon triangulate(const B2DPolyPolygon& rCandidate)
+ B2DTriangleVector triangulate(const B2DPolyPolygon& rCandidate)
{
- B2DPolygon aRetval;
+ B2DTriangleVector aRetval;
// subdivide locally (triangulate does not work with beziers)
B2DPolyPolygon aCandidate(rCandidate.areControlPointsUsed() ? utils::adaptiveSubdivideByAngle(rCandidate) : rCandidate);
@@ -414,11 +419,13 @@ namespace basegfx
{
// single polygon -> single polygon triangulation
const B2DPolygon aSinglePolygon(aCandidate.getB2DPolygon(0));
+
aRetval = triangulate(aSinglePolygon);
}
else
{
Triangulator aTriangulator(aCandidate);
+
aRetval = aTriangulator.getResult();
}