diff options
author | Thorsten Behrens <tbehrens@suse.com> | 2013-01-10 17:50:02 +0100 |
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committer | Thorsten Behrens <tbehrens@suse.com> | 2013-01-10 17:50:25 +0100 |
commit | 9a11737360528249437bccbb374201453f5cddfe (patch) | |
tree | 736996f1a0dd9346f1828a2bdcc1b96262938199 /basegfx | |
parent | fd0da52d371ca13d66be3b04d89f9d9cf73baddd (diff) |
Doxygenify helpful basegfx comments.
Change-Id: I60a49e643c336c8834862735f93f1b41d6dad348
Diffstat (limited to 'basegfx')
-rw-r--r-- | basegfx/inc/basegfx/polygon/b2dpolypolygoncutter.hxx | 104 |
1 files changed, 68 insertions, 36 deletions
diff --git a/basegfx/inc/basegfx/polygon/b2dpolypolygoncutter.hxx b/basegfx/inc/basegfx/polygon/b2dpolypolygoncutter.hxx index dcd4841f82bc..31bd8b6279f9 100644 --- a/basegfx/inc/basegfx/polygon/b2dpolypolygoncutter.hxx +++ b/basegfx/inc/basegfx/polygon/b2dpolypolygoncutter.hxx @@ -29,44 +29,76 @@ namespace basegfx { namespace tools { - // Solve all crossovers in a polyPolygon. This re-layouts all contained polygons so that the - // result will contain only non-cutting polygons. For that reason, points will be added at - // crossover and touch points and the single Polygons may be re-combined. The orientations - // of the contained polygons in not changed but used as topological information. - // Self crossovers of the contained sub-polygons are implicitely handled, but to not lose - // the topological information, it may be necessary to remove self-intersections of the - // contained sub-polygons in a preparing step and to explicitly correct their orientations. + /** Solve all crossovers (aka self-intersections) in a polyPolygon. + + This re-layouts all contained polygons so that the result + will contain only non-cutting polygons. For that reason, + points will be added at crossover and touch points and the + single Polygons may be re-combined. The orientations of + the contained polygons in not changed but used as + topological information. Self crossovers of the contained + sub-polygons are implicitely handled, but to not lose the + topological information, it may be necessary to remove + self-intersections of the contained sub-polygons in a + preparing step and to explicitly correct their + orientations. + */ BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolyPolygon& rCandidate); - // Version for single polygons. This is for solving self-intersections. Result will be free of - // crossovers. When result contains multiple polygons, it may be necessary to rearrange their - // orientations since holes may have been created (use correctOrientations eventually). + /** Solve all crossovers (aka self-intersections) in a Polygon + + Same as above, but for single polygons. Result will be + free of self-intersections. When result contains multiple + polygons, it may be necessary to rearrange their + orientations since holes may have been created (use + correctOrientations eventually). + */ BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolygon& rCandidate); - // Neutral polygons will be stripped. Neutral polygons are ones who's orientation is - // neutral, so normally they have no volume -> just closed paths. A polygon with the same - // positive and negative oriented volume is also neutral, so this may not be wanted. It is - // safe to call with crossover-free polygons, though (that's where it's mostly used). + /** Strip neutral polygons from PolyPolygon. + + Neutral polygons are ones who's orientation is neutral, so + normally they have no volume -> just closed paths. A + polygon with the same positive and negative oriented + volume is also neutral, so this may not be wanted. It is + safe to call with self-intersection-free polygons, though + (that's where it's mostly used). + */ BASEGFX_DLLPUBLIC B2DPolyPolygon stripNeutralPolygons(const B2DPolyPolygon& rCandidate); - // Remove not necessary polygons. Works only correct with crossover-free polygons. For each - // polygon, the depth for the PolyPolygon is calculated. The orientation is used to identify holes. - // Start value for holes is -1, for polygons it's zero. Ech time a polygon is contained in another one, - // it's depth is increased when inside a polygon, decreased when inside a hole. The result is a depth - // which e.g. is -1 for holes outside everything, 1 for a polygon covered by another polygon and zero - // for e.g. holes in a polygon or polygons outside everythig else. - // In the 2nd step, all polygons with depth other than zero are removed. If bKeepAboveZero is used, - // all polygons < 1 are removed. The bKeepAboveZero mode is useful for clipping, e.g. just append - // one polygon to another and use this mode -> only parts where two polygons overlapped will be kept. - // In combination with correct orientation of the input orientations and the SolveCrossover calls this - // can be combined for logical polygon operations or polygon clipping. + /** Remove unnecessary/non-displayed polygons. + + Works only correct with self-intersection-free + polygons. For each polygon, the depth for the PolyPolygon + is calculated. The orientation is used to identify holes. + Start value for holes is -1, for polygons it's zero. Ech + time a polygon is contained in another one, it's depth is + increased when inside a polygon, decreased when inside a + hole. The result is a depth which e.g. is -1 for holes + outside everything, 1 for a polygon covered by another + polygon and zero for e.g. holes in a polygon or polygons + outside everythig else. In the 2nd step, all polygons + with depth other than zero are removed. If bKeepAboveZero + is used, all polygons < 1 are removed. The bKeepAboveZero + mode is useful for clipping, e.g. just append one polygon + to another and use this mode -> only parts where two + polygons overlapped will be kept. In combination with + correct orientation of the input orientations and the + SolveCrossover calls this can be combined for logical + polygon operations or polygon clipping. + */ BASEGFX_DLLPUBLIC B2DPolyPolygon stripDispensablePolygons(const B2DPolyPolygon& rCandidate, bool bKeepAboveZero = false); - // geometrically convert PolyPolygons which are proposed to use nonzero fill rule - // to a representation where evenodd paint will give the same result. To do this - // all intersections and self-intersections get solved (the polygons will be rearranged - // if needed). Then all polygons which are inside another one with the same orientation - // get deleted + /** Emulate nonzero winding rule filling. + + Geometrically convert PolyPolygons which are proposed to + use nonzero fill rule to a representation where evenodd + paint will give the same result. To do this all + intersections and self-intersections get solved (the + polygons will be rearranged if needed). Then all polygons + which are inside another one with the same orientation get + deleted + */ BASEGFX_DLLPUBLIC B2DPolyPolygon createNonzeroConform(const B2DPolyPolygon& rCandidate); // For convenience: The four basic operations OR, XOR, AND and DIFF for @@ -84,21 +116,21 @@ namespace basegfx // different since the simple concatenation will be seen as XOR. To work correctly, You // may need to OR those polygons. - // Preparations: solve self-intersections and intersections, remove neutral - // parts and correct orientations. + /// prep for ops - solve self-intersections and intersections, remove neutral parts and check orientations. BASEGFX_DLLPUBLIC B2DPolyPolygon prepareForPolygonOperation(const B2DPolygon& rCandidate); + /// prep for ops - solve self-intersections and intersections, remove neutral parts and check orientations. BASEGFX_DLLPUBLIC B2DPolyPolygon prepareForPolygonOperation(const B2DPolyPolygon& rCandidate); - // OR: Return all areas where CandidateA or CandidateB exist + /// OR: Return all areas where CandidateA or CandidateB exist BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationOr(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB); - // XOR: Return all areas where CandidateA or CandidateB exist, but not both + /// XOR: Return all areas where CandidateA or CandidateB exist, but not both BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationXor(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB); - // AND: Return all areas where CandidateA and CandidateB exist + /// AND: Return all areas where CandidateA and CandidateB exist BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationAnd(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB); - // DIFF: Return all areas where CandidateA is not covered by CandidateB (cut B out of A) + /// DIFF: Return all areas where CandidateA is not covered by CandidateB (cut B out of A) BASEGFX_DLLPUBLIC B2DPolyPolygon solvePolygonOperationDiff(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB); /** merge all single PolyPolygons to a single, OR-ed PolyPolygon |