diff options
author | Armin Weiss <aw@openoffice.org> | 2003-02-27 14:42:05 +0000 |
---|---|---|
committer | Armin Weiss <aw@openoffice.org> | 2003-02-27 14:42:05 +0000 |
commit | dab1caeefd0451b243e0c58e069d9e9ee6f0fc61 (patch) | |
tree | 69f47c6911727d31bb99cc1c247401e3502078e7 /basegfx | |
parent | 9989fa5fb4f20768b2e20a5c6c62fc04932259ce (diff) |
Added Append/Inserts for polygons, expanded constructors, expanded possibilities for appending/inserting only parts of source poly
Diffstat (limited to 'basegfx')
-rw-r--r-- | basegfx/prj/d.lst | 1 | ||||
-rw-r--r-- | basegfx/source/inc/PolygonPoint.hxx | 683 |
2 files changed, 684 insertions, 0 deletions
diff --git a/basegfx/prj/d.lst b/basegfx/prj/d.lst index bc257bb619d1..1742e552b76d 100644 --- a/basegfx/prj/d.lst +++ b/basegfx/prj/d.lst @@ -16,6 +16,7 @@ hedabu: ..\inc\b2dvector.hxx %_DEST%\inc%_EXT%\basegfx\b2dvector.hxx hedabu: ..\inc\b2dpoint.hxx %_DEST%\inc%_EXT%\basegfx\b2dpoint.hxx hedabu: ..\inc\b2dhompoint.hxx %_DEST%\inc%_EXT%\basegfx\b2dhompoint.hxx hedabu: ..\inc\b2dhommatrix.hxx %_DEST%\inc%_EXT%\basegfx\b2dhommatrix.hxx +hedabu: ..\inc\b2dpolygon.hxx %_DEST%\inc%_EXT%\basegfx\b2dpolygon.hxx hedabu: ..\inc\b3drange.hxx %_DEST%\inc%_EXT%\basegfx\b3drange.hxx hedabu: ..\inc\b3dtuple.hxx %_DEST%\inc%_EXT%\basegfx\b3dtuple.hxx diff --git a/basegfx/source/inc/PolygonPoint.hxx b/basegfx/source/inc/PolygonPoint.hxx new file mode 100644 index 000000000000..768ad46032c3 --- /dev/null +++ b/basegfx/source/inc/PolygonPoint.hxx @@ -0,0 +1,683 @@ +/************************************************************************* + * + * $RCSfile: PolygonPoint.hxx,v $ + * + * $Revision: 1.1 $ + * + * last change: $Author: aw $ $Date: 2003-02-27 15:42:05 $ + * + * The Contents of this file are made available subject to the terms of + * either of the following licenses + * + * - GNU Lesser General Public License Version 2.1 + * - Sun Industry Standards Source License Version 1.1 + * + * Sun Microsystems Inc., October, 2000 + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2000 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + * + * Sun Industry Standards Source License Version 1.1 + * ================================================= + * The contents of this file are subject to the Sun Industry Standards + * Source License Version 1.1 (the "License"); You may not use this file + * except in compliance with the License. You may obtain a copy of the + * License at http://www.openoffice.org/license.html. + * + * Software provided under this License is provided on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, + * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, + * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. + * See the License for the specific provisions governing your rights and + * obligations concerning the Software. + * + * The Initial Developer of the Original Code is: Sun Microsystems, Inc. + * + * Copyright: 2000 by Sun Microsystems, Inc. + * + * All Rights Reserved. + * + * Contributor(s): _______________________________________ + * + * + ************************************************************************/ + +#ifndef _POLYGON_POINT_HXX +#define _POLYGON_POINT_HXX + +#include <vector> + +////////////////////////////////////////////////////////////////////////////// + +template < class Point, class Vector > class SimplePolygonPoint +{ + Point maPoint; + +public: + SimplePolygonPoint() + : maPoint() + { + } + + SimplePolygonPoint(const Point& rInitPoint) + : maPoint(rInitPoint) + { + } + + const Point& GetPoint() const + { + return maPoint; + } + + void SetPoint(const Point& rValue) + { + maPoint = rValue; + } + + const Vector& GetBackwardVector() const + { + return Vector::GetEmptyVector(); + } + + void SetBackwardVector(const Vector& rValue) + { + DBG_ASSERT(Vector::GetEmptyVector() == rValue, "Setting backward vector different from zero vector not allowed at SimpleNode (!)"); + } + + const Vector& GetForwardVector() const + { + return Vector::GetEmptyVector(); + } + + void SetForwardVector(const Vector& rValue) + { + DBG_ASSERT(Vector::GetEmptyVector() == rValue, "Setting forward vector different from zero vector not allowed at SimpleNode (!)"); + } +}; + +////////////////////////////////////////////////////////////////////////////// + +template < class Point, class Vector > class BezierPolygonPoint +{ + Point maPoint; + Vector maBackward; + Vector maForward; + +public: + BezierPolygonPoint() + : maPoint(), + maBackward(), + maForward() + { + } + + BezierPolygonPoint(const Point& rInitPoint) + : maPoint(rInitPoint), + maBackward(), + maForward() + { + } + + const Point& GetPoint() const + { + return maPoint; + } + + void SetPoint(const Point& rValue) + { + maPoint = rValue; + } + + const Vector& GetBackwardVector() const + { + return maBackward; + } + + void SetBackwardVector(const Vector& rValue) + { + maBackward = rValue; + } + + const Vector& GetForwardVector() const + { + return maForward; + } + + void SetForwardVector(const Vector& rValue) + { + maForward = rValue; + } + + sal_Bool IsBezierNeeded() + { + if(maBackward != Vector::GetEmptyVector() || maForward != Vector::GetEmptyVector()) + return sal_True; + return sal_False; + } +}; + +////////////////////////////////////////////////////////////////////////////// + +template < class Point, class Vector > class PolygonPointList +{ + typedef SimplePolygonPoint< Point, Vector > LocalSimplePolygonPoint; + typedef BezierPolygonPoint< Point, Vector > LocalBezierPolygonPoint; + typedef ::std::vector< LocalSimplePolygonPoint > SimplePolygonVector; + typedef ::std::vector< LocalBezierPolygonPoint > BezierPolygonVector; + + sal_uInt32 mnCount; + sal_uInt32 mnBezierCount; + + union + { + SimplePolygonVector* mpSimple; + BezierPolygonVector* mpBezier; + } + maList; + + unsigned mbBezierFormat : 1; + unsigned mbIsClosed : 1; + + void ImplCopyToBezierVector(BezierPolygonVector* pBezier, SimplePolygonVector* pSimple) + { + SimplePolygonVector::iterator aSimpleIter(pSimple->begin()); + const SimplePolygonVector::iterator aSimpleEnd(pSimple->end()); + BezierPolygonVector::iterator aBezierIter(pBezier->begin()); + + for( ; aSimpleIter != aSimpleEnd; ++aSimpleIter , ++aBezierIter) + { + aBezierIter->SetPoint(aSimpleIter->GetPoint()); + } + } + + void ImplForceToBezier() + { + if(!mbBezierFormat) + { + SimplePolygonVector* pOldSimple = maList.mpSimple; + + if(mnCount) + { + maList.mpBezier = new BezierPolygonVector(mnCount); + ImplCopyToBezierVector(maList.mpBezier, pOldSimple); + } + + delete pOldSimple; + mbBezierFormat = sal_True; + } + } + + sal_Bool ImplCompareDifferentFormats(SimplePolygonVector* pSimple, BezierPolygonVector* pBezier) const + { + SimplePolygonVector::iterator aSimpleIter(pSimple->begin()); + const SimplePolygonVector::iterator aSimpleEnd(pSimple->end()); + BezierPolygonVector::iterator aBezierIter(pBezier->begin()); + + for( ; aSimpleIter != aSimpleEnd; ++aSimpleIter , ++aBezierIter) + { + if(aBezierIter->GetPoint() != aSimpleIter->GetPoint()) + return sal_False; + } + + return sal_True; + } + + void ImplCopyToSimpleVector(SimplePolygonVector* pSimple, BezierPolygonVector* pBezier) + { + BezierPolygonVector::iterator aBezierIter(pBezier->begin()); + const BezierPolygonVector::iterator aBezierEnd(pBezier->end()); + SimplePolygonVector::iterator aSimpleIter(pSimple->begin()); + + for( ; aBezierIter != aBezierEnd; ++aBezierIter , ++aSimpleIter) + { + aSimpleIter->SetPoint(aBezierIter->GetPoint()); + } + } + + void ImplTryToChangeToSimple() + { + if(mbBezierFormat && !mnBezierCount) + { + BezierPolygonVector* pOldBezier = maList.mpBezier; + + if(mnCount) + { + maList.mpSimple = new SimplePolygonVector(mnCount); + ImplCopyToSimpleVector(maList.mpSimple, pOldBezier); + } + + delete pOldBezier; + mbBezierFormat = sal_False; + } + } + +public: + sal_Bool IsBezier() const + { + return sal_Bool(mnBezierCount); + } + + sal_Bool IsClosed() const + { + return sal_Bool(mbIsClosed); + } + + void SetClosed(sal_Bool bNew) + { + mbIsClosed = bNew; + } + + sal_uInt32 GetPointCount() const + { + return mnCount; + } + + PolygonPointList(sal_Bool bBezier) + : mnCount(0L), + mnBezierCount(0L), + mbBezierFormat(bBezier), + mbIsClosed(sal_False) + { + // complete initialization with defaults + maList.mpSimple = 0L; + } + + PolygonPointList(const PolygonPointList& rSource) + : mnCount(rSource.mnCount), + mnBezierCount(rSource.mnBezierCount), + mbBezierFormat(rSource.mbBezierFormat), + mbIsClosed(sal_False) + { + // complete initialization using copy + maList.mpSimple = 0L; + + if(mnCount) + { + if(mbBezierFormat) + { + if(mnBezierCount) + { + maList.mpBezier = new BezierPolygonVector(*rSource.maList.mpBezier); + } + else + { + // here, a reduction at copy time can be done + maList.mpSimple = new SimplePolygonVector(mnCount); + ImplCopyToSimpleVector(maList.mpSimple, rSource.maList.mpBezier); + mbBezierFormat = sal_False; + } + } + else + { + maList.mpSimple = new SimplePolygonVector(*rSource.maList.mpSimple); + } + } + } + + PolygonPointList(const PolygonPointList& rSource, sal_uInt32 nIndex, sal_uInt32 nCount) + : mnCount(0L), + mnBezierCount(0L), + mbBezierFormat(rSource.mbBezierFormat), + mbIsClosed(sal_False) + { + // complete initialization using partly copy + maList.mpSimple = 0L; + + if(nCount) + { + if(rSource.IsBezier()) + { + maList.mpBezier = new BezierPolygonVector(); + maList.mpBezier->reserve(nCount); + + BezierPolygonVector::iterator aStart(rSource.maList.mpBezier->begin()); + aStart += nIndex; + BezierPolygonVector::iterator aEnd(aStart); + aEnd += nCount; + + for( ; aStart != aEnd; ++aStart ) + { + if(aStart->IsBezierNeeded()) + { + mnBezierCount++; + } + + maList.mpBezier->push_back(*aStart); + } + + // maybe 0L == mbBezierCount, try to reduce + mnCount = nCount; + ImplTryToChangeToSimple(); + } + else + { + maList.mpSimple = new SimplePolygonVector(); + maList.mpSimple->reserve(nCount); + + SimplePolygonVector::iterator aStart(rSource.maList.mpSimple->begin()); + aStart += nIndex; + SimplePolygonVector::iterator aEnd(aStart); + aEnd += nCount; + + maList.mpSimple->insert(0L, aStart, aEnd); + mnCount = nCount; + } + } + } + + ~PolygonPointList() + { + if(mbBezierFormat) + { + if(maList.mpBezier) + { + delete maList.mpBezier; + } + } + else + { + if(maList.mpSimple) + { + delete maList.mpSimple; + } + } + } + + sal_Bool IsEqual(const PolygonPointList& rPointList) const + { + // same point count? + if(mnCount != rPointList.mnCount) + return sal_False; + + // if zero points the polys are equal + if(!mnCount) + return sal_True; + + // if bezier count used it needs to be equal + if(mnBezierCount != rPointList.mnBezierCount) + return sal_False; + + // compare content if same format + if(mbBezierFormat && rPointList.mbBezierFormat) + return (maList.mpBezier == rPointList.maList.mpBezier); + + if(!mbBezierFormat && !rPointList.mbBezierFormat) + return (maList.mpSimple == rPointList.maList.mpSimple); + + // here we have a combination of bezier and simple. Thus, mnBezierCount + // needs to be zero, else we have an error here. + DBG_ASSERT(0L == mnBezierCount, "Error: Bezier count needs to be zero here (!)"); + + if(mbBezierFormat) + { + // Hint: here would be another chance for reduction, but this method should stay const + return ImplCompareDifferentFormats(rPointList.maList.mpSimple, maList.mpBezier); + } + else + { + return ImplCompareDifferentFormats(maList.mpSimple, rPointList.maList.mpBezier); + } + } + + const Point& GetPoint(sal_uInt32 nIndex) const + { + if(mbBezierFormat) + return ((*maList.mpBezier)[nIndex]).GetPoint(); + else + return ((*maList.mpSimple)[nIndex]).GetPoint(); + } + + void SetPoint(sal_uInt32 nIndex, const Point& rValue) + { + if(mbBezierFormat) + ((*maList.mpBezier)[nIndex]).SetPoint(rValue); + else + ((*maList.mpSimple)[nIndex]).SetPoint(rValue); + } + + const Vector& GetBackwardVector(sal_uInt32 nIndex) const + { + if(mbBezierFormat) + return ((*maList.mpBezier)[nIndex]).GetBackwardVector(); + else + return Vector::GetEmptyVector(); + } + + void SetBackwardVector(sal_uInt32 nIndex, const Vector& rValue) + { + if(!mbBezierFormat && rValue != Vector::GetEmptyVector()) + ImplForceToBezier(); + + if(mbBezierFormat) + { + LocalBezierPolygonPoint& rDest = (*maList.mpBezier)[nIndex]; + sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded()); + + rDest.SetBackwardVector(rValue); + + sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded()); + + if(bBezierNeededBefore != bBezierNeededAfter) + { + if(bBezierNeededAfter) + mnBezierCount++; + else + mnBezierCount--; + } + } + } + + const Vector& GetForwardVector(sal_uInt32 nIndex) const + { + if(mbBezierFormat) + return ((*maList.mpBezier)[nIndex]).GetForwardVector(); + else + return Vector::GetEmptyVector(); + } + + void SetForwardVector(sal_uInt32 nIndex, const Vector& rValue) + { + if(!mbBezierFormat && rValue != Vector::GetEmptyVector()) + ImplForceToBezier(); + + if(mbBezierFormat) + { + LocalBezierPolygonPoint& rDest = (*maList.mpBezier)[nIndex]; + sal_Bool bBezierNeededBefore(rDest.IsBezierNeeded()); + + rDest.SetForwardVector(rValue); + + sal_Bool bBezierNeededAfter(rDest.IsBezierNeeded()); + + if(bBezierNeededBefore != bBezierNeededAfter) + { + if(bBezierNeededAfter) + mnBezierCount++; + else + mnBezierCount--; + } + } + } + + void Insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount) + { + if(nCount) + { + // before inserting, eventually reduce memory usage + ImplTryToChangeToSimple(); + + if(mbBezierFormat) + { + LocalBezierPolygonPoint aNode(rPoint); + + if(!maList.mpBezier) + { + maList.mpBezier = new BezierPolygonVector(mnCount, aNode); + } + else + { + BezierPolygonVector::iterator aIndex(maList.mpBezier->begin()); + aIndex += nIndex; + maList.mpBezier->insert(aIndex, nCount, aNode); + } + } + else + { + LocalSimplePolygonPoint aNode(rPoint); + + if(!maList.mpSimple) + { + maList.mpSimple = new SimplePolygonVector(mnCount, aNode); + } + else + { + SimplePolygonVector::iterator aIndex(maList.mpSimple->begin()); + aIndex += nIndex; + maList.mpSimple->insert(aIndex, nCount, aNode); + } + } + + mnCount += nCount; + } + } + + void Insert(sal_uInt32 nIndex, const PolygonPointList& rSource) + { + const sal_uInt32 nCount(rSource.mnCount); + + if(nCount) + { + if(rSource.IsBezier()) + { + ImplForceToBezier(); + + if(!maList.mpBezier) + { + // copy other bezier + maList.mpBezier = new BezierPolygonVector(*rSource.maList.mpBezier); + mnBezierCount = rSource.mnBezierCount; + } + else + { + // insert bezier into bezier + BezierPolygonVector::iterator aIndex(maList.mpBezier->begin()); + aIndex += nIndex; + + BezierPolygonVector::iterator aStart(rSource.maList.mpBezier->begin()); + BezierPolygonVector::iterator aEnd(rSource.maList.mpBezier->end()); + + maList.mpBezier->insert(aIndex, aStart, aEnd); + mnBezierCount += rSource.mnBezierCount; + } + } + else + { + // before inserting, eventually reduce memory usage + ImplTryToChangeToSimple(); + + if(mnBezierCount) + { + // local is still bezier, source is simple. Insert + // simple into bezier. + LocalBezierPolygonPoint aNode(Point::GetEmptyPoint()); + BezierPolygonVector::iterator aIndex(maList.mpBezier->begin()); + aIndex += nIndex; + + // insert nCount empty elements + maList.mpBezier->insert(aIndex, nCount, aNode); + + // copy coordinate data to new locations + SimplePolygonVector::iterator aSimpleIter(rSource.maList.mpSimple->begin()); + const SimplePolygonVector::iterator aSimpleEnd(rSource.maList.mpSimple->end()); + + for( ; aSimpleIter != aSimpleEnd; ++aSimpleIter , ++aIndex) + { + aIndex->SetPoint(aSimpleIter->GetPoint()); + } + } + else + { + // insert simple into simple + if(!maList.mpSimple) + { + maList.mpSimple = new SimplePolygonVector(*rSource.maList.mpSimple); + } + else + { + SimplePolygonVector::iterator aIndex(maList.mpSimple->begin()); + aIndex += nIndex; + + SimplePolygonVector::iterator aStart(rSource.maList.mpSimple->begin()); + SimplePolygonVector::iterator aEnd(rSource.maList.mpSimple->end()); + + maList.mpSimple->insert(aIndex, aStart, aEnd); + } + } + } + + mnCount += nCount; + } + } + + void Remove(sal_uInt32 nIndex, sal_uInt32 nCount) + { + if(nCount) + { + if(mbBezierFormat) + { + BezierPolygonVector::iterator aStart(maList.mpBezier->begin()); + aStart += nIndex; + const BezierPolygonVector::iterator aEnd(aStart + nCount); + + // take care for correct mnBezierCount BEFORE erase + if(mnBezierCount) + { + BezierPolygonVector::iterator aTestIter(aStart); + + for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter) + { + if(aTestIter->IsBezierNeeded()) + mnBezierCount--; + } + } + + // erase nodes + maList.mpBezier->erase(aStart, aEnd); + + // try to reduce, maybe 0L == mnBezierCount + ImplTryToChangeToSimple(); + } + else + { + SimplePolygonVector::iterator aStart(maList.mpSimple->begin()); + aStart += nIndex; + const SimplePolygonVector::iterator aEnd(aStart + nCount); + + maList.mpSimple->erase(aStart, aEnd); + } + + mnCount -= nCount; + } + } +}; + +////////////////////////////////////////////////////////////////////////////// + +#endif _POLYGON_POINT_HXX |