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author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-08 01:55:33 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-08 09:24:00 +0200 |
commit | 779ae371b152748aecf2ea81eca1bdbbf0226389 (patch) | |
tree | bb617dd73d7c5eed7fd5ef777c926a138e22c5cf /canvas/Library_oglcanvas.mk | |
parent | a7f3c73fd76b6955862a77cbb403b7b5b47582bd (diff) |
reuse OpenGLContext in OGL canvas
The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!
Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
Diffstat (limited to 'canvas/Library_oglcanvas.mk')
-rw-r--r-- | canvas/Library_oglcanvas.mk | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/canvas/Library_oglcanvas.mk b/canvas/Library_oglcanvas.mk index b179e3bab819..a5efb6b3b226 100644 --- a/canvas/Library_oglcanvas.mk +++ b/canvas/Library_oglcanvas.mk @@ -43,12 +43,12 @@ $(eval $(call gb_Library_add_exception_objects,oglcanvas,\ $(eval $(call gb_Library_use_externals,oglcanvas,\ boost_headers \ + glew \ )) ifeq ($(strip $(OS)),MACOSX) $(eval $(call gb_Library_use_system_darwin_frameworks,oglcanvas,\ Cocoa \ - GLUT \ OpenGL \ )) |