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authorAndrea Gelmini <andrea.gelmini@gelma.net>2016-01-04 12:37:59 +0100
committerAndras Timar <andras.timar@collabora.com>2016-01-05 07:32:28 +0000
commit92e60e1b80a391864314c2270d2d9fcd9da3d9ee (patch)
tree197d74053b4dbb68008df35d5d8b7a7d75db3913 /canvas/source/directx
parent3b4059dc53ec764be5423517363223043d6dbfad (diff)
Fix typos
Change-Id: I1b79005d9c4e32325b8dadcc4f805975d6bf2727 Reviewed-on: https://gerrit.libreoffice.org/21103 Reviewed-by: Andras Timar <andras.timar@collabora.com> Tested-by: Andras Timar <andras.timar@collabora.com>
Diffstat (limited to 'canvas/source/directx')
-rw-r--r--canvas/source/directx/dx_9rm.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/canvas/source/directx/dx_9rm.cxx b/canvas/source/directx/dx_9rm.cxx
index 73478745e03b..d4d2c3e39a24 100644
--- a/canvas/source/directx/dx_9rm.cxx
+++ b/canvas/source/directx/dx_9rm.cxx
@@ -731,7 +731,7 @@ namespace dxcanvas
// we need to use D3DSWAPEFFECT_COPY here since the canvas-api has
// basically nothing to do with efficient resource handling. it tries
- // to avoid drawing whenevery possible, which is simply not the most
+ // to avoid drawing whenever possible, which is simply not the most
// efficient way we could leverage the hardware in this case. it would
// be far better to redraw the backbuffer each time we would like to
// display the content of the backbuffer, but we need to face reality