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authorChris Sherlock <chris.sherlock79@gmail.com>2016-02-03 10:13:00 +1100
committerChris Sherlock <chris.sherlock79@gmail.com>2016-02-04 03:17:26 +0000
commit697d445ed0c7b60e463243db89af32e2145b475b (patch)
tree5a74d57cdc97f82bc78a686dee345a229a082a72 /canvas/source/opengl
parent91a7580e03d5b47c6e2513afce85ddee45e730b6 (diff)
vcl: take into account the font width is the average font width
I'm changing the Font class function names: - SetSize -> SetFontSize - GetSize -> GetFontSize - SetHeight -> SetFontHeight - GetHeight -> GetFontHeight - SetWidth -> SetAverageFontWidth - GetWidth -> GetAverageFontWidth That's because it really makes no sense to say that there is a single constant font width because obviously proportional fonts don't have one - the best we can do is an average font width, which is what folks like Microsoft sort of do already. On a fixed font, the average is still accurate, for obvious reasons :-) I'm also not a fan of GetSize/SetSize as I find it a might too generic. Change-Id: Ib80a604ba62d6883fd6cbc7994da763976be5c70 Reviewed-on: https://gerrit.libreoffice.org/22069 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Chris Sherlock <chris.sherlock79@gmail.com>
Diffstat (limited to 'canvas/source/opengl')
-rw-r--r--canvas/source/opengl/ogl_canvashelper.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/canvas/source/opengl/ogl_canvashelper.cxx b/canvas/source/opengl/ogl_canvashelper.cxx
index b14cc87e5f8a..51a7dd9c9f60 100644
--- a/canvas/source/opengl/ogl_canvashelper.cxx
+++ b/canvas/source/opengl/ogl_canvashelper.cxx
@@ -738,7 +738,7 @@ namespace oglcanvas
// adjust to stretched font
if(!::rtl::math::approxEqual(rFontMatrix.m00, rFontMatrix.m11))
{
- const Size aSize = pVDev->GetFontMetric( aFont ).GetSize();
+ const Size aSize = pVDev->GetFontMetric( aFont ).GetFontSize();
const double fDividend( rFontMatrix.m10 + rFontMatrix.m11 );
double fStretch = (rFontMatrix.m00 + rFontMatrix.m01);
@@ -747,7 +747,7 @@ namespace oglcanvas
const sal_Int32 nNewWidth = ::basegfx::fround( aSize.Width() * fStretch );
- aFont.SetWidth( nNewWidth );
+ aFont.SetAverageFontWidth( nNewWidth );
}
// set font