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authorArmin Le Grand <Armin.Le.Grand@cib.de>2018-09-15 13:48:12 +0200
committerArmin Le Grand <Armin.Le.Grand@cib.de>2018-09-20 20:01:07 +0200
commit66232248ff55639052ddb76918d555e21dc9c46b (patch)
tree57ab3314e473f12b1ba3f2594f13abeded3d4fed /canvas/source/opengl
parentad15354a7061b39d2ba22011a6d74b4ba2af4fae (diff)
Support buffering SystemDependent GraphicData (III)
This change is for speedup of fat line drawing when using X11. This is a long-term problem which never really progressed, but is avoided using Cairo in the future. Still - if used, speedup using current state and buffering possibilities. Two speedup steps will be used: (1) The tesselation is no longer done using trapezoids. That works (but was done wrong leaving artifacts) but is not fast and done every time. It is even not done with FatLines and more than 1000 points. New version will use triangulation. Dspite using the existing triangulator (that works but is slow) extend the FatLine geometry creator to directly create triangles. This is also necessary since for buffering that data a transformation-invariant version is needed (in device coordinates the data changes all the time when scrolling). Trapezoids are by definition *not* transformation-invariant (e.g. rotation) (2) Buffer that triangulation - with the needed care and watch. It is e.g. necessary to react on 'hairlines' since these change their logical LineWidth view-dependent (zoom). In those cases, the buffered data *has* to be removed due to the base for buffering is the created FatLine geometry based on one stable logical LineWidth Also took the time to adapt B2DPolygonTriangulator to use an own data type (B2DTriangle) and a vector of these for better understandability and security. Adapted all usages as needed. Change-Id: Iedb2932b094a8786fd9c32d0d0ab1ca603a1a7b2 Reviewed-on: https://gerrit.libreoffice.org/60818 Tested-by: Jenkins Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
Diffstat (limited to 'canvas/source/opengl')
-rw-r--r--canvas/source/opengl/ogl_canvascustomsprite.cxx31
-rw-r--r--canvas/source/opengl/ogl_canvastools.cxx29
2 files changed, 47 insertions, 13 deletions
diff --git a/canvas/source/opengl/ogl_canvascustomsprite.cxx b/canvas/source/opengl/ogl_canvascustomsprite.cxx
index 5f53ab4ece46..3cb5ec9fe217 100644
--- a/canvas/source/opengl/ogl_canvascustomsprite.cxx
+++ b/canvas/source/opengl/ogl_canvascustomsprite.cxx
@@ -191,18 +191,35 @@ namespace oglcanvas
const double fHeight=maSize.Height;
// TODO(P3): buffer triangulation
- const ::basegfx::B2DPolygon& rTriangulatedPolygon(
+ const ::basegfx::triangulator::B2DTriangleVector rTriangulatedPolygon(
::basegfx::triangulator::triangulate(
::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(mxClip)));
glBegin(GL_TRIANGLES);
- for( sal_uInt32 i=0; i<rTriangulatedPolygon.count(); i++ )
+ for( size_t i=0; i<rTriangulatedPolygon.size(); i++ )
{
- const ::basegfx::B2DPoint& rPt( rTriangulatedPolygon.getB2DPoint(i) );
- const double s(rPt.getX()/fWidth);
- const double t(rPt.getY()/fHeight);
- glTexCoord2f(s,t); glVertex2d(rPt.getX(), rPt.getY());
- }
+ const::basegfx::triangulator::B2DTriangle& rCandidate(rTriangulatedPolygon[i]);
+ glTexCoord2f(
+ rCandidate.getA().getX()/fWidth,
+ rCandidate.getA().getY()/fHeight);
+ glVertex2d(
+ rCandidate.getA().getX(),
+ rCandidate.getA().getY());
+
+ glTexCoord2f(
+ rCandidate.getB().getX()/fWidth,
+ rCandidate.getB().getY()/fHeight);
+ glVertex2d(
+ rCandidate.getB().getX(),
+ rCandidate.getB().getY());
+
+ glTexCoord2f(
+ rCandidate.getC().getX()/fWidth,
+ rCandidate.getC().getY()/fHeight);
+ glVertex2d(
+ rCandidate.getC().getX(),
+ rCandidate.getC().getY());
+ }
glEnd();
}
else
diff --git a/canvas/source/opengl/ogl_canvastools.cxx b/canvas/source/opengl/ogl_canvastools.cxx
index cbf20db3a1e5..56fa47fbf303 100644
--- a/canvas/source/opengl/ogl_canvastools.cxx
+++ b/canvas/source/opengl/ogl_canvastools.cxx
@@ -35,15 +35,32 @@ namespace oglcanvas
const ::basegfx::B2DRange& rBounds(aPolyPoly.getB2DRange());
const double nWidth=rBounds.getWidth();
const double nHeight=rBounds.getHeight();
- const ::basegfx::B2DPolygon& rTriangulatedPolygon(
+ const ::basegfx::triangulator::B2DTriangleVector rTriangulatedPolygon(
::basegfx::triangulator::triangulate(aPolyPoly));
- for( sal_uInt32 i=0; i<rTriangulatedPolygon.count(); i++ )
+ for( size_t i=0; i<rTriangulatedPolygon.size(); i++ )
{
- const ::basegfx::B2DPoint& rPt( rTriangulatedPolygon.getB2DPoint(i) );
- const double s(rPt.getX()/nWidth);
- const double t(rPt.getY()/nHeight);
- glTexCoord2f(s,t); glVertex2d(rPt.getX(), rPt.getY());
+ const::basegfx::triangulator::B2DTriangle& rCandidate(rTriangulatedPolygon[i]);
+ glTexCoord2f(
+ rCandidate.getA().getX()/nWidth,
+ rCandidate.getA().getY()/nHeight);
+ glVertex2d(
+ rCandidate.getA().getX(),
+ rCandidate.getA().getY());
+
+ glTexCoord2f(
+ rCandidate.getB().getX()/nWidth,
+ rCandidate.getB().getY()/nHeight);
+ glVertex2d(
+ rCandidate.getB().getX(),
+ rCandidate.getB().getY());
+
+ glTexCoord2f(
+ rCandidate.getC().getX()/nWidth,
+ rCandidate.getC().getY()/nHeight);
+ glVertex2d(
+ rCandidate.getC().getX(),
+ rCandidate.getC().getY());
}
}