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authorJan-Marek Glogowski <jan-marek.glogowski@extern.cib.de>2019-10-10 14:48:22 +0200
committerJan-Marek Glogowski <glogow@fbihome.de>2019-10-11 17:32:57 +0200
commit194e7ce17ae7ca278c12d03bc25684b7437f9785 (patch)
tree5eafe1addea9b418e4f59b7e70090c94883c9f50 /canvas/source/tools/surfacerect.hxx
parent05e30f4a04e6dcdb25582280f248eb35f91cb296 (diff)
tdf#40534 correctly match page with memory slab
LO has a page manager to match system memory backbuffers with graphics memory on DX accelerated Windows. Internally this uses an other rectangle implementation, the SurfaceRect, which had some great comments like: // a size of [0,0] therefore denotes a one-by-one rectangle. In commit 230dbe2e43f3ee2cd285f9cdfe0d57e1ca08b8fe ("#144866# Add one pixel border around textures, a bunch of drivers clobber those with dirt), the allocation was increased by a pixel border, but this doesn't work correctly, because now an allocation of the page size wouldn't fit anymore into a page, because the pages size is decreased before comparison. In the end the mixup suffered from hard to handle off-by-one problems. This patch fixes the bug, but eventually SurfaceRect should be replaced by an extended basegfx::B2IBox. But since B2IBox uses two ranges, instead of a point and a size, it would need a lot of conversations to I2Point and I2Size objects with the current Page::insert algorithm. Change-Id: Ia725b4f8ed4fb270f2eb3734e492062bc7f13793 Reviewed-on: https://gerrit.libreoffice.org/80628 Tested-by: Jenkins Reviewed-by: Jan-Marek Glogowski <glogow@fbihome.de>
Diffstat (limited to 'canvas/source/tools/surfacerect.hxx')
-rw-r--r--canvas/source/tools/surfacerect.hxx74
1 files changed, 23 insertions, 51 deletions
diff --git a/canvas/source/tools/surfacerect.hxx b/canvas/source/tools/surfacerect.hxx
index e0cd0fc023ba..ec73342ea799 100644
--- a/canvas/source/tools/surfacerect.hxx
+++ b/canvas/source/tools/surfacerect.hxx
@@ -25,6 +25,16 @@
namespace canvas
{
+ /**
+ * This implements some equivalent to basegfx::B2IBox, but instead of two
+ * BasicBox ranges, it uses a position and a size. maPos and maSize could
+ * be replaced by:
+ * - B2IPoint(getMinX(), getMinY()) and
+ * - B2ISize(getMaxX()-getMinX(), getMaxY()-getMinY())
+ *
+ * The current allocation algorithm uses size and pos a lot. Not sure how
+ * time-critical any of this code is and if that would be a problem.
+ */
struct SurfaceRect
{
::basegfx::B2IPoint maPos;
@@ -36,22 +46,12 @@ namespace canvas
{
}
- // coordinates contained in this rectangle are
- // constrained to the following rules:
- // 1) p.x >= pos.x
- // 2) p.x <= pos.x+size.x
- // 3) p.y >= pos.y
- // 4) p.y <= pos.y+size.y
- // in other words, 'size' means the number of pixels
- // this rectangle encloses plus one. for example with pos[0,0]
- // and size[512,512], p[512,512] would return inside.
- // a size of [0,0] therefore denotes a one-by-one rectangle.
bool pointInside( sal_Int32 px, sal_Int32 py ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
- const sal_Int32 x2(maPos.getX()+maSize.getX());
- const sal_Int32 y2(maPos.getY()+maSize.getY());
+ const sal_Int32 x2(x1 + maSize.getX());
+ const sal_Int32 y2(y1 + maSize.getY());
if(px < x1) return false;
if(px >= x2) return false;
if(py < y1) return false;
@@ -59,58 +59,30 @@ namespace canvas
return true;
}
- /// returns true if the horizontal line intersects the rect.
- bool hLineIntersect( sal_Int32 lx1, sal_Int32 lx2, sal_Int32 ly ) const
- {
- const sal_Int32 x1(maPos.getX());
- const sal_Int32 y1(maPos.getY());
- const sal_Int32 x2(maPos.getX()+maSize.getX());
- const sal_Int32 y2(maPos.getY()+maSize.getY());
- if(ly < y1) return false;
- if(ly >= y2) return false;
- if((lx1 < x1) && (lx2 < x1)) return false;
- if((lx1 >= x2) && (lx2 >= x2)) return false;
- return true;
- }
-
- /// returns true if the vertical line intersects the rect.
- bool vLineIntersect( sal_Int32 lx, sal_Int32 ly1, sal_Int32 ly2 ) const
- {
- const sal_Int32 x1(maPos.getX());
- const sal_Int32 y1(maPos.getY());
- const sal_Int32 x2(maPos.getX()+maSize.getX());
- const sal_Int32 y2(maPos.getY()+maSize.getY());
- if(lx < x1) return false;
- if(lx >= x2) return false;
- if((ly1 < y1) && (ly2 < y1)) return false;
- if((ly1 >= y2) && (ly2 >= y2)) return false;
- return true;
- }
-
/// returns true if the passed rect intersects this one.
bool intersection( const SurfaceRect& r ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
- const sal_Int32 x2(maPos.getX()+maSize.getX());
- const sal_Int32 y2(maPos.getY()+maSize.getY());
- if(r.hLineIntersect(x1,x2,y1)) return true;
- if(r.hLineIntersect(x1,x2,y2)) return true;
- if(r.vLineIntersect(x1,y1,y2)) return true;
- if(r.vLineIntersect(x2,y1,y2)) return true;
- return false;
+ const sal_Int32 x1w(x1 + maSize.getX() - 1);
+ const sal_Int32 y1h(y1 + maSize.getY() - 1);
+
+ const sal_Int32 x2(r.maPos.getX());
+ const sal_Int32 y2(r.maPos.getY());
+ const sal_Int32 x2w(x2 + r.maSize.getX() - 1);
+ const sal_Int32 y2h(y2 + r.maSize.getY() - 1);
+
+ return !((x1w < x2) || (x2w < x1) || (y1h < y2) || (y2h < y1));
}
bool inside( const SurfaceRect& r ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
- const sal_Int32 x2(maPos.getX()+maSize.getX());
- const sal_Int32 y2(maPos.getY()+maSize.getY());
+ const sal_Int32 x2(x1 + maSize.getX() - 1);
+ const sal_Int32 y2(y1 + maSize.getY() - 1);
if(!(r.pointInside(x1,y1))) return false;
- if(!(r.pointInside(x2,y1))) return false;
if(!(r.pointInside(x2,y2))) return false;
- if(!(r.pointInside(x1,y2))) return false;
return true;
}
};