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author | Tor Lillqvist <tml@iki.fi> | 2013-01-11 11:07:23 +0200 |
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committer | Tor Lillqvist <tml@iki.fi> | 2013-01-11 11:16:59 +0200 |
commit | e103887c8c158e7059a586ef5a5f7b234c547dfe (patch) | |
tree | 6cbcabd6d270e595578cc283afadd5b4023bd718 /canvas/source/vcl/spritedevicehelper.cxx | |
parent | 4d23222b15ac0034e265441c71405a48403721f8 (diff) |
QUARTZ is equivalent to MACOSX
So just check MACOSX in the sources, and don't pass any -DQUARTZ to
compilations.
Change-Id: Ia1de6024810f81f1eea01b8eb0b885d9d1ee8e20
Diffstat (limited to 'canvas/source/vcl/spritedevicehelper.cxx')
-rw-r--r-- | canvas/source/vcl/spritedevicehelper.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/canvas/source/vcl/spritedevicehelper.cxx b/canvas/source/vcl/spritedevicehelper.cxx index 901c8a0ad963..e943524b83c3 100644 --- a/canvas/source/vcl/spritedevicehelper.cxx +++ b/canvas/source/vcl/spritedevicehelper.cxx @@ -50,7 +50,7 @@ namespace vclcanvas mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() ); // #i95645# -#if defined( QUARTZ ) +#if defined( MACOSX ) // use AA on VCLCanvas for Mac mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() ); #else |