diff options
author | Luboš Luňák <l.lunak@collabora.com> | 2020-09-25 12:50:46 +0200 |
---|---|---|
committer | Tomaž Vajngerl <quikee@gmail.com> | 2020-09-28 13:35:42 +0200 |
commit | 76597aa62a09997beb794669008ce880327bda39 (patch) | |
tree | e2aee9db504a9ed472c31fae53724d23ca225f1d /canvas | |
parent | 15a5a56326761b79c9ea56b99a05faee457f1a1b (diff) |
rename for disentangling AA and B2D use in VCL drawing
This renames AntialiasingFlags::EnableB2dDraw to just Enable,
and the AntiAliasB2DDraw names to just AntiAlias. This is
in preparation for a second commit that will actually separate
the AA and B2D functionality of these flags.
Change-Id: I9cc215c5752dfabce41e00e19d9074fc8dc3d4de
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/103416
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'canvas')
-rw-r--r-- | canvas/source/vcl/backbuffer.cxx | 4 | ||||
-rw-r--r-- | canvas/source/vcl/bitmapbackbuffer.cxx | 10 | ||||
-rw-r--r-- | canvas/source/vcl/canvashelper.cxx | 14 | ||||
-rw-r--r-- | canvas/source/vcl/impltools.hxx | 2 | ||||
-rw-r--r-- | canvas/source/vcl/spritecanvashelper.cxx | 8 | ||||
-rw-r--r-- | canvas/source/vcl/spritedevicehelper.cxx | 6 |
6 files changed, 22 insertions, 22 deletions
diff --git a/canvas/source/vcl/backbuffer.cxx b/canvas/source/vcl/backbuffer.cxx index 427f77f12d53..0ddf0344ea73 100644 --- a/canvas/source/vcl/backbuffer.cxx +++ b/canvas/source/vcl/backbuffer.cxx @@ -37,12 +37,12 @@ namespace vclcanvas // #i95645# #if defined( MACOSX ) // use AA on VCLCanvas for Mac - maVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw | maVDev->GetAntialiasing() ); + maVDev->SetAntialiasing( AntialiasingFlags::Enable | maVDev->GetAntialiasing() ); #else // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and // is not required to do AA. It would need to be adapted to use it correctly // (especially gradient painting). This will need extra work. - maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw); + maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~AntialiasingFlags::Enable); #endif } diff --git a/canvas/source/vcl/bitmapbackbuffer.cxx b/canvas/source/vcl/bitmapbackbuffer.cxx index 0072a807ea31..4ac6d1a7b95e 100644 --- a/canvas/source/vcl/bitmapbackbuffer.cxx +++ b/canvas/source/vcl/bitmapbackbuffer.cxx @@ -76,7 +76,7 @@ namespace vclcanvas { // VDev content is more current than bitmap - copy contents before! mpVDev->EnableMapMode( false ); - mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + mpVDev->SetAntialiasing( AntialiasingFlags::Enable ); const Point aEmptyPoint; *maBitmap = mpVDev->GetBitmapEx( aEmptyPoint, mpVDev->GetOutputSizePixel() ); @@ -97,7 +97,7 @@ namespace vclcanvas if( mbVDevContentIsCurrent && mpVDev ) { mpVDev->EnableMapMode( false ); - mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + mpVDev->SetAntialiasing( AntialiasingFlags::Enable ); aSize = mpVDev->GetOutputSizePixel(); } @@ -123,12 +123,12 @@ namespace vclcanvas // #i95645# #if defined( MACOSX ) // use AA on VCLCanvas for Mac - mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw | mpVDev->GetAntialiasing() ); + mpVDev->SetAntialiasing( AntialiasingFlags::Enable | mpVDev->GetAntialiasing() ); #else // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and // is not required to do AA. It would need to be adapted to use it correctly // (especially gradient painting). This will need extra work. - mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw); + mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & ~AntialiasingFlags::Enable); #endif } @@ -141,7 +141,7 @@ namespace vclcanvas { // fill with bitmap content mpVDev->EnableMapMode( false ); - mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + mpVDev->SetAntialiasing( AntialiasingFlags::Enable ); const Point aEmptyPoint; mpVDev->DrawBitmapEx( aEmptyPoint, *maBitmap ); } diff --git a/canvas/source/vcl/canvashelper.cxx b/canvas/source/vcl/canvashelper.cxx index 5cc5f3c42b73..2e8476649e3d 100644 --- a/canvas/source/vcl/canvashelper.cxx +++ b/canvas/source/vcl/canvashelper.cxx @@ -149,7 +149,7 @@ namespace vclcanvas { mp2ndOutDevProvider = rOutDev; mp2ndOutDevProvider->getOutDev().EnableMapMode( false ); - mp2ndOutDevProvider->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + mp2ndOutDevProvider->getOutDev().SetAntialiasing( AntialiasingFlags::Enable ); } void CanvasHelper::clear() @@ -162,7 +162,7 @@ namespace vclcanvas tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); rOutDev.SetLineColor( COL_WHITE ); rOutDev.SetFillColor( COL_WHITE ); rOutDev.SetClipRegion(); @@ -176,7 +176,7 @@ namespace vclcanvas rOutDev2.SetDrawMode( DrawModeFlags::Default ); rOutDev2.EnableMapMode( false ); - rOutDev2.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev2.SetAntialiasing( AntialiasingFlags::Enable ); rOutDev2.SetLineColor( COL_WHITE ); rOutDev2.SetFillColor( COL_WHITE ); rOutDev2.SetClipRegion(); @@ -880,7 +880,7 @@ namespace vclcanvas tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); // TODO(F2): Support alpha vdev canvas here const Point aEmptyPoint(0,0); @@ -910,7 +910,7 @@ namespace vclcanvas tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); Bitmap aBitmap( rOutDev.GetBitmapEx(aRect.TopLeft(), aRect.GetSize()).GetBitmap() ); @@ -960,7 +960,7 @@ namespace vclcanvas tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider ); rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); const Size aBmpSize( rOutDev.GetOutputSizePixel() ); @@ -1004,7 +1004,7 @@ namespace vclcanvas OutputDevice* p2ndOutDev = nullptr; rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); if( mp2ndOutDevProvider ) p2ndOutDev = &mp2ndOutDevProvider->getOutDev(); diff --git a/canvas/source/vcl/impltools.hxx b/canvas/source/vcl/impltools.hxx index 028ea1174f3c..8ac5a7e62d42 100644 --- a/canvas/source/vcl/impltools.hxx +++ b/canvas/source/vcl/impltools.hxx @@ -151,7 +151,7 @@ namespace vclcanvas { mpOutDev->Push(); mpOutDev->EnableMapMode(false); - mpOutDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + mpOutDev->SetAntialiasing( AntialiasingFlags::Enable ); } } diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx index 552bf2c6c514..0c1a454c3260 100644 --- a/canvas/source/vcl/spritecanvashelper.cxx +++ b/canvas/source/vcl/spritecanvashelper.cxx @@ -87,7 +87,7 @@ namespace vclcanvas // wouldn't save much render time, and b) will clutter // scrolled sprite content outside this area) rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); rOutDev.SetClipRegion(vcl::Region(rRequestedArea)); // repaint affected sprite directly to output device (at @@ -274,7 +274,7 @@ namespace vclcanvas // flush to screen rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); rOutDev.SetClipRegion(); rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize, aEmptyPoint, aOutDevSize, @@ -516,7 +516,7 @@ namespace vclcanvas // paint background maVDev->EnableMapMode( false ); - maVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + maVDev->SetAntialiasing( AntialiasingFlags::Enable ); maVDev->SetClipRegion(); maVDev->DrawOutDev( aEmptyPoint, aOutputSize, aOutputPosition, aOutputSize, @@ -543,7 +543,7 @@ namespace vclcanvas // flush to screen rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + rOutDev.SetAntialiasing( AntialiasingFlags::Enable ); rOutDev.DrawOutDev( aOutputPosition, aOutputSize, aEmptyPoint, aOutputSize, *maVDev ); diff --git a/canvas/source/vcl/spritedevicehelper.cxx b/canvas/source/vcl/spritedevicehelper.cxx index 01994f55c0d6..f123b31e4cfb 100644 --- a/canvas/source/vcl/spritedevicehelper.cxx +++ b/canvas/source/vcl/spritedevicehelper.cxx @@ -47,12 +47,12 @@ namespace vclcanvas // #i95645# #if defined( MACOSX ) // use AA on VCLCanvas for Mac - mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw | mpBackBuffer->getOutDev().GetAntialiasing() ); + mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::Enable | mpBackBuffer->getOutDev().GetAntialiasing() ); #else // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and // is not required to do AA. It would need to be adapted to use it correctly // (especially gradient painting). This will need extra work. - mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw); + mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~AntialiasingFlags::Enable); #endif } @@ -116,7 +116,7 @@ namespace vclcanvas const ::Point aEmptyPoint; mpBackBuffer->getOutDev().EnableMapMode( false ); - mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); + mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::Enable ); WriteDIB(mpBackBuffer->getOutDev().GetBitmapEx(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false); } |